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* Bug 1237: Adopt GlueGen's clarification of IOUtil.getResource(..), commit d78...Sven Gothel2015-10-032-5/+5
* Bug 1193: ShaderCode: Add SUFFIX_COMPUTE_SOURCE/SUFFIX_COMPUTE_BINARY; Add @s...Sven Gothel2015-08-181-3/+22
* Updates the documentation of the class ShaderCode concerning the compute shadersJulien Gouesse2015-08-131-11/+13
* Adds the compute shaders into the list of supported shaders for ShaderCodeJulien Gouesse2015-08-131-0/+9
* ShaderCode: Add 'create' variations w/ custom shader file suffixes as well as...Sven Gothel2015-07-191-19/+303
* Fix javadoc typo: </count> -> </code>Sven Gothel2015-07-181-4/+4
* Bug 1135 - Cleanup: Class ownership change of static GL enumeratesSven Gothel2015-03-061-10/+10
* Bug 682 - Relocating javax.media.opengl.* -> com.jogamp.opengl.* (Part 1)Sven Gothel2015-02-027-41/+41
* Use ExceptionUtils.dumpStack(..) instead of Thread.dumpStack()Sven Gothel2014-10-261-7/+8
* GLContext.Version* VersionNumber Constants: Clarify names, avoiding mis-inter...Sven Gothel2014-10-252-2/+2
* ShaderCode: Fix link to create(..) methodSven Gothel2014-10-081-3/+3
* Bug 1063: Uri adoptionSven Gothel2014-09-081-1/+6
* Adding missing '@since 2.2.1' tags to ShaderCode and GLContextSven Gothel2014-09-031-4/+20
* Bug 1043 - Add Tessellation Control and Evaluation Shader SupportSven Gothel2014-09-021-16/+56
* glsl.sdk.CompileShader: Use IOUtil.StreamMonitorSven Gothel2014-08-281-33/+1
* Fix ShaderCode.es3_default_precision_fp: ES 3.x requires same precision for u...Sven Gothel2014-07-291-2/+6
* Findbugs: Misc minor issues (see below)Sven Gothel2014-07-081-1/+1
* Findbugs: Remove branches where reference cannot be nullSven Gothel2014-07-081-4/+4
* Findbugs: Use <NumberType>.valueOf(..) instead of 'new <NumberType>(..)'Sven Gothel2014-07-082-13/+10
* Code Clean-Up based on our Recommended Settings (jogamp-scripting c47bc86ae2e...Sven Gothel2014-07-037-201/+202
* Fix 'typo' in messages: 'Catched' -> 'Caught'Sven Gothel2014-06-281-2/+2
* Fix ShaderCode.insertShaderSource(..): Return 'position' if nothing has been ...Sven Gothel2014-04-091-7/+7
* Bug 801: Cleanup shader-program location/data update ; Add COLORTEXTURE + Tex...Sven Gothel2014-04-041-2/+2
* Bug 801: WIP 2/2 - Add color attribute; Switch Shader instead of branching in...Sven Gothel2014-04-022-9/+11
* Bug 801: WIP 1/2 - Add color attribute; Switch Shader instead of branching in...Sven Gothel2014-04-012-14/+47
* ShaderCode: Allow 'srcRoot' to be optional ; RegionRendererImpl01: Allos cust...Sven Gothel2014-03-251-7/+13
* Bug 890 - Fix GLES3 Profile Mapping, i.e. GL2ES2 queries and mappings; Valida...Sven Gothel2013-11-071-4/+24
* Fix Bug 872: ES3 and ES3-GLSL Version not properly HandledSven Gothel2013-10-251-5/+20
* jogl: replce more unneeded String() constructionHarvey Harrison2013-10-201-1/+1
* Fix Bug 827 - ShaderProgam helper class reports errors incorrectlySven Gothel2013-10-191-2/+2
* jogl: add missing @Override annotationsHarvey Harrison2013-10-174-0/+11
* jogl: remove all trailing whitespaceHarvey Harrison2013-10-177-285/+285
* Remedy for Bug 782: Issue Debug.initSingleton() or Debug.debug(..) before cal...Sven Gothel2013-07-171-2/+7
* StringBuffer -> StringBuilderSven Gothel2013-07-151-2/+2
* GLContext: Rename 2-digit VersionNumber statics aligning w/ all 3-digit names...Sven Gothel2013-07-031-1/+1
* JOGL GLSL ShaderProgram/State: Release of an unlinked ShaderProgram shall not...Sven Gothel2013-05-172-2/+4
* Fix Bug 711: Align Graphs's Curve Shader programmatically to used GL/GLSL ver...Sven Gothel2013-05-171-4/+24
* Fix Bug 737: Add shader default precision for GLSL [1.30 .. 1.50[ - See GLSL ...Sven Gothel2013-05-171-11/+109
* Debug Messages: Unify getThreadName() usage and 'Catched Exception' messagesSven Gothel2013-04-101-2/+8
* ShaderState: Reduce hash-map utilization at shader switch (reset uniforms/att...Sven Gothel2013-01-151-44/+59
* Adding GEOMETRY_SHADER support in ShaderCode, adding core GL3/GEOMETRY_SHADER...Sven Gothel2013-01-122-9/+32
* GLArrayData/ImmModeSink: Remove implicit dependency on ShaderState - allow op...Sven Gothel2012-12-161-55/+56
* ShaderProgram: Program name is valid if non zero; Add init(GL) return value f...Sven Gothel2012-10-311-14/+23
* FixedFuncPipeline: Use proper shader version and make GLSL code compatible w/...Sven Gothel2012-10-291-0/+1
* ShaderCode: Add defaultShaderCustomization(..) to prelude shader source w/ GL...Sven Gothel2012-10-262-4/+35
* FixedFuncPipeline: Optimize shader resource, if preset != ShaderSelectionMode...Sven Gothel2012-10-131-4/+8
* Enhance FixedFuncPipeline: Multi-Texture, Tex-Env, Alpha-Test, Lighting (fix,...Sven Gothel2012-10-122-9/+60
* ShaderState: Clean-up debug / verbose output. attachShaderProgram(..) still i...Sven Gothel2012-10-121-41/+70
* ShaderState: Adding Class API doc and removing attached object w/ 'int' key, ...Sven Gothel2012-10-041-22/+12
* GLReadBufferUtil, ShaderUtil: Catch GLException (and dump if thrown), to incr...Sven Gothel2012-09-201-19/+28