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* Fix GLReadBufferUtil for ES platforms: RGB read format may not be supported. ...Sven Gothel2012-02-221-13/+44
* FBObject: Meaningfull error message if TexImage2D fails.Sven Gothel2012-02-221-10/+17
* Minor GL/GLContext additions / cleanups (GL_BGRA, isNPOTTextureAvailable())Sven Gothel2012-02-222-4/+4
* Fix commit fb7165e690546359dee92dd60b04be69f141c87e; Clarify ShaderState.atta...Sven Gothel2012-02-201-29/+9
* Cleanup ShaderCode/Program/StateSven Gothel2012-02-193-32/+62
* OpenGL ES/EGL OverhaulSven Gothel2012-02-131-2/+1
* javac - setup encoding to UTF-8Sven Gothel2012-01-231-4/+4
* Minor Edits: Add GL_RENDERER to JoglVersion dump; Fix typo in PMVMatrix.Sven Gothel2012-01-141-1/+1
* Animator*: Clarify debug outputSven Gothel2012-01-072-6/+8
* GLBuffer: Add NV_texture_shader HILO format and HILO16 typev2.0-rc5rc_fiveSven Gothel2011-12-191-8/+24
* Animator timeout/refinementSven Gothel2011-11-114-21/+22
* Animator: Limit wait for condition in finishLifecycleAction() via timeoutSven Gothel2011-11-101-4/+9
* OSX: SharedResource add knowledge of NPOT-, RECT- and Float-Texture features,...Sven Gothel2011-11-081-0/+13
* JOGL: GLBase Add 'isNPOTTextureAvailable()' for convenienceSven Gothel2011-11-081-3/+1
* GLArrayData<VBO>: Add GLArrayHandlerFlat ; Update VBO name to interleaved sub...Sven Gothel2011-10-071-7/+9
* Clarify/Fix GLArrayDataEditable:padding() - no use case yet .. wellSven Gothel2011-10-072-5/+6
* PMVMatrix: Defaults from direct NIO -> array-backed non-direct NIO: Reduced c...Sven Gothel2011-10-071-177/+248
* ShaderUtils: Use glShaderSource variant w/ NIO only argsSven Gothel2011-10-061-3/+5
* Workaround Android 3.0 Dalvik Issue 16434Sven Gothel2011-10-051-32/+46
* Adapt to GlueGen's Lock ChangeSet: e4baba27507ce78e64a150ec6f69fb96f5721a34 ;...Sven Gothel2011-09-273-19/+19
* Minor edits: generics, test scriptSven Gothel2011-09-141-8/+7
* Minor edits/cleanup: unused var, finalSven Gothel2011-09-071-1/+1
* GLArrayDataWrapper: Allow vboTarget '0' -> no VBOSven Gothel2011-09-021-1/+1
* GLSL ShaderState: verbose = DEBUG ? true : falseSven Gothel2011-09-011-1/+1
* ShaderState Usage/Test: Add setShaderState(GL) for pre-use attachment to the ...Sven Gothel2011-08-302-6/+29
* GLSL DataArray/Handler: Remove ShaderState state and pass it through: ShaderS...Sven Gothel2011-08-305-104/+82
* API Change GLArrayDataWrapper/GLArrayDataServer: Add vboTarget to wrapper cst...Sven Gothel2011-08-223-23/+68
* Fix regression of commit 6c346d98f04e2355210960fe9ffde47432f04d62, where VBO/...Sven Gothel2011-08-223-39/+86
* Misc Rename/Reloc; GLArrayData*/PMVMatrix enhancments; Test fixes/adds (Gears...Sven Gothel2011-08-2210-379/+210
* Cont. fix 'Allow VBO/Texture Name (int) < 0'Sven Gothel2011-08-011-2/+2
* Cont. fix 'Allow VBO/Texture Name (int) < 0'Sven Gothel2011-08-013-16/+16
* VBO and Texture Names: Allos (int) < 0 - unusual valid names for some GL impl.Sven Gothel2011-08-013-13/+15
* FixedFuncUtil: Name/Fix getFixedFuncImpl() -> wrapFixedFuncEmul()Sven Gothel2011-07-311-8/+10
* Simplify and fix GL2GL3 usage (save/restore)Sven Gothel2011-06-091-28/+56
* GLBuffers fix ; GL imageSizeInBytes fix / unit tests.Sven Gothel2011-06-091-21/+391
* Locator moved to GlueGen's IOUtil (gluegen a87c56c95099de5b6cbc9bd8bf6f1924a3...Sven Gothel2011-06-083-185/+9
* Locator Util: Clarify API doc a bitSven Gothel2011-06-081-14/+14
* import cleanupSven Gothel2011-06-071-1/+0
* Using GlueGen IOUtil (dropped StreamUtil, FileUtil); Public GLReadBufferUtil ...Sven Gothel2011-06-0711-274/+362
* Fix ShaderProgram double destroy()Sven Gothel2011-05-171-2/+4
* Fix/Extend FBObject (API Change): plain init(GL), support multiple attachText...Sven Gothel2011-05-171-116/+197
* Fix: GLSLArrayHandler (data has no location); Fix ShaderState (switch program...Sven Gothel2011-05-172-11/+17
* ShaderProgram: useProgram(..) -> publicSven Gothel2011-05-171-2/+2
* Fix ShaderState useProgram() case: on && program not linked (yet)Sven Gothel2011-05-161-3/+7
* JOGL/ShaderCode: Dump proper GLSL source w/ line numbers if GLSLCode debug pr...Sven Gothel2011-05-081-7/+21
* Graph/JOGL: Avoid NPESven Gothel2011-05-081-1/+7
* ShaderState Switch Program: Only disable current program if no new one; Bette...Sven Gothel2011-04-283-29/+36
* ShaderState: Add 'ownUniform()/ownAttribute()'; rename glFunction -> function...Sven Gothel2011-04-263-222/+308
* ShaderState: 'Update' vertexAttribMap on enableSven Gothel2011-04-254-116/+145
* New FPSCounter, impl. by GLWindow and GLAnimatorControl (fps perf related API...Sven Gothel2011-04-233-32/+45