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path: root/src/jogl/classes/com/jogamp/opengl/util
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* Misc Rename/Reloc; GLArrayData*/PMVMatrix enhancments; Test fixes/adds (Gears...Sven Gothel2011-08-2210-379/+210
* Cont. fix 'Allow VBO/Texture Name (int) < 0'Sven Gothel2011-08-011-2/+2
* Cont. fix 'Allow VBO/Texture Name (int) < 0'Sven Gothel2011-08-013-16/+16
* VBO and Texture Names: Allos (int) < 0 - unusual valid names for some GL impl.Sven Gothel2011-08-013-13/+15
* FixedFuncUtil: Name/Fix getFixedFuncImpl() -> wrapFixedFuncEmul()Sven Gothel2011-07-311-8/+10
* Simplify and fix GL2GL3 usage (save/restore)Sven Gothel2011-06-091-28/+56
* GLBuffers fix ; GL imageSizeInBytes fix / unit tests.Sven Gothel2011-06-091-21/+391
* Locator moved to GlueGen's IOUtil (gluegen a87c56c95099de5b6cbc9bd8bf6f1924a3...Sven Gothel2011-06-083-185/+9
* Locator Util: Clarify API doc a bitSven Gothel2011-06-081-14/+14
* import cleanupSven Gothel2011-06-071-1/+0
* Using GlueGen IOUtil (dropped StreamUtil, FileUtil); Public GLReadBufferUtil ...Sven Gothel2011-06-0711-274/+362
* Fix ShaderProgram double destroy()Sven Gothel2011-05-171-2/+4
* Fix/Extend FBObject (API Change): plain init(GL), support multiple attachText...Sven Gothel2011-05-171-116/+197
* Fix: GLSLArrayHandler (data has no location); Fix ShaderState (switch program...Sven Gothel2011-05-172-11/+17
* ShaderProgram: useProgram(..) -> publicSven Gothel2011-05-171-2/+2
* Fix ShaderState useProgram() case: on && program not linked (yet)Sven Gothel2011-05-161-3/+7
* JOGL/ShaderCode: Dump proper GLSL source w/ line numbers if GLSLCode debug pr...Sven Gothel2011-05-081-7/+21
* Graph/JOGL: Avoid NPESven Gothel2011-05-081-1/+7
* ShaderState Switch Program: Only disable current program if no new one; Bette...Sven Gothel2011-04-283-29/+36
* ShaderState: Add 'ownUniform()/ownAttribute()'; rename glFunction -> function...Sven Gothel2011-04-263-222/+308
* ShaderState: 'Update' vertexAttribMap on enableSven Gothel2011-04-254-116/+145
* New FPSCounter, impl. by GLWindow and GLAnimatorControl (fps perf related API...Sven Gothel2011-04-233-32/+45
* Refactored graph: Reduce/remove data copy/recreation; Shader cleanupSven Gothel2011-04-231-10/+0
* ShaderState: Validated impl./state-handling / Added commentsSven Gothel2011-04-221-221/+453
* FBObject: Add validation / API cleanupSven Gothel2011-04-221-42/+67
* GLArrayData API and impl. changesSven Gothel2011-04-226-264/+292
* reflect GLContext changes a5430cf16727fdc7bcfb17ef251018cc479d5f5dSven Gothel2011-04-221-7/+3
* Fix/Add: Locator (Handle JarURLConnection and ..)Sven Gothel2011-04-222-28/+76
* Texture: Change method signatures: Pass GL context object if required (remove...Sven Gothel2011-04-223-144/+121
* Fix TAB: Replace all TAB with 4 spacesSven Gothel2011-04-088-92/+92
* Fix FBObject: Remove double stencil RB generation; Expose data (size, ..)Sven Gothel2011-04-081-13/+13
* FIX: Refactor GLArrayData and all it's implementations/sub-interfaces (VBO ta...Sven Gothel2011-04-088-154/+372
* ShaderProgram: Add 'init(GL2ES2)', allowing GL program object creation before...Sven Gothel2011-04-051-0/+21
* Make FBObject more generic, split FBO/tex and depth/stencil attachements. All...Sven Gothel2011-04-051-67/+174
* ShaderCode: Remove redundant code (Use proper Locator variant)Sven Gothel2011-03-302-16/+5
* FPSAnimator: Poor attempt to wait for threads EOL after pause/stopSven Gothel2011-03-271-0/+6
* FPSAnimator: Avoid NPESven Gothel2011-03-251-6/+15
* Animator: Cleanup and better DEBUG infoSven Gothel2011-02-282-6/+9
* Remove CDCSven Gothel2011-02-096-2562/+0
* Move implementation private files from com.jogamp.<module>.impl. to jogamp.<m...Sven Gothel2011-02-0913-13/+13
* Move implementation private files from com.jogamp.<module>.impl. to jogamp.<m...Sven Gothel2011-02-0820-1207/+0
* Bugfix (Bug 464 - TextRenderer useVertexArray was ignored)Domokun2011-02-011-5/+5
* TextRenderer: Fix imports / Add jogamp licenseSven Gothel2011-02-012-5/+2
* Fixes the problem of high memory consumption in TextRenderer (single merged w...Julien Gouesse2011-02-011-6/+39
* JOGL AnimatorImpl: issue drawable.display() even if it's not realized yet, si...Sven Gothel2010-11-292-9/+3
* Animator: Run as non daemon like FPSAnimator. This seems to be the users desi...Sven Gothel2010-11-281-1/+6
* Relax GLAnimatorControl, ie remove fail fast for start()/stop(), return (bool...Sven Gothel2010-11-252-8/+13
* AnimatorBase: add()/remove() - decorate change of drawables with pause()/resu...Sven Gothel2010-11-231-30/+15
* GLAnimatorControl pause()/resume() don't fail fast, return a boolean instead ...Sven Gothel2010-11-222-9/+13
* JOGL/NEWT: Animator fixesSven Gothel2010-11-215-202/+291