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* ShaderCode: Add defaultShaderCustomization(..) to prelude shader source w/ GL...Sven Gothel2012-10-262-4/+35
* Fix regression of commit 40d01bef2a1db44533472c37961aabbef68de644: Test for f...Sven Gothel2012-10-231-2/+2
* ImmModeSink: Reduce DEBUG_* print a bit (no this.toString())Sven Gothel2012-10-231-10/+11
* FixedFuncHook/ImmModeSink: Fix *Pointer 'normalized' parameterSven Gothel2012-10-223-14/+33
* Fix ImmModeSink Padding: Fourth element default value (vertex/color) is 1fSven Gothel2012-10-201-33/+47
* ImmModeSink: Pretty'fying Ctor/Factory methods argument listSven Gothel2012-10-181-16/+21
* ImmModeSink: Add resizeElementCount, allowing user to set a lower additional ...Sven Gothel2012-10-181-2/+20
* ImmModeSink VBO: Update single buffers (vertex, color, ..) if once written an...Sven Gothel2012-10-181-26/+58
* ImmModeSink: Add glColor3ub(), glColor4ub(); Add proper value conversion of i...Sven Gothel2012-10-182-103/+174
* Merge remote-tracking branch 'hharrison/master'Sven Gothel2012-10-161-1/+1
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| * jogl: fix bit shift error in LEDataInputStreamHarvey Harrison2012-10-151-1/+1
* | ImmModeSink: Fix buffer grow (+1 element @ named buffer), enable DEBUG_* via ...Sven Gothel2012-10-161-52/+68
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* FixedFuncPipeline: Optimize shader resource, if preset != ShaderSelectionMode...Sven Gothel2012-10-131-4/+8
* FixedFuncHook: Add ES2 alignment of certain GL functions, i.e. GL_QUAD_STRIP/...Sven Gothel2012-10-121-2/+2
* GLArrayDataClient.bindBuffer(gl, bind=true): checkSeal and init_vbo if requir...Sven Gothel2012-10-121-0/+5
* GLArrayData* VBO binding: Properly document and impl. bindBuffer(..) in detai...Sven Gothel2012-10-122-14/+42
* Enhance FixedFuncPipeline: Multi-Texture, Tex-Env, Alpha-Test, Lighting (fix,...Sven Gothel2012-10-122-9/+60
* ShaderState: Clean-up debug / verbose output. attachShaderProgram(..) still i...Sven Gothel2012-10-121-41/+70
* GLArrayData* VBO binding: Adding explicit bindBuffer(..) method, since VBO is...Sven Gothel2012-10-122-4/+25
* Simplify GLArrayHandler and reduce VBO sideffectsSven Gothel2012-10-101-7/+1
* ImmModeSink: Fix bugs (use glBufferUsage, vboUsage, GL_POLYGON, GL_QUADS) and...Sven Gothel2012-10-102-234/+409
* GLBuffers.slice: Preserve parent buffer position/limit and the parent's byte-...Sven Gothel2012-10-101-8/+19
* FloatUtil/PMVMatrix/GLUniformData: Move impl. of FloatBuffer matrix toString(...Sven Gothel2012-10-101-53/+2
* Fix regression of commit a644d779ab19cb1d200ae4ba567b9c042c34b337, cannot com...Sven Gothel2012-10-041-6/+9
* ShaderState: Adding Class API doc and removing attached object w/ 'int' key, ...Sven Gothel2012-10-041-22/+12
* Update PMVMatrix/GLMatrixFunc API doc and refine PMVMatrix update / get-Mvi/M...Sven Gothel2012-10-041-198/+582
* Texture: Clarifiy API doc of getTextureObject(GL)Sven Gothel2012-09-281-1/+6
* GLReadBufferUtil, ShaderUtil: Catch GLException (and dump if thrown), to incr...Sven Gothel2012-09-202-20/+31
* NativeWindowFactory.getNativeWindowType(..): Return canonical string represen...Sven Gothel2012-08-181-1/+1
* Robostness FBObject / GLReadBufferUtil: Ignore pre-existing GL errors - remov...Sven Gothel2012-08-171-0/+4
* Bug 599 - FBObject / Offscreen Support - Part 1Sven Gothel2012-07-1910-577/+168
* Misc cleanup: add @OverrideSven Gothel2012-06-271-1/+1
* TextureIO TGA/PNG: Use RGB[9] for 1-3 channel data; PNGImage(PNGJ) add 1 chan...Sven Gothel2012-06-184-35/+65
* Fix Bug 590: Wrong GL2 and GLES2 aliasing of GL_ARB_half_float_pixel/GL_ARB_h...Sven Gothel2012-06-161-0/+2
* Core/Animator: Force animator thread to be non-daemon.Sven Gothel2012-04-211-0/+5
* GLMediaPlayer: Add Class / Package API doc incl. detailed info in the impleme...Sven Gothel2012-04-182-0/+34
* Adding initial Libav/FFMpeg GLMediaPlayer implementationSven Gothel2012-04-161-1/+9
* TextureSequence Shader Support; GLMediaPlayer uses 'int' where possible; Gene...Sven Gothel2012-04-162-19/+178
* ShaderCode: Adding 'replaceInShaderSource a -> b utility functionSven Gothel2012-04-161-1/+55
* API Change ShaderCode/ShaderUtil: Enable optional mutable shader source / gen...Sven Gothel2012-04-162-63/+214
* StringBuffer -> StringBuilder (Local objects, no concurrency) ; Impacts: Capa...Sven Gothel2012-04-164-6/+5
* ShaderState: No exception in 'releaseAllAttributes()' if attribute is n/aSven Gothel2012-04-111-6/+2
* Refine GLMediaPlayer/TextureSequence, add MovieCube demo, fix minor bug in Te...Sven Gothel2012-04-116-92/+120
* GLArrayData: Fix 'growBuffer()' / clarify 'initialSize' -> 'initialElementCount'Sven Gothel2012-04-114-91/+104
* Move com.jogamp.opengl.av -> com.jogamp.opengl.util.av (it's in the util atom...Sven Gothel2012-04-113-0/+305
* Move ProjectFloat back to private, exposing basic math in FloatUtilSven Gothel2012-04-092-1249/+25
* ShaderUtil: Remove 'Impl' redirection, we already have GL OO hierarchy.Sven Gothel2012-04-091-356/+246
* ShaderUtil: isProgramValid() -> isProgramLinkStatusValid() + isProgramExecSta...Sven Gothel2012-04-092-42/+42
* TextureIO: PNGImage 1stSven Gothel2012-04-071-2/+2
* TextureIO: Add PNG TextureProvider and TextureWriter for RGB[A]/BGR[A] - incl...Sven Gothel2012-04-076-6/+277