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Commit message (
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Author
Age
Files
Lines
*
FBObject: Fix depth- and stencil bit count selection for attachRenderbuffer(..);
Sven Gothel
2014-09-20
1
-3
/
+3
*
FBObject: Simplify API (init/reset); Only issue automatic resetSamplingSink(....
Sven Gothel
2014-09-20
1
-3
/
+3
*
StereoClientRenderer: Remove redundant FBObject.detachAllColorbuffer(gl) for ...
Sven Gothel
2014-09-19
1
-1
/
+0
*
FPSAnimator: Remove toString() override as accidently added in commit fa0115e...
Sven Gothel
2014-09-14
1
-5
/
+0
*
FPSAnimator: Align code and pause/resume conditions w/ Animator, simplifying ...
Sven Gothel
2014-09-13
1
-29
/
+37
*
AnimatorBase.finishLifecycleAction(): Non blocking call shall return true, su...
Sven Gothel
2014-09-13
2
-12
/
+15
*
GLBuffers.sizeof(..): Add support for ES3, reading supported glPixelStorei st...
Sven Gothel
2014-09-09
1
-5
/
+9
*
GLPixelStorageModes: Emphasize reset*() usage; setUnpackRowLength: GL2ES2 -> ...
Sven Gothel
2014-09-09
3
-32
/
+14
*
Don't utilize glPixelStorei's PACK/UNPACK IMAGE_HEIGHT and SKIP_IMAGES for De...
Sven Gothel
2014-09-09
2
-8
/
+16
*
Bug 1063: Uri adoption
Sven Gothel
2014-09-08
2
-17
/
+28
*
Adding missing '@since 2.2.1' tags to ShaderCode and GLContext
Sven Gothel
2014-09-03
1
-4
/
+20
*
Bug 1043 - Add Tessellation Control and Evaluation Shader Support
Sven Gothel
2014-09-02
1
-16
/
+56
*
Bug 1017 - TextureIO.write(Texture, File) throws GLException Not a GL2 implem...
Sven Gothel
2014-09-01
1
-1
/
+5
*
glsl.sdk.CompileShader: Use IOUtil.StreamMonitor
Sven Gothel
2014-08-28
1
-33
/
+1
*
Bug 1021: Refine Stereo API; Fix GenericStereoDevice; Fix StereoDemo01 for mo...
Sven Gothel
2014-08-07
2
-1
/
+22
*
Bug 1039: Rename GLAnimatorControl.UncaughtGLAnimatorExceptionHandler -> GLAn...
Sven Gothel
2014-08-06
1
-3
/
+3
*
Bug 1039 - Specify behavior of GLEventListener Exceptions occurring while GLA...
Sven Gothel
2014-08-06
5
-49
/
+151
*
Bug 1039 - Specify behavior of GLEventListener Exceptions occurring while GLA...
Sven Gothel
2014-08-05
1
-2
/
+34
*
Bug 830 - Refine Heuristics for to query whether GLDrawableUtil.swapGLContext...
Sven Gothel
2014-07-31
1
-11
/
+28
*
Refine test ff5dba28610b4f680c9320e9e52669ed54d4de43: Perform context switch ...
Sven Gothel
2014-07-30
1
-2
/
+18
*
Bug 830 - Add Heuristics for to query whether GLDrawableUtil.swapGLContextAnd...
Sven Gothel
2014-07-30
1
-0
/
+31
*
Fix ShaderCode.es3_default_precision_fp: ES 3.x requires same precision for u...
Sven Gothel
2014-07-29
1
-2
/
+6
*
Bug 1037 - FBObject/GLFBODrawable: Do not assume using a TextureAttachment fo...
Sven Gothel
2014-07-28
1
-3
/
+3
*
Bug 1035 - Allow Gamma [Brightness, Contrast] settings to be performed on dis...
Sven Gothel
2014-07-27
1
-53
/
+63
*
Bug 1033: Guarantee atomicity of high-level GLAutoDrawable operations, avoidi...
Sven Gothel
2014-07-27
1
-141
/
+231
*
StereoClientRenderer: Fix API doc anchor link
Sven Gothel
2014-07-10
1
-2
/
+1
*
StereoDeviceRenderer/ClientRenderer: Add note about 'Correct Asymmetric FOV R...
Sven Gothel
2014-07-10
2
-0
/
+18
*
Bug 1031: Remove Deprecated Classes and Methods (JOGL)
Sven Gothel
2014-07-10
4
-544
/
+3
*
Findbugs: Use static fields where possible
Sven Gothel
2014-07-08
2
-3
/
+3
*
AnimatorBase: Use cached synchronized value instead of unsynchronized (sloppy...
Sven Gothel
2014-07-08
1
-1
/
+1
*
Findbugs: Misc minor issues (see below)
Sven Gothel
2014-07-08
1
-1
/
+1
*
Findbugs: Remove branches where reference cannot be null
Sven Gothel
2014-07-08
1
-4
/
+4
*
Findbugs: Use <NumberType>.valueOf(..) instead of 'new <NumberType>(..)'
Sven Gothel
2014-07-08
4
-19
/
+16
*
Findbugs.static_final_immutable: Use final qualifier for static immutable ins...
Sven Gothel
2014-07-08
1
-3
/
+2
*
Findbugs.switch-case: GLBuffers.bytesPerPixel(..) throw GLException for type ...
Sven Gothel
2014-07-08
1
-0
/
+3
*
Findbugs.not-written.null: Fix referencing non-written fields (never written ...
Sven Gothel
2014-07-08
1
-1
/
+4
*
Findbugs.synchronization: Fix double-check w/o volatile; Remove redundant syn...
Sven Gothel
2014-07-08
1
-1
/
+1
*
Bug 1021: Add GenericStereoDevice* Supporting custom configurations; Hook-in ...
Sven Gothel
2014-07-07
6
-61
/
+141
*
Fix FloatUtil.makePerspective(..): The tan(fovy/2) shall be used, not tan(fov...
Sven Gothel
2014-07-05
1
-4
/
+9
*
Bug 1021: Make OVR access vendor agnostic: Package 'com.jogamp.opengl.util.st...
Sven Gothel
2014-07-05
9
-9
/
+782
*
Code Clean-Up based on our Recommended Settings (jogamp-scripting c47bc86ae2e...
Sven Gothel
2014-07-03
70
-2610
/
+2620
*
FloatUtil.makePick(..): Refine API doc, incl. PMVMatrix.gluPickMatrix(..)
Sven Gothel
2014-07-03
1
-13
/
+16
*
Bug 1021: Refine Stereo Rendering API and OculusVR implementing renderer
Sven Gothel
2014-07-03
4
-0
/
+273
*
Bug 1021: Add OculusVR distortion renderer (single FBO and dual FBO); Add GLE...
Sven Gothel
2014-07-01
1
-16
/
+15
*
Fix 'typo' in messages: 'Catched' -> 'Caught'
Sven Gothel
2014-06-28
4
-5
/
+5
*
Enhance FloatUtil: More optimizations, concludes commit 0bded476868c5fdfe4450...
Sven Gothel
2014-06-28
1
-7
/
+10
*
Enhance FloatUtil: Merge ProjectFloat features while adding optimized variati...
Sven Gothel
2014-06-27
1
-236
/
+213
*
GLU: Make ProjectFloat/ProjectDouble final and deprecate GLU.destroy() method.
Sven Gothel
2014-06-27
1
-1
/
+0
*
GLMediaPlayer: Fix video stutter if using NullAudioSink
Sven Gothel
2014-06-09
1
-0
/
+6
*
Bug 1010 - Fix ES3.glPixelStorei and revalidate GLPixelStorageModes
Sven Gothel
2014-05-26
4
-84
/
+193
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