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* Bug 599 - FBObject / Offscreen Support - Part 1Sven Gothel2012-07-1910-577/+168
* Misc cleanup: add @OverrideSven Gothel2012-06-271-1/+1
* TextureIO TGA/PNG: Use RGB[9] for 1-3 channel data; PNGImage(PNGJ) add 1 chan...Sven Gothel2012-06-184-35/+65
* Fix Bug 590: Wrong GL2 and GLES2 aliasing of GL_ARB_half_float_pixel/GL_ARB_h...Sven Gothel2012-06-161-0/+2
* Core/Animator: Force animator thread to be non-daemon.Sven Gothel2012-04-211-0/+5
* GLMediaPlayer: Add Class / Package API doc incl. detailed info in the impleme...Sven Gothel2012-04-182-0/+34
* Adding initial Libav/FFMpeg GLMediaPlayer implementationSven Gothel2012-04-161-1/+9
* TextureSequence Shader Support; GLMediaPlayer uses 'int' where possible; Gene...Sven Gothel2012-04-162-19/+178
* ShaderCode: Adding 'replaceInShaderSource a -> b utility functionSven Gothel2012-04-161-1/+55
* API Change ShaderCode/ShaderUtil: Enable optional mutable shader source / gen...Sven Gothel2012-04-162-63/+214
* StringBuffer -> StringBuilder (Local objects, no concurrency) ; Impacts: Capa...Sven Gothel2012-04-164-6/+5
* ShaderState: No exception in 'releaseAllAttributes()' if attribute is n/aSven Gothel2012-04-111-6/+2
* Refine GLMediaPlayer/TextureSequence, add MovieCube demo, fix minor bug in Te...Sven Gothel2012-04-116-92/+120
* GLArrayData: Fix 'growBuffer()' / clarify 'initialSize' -> 'initialElementCount'Sven Gothel2012-04-114-91/+104
* Move com.jogamp.opengl.av -> com.jogamp.opengl.util.av (it's in the util atom...Sven Gothel2012-04-113-0/+305
* Move ProjectFloat back to private, exposing basic math in FloatUtilSven Gothel2012-04-092-1249/+25
* ShaderUtil: Remove 'Impl' redirection, we already have GL OO hierarchy.Sven Gothel2012-04-091-356/+246
* ShaderUtil: isProgramValid() -> isProgramLinkStatusValid() + isProgramExecSta...Sven Gothel2012-04-092-42/+42
* TextureIO: PNGImage 1stSven Gothel2012-04-071-2/+2
* TextureIO: Add PNG TextureProvider and TextureWriter for RGB[A]/BGR[A] - incl...Sven Gothel2012-04-076-6/+277
* TextureIO/TGA: Only use current GLContext if available, allowing pre-GL usage...Sven Gothel2012-04-064-46/+54
* PMVMatrix: Add convenient ProjectFloat calls of gluLookAt, gluProject, gluUnP...Sven Gothel2012-04-062-52/+192
* GLArrayData*: toString(): Dump the vboOffset in decimalSven Gothel2012-04-032-2/+2
* Texture: Ignore enable/disable for GL_TEXTURE_EXTERNAL_OES; TextureCoords: Ad...Sven Gothel2012-04-032-4/+53
* ProjectFloat: Promote to public, exposing general matrix/vector math, custom ...Sven Gothel2012-04-022-92/+1197
* Adapt to GlueGen IO resource changes URL -> URLConnection for effeciency; API...Sven Gothel2012-03-173-75/+322
* Adapt to gluegen Properties/Security commits f4ac27e177f6deb444280d3b375e7d34...Sven Gothel2012-03-134-13/+10
* ShaderState: Use a HashMap instead of a HashSet for enabled attribute states,...Sven Gothel2012-03-101-17/+19
* Stabilize open InputStream's / Closeable's: Decorate w/ try-finally and close...Sven Gothel2012-03-101-30/+39
* Fix GLArrayDataServer.destroy(GL): vboName was cleared by super class before ...Sven Gothel2012-03-051-3/+6
* TextureIO (TGA/NetPbm): Allow GL_BGR[A] and use GL_BGRA if available ; Fix Ne...Sven Gothel2012-02-224-61/+76
* Fix GLReadBufferUtil for ES platforms: RGB read format may not be supported. ...Sven Gothel2012-02-221-13/+44
* FBObject: Meaningfull error message if TexImage2D fails.Sven Gothel2012-02-221-10/+17
* Minor GL/GLContext additions / cleanups (GL_BGRA, isNPOTTextureAvailable())Sven Gothel2012-02-222-4/+4
* Fix commit fb7165e690546359dee92dd60b04be69f141c87e; Clarify ShaderState.atta...Sven Gothel2012-02-201-29/+9
* Cleanup ShaderCode/Program/StateSven Gothel2012-02-193-32/+62
* OpenGL ES/EGL OverhaulSven Gothel2012-02-131-2/+1
* javac - setup encoding to UTF-8Sven Gothel2012-01-231-4/+4
* Minor Edits: Add GL_RENDERER to JoglVersion dump; Fix typo in PMVMatrix.Sven Gothel2012-01-141-1/+1
* Animator*: Clarify debug outputSven Gothel2012-01-072-6/+8
* GLBuffer: Add NV_texture_shader HILO format and HILO16 typev2.0-rc5rc_fiveSven Gothel2011-12-191-8/+24
* Animator timeout/refinementSven Gothel2011-11-114-21/+22
* Animator: Limit wait for condition in finishLifecycleAction() via timeoutSven Gothel2011-11-101-4/+9
* OSX: SharedResource add knowledge of NPOT-, RECT- and Float-Texture features,...Sven Gothel2011-11-081-0/+13
* JOGL: GLBase Add 'isNPOTTextureAvailable()' for convenienceSven Gothel2011-11-081-3/+1
* GLArrayData<VBO>: Add GLArrayHandlerFlat ; Update VBO name to interleaved sub...Sven Gothel2011-10-071-7/+9
* Clarify/Fix GLArrayDataEditable:padding() - no use case yet .. wellSven Gothel2011-10-072-5/+6
* PMVMatrix: Defaults from direct NIO -> array-backed non-direct NIO: Reduced c...Sven Gothel2011-10-071-177/+248
* ShaderUtils: Use glShaderSource variant w/ NIO only argsSven Gothel2011-10-061-3/+5
* Workaround Android 3.0 Dalvik Issue 16434Sven Gothel2011-10-051-32/+46