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path: root/src/jogl/classes/com/jogamp/opengl/util
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* ShaderState: Reduce hash-map utilization at shader switch (reset uniforms/att...Sven Gothel2013-01-151-44/+59
* Adding GEOMETRY_SHADER support in ShaderCode, adding core GL3/GEOMETRY_SHADER...Sven Gothel2013-01-122-9/+32
* GLAutoDrawable/AnimatorBase: Add ExclusiveContextThread (ECT) feature; Animat...Sven Gothel2013-01-113-244/+708
* Fix GLArrayDataClient createGLSL(..) 'name' setting; Also adds equal behavior...Sven Gothel2013-01-031-3/+3
* Enhance PMVMatrix: Use FloatStack to implement PushMatrix and PopMatrix (Bug ...Sven Gothel2012-12-311-29/+28
* MacOSXCGLContext: Use new setLocation(gl, shader-program); Minor edits..Sven Gothel2012-12-161-1/+1
* GLArrayData/ImmModeSink: Remove implicit dependency on ShaderState - allow op...Sven Gothel2012-12-165-114/+438
* FPSAnimator: Add note on deamon-thread and JVM shutdown behavior.Sven Gothel2012-11-252-5/+11
* Frustum: Clarify method names, fix point/sphere classification, add used refe...Sven Gothel2012-11-121-1/+1
* Frustum: Cleanup / update; PMVMatrix: Fix mulPMVSven Gothel2012-11-121-1/+1
* Validating Frustum w/ help of Eduard White [email protected], referencing th...Sven Gothel2012-11-121-5/+5
* Frustum: Passing Mv*P (column major order)Sven Gothel2012-11-111-5/+5
* PMVMatrix: Add 'Frustum glGetFrustum()' adding same dirty/request methodology...Sven Gothel2012-11-111-58/+81
* Cleanup Frustum Math Util: Independent / Compile Clean / Relocation ; PMVMatr...Sven Gothel2012-11-112-191/+20
* Reorganize math code into: com.jogamp.opengl.math and com.jogamp.opengl.math....Sven Gothel2012-11-112-62/+1
* Adding basic Frustum utility class interfacing w/ PMVMatrix. Still depending ...Eduard White2012-11-111-0/+191
* GLAutoDrawable: Refine API change of commit c002e04f848116922a1ed7bd96ead5496...Sven Gothel2012-11-051-17/+18
* GLDrawableUtil.swapGLContextAndAllGLEventListener(..): Add glFinish() before ...Sven Gothel2012-11-041-17/+36
* FPSAnimator: Wait '2 x period' or 20ms, whichever is greater in case of pause...Sven Gothel2012-11-041-5/+7
* GLAutoDrawable: Fix GLEventListener lifecycle and expose more user control (A...Sven Gothel2012-11-041-0/+241
* ShaderProgram: Program name is valid if non zero; Add init(GL) return value f...Sven Gothel2012-10-311-14/+23
* FixedFuncPipeline: Use proper shader version and make GLSL code compatible w/...Sven Gothel2012-10-291-0/+1
* ShaderCode: Add defaultShaderCustomization(..) to prelude shader source w/ GL...Sven Gothel2012-10-262-4/+35
* Fix regression of commit 40d01bef2a1db44533472c37961aabbef68de644: Test for f...Sven Gothel2012-10-231-2/+2
* ImmModeSink: Reduce DEBUG_* print a bit (no this.toString())Sven Gothel2012-10-231-10/+11
* FixedFuncHook/ImmModeSink: Fix *Pointer 'normalized' parameterSven Gothel2012-10-223-14/+33
* Fix ImmModeSink Padding: Fourth element default value (vertex/color) is 1fSven Gothel2012-10-201-33/+47
* ImmModeSink: Pretty'fying Ctor/Factory methods argument listSven Gothel2012-10-181-16/+21
* ImmModeSink: Add resizeElementCount, allowing user to set a lower additional ...Sven Gothel2012-10-181-2/+20
* ImmModeSink VBO: Update single buffers (vertex, color, ..) if once written an...Sven Gothel2012-10-181-26/+58
* ImmModeSink: Add glColor3ub(), glColor4ub(); Add proper value conversion of i...Sven Gothel2012-10-182-103/+174
* Merge remote-tracking branch 'hharrison/master'Sven Gothel2012-10-161-1/+1
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| * jogl: fix bit shift error in LEDataInputStreamHarvey Harrison2012-10-151-1/+1
* | ImmModeSink: Fix buffer grow (+1 element @ named buffer), enable DEBUG_* via ...Sven Gothel2012-10-161-52/+68
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* FixedFuncPipeline: Optimize shader resource, if preset != ShaderSelectionMode...Sven Gothel2012-10-131-4/+8
* FixedFuncHook: Add ES2 alignment of certain GL functions, i.e. GL_QUAD_STRIP/...Sven Gothel2012-10-121-2/+2
* GLArrayDataClient.bindBuffer(gl, bind=true): checkSeal and init_vbo if requir...Sven Gothel2012-10-121-0/+5
* GLArrayData* VBO binding: Properly document and impl. bindBuffer(..) in detai...Sven Gothel2012-10-122-14/+42
* Enhance FixedFuncPipeline: Multi-Texture, Tex-Env, Alpha-Test, Lighting (fix,...Sven Gothel2012-10-122-9/+60
* ShaderState: Clean-up debug / verbose output. attachShaderProgram(..) still i...Sven Gothel2012-10-121-41/+70
* GLArrayData* VBO binding: Adding explicit bindBuffer(..) method, since VBO is...Sven Gothel2012-10-122-4/+25
* Simplify GLArrayHandler and reduce VBO sideffectsSven Gothel2012-10-101-7/+1
* ImmModeSink: Fix bugs (use glBufferUsage, vboUsage, GL_POLYGON, GL_QUADS) and...Sven Gothel2012-10-102-234/+409
* GLBuffers.slice: Preserve parent buffer position/limit and the parent's byte-...Sven Gothel2012-10-101-8/+19
* FloatUtil/PMVMatrix/GLUniformData: Move impl. of FloatBuffer matrix toString(...Sven Gothel2012-10-101-53/+2
* Fix regression of commit a644d779ab19cb1d200ae4ba567b9c042c34b337, cannot com...Sven Gothel2012-10-041-6/+9
* ShaderState: Adding Class API doc and removing attached object w/ 'int' key, ...Sven Gothel2012-10-041-22/+12
* Update PMVMatrix/GLMatrixFunc API doc and refine PMVMatrix update / get-Mvi/M...Sven Gothel2012-10-041-198/+582
* Texture: Clarifiy API doc of getTextureObject(GL)Sven Gothel2012-09-281-1/+6
* GLReadBufferUtil, ShaderUtil: Catch GLException (and dump if thrown), to incr...Sven Gothel2012-09-202-20/+31