| Commit message (Collapse) | Author | Age | Files | Lines |
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test.
- ImageIOUtil -> ImageType + ImageType.Util
- ImageType.Util.getFileSuffix(..):
- Fix byte type conversion, i.e. 'b == (byte)0x89',
cast is required to avoid byte -> int conversion.
Note: signed byte -128 - +128
- Parse in O(1), i.e. lexicographical parsing
- FIXME: We seem to have at least three type collisions, validate!
- ImageType:
- Complete T_* w/ API doc -> FIXME/TODO missing type references!
- ImageType instancing via InputStream or manual type definition.
- TextureData
- Contains optional source ImageType
- TextureProvider:
- Deprecate newTextureData(..) variants other than InputStream
simplifying TextureIO.
- TextureProvider.SupportsImageTypes:
- Added interface, allowing mapping ImageType -> provider
- Tested standalone ImageType (TestImageTypeNEWT) and
via TextureIO (TestTextureIONEWT) utilizing list of all
test data (ImageTstFiles), i.e. PNG, JPG, TGA and DDS.
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@since 2.3.2 tag
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report 1042
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the bug report 1042
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report 1042
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allow reset origin of location-sensor
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argument constraints -> Exceptions
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as w/ Uri usage
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Note: The ovrd server must run, otherwise no device is being detected.
General Stereo API Changes:
- EyePose -> ViewerPose
- We only use the viewer pose and derive the pupile position
via EyeParameter.
- Hence we reduce complexity.
- A single ViewerPose will be maintained by StereoDeviceRenderer
- position is in meter, allowing StereoGLEventListener to scale
device independent.
- StereoDevice receives knowledge of certain sensors,
to be queried and used for start-sensors.
OVR:
- Simply apply the above general changes
- Build: Remove [more] unused API entries for SDK rendering
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StereoDeviceFactory using NativeWindowFactory
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ovr_Shutdown() and ovrHmd_Destroy(hmdDesc).
Add extra DK1 detection
- SDK 0.4.4 w/ DK1 (Linux): ovrHmd_Detect() returns zero!
- In such case: Try creating one device, which works for DK1 on Linux
Add call to ovr_Shutdown() and ovrHmd_Destroy(hmdDesc).
- Add StereoDeviceFactory.shutdown() and call
ovr_Shutdown() for in OVRStereoDeviceFactory.shutdown().
- Call ovrHmd_Destroy(hmdDesc) in OVRStereoDevice.dispose().
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- DK2's screen on X11 (at least) starts in rotated mode,
detect and apply MonitorDevice rotation via NEWT's OpenGL StereoDeviceUtil
- Move StereoDevice.Config -> StereoDeviceConfig
- Expose generic StereoDevice to public: GenericStereoDeviceConfig + GenericStereoDeviceFactory
- GenericStereoDeviceFactory exposes public GenericStereoDeviceConfig creation
for mono, sbs-stereo and lense-sbs-stereo w/ diff. parameters.
- Pass eye surface/texture size for each eye from device to renderer,
instead of assuming unified values.
- Unify GenericStereoDevice.createRenderer(..) and OVRStereoDevice.createRenderer(..) code
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GLBufferStateTracker now also supports GL4.GL_QUERY_BUFFER
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.. thx to Julien Gouesse's review.
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sed -i 's/javax\.media\.opengl/com\.jogamp\.opengl/g' `grep -Rl "javax\.media\.opengl" src`
sed -i 's/javax\.media\.nativewindow/com\.jogamp\.nativewindow/g' `grep -Rl "javax\.media\.nativewindow" src`
sed -i 's/javax\/media\//com\/jogamp\//g' `grep -Rl "javax/media/" src`
sed -i 's/javax\/media\//com\/jogamp\//g' `grep -Rl "javax/media/" doc`
Manually edited all occurences within make/**
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DirectDataBufferInt/BufferedImageInt
- PixelFormat
Refine definition allowing complete format conversion by its attributes
instead of static 'knowledge'.
- PixelFormat has_a *new* PixelFormat.Composition
- PixelFormat.Composition contains all pixel component layout
information as required for inspection and conversion.
Component names are enumerated via PixelFormat.CType.
- PixelFormatUtil.convert(..) utilizes generic conversion
based on PixelFormat.Composition rather static type mapping.
However, a int32 RGBA static conversion is still supported for performance.
Utilizes Bitstream for varying pixel component bit-width.
- Complete w/ hashCode() and equals(..)
- GLPixelBuffer
- Take 'pack' mode into account when determine GLPixelAttributes,
i.e. on GLES pack=true (e.g. glReadPixel) only RGBA is guaranteed to work.
Hence querying GLPixelAttributes requires the GLProfile, PixelFormat and pack mode.
- Complete GLPixelAttributes conversions from PixelFormat or GL format/data-type,
while taking GL data-type into account, as well as pack-mode.
- Complete w/ hashCode() and equals(..)
- SingletonGLPixelBufferProvider queries singleton GLPixelBuffer via
- PixelFormat.Composition hostPixelComp,
- GLPixelAttributes pixelAttributes,
- boolean pack
which comprise a unique key, allowing the implementation to utilize
a hash map. This is implemented in AWTSingletonGLPixelBufferProvider.
This allows distinct singleton GLPixelBuffer for different
host PixelFormat (conversion) and GLPixelAttributes (depending on GLProfile).
- Removes field 'componentCount' which was 'hacked in' to pass
information about an optional host memory layout.
Implementations utilizing conversion, e.g. AWTGLPixelBuffer,
can implement GLPixelBufferProvider's
'PixelFormat.Composition getHostPixelComp(final GLProfile glp, final int componentCount)'
and manage such implementation details, see use-case GLJPanel.
- DirectDataBufferInt/BufferedImageInt: Expose underlying NIO ByteBuffer
- AWTMisc.createCursor(..) uses DirectDataBufferInt.BufferedImageInt exposed
NIO ByteBuffer, allowing to use generic PixelFormatUtil.convert(..).
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mis-interpretation alike Version130 -> [ 1.3.0 | 1.30.0 ] ?
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if zNear == zFar
throws GLException with GL_INVALID_VALUE if zNear is <= 0, or zFar < 0,
or if left == right, or bottom == top, or zNear == zFar
Add note on callers:
- FloatUtil.makePerspective(..)
- Matrix4.*
- PMVMatrix.*
- ProjectFloat.*
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1.2 (Version110 and Version120 are for 1.10 and 1.20 GLSL)
Following commit introduced the wrong version usage, where a comparison w/ 1.1 and 1.2 was intended.
Commit 6363fccee219ce238b0b2ded39c116e2bc8613d5
GLBuffers.sizeof(..): Add support for ES3, reading supported glPixelStorei states
Commit 73a4d809f92126228b64a3bded75686db806be64
Don't utilize glPixelStorei's PACK/UNPACK IMAGE_HEIGHT and SKIP_IMAGES for Desktop GL < 1.2, avoiding GL-Error
Commit f358c49418e95c622d50eb29f53c60dc4dbdee5b
Bug 1047 - jogamp.opengl.glu.mipmap.Mipmap now uses already parsed GL version number and GL profile selection
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if Offscreen-GLAD Realization throws an Exception (Stability)
- GLDrawableFactoryImpl: createOffscreenDrawable(..) and createDummyAutoDrawable(..)
Temporary catch exception during setRealized(true) of newly created GLDrawable,
to unrealize the instance before propagating the exception.
This handling removes a memory leak in case the exception of this method is handled
and application continues to operate, e.g. as in AWTPrintLifecycle.setupPrint().
The underlying drawable gets unrealized, since it's setRealized(boolean)
implementation toggles its realize-state before delegating the realize-operation.
Hence this is functional.
- AWTPrintLifecycle.setupPrint() Stability
Catch exception thrown by factory.createOffscreenAutoDrawable(..)'s setRealize(true)
to continue operation w/ onscreen GLAD.
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546f9b1a03c46b63f8bb18c1b8e2c80a8b66cf7c)
- GLFBODrawable:
- Remove FBOMODE_DEFAULT
- GLRendererQuirks:
- Remove COUNT
- Add getCount() method for future compatibility.
- Animator
- Hide local fields (private or package private)
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Refines commit cef7ba607ad7e8eb1ff2a438d77710a29aa0bda6
- The animator monitor-lock was still hold in the post finally block
issuing flushGLRunnables(), due to intrinsic monitor release (in finally):
- <http://docs.oracle.com/javase/specs/jvms/se7/html/jvms-2.html#jvms-2.11.10>
- <http://stackoverflow.com/questions/10743285/behavior-of-a-synchronized-method-with-try-and-finally>
- Further: AnimatorBase.flushGLRunnables() acquired the lock itself (duh!)
This commit removes the requirement for finally altogether
by simply return a boolean from handleUncaughtException(caughtException),
where false denotes the caller to propagate the exception itself (no handler).
Post synchronized block then issues flushGLRunnables() and
exceptation propagation as required.
AnimatorBase.flushGLRunnables() 'synchronized' modifier is removed.
Further, ThreadDeath is being propagated if caught.
Here the finally block is also removed - redundant.
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rare deadlock with animator-exception and invoke(wait=true, ..)
Fix synchronization issues in GLDrawableHelper.flushGLRunnables():
- Querying 'glRunnables.size()' is not synchronized, only its reference is volatile,
not the instance's own states.
- 'flushGLRunnable()' must operates while acquired the 'glRunnable' lock.
- 'glRunnables' are no more volatile
- introduced volatile 'glRunnableCount', allowing 'display(..)' method
to pre-query whether blocking 'execGLRunnables(..)' must be called.
This is risk (deadlock) free.
Also fixes rare deadlock in animator display-exception / GLAD.invoke(wait=true, ..) case:
- 'GLDrawableHelper.invoke(.., GLRunnable)' acquires the 'glRunnable' lock.
- Then it queries animator state, which is blocking.
- Hence animator's 'flushGLRunnable()' call must happen outside the animator lock
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'closure'
GLDrawable.invoke(..) regression of commit c77b8f586cb2553582a42f5b90aeee5ef85f1efe:
'wait' was not set to false, if 'deferredHere' was forced to 'false'.
This could lead to the situation where GLRunnableTask
will catch the exception and supresses it.
Animator/FPSAnimator post exception propagation code
animThread = null; notifyAll();
must be complete to finalize animator state in case of an exception.
Decorate 'handleUncaughtException(..)' w/ try { } finally { }
where the latter ensures the mentioned 'closure'.
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- Fix depth- and stencil bit count selection for attachRenderbuffer(..)
- Add generic values: DEFAULT_BITS, REQUESTED_BITS, CHOSEN_BITS, MAXIMUM_BITS
- Refactor depth- and stencil bit-count -> format into own method
- Allow depth- and stencil bit-count select a higher bit-count if required (fix)
- GLFBODrawable.FBOMODE_USE_DEPTH is deprecated, using GLCapabilities.[get|set]DepthBits(..)
- It was an oversight to introduce the bit flag in the first place,
since we should have used the capabilities depth bit-count
- Graph Test: GLEventListenerButton shall use requested capabilities for FBO drawable.
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resetSamplingSink(..) if required; Fix resetSamplingSink(..), isBound(), ..
- Simplify API (init/reset)
- use new unique methods for init and reset:
- void init(final GL gl, final int newWidth, final int newHeight, final int newSamples)
- does not issue resetSamplingSink(..)
- boolean reset(final GL gl, final int newWidth, final int newHeight, final int newSamples)
- always issues resetSamplingSink(..)
- deprecated dual-use (init/reset):
- boolean reset(final GL gl, final int newWidth, final int newHeight)
- boolean reset(final GL gl, int newWidth, int newHeight, int newSamples, final boolean resetSamplingSink)
- reset(..) no more creates a dummy 'samplingSink' instance if sampling > 0,
left up to resetSamplingSink(..)
- Track 'modified' state of FBObject,
if size, format or any attachment has been changed since last
- use(..)
- syncSamplingSink(..)
- resetSamplingSink(..)
- Only issue resetSamplingSink(..) from syncSamplingSink(..)/use(..)
if 'modified == true'
+++
- Fix setSamplingSink(..), i.e. samplingSink state handling:
- Validated whether given samplingSink is initialized,
throws Exception if not.
- Fix resetSamplingSink(..)
- resets the bound state, i.e. leaves it untouched
- also unbinds the samplingSink
- sampleSinkDepthStencilMismatch() also returns true if
this.depth/stencil == null, but samplingSink is not.
- Newly created colorbuffer/-texture matches
exiting colorbuffer's internal-format, if exists.
- Using simplified resetSizeImpl(..) for size mismatch
- Simplified samplingColorSink init check
- Fix isBound()
was: 'bound = bound && fbName != gl.getBoundFramebuffer(GL.GL_FRAMEBUFFER)'
fix: 'bound = bound && fbName == gl.getBoundFramebuffer(GL.GL_FRAMEBUFFER)'
- Fix detachRenderbuffer(..) validates whether detachment was successful,
similar to detachColorbuffer(..)
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init call
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fa0115efb3989c28af21fc5f570ae49723566107
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review.
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success - otherwise pause()/.. return value is inconsistent.
Caller of e.g. pause() running on the anim-thread or AWT-EDT (AWTAnimatorImpl)
will be non-blocking.
Before this change, a non-blocking simply did not wait until the 'hold' condition is reached
and returned its negated value.
This ofc is 'false', indicated unsuccessful operation.
Caller use the return value to determine whether the call actually paused (or ..)
the animator. Despite the non-blocking nature, the pause state was set, even if not reached.
Hence a resume() would be required to continue operation after a temporary pause.
+++
This change ignores the non-blocking nature's unmet condition.
finishLifecycleAction() returns !nok || !blocking,
i.e. either true for the reached condition (blocking) or true if non-blocking.
Blocking calls with unmet condition still return false.
+++
In case an animated GLAutoDrawableis being pulled after a non-blocking animator pause() call,
the GLAutoDrawable's implementation thread-safety must ensure proper operation.
+++
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states
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GL2ES3; Better adoption of GLPixelStorageModes (GLJPanel, GLReadBufferUtil, TextureIO)
- Emphasize reset*() is being called when saving modes for 1st modification;
- setUnpackRowLength: GL2ES2 -> GL2ES3; Actually GL2ES3 is required for UNPACK_ROW_LENGTH
- Better adoption of GLPixelStorageModes (GLJPanel, GLReadBufferUtil, TextureIO)
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Desktop GL < 1.2, avoiding GL-Error
Commit fc1e98790a02b4fa7922f3cdd9d437f87d7c99e5
added handling of PACK/UNPACK IMAGE_HEIGHT and SKIP_IMAGES in GLPixelStorageModes.
However, it has been overseen that the four states are not available in OpenGL 1.1.
Adding exclusion of the same if desktop GL < 1.2
and hence avoiding GL errors.
Same applies to GLBuffers.sizeof(..) method.
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- ShaderCode:
- Using Uri
- Also encode the rel. 'includeFile' (was missing earlier)
- GLMediaPlayer
- Exposes Uri in API, removed URI
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- Add GL4.GL_TESS_CONTROL_SHADER and GL4.GL_TESS_EVALUATION_SHADER support for GLSL util class ShaderCode
- Add unit test TestTessellationShader01GL4NEWT, testing TessellationShader01aGL4 and TessellationShader01bGL4
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