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* Debug.debugExplicit(): Define and use explicit symbol debug flag; Use it for ...Sven Gothel2023-09-161-1/+1
* FloatUtil.abs(a): Mark as deprecated, use Math.abs(a) directly. We assume it ...Sven Gothel2023-09-042-7/+14
* GraphUI Enhance: API doc; Scene/Button Z-offset and -epsilon; Push temp Affin...Sven Gothel2023-09-041-0/+5
* FloatUtil.isEqual(..): Rename raw {isEqual->isEqualRaw}(a,b) varianr w/o EPSI...Sven Gothel2023-09-037-20/+82
* PMVMatrix.gluPerspective(): Redfine angle in radians instead of degrees ** AP...Sven Gothel2023-09-021-3/+3
* Graph Font + Glyph: More robust detetection and API definition of non-contour...Sven Gothel2023-08-281-0/+20
* AABBox: Fix intersects2DRegion(..), add resize{Height, Width}(..) and AABBox ...Sven Gothel2023-08-271-4/+57
* Vec3f: Add UNIX_X and UNIX_X_NEG, enhance API docSven Gothel2023-08-271-2/+4
* Quaternion: Add rotateByAngleNormalAxis(..) variant using Vec3f axisSven Gothel2023-08-271-1/+18
* AABBox: Add set(AABBox)Sven Gothel2023-08-251-0/+13
* Vec[234]f: Add scale(Vec[234]f s) variant for convenienceSven Gothel2023-08-233-0/+9
* Bug 1310: Reset GLJPanel states @ dispose(..) and always reshapeImpl(..) @ ad...v2.5.0Sven Gothel2023-08-181-7/+30
* GraphUIDemoArgs: Issue GLProfile.initSingleton() once in static init block, e...Sven Gothel2023-08-131-1/+1
* Minor cleanup of imports, etc: FBObject, GLContext*, Texture, ..Sven Gothel2023-08-135-45/+30
* Texture ctor w/ external textureID: Pass `ownsTextureID` where true hands ove...Sven Gothel2023-08-131-10/+28
* Animator*: Add ctor variants passing modeBits directly, i.e. enable/disable A...Sven Gothel2023-08-133-37/+177
* GLMediaPlayer: Show more reasonable DEBUG output in factory; Impl initGL(GL) ...Sven Gothel2023-08-111-2/+20
* Add {GL, GLContext}.getDefaultDrawBuffer() to complement getDefaultReadBuffer()Sven Gothel2023-07-153-28/+80
* Use DPI scaling to scale drawn fonts.Glenn Burkhardt2023-06-041-1/+14
* GLMediaPlayer: Add setAudioChannelLimit(..), correlating with AudioSink.setCh...Sven Gothel2023-05-231-0/+15
* Common av classes (*AudioSink, ..) are promoted to gluegen (commit 270172bcbd...Sven Gothel2023-05-175-590/+3
* HiDPI: Revise AWT GLCanvas/GLJPanel ScalableSurface: No setSurfaceScale(), ha...Sven Gothel2023-05-152-116/+118
* GLMediaPlayer: Replace GLMediaEventListener.EVENT_CHANGE_* 'int event_mask' w...Sven Gothel2023-05-091-39/+112
* AudioSinkFactory: Add debug output in case of failed initializationSven Gothel2023-05-041-0/+2
* AABBox: Add 'translate' w/ dedicated componentsSven Gothel2023-04-281-0/+15
* [PMV]Matrix[4f]: Clarify 'mulVec[34]f' in-place arg properties, add pure in-p...Sven Gothel2023-04-282-16/+113
* Vec[234]f: Add 'max' and 'min' functionSven Gothel2023-04-283-0/+45
* GLArrayDataClient: Refine API doc for grow*() and reserve()Sven Gothel2023-04-201-2/+2
* GLArrayDataServer.addGLSLSubArray(): Return (actual) GLArrayDataWrapper inste...Sven Gothel2023-04-201-1/+1
* VectorUtil: Fix isVec3InTriangle3(..) testing p1, p2 and p3Sven Gothel2023-04-181-12/+8
* Graph + GraphUI: Consolidate Vertex: Drop SVertex and factory, use Vec[234]f ...Sven Gothel2023-04-186-592/+199
* Graph/Math: Cleanup toString(), spacing and use System.lineSeparator()Sven Gothel2023-04-124-27/+21
* Matrix4f.mapWin*(): Drop unused temp matrices, map*() returns false on invPMv...Sven Gothel2023-04-092-335/+603
* PMVMatrix: Expose temporary storage (w/o side-effects) for efficiency; GraphU...Sven Gothel2023-04-081-1/+42
* PMVMatrix API doc: Use `` to quote code since {@code } causes block-quoting w...Sven Gothel2023-04-081-5/+5
* PMVMatrix rewrite using Matrix4f, providing SyncMatrix4f* for GLUniformData; ...Sven Gothel2023-04-0718-1403/+1513
* Matrix4f Perf: Enhance invert(), Drop (test) load on Matrix4f.mul(Matrix4f) f...Sven Gothel2023-04-052-89/+177
* AABBOX: Revert API doc copy/type errors from commit 15e60161787224e85172685f7...Sven Gothel2023-04-051-7/+7
* Math: Complete Matrix4f w/ Vec[234]f and adopt it throughout Quaternion, Ray,...Sven Gothel2023-04-0518-857/+3194
* Vec2f, Vec3f: Return this @ set(..), add set(float[]) and add(float, ..)Sven Gothel2023-03-302-22/+60
* Quaternion: Shorten toString() type nameSven Gothel2023-03-271-1/+2
* Add Vec2f and Vec3f, to support a more simple OO vector-math usage, e.g. for ...Sven Gothel2023-03-222-0/+528
* Graph Font Processing: Use Font.GlyphVisitor instead of OutlineShape.Visitor,...Sven Gothel2023-03-221-0/+10
* GraphUI UISceneDemo*: Use lambdas for GLAutoDrawable.invoke(..) to reduce LOCSven Gothel2023-03-211-0/+7
* GLArrayDataClient: Allow null buffer @ growIfNeeded(), removed from commit 90...Sven Gothel2023-03-201-20/+1
* GLOffscreenAutoDrawable: Remove unused importSven Gothel2023-03-201-2/+0
* Add FloatUtil.isZero(float) using FloatUtil.EPSILONSven Gothel2023-03-201-0/+8
* API doc cleanup, add + refine math testsSven Gothel2023-03-197-17/+35
* ShaderProgram field programLinked: Set to false @ release()/destroy(), On use...Sven Gothel2023-03-151-1/+5
* opengl/util/glsl/Shader*: Mark classes and fields final, rename dump{Shader->...Sven Gothel2023-03-154-22/+41