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* GLMediaPlayer: Support tile metadataSven Göthel2024-01-271-0/+8
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* GLMediaPlayer: Add initial subtitle support, track audio/video/subtitle ↵Sven Göthel2024-01-271-17/+96
| | | | | | | | streams and languages and add convenient switchStream(..) entry. audio/video/subtitle streams and language metadata is maintained by arrays holding the stream-IDs and language string identifier. Implementation added in FFMPEGPlayer for these data-sets.
* GLMediaPlayer: Fix playing with single-threaded mode w/ texture-count 1Sven Göthel2024-01-261-2/+3
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* Bug 1491: Add missing rename ↵Sven Göthel2024-01-251-2/+2
| | | | DefaultGraphicsDevice.swap{Device->}HandleAndOwnership()
* Bump (c) -2024 for edited files + LICENSE.txtSven Göthel2024-01-142-2/+2
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* Graph/GraphUI: Revise Graph Region ShaderMapping, fix AABBox-Clipping for ↵Sven Göthel2024-01-142-6/+29
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Pass2-AA, revise Pass2 AA Quality parameter .. Misc: - Graph VBORegion2PVBAAES2: Drop unused FBO rescale - Move MIN/MAX QUALITY/SAMPLE from GraphUI Scene -> Graph Region +++ Quality -> Pass2 AA Quality - Drop quality field in region - Pass quality to GLRegion.draw(..) similar to sampleCount for dynamic shader and switch - TODO: Pass quality parameter in TextRegionUtil's functions Fix RegionRenderer Shader Mapping - Use ShaderKey class to properly implement the hash value and equals method - For this, TextureSequence.getTextureFragmentShaderHashID() has been added to provide actual shader-snippet for the equals function - All required criterias are included in the hash value and equals method Fix AABBox Clipping for Pass-2 AA - Clipping in pass2-AA must happen in pass2 on actual gcu_PMVMatrix01 (not ortho) +++ GraphUI GraphShape - Rename: [get,set]{->AA}Quality() GraphUI Scene - Rename: mark{All->}ShapesDirty(), set{AllShapes->}Sharpness(), set{AllShapes->AA}Quality() - Fix setSampleCount(..), i.e. markStatesDirty() not markShapesDirty() - Fix setAAQuality(), markShapesDirty() and markStatesDirty(): Use forAll(..) to traverse through all shapes and groups. GraphUI Group - Add setFixedSize() - Add setClipOnBox() - Document setRelayoutOnDirtyShapes(), isShapeDirty()
* GLReadBufferUtil: Allow passing a custom GL read-buffer name, useful to read ↵Sven Göthel2024-01-131-1/+8
| | | | FBO attachments (GL_COLOR_ATTACHMENTi)
* Graph Clipping: Initial Region impl of AABBox clipping using GLSL shader ↵Sven Göthel2024-01-091-2/+2
| | | | | | | | | | | | (Convenient using Graph/GraphUI produced AABBox) Simple demo, setting clip-bbox manually: - src/demos/com/jogamp/opengl/demos/graph/ui/UIShapeClippingDemo00.java TODO: - GLSL: Add missing Mv-multiplication of vertex-position -> gcv_ClipBBoxCoord -- AABBox min/max should be set pre-multiplied w/ Mv covering an independent area, not per Shape/Region. -- This to properly work with moving/scaling of each Shape/Region etc
* GraphUI MediaPlayer / GLMediaPlayer: Add current chapter-title to info-fieldSven Göthel2024-01-071-1/+6
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* GLMediaPlayer/FFMPEGMediaPlayer: Add chapter metadata support and use ↵Sven Gothel2023-12-301-4/+24
| | | | | | | | com.jogamp.common.av.PTS.millisToTimeStr(..) Chapter metadata is now supported via our FFMPEGMediaPlayer implementation. Added public method: 'Chapters[] GLMediaPlayer.getChapters()'
* GLMediaPlayer: TEXTURE_COUNT_DEFAULT 4 -> 3 as tested via UIMediaGrid01, ↵Sven Gothel2023-12-181-1/+1
| | | | usable w/ fix for Bug 1472 (Enhance A/V Sync)
* GLMediaPlayer: Add printNativeInfo(..) exposing used native library ↵Sven Gothel2023-12-181-0/+4
| | | | information (if any), FFMPEG* utilizes NativeLibrary.get[Native]LibraryPath()
* Bug 1479 - NativeLibrary: Add getNativeLibraryPath() returning actual native ↵Sven Gothel2023-11-261-0/+2
| | | | library path, support throughout DynamicLibraryBundle[Info]
* Bug 1472: GLMediaPlayer: Expose SCR PTS and encourage its usage, removes ↵Sven Gothel2023-10-161-2/+20
| | | | user from selecting video or audio PTS.
* GLJPanel: Fix DEBUG output USE_GLSL_TEXTURE_RASTERIZER -> ↵Sven Gothel2023-10-161-1/+1
| | | | USE_GLSL_VERTICAL_FLIP, changed names in commit d6cf89f22a5926b437c4430eb166972d90fd92be
* GLJPanel: Allow disabling GLSL vertical flip programmatically via ↵Sven Gothel2023-10-161-14/+26
| | | | | | | | | | | | | | setUseGLSLVerticalFlip(false) in addition to property 'jogl.gljpanel.noglsl' Suche setting would enable the slow path of flipping a potentially 'big' framebuffer via the CPU. The best performance path is using the GLSL shader to vertically flip the FBO, or - w/o using the shader - to render the GL scene vertically-flipped and set the flag 'flipVertical' to false. - property "jogl.gljpanel.noverticalflip" - setter setSkipGLOrientationVerticalFlip(boolean) If set to <code>true</code>, user needs to flip the OpenGL rendered scene <i>if {@link #isGLOriented()} == true</i>, e.g. via the projection matrix.<br/> See constraints of {@link #isGLOriented()}.
* Bug 1472: Enhance GLMediaPlayer AV Sync: Utilize SCR aware audio PTS used as ↵Sven Gothel2023-10-151-7/+22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | master-clock, enabling proper AV sync w/ untouched audio We can finally utilize the added pass through audio PTS, see commits - GlueGen 52725b4c6525487f93407f529dc0a758b387a4fc - JOAL 12029f1ec1d8afa576e1ac61655f318cc37c1d16 This enables us to use the audio PTS as the master-clock and adjust video to the untouched audio. In case no audio is selected/playing or audio is muted, we sync merely on the system-clock (SCR) w/o audio. AV granularity is 22ms, however, since the ALAudioSink PTS may be a little late, it renders even a slightly better sync in case of too early audio (d_apts < 0). Since video frames are sync'ed to audio, the resync procedure may result in a hysteresis swinging into sync. This might be notable at start and when resumed audio or after seek. We leave the audio frames untouched to reduce processing burden and allow non-disrupted listening. Passed AV sync tests - Five-minute-sync-test.mp4 - Audio-Video-Sync-Test-Calibration-23.98fps-24fps.mp4 - Audio-Video-Sync-Test-2.mkv
* TextureSequence.setTexCoordBBox(): Add 'verbose' parameter for debug output ↵Sven Gothel2023-10-031-4/+4
| | | | instead hard coded branch
* Bug 1471: Add a GLEventAdapter for GLEventListener similar to the other ↵Sven Gothel2023-10-021-0/+42
| | | | Adapter patterns
* Bug 1465 - Graph / GraphUI: Render a Region's ColorTexture in proper ↵Sven Gothel2023-09-302-8/+115
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | aspect-ratio, letter-boxed or zoomed (config) + Bug 1466 Fix color mixing Bug 1465: Region currently simply bloats a given texture to its region AABBox, which renders textures with the wrong aspect ratio. Add facility to program the texture-coordinates to either letter-box or scaled-up (and cut) true aspect-ratio. Default shall be zoom (scale-up and cut), but user shall be able to set a flag in the Region for letter-box. Have the shader clip texture coordinates properly, best w/o branching to soothe performance. See functions.glsl +++ Bug 1466: Current color mix: texture * color_channel * color_static is useless in GraphUI. color_static shall modulate the texture, which works. But in case of color_channel (attribute/varying) we want it to be mixed so it can become the more dominant color for e.g. a border. Desired is: color = vec4( mix( tex.rgb * gcu_ColorStatic.rgb, gcv_Color.rgb, gcv_Color.a ), mix( tex.a * gcu_ColorStatic.a, 1, gcv_Color.a) );
* Bug 1430 - Fix Background erase not disabled with AWT GLCanvas and NewtCanvasAWTSven Gothel2023-09-291-2/+10
| | | | | | | | | | Commit c5431f46b7bf64f109315ec78461859dd88f202a reduced the disableBackgroundErase(..) to SunToolkit's variation which doesn't work on Windows as it does not act upon the java.awt.Canvas peer post addNotify(). This re-introduces the java.awt.Canvas method via class JAWTUtil.BackgroundEraseControl and its called only after addNotify() on Windows and ASAP for everyone else. Method also calles the SunTookit variation just to be sure.
* Bug 1455 - GLMediaPlayer: Add isAutioMuted() query on volume and earmark ↵Sven Gothel2023-09-231-0/+3
| | | | | | | | audio-volume if not initialized and set it when AudioSink becomes available Setting the audio volume before initialization shall impact GLMediaPlayer when it becomes initialized. Further add a query if audio is muted, merely based on volume.
* Bug 1452 - Decouple math functionality to 'com.jogamp.math' to be toolkit ↵Sven Gothel2023-09-2036-11244/+101
| | | | | | | | | | | | | | | | | | | | agnostic (PMVMatrix, Matrix4f, Vec4f, ..) Math functionality (PMVMatrix, Matrix4f, Vec4f, ..) - shall be used toolkit agnostic, e.g. independent from OpenGL - shall be reused within our upcoming Vulkan implementation - may also move outside of JOGL, i.e. GlueGen or within its own package to be reused for other purposed. The 'com.jogamp.opengl.util.PMVMatrix' currently also used to feed in GLUniformData via the toolkit agnostic SyncAction and SyncBuffer shall also be split to a toolkit agnostic variant. An OpenGL PMVMatrix specialization implementing GLMatrixFunc can still exist, being derived from the toolkit agnostic base implementation. +++ Initial commit .. compile clean, passing most unit tests.
* Debug.debugExplicit(): Define and use explicit symbol debug flag; Use it for ↵Sven Gothel2023-09-161-1/+1
| | | | certain debug output to keep most silence for debugAll()
* FloatUtil.abs(a): Mark as deprecated, use Math.abs(a) directly. We assume it ↵Sven Gothel2023-09-042-7/+14
| | | | | | | | | | | | | | | | is an intrinsic + branch-less implementation Expected implementation is - return Float.intBitsToFloat(Float.floatToRawIntBits(a) & 0x7fffffff); replacing old implementation - return (a <= 0.0F) ? 0.0F - a : a; .. also market as @IntrinsicCandidate Hence we shall leave it to the JRE core-lib implementation...
* GraphUI Enhance: API doc; Scene/Button Z-offset and -epsilon; Push temp ↵Sven Gothel2023-09-041-0/+5
| | | | AffineTransform to local method; Simplify BaseButton setCorner(0) -> setPerp(); Protected abstract ctor ..
* FloatUtil.isEqual(..): Rename raw {isEqual->isEqualRaw}(a,b) varianr w/o ↵Sven Gothel2023-09-037-20/+82
| | | | | | EPSILON; Add isEqual(a,b) w/ default EPSILON; Use it where applicable Also add isEqual2(a,b) w/o corner cases (NaN, Inf) used for comparison in Graph Outline, OutlineShape and later GraphUI Shape.
* PMVMatrix.gluPerspective(): Redfine angle in radians instead of degrees ** ↵Sven Gothel2023-09-021-3/+3
| | | | | | | | API Change ** Since this is an extra implementation of PMVMatrix and not of GLMatrixFunc, we shall use the default ISO dimension avoiding conversion. This alsi redefined Graph's RegionRenderer.reshapePerspective() angle definition from degrees to radians
* Graph Font + Glyph: More robust detetection and API definition of ↵Sven Gothel2023-08-281-0/+20
| | | | | | non-contour/whitespace Glyphs (detect and allow to skip 'em) We also drop shapes for both, but for id 0 (unknown).
* AABBox: Fix intersects2DRegion(..), add resize{Height, Width}(..) and AABBox ↵Sven Gothel2023-08-271-4/+57
| | | | | | | | | ctor using Vec3f low and high intersects2DRegion(..) got the passed width and height wrong, i.e. given object low position >= this-low position and given object high position including width/height <= this-high position is required to match for intersection.
* Vec3f: Add UNIX_X and UNIX_X_NEG, enhance API docSven Gothel2023-08-271-2/+4
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* Quaternion: Add rotateByAngleNormalAxis(..) variant using Vec3f axisSven Gothel2023-08-271-1/+18
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* AABBox: Add set(AABBox)Sven Gothel2023-08-251-0/+13
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* Vec[234]f: Add scale(Vec[234]f s) variant for convenienceSven Gothel2023-08-233-0/+9
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* Bug 1310: Reset GLJPanel states @ dispose(..) and always reshapeImpl(..) @ ↵v2.5.0Sven Gothel2023-08-181-7/+30
| | | | | | | | | addNotify(), leading to proper initialization sequence when re-adding panel. The proper initialization sequence subsequently also leads to proper glViewport initialization, see commit d17d807a76ba9cb940542264fcad9cf71c7ec585 No side-effects expected, just ensuring same code-path compared to initial addNotify().
* GraphUIDemoArgs: Issue GLProfile.initSingleton() once in static init block, ↵Sven Gothel2023-08-131-1/+1
| | | | | | ensuring JOGL is completely initialized Noteable: On MacOS 13.1 (aarch64) UISceneDemo20 won't show the window if NEWT is initialized before JOGL core via GLProfile.initSingleton().
* Minor cleanup of imports, etc: FBObject, GLContext*, Texture, ..Sven Gothel2023-08-135-45/+30
| | | | TODO: Full cleanup perhaps
* Texture ctor w/ external textureID: Pass `ownsTextureID` where true hands ↵Sven Gothel2023-08-131-10/+28
| | | | | | | | | over ownership and allows destroy() to delete it, otherwise not. Fixes GraphUI's GLButton. GraphUI's GLButton uses the offscreen's FBO texture and hence can't pass over ownership of the texture. Hence the Texture instance is created w/o handing over ownership! GLMediaPlayerImpl does hand over ownership of the generated and passed texture to the Texture ctor.
* Animator*: Add ctor variants passing modeBits directly, i.e. enable/disable ↵Sven Gothel2023-08-133-37/+177
| | | | AWT rendering thread support. Adopt it in tests and demos
* GLMediaPlayer: Show more reasonable DEBUG output in factory; Impl initGL(GL) ↵Sven Gothel2023-08-111-2/+20
| | | | shall handle null streamWorker, i.e. when using NullGLMediaPlayer
* Add {GL, GLContext}.getDefaultDrawBuffer() to complement getDefaultReadBuffer()Sven Gothel2023-07-153-28/+80
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* Use DPI scaling to scale drawn fonts.Glenn Burkhardt2023-06-041-1/+14
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* GLMediaPlayer: Add setAudioChannelLimit(..), correlating with ↵Sven Gothel2023-05-231-0/+15
| | | | | | | AudioSink.setChannelLimit() .. May be utilized to enforce 1 channel (mono) downsampling in combination with JOAL/OpenAL to experience spatial 3D position effects.
* Common av classes (*AudioSink, ..) are promoted to gluegen (commit ↵Sven Gothel2023-05-175-590/+3
| | | | 270172bcbd91f96d4a38a3d73e23d744f57a25b8) and joal (commit 03f4bb63ce8a358b1c2ef303480e1887d72ecb2e)
* HiDPI: Revise AWT GLCanvas/GLJPanel ScalableSurface: No setSurfaceScale(), ↵Sven Gothel2023-05-152-116/+118
| | | | | | | | | | | have AWT toolkit define pixelScale only (simplification) This aligns with Glenn's initial AWT patch commit e5e7514d649cd7dd28bbb8e04b72338dc09c2c83, i.e. removing redundancies... Tested on Linux, Windows and MacOS w/ GLCanvas, GLJPanel and GLWindow using pixelScale values: - Linux: 1, 2 - Windows: 1, 1.25, 2 - MacOS: 1, 2
* GLMediaPlayer: Replace GLMediaEventListener.EVENT_CHANGE_* 'int event_mask' ↵Sven Gothel2023-05-091-39/+112
| | | | with EventMask.Bit/EventMask
* AudioSinkFactory: Add debug output in case of failed initializationSven Gothel2023-05-041-0/+2
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* AABBox: Add 'translate' w/ dedicated componentsSven Gothel2023-04-281-0/+15
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* [PMV]Matrix[4f]: Clarify 'mulVec[34]f' in-place arg properties, add pure ↵Sven Gothel2023-04-282-16/+113
| | | | in-place variant and use it in PMVMatrix dropping temporary
* Vec[234]f: Add 'max' and 'min' functionSven Gothel2023-04-283-0/+45
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