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* Reduce visibility -> package privateSven Gothel2010-11-269-115/+114
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* Refined VersionInfo usageSven Gothel2010-11-251-5/+7
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* JOGL/Windows/ATI r3xx: Bug #438: tolerate release context if GetLastError is ↵Sven Gothel2010-11-251-11/+18
| | | | SUCCESS
* NativeWindow/GDI: Adding ERROR_SUCCESS to make the code more clear.Sven Gothel2010-11-254-10/+13
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* Relax GLAnimatorControl, ie remove fail fast for start()/stop(), return ↵Sven Gothel2010-11-252-8/+13
| | | | (boolean)success instead.
* AnimatorBase: add()/remove() - decorate change of drawables with ↵Sven Gothel2010-11-231-30/+15
| | | | pause()/resume() so it becomes a non critical to multithreading, hence display() or state change needs to be synced
* X11/WGL: Unify GraphicsConfiguration Selection - Fixes WGL Bugs 397, 410, ↵Sven Gothel2010-11-237-359/+539
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 429, 428 and 405 Fixes bugs WGL pixelformat related bugs: http://jogamp.org/bugzilla/show_bug.cgi?id=397 http://jogamp.org/bugzilla/show_bug.cgi?id=410 http://jogamp.org/bugzilla/show_bug.cgi?id=429 http://jogamp.org/bugzilla/show_bug.cgi?id=428 http://jogamp.org/bugzilla/show_bug.cgi?id=405 Tested on Window7-x86 (amd/nvidia), WinXP-x32-VirtualBox. Solution: Cleaned up X11/GLX code to use it as a correct boilerplate for the new WGL selection, which now duplicates the same behavior. X11/GLX and WGL follow the common logic: - 1st try: - get GLCapabilities based on users GLCapabilities - setting recommendedIndex as preferred choice - 2nd try: - get all GLCapabilities available - no preferred recommendedIndex available If no recommendedIndex has been selected and no chooser has been passed, we use the DefaultGLCapabilitiesChooser. Choose the GLCapabilities if a chooser is given (or see above).
* JOGL: Fix CreateDummyWindow usage, no more sync needed, since the Window ↵Sven Gothel2010-11-221-5/+1
| | | | class HINSTANCE is acquired at static initialization
* JOGL/X11 Shutdown: Don't close pending Display connections since it may ↵Sven Gothel2010-11-221-1/+3
| | | | cause a SIGSEGV at JVM exit.
* GLAnimatorControl pause()/resume() don't fail fast, return a boolean instead ↵Sven Gothel2010-11-222-9/+13
| | | | to simplify usage.
* JOGL: AWT/GraphicsConfiguration - Use own display handle, reuse causes ↵Sven Gothel2010-11-211-5/+6
| | | | SIGSEGV on AMD
* JOGL/NEWT: Animator fixesSven Gothel2010-11-216-208/+295
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Consider use cases with many drawables and no drawables at start, this had to be reflected all over this patch set, implementation, usage and test cases. - GLAnimatorControl - refine API doc / states - add 'void remove(GLAutoDrawable drawable);' - Animator*: - using RecursiveLock 'stateSync' for all actions out of the big synchronized (animator) block: - get status methods (thread, isPaused, ..), hence no more synchronized - display drawables change, utilizing synced ArrayList swap This removes the need for volatiles usage shouldPause/shouldStop within the display method. - added blocking wait for state change for add(GLAutoDrawable)/remove(GLAutoDrawable) method - remove flawed double checked locking in anim thread (pause/idle condition) - thread is now a daemon thread, hence it won't hinder the JVM from shutdown - - Animator use change: - Always resume after pause, except in case of final destroy -> NEWT invalidate / GLCanvas, this considers use cases with many drawables and no drawables at start. - GLDrawableHelper: Don't pause at implicit dispose()
* Merge branch 'master' of github.com:sgothel/joglMichael Bien2010-11-188-74/+135
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| * JOGL/AWT: Fix ~ 2 year old regressions: Choose & Use GraphicsConfiguration ↵Sven Gothel2010-11-188-74/+135
| | | | | | | | | | | | | | | | | | | | | | | | | | | | for Canvas. ; Adding FSAA test. Canvas/X11: The Canvas GraphicsConfiguraton should be chosen before the native peer is being created. Choosing AWT GraphicsConfiguration (all platforms): Don't filter our capabilities with 'AWTGraphicsConfiguration.setupCapabilitiesRGBABits(capsChosen, gc)', not necessary (see above) and it would remove ourrequired alpha channel. Canvas display(): Don't render if drawable is not realized (yet).
* | print platform info additional to the module info.Michael Bien2010-11-181-0/+1
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* | modifications due to changes in GlueGen's VersionUtil.getManifest().Michael Bien2010-11-181-7/+5
|/ | | | made references created in double checked locks volatile.
* NEWT: Adding CapabilitiesChooser setter and using it in createNativeImpl() ..Sven Gothel2010-11-181-2/+2
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* Finishing Immutable changes including GLCapabiltiesImmutable.Sven Gothel2010-11-1734-310/+448
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* Merge branch 'pulled'Sven Gothel2010-11-172-2/+2
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| * Implement CapabilitiesImmutable to indicate that getRequestedCapabilities() ↵Steve Vaughan2010-11-172-2/+2
| | | | | | | | and getChosenCapabilities() return immutable instances. Add cloneCapabilities() to create a mutable clone of an immutable set of capabilities.
* | Move GDI GlueGen wrapping from JOGL -> NativeWindow (following X11). Moving ↵Sven Gothel2010-11-1710-52/+142
|/ | | | NEWT WindowsWindow GetRelativeLocation() native implementation to GDI as well.
* X11: Make X11 error handler quiet where we expect an X11 error, ie OpenGL 4 ↵Sven Gothel2010-11-161-6/+6
| | | | not available ..
* NativeWindow AbstractGraphicsDevice: Add 'unitID' attribute and getUniqueID()Sven Gothel2010-11-1513-33/+21
| | | | | | | | | | Preparation to support multiple devices on one machine, hence adding the unitID a unique ID/index of the associated GPU, or GPU affinity. Adding getUniqueID() to return a cached semantic unique string id for the device. This was removed from the temp. impl in JOGL's GLContext, added unitID. All other changes just adapt to the above.
* JOGL X11/WGL: Proper usage of the shared resources in implementationSven Gothel2010-11-144-74/+103
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* JOGL: Complete eager and lazy mapping of GLProfiles in respect to multiple ↵Sven Gothel2010-11-1415-343/+796
| | | | | | | | | | | | | | device. AbstractGraphicsDevice's 'connection' and 'type' attribute is used as a unique key to map GLProfiles and GLContext's major/profile -> major/minor/profile mapping. Eager initialiaztion as well as lazy is supported to maintain a simple API. This is currently tested on X11, where one app display NEWT/GL window and content on the local and remote device. See TestRemoteWindow01NEWT.java and TestRemoteGLWindows01NEWT.java
* import cleanupSven Gothel2010-11-142-6/+0
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* ExtensionAvailabilityCache: Fall back to glGetString, if glGetStringi fails; ↵Sven Gothel2010-11-141-9/+18
| | | | Add threadName to DEBUG output
* ExtensionAvailabilityCache: Only use glGetStringi() is real GL >= 3.1 contextSven Gothel2010-11-132-18/+16
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* Adapt to GlueGen Version changes; Adding NativeWindowVersion, JoglVersion ↵Sven Gothel2010-11-121-21/+34
| | | | | | | | | and NewtVersion. Adapt to GlueGen Version changes: b735755815312b5fe2c003642de60711be1cd645 .. 556c7e70d3d57aa99b5787b1e4d8a7b1c299ed3f Show information of all subcomponenet.
* AbstractGraphicsDevice ..: Add device/display connection attribute to ↵Sven Gothel2010-11-122-7/+2
| | | | | | | | | | support multi devices & displays. Currently only the X11 Display connection is implemented to support multiple device connections. Other platforms may follow. This allows correct mapping and caching of higher level resources, eg. ProcAddressTable, GL version mapping etc with respect to the display device.
* Use GlueGen VersionUtil to dump full Manifest versionSven Gothel2010-11-101-61/+9
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* The 'shared resource' thread must be a deamon, otherwise the application ↵Sven Gothel2010-11-091-1/+3
| | | | won't exit
* Adding simple static main test entry to provide standalone autobuild ↵Sven Gothel2010-11-091-0/+2
| | | | verification
* Reformated license tag; Added Khronos licenseSven Gothel2010-11-081-29/+27
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* Fix imports ..Sven Gothel2010-11-077-32/+82
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* Fix NativeSignatureJavaMethodBindingEmitter usage; Fix importsSven Gothel2010-11-071-11/+9
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* Gluegen parts in src/gluegen (clean)Sven Gothel2010-11-0710-0/+3550
| | | | | | | - Adding gluegen-gl.jar for GlueGen GL compile time parts. - Removed dead build-gluegen.xml - Adding com/jogamp/gluegen/runtime/opengl/* to jogl core - Moved gluegen gl part to jogl/classes
* Fix buffer size: 64bit GLBufferSizeTracker, hash over addr+size, save ↵Sven Gothel2010-11-062-11/+158
| | | | | | | | | | fail-fast hash cache, .. Relates to GlueGen 6b6b9b3b81cdc85b7260664ebec547756a6be5d7, branch sgothel_wip_fixes01. Memory object size is ptrdiff_t, hence long (64bit). The hash value must include size as well, otherwise boundaries cannot be verified. (security) Double check hash collisions while adding a new MemoryObject.
* Added missing JogAmp copyrightSven Gothel2010-11-065-3/+84
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* Complete 1be7b5271ec1d08b6929a88dd811754d33d149de, EGL_KHR_fence_sync ..Sven Gothel2010-11-061-3/+3
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* Added fast path to equals impl.Sven Gothel2010-11-061-3/+32
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* JOGL/X11: Decorate glxMakeContextCurrent calls from ↵Sven Gothel2010-11-041-10/+20
| | | | makeCurrentImpl/releaseImpl with X11 Error Handle
* JOGL/X11: Fix context scanning, misc simplifications ..Sven Gothel2010-11-036-93/+83
| | | | | | | | | | | | | | | | | | | Fix context scanning --------------------- Ie on 3.0 NVidia systems, trying to create a 4.1 context leads to a BadAlloc X11 error. A prev patch disabled the X11 error handler, to reduce sideeffects. In case AWT is not being used, the BadAlloc isn't catched and the JVM freezes within the native function call. Decorating context scanning with NativeWindow's 'setX11ErrorHandler' solves this issue. Simplifications ----------------- X11: always try a direct context. If this is not possible due to the display connection, an indirect is being used anyways. Hence 'createContext(boolean direct)' -> 'createImpl()'. X11/WGL: Simplify the context creation logic a bit.
* JOGL GLContextImpl: Trigger ProcAddressTable mapping via ↵Sven Gothel2010-11-031-8/+13
| | | | | | 'setGLFunctionAvailability' call while scanning all available context. .. also reorder context scanning from low -> high
* JOGL DrawableFactory/AWT: Only use AWT factory if AWT is enabledSven Gothel2010-11-033-25/+30
| | | | .. and a little cleanup in the X11 SharedResourceRunner
* Minor cleanup: strings, unused vars, ..Sven Gothel2010-11-022-5/+5
| | | | | | | | | | DEBUG strings w/ thread name nativewindow.TraceLock -> nativewindow.debug.ToolkitLock.TraceLock Sync Xmisc (DummyWindow) with NEWT's creation test scripts: awt and non-awt usage
* JOGL: HashMap ProcAddressTable for all GL profiles incl GLX/WGL/CGL/EGLSven Gothel2010-10-297-62/+145
| | | | | | | Reduce (performance/footprint) overhead of ProcAddressTable recreation, instead use a hashmap (major, minor, profile) -> ProcAddressTable. Remove GL2ES12 implementation profile, redundant.
* Proper X11 Display ClosingSven Gothel2010-10-292-17/+5
| | | | | | | | | | | | | | | | | | | | | X11Util: Removed TLS semantics, since TLS name -> dpy mapping is erroneous at this point. Added lists for open connections (for optional later shutdown). AbstractGraphicsDevice interface and implementations: Adding 'close()' method allowing native implementations the ability to close the native resource, ie X11GraphicsDevice. This becomes necessary for 'on the fly' created X11 Display connections, ie in X11AWTGLXGraphicsConfigurationFactory, which enables closing. Utilize 'close' call in use cases: GLCanvas, GLJPanel and AWTCanvas. Remove active X11 Display creation in X11JAWTWindow, as a last resort, use the X11SunJDKReflection method. Used for reference only, not active rendering etc, mostly for on the fly AWT parenting in NewtFactoryAWT. However, these 'on the fly' references are erroneous and should be remodelled, ie passice and active X11GraphicsDevice's ..
* Promoted the shutdown hook from GLDrawableFactoryImpl to GLProfile.Sven Gothel2010-10-296-88/+141
| | | | | Each GLDrawableFactory implementation provides a shutdownInstance() method, issued by GLProfile.
* ThreadingImpl: AWT semantic cleanup.Sven Gothel2010-10-292-24/+25
| | | | | | Use GLProfile's AWT available status. If mode == AWT, then the AWTThreadingPlugin must be available, else throw exception. Made AWTThreadingPlugin's 'isOpenGLThread' compatible with 'invokeOnOpenGLThread'.