| Commit message (Collapse) | Author | Age | Files | Lines |
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Original author is 'Tof'
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Initial commit bba73bc096250a3c7fc036d84b1ea054d1b70b06 hacked
its path using a context global EGLLayer instance attachement.
The hack was good for the first demo, however, it forbid using
other FBObjects etc on the way.
Properly specifying FBObject.Attachment.StorageDefinition,
allowing the user to inject code for selected FBO attachements
to define their storage. This might be useful for different
platforms as well - however, it is OS agnostic and instance specific now.
In this sense, GLFBODrawableImpl, hosting FBObject,
has a more specific instance of FBObject.Attachment.StorageDefinition
for color-renderbuffer. It is passed along newly created color renderbuffer.
GLDrawableFactoryImpl.createGLDrawable uses a derived interface,
OnscreenFBOColorbufferStorageDefinition which is defined in
IOSEAGLDrawableFactory and return by its getter.
GLDrawableFactoryImpl.createGLDrawable is therefor platform agnostic again.
Bottom line is, as more platforms will be added, these semi-public interfaces
have to adapt to suit them all ..
All this due to iOS architecture for 'onscreen rendering' using a FBO
which shares its color renderbuffer storage with the EAGLLayer,
associated with the UIView. A bit weird maybe in first sight,
but efficient for creating cheap hardware design ;-)
Only criticism here is that Apple didn't bother using EGL and an extension.
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using our OpenJFK 9 x86_64 and arm64 build.
Test demo class is 'com.jogamp.opengl.demos.ios.Hello',
residing in the new demo folder 'src/demos/com/jogamp/opengl/demos/ios/Hello.java'.
This commit does not yet include a working NEWT
specialization for iOS, but it shall followup soon.
Instead this commit demonstrates JOGL operating on
native UIWindow, UIView and CAEAGLLayer as provided by
Nativewindow's IOSUtil.
Test Video https://www.youtube.com/watch?v=Z4lUQNFTGMI
+++
Notable bug: The FBO used and sharing the COLORBUFFER RENDERBUFFER
memory resources with CAEAGLLayer to be displayed in the UIView
seemingly cannot handle GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24
or GL_DEPTH_COMPONENT32 depth buffer - none at all (Device + Simulation).
Therefor the default demo GLEventListener chosen here
don't require a depth buffer ;-)
This issue can hopefully be mitigated with other means
than using a flat FBO sink similar to FBO multisampling.
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alphaRequested + add appropriate API doc
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dimensions)
Christian reported this bug and described multiple pathways.
This change usese the following:
- access to getClientAreaInPixels w/ fallback of
- DPIUtil.autoScaleUp(getClientArea())
I hardly have tested this on Linux/GTK, even though I use a High DPI monitor,
maybe just because of it and Eclipse _poor_ state of proper UI presentation.
Christian: Please test this .. if buggy, reopen quick for release 2.4.0
SWT/GTK High-DPI is a PIA:
- GDK_SCALE renders offscreen and scales the image (wow & ugly)
- GDK_DPI_SCALE works at least on the fonts properly
- swt.autoScale is pretty much like: What will be scaled?
It scales some icons in Eclipse, not fonts and result in Eclipse
looks horrible.
Maybe I just made this patch to vent about this poor state of things.
Notable: KDE looks great and uses DPI, firefox some GDK_DPI_SCALE equivalent (OK)
One also wonders why there is only a single scale dimension, where DPI differs x/y!
But enough of my rant :)
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reparenting!
Bug 1362 fix or workaround: Seems SWT/GTK3 at least performs lazy initialization
Minimal action required: setBackground of the parent canvas before reparenting!
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for System related Operations
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Typo in javadoc of GLDrawable#isRealized
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Improved layout of last paragraph in class javadoc
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Removing double quotes from included shaders
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https://jogamp.org/bugzilla/show_bug.cgi?id=1283
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Only add the required direct interfaces / implementations
to interface / class derivations, not polluting overview in IDEs.
Aligns w/ commit bf76b6b77f078178fc5e6a42c70d354369004b94
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GL_ARB_ES3_2_compatibility -> [GL|GLContext].isGLES32Compatible()
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GLNameResolver: Add all known vendor extensions
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GLEmitter: Don't RenameExtensionIntoCore for IgnoredExtensions
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GLMediaPlayerImpl.updateAttributes avoid div-by-zero (fps inf)
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d78bb1be0a6290cb94918b21865a023c01825048
- Skip relative lookup for IOUtil.ClassResources using 'asset' only (from JAR file)
- Tested w/ jar file and build-dir, see scripts/tests.sh 'USE_BUILDDIR'
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Adding 'imageTarget', i.e. GL target for this texture or its sub-components if cubemap
The imageTarget preserves the used 2D image type
for the 2D Texture coordinates.
Note: 'Texture.updateImage(final GL gl, final TextureData data, final int targetOverride)'
needs an overhaul targeted for 2.4.0.
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readTexture.updateSubImage(..)
The passed inX and inY x/y offset for readPixel -> [textureData] buffer,
must be passed to readTexture.updateSubImage(..)'s destination offset.
I.e. the buffer's content starting at beginning is filled via glReadPixels
w/ offset applied.
Hence the texture update must pass the offset as the destination offset,
i.e. to be used for glTexSubImage2D's offset.
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glDataType GL_UNSIGNED_INT_8_8_8_8_REV
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InterruptedException(s)
Below is an updated list of Condition-Wait classifications
as described in Bug 1211.
This list includes recent changes on GlueGen
regarding this Bug 1211.
A followup commit will address the unit tests.
- Noncancelable + Persistent-Wait
- GLMediaPlayerImpl.StreamWorker thread (changed)
- pauses thread in case of intr
- Cancelable + Persistent-Wait:
- LFRingbuffer.getImpl(..)
- LFRingbuffer.waitForFreeSlots(int)
- SyncedRingbuffer.getImpl(..)
- SyncedRingbuffer.waitForFreeSlots(int)
- FunctionTask.invokeOnNewThread(..) (changed)
- RunnableTask.invokeOnNewThread(..) (changed)
- SharedResourceRunner.run()
- SharedResourceRunner.doAndWait() (changed)
- SharedResourceRunner.start() (changed)
- SharedResourceRunner.stop() (changed)
- GLMediaPlayerImpl.StreamWorker ctor (changed)
- GLMediaPlayerImpl caller thread actions do*() (changed)
- AndroidGLMediaPlayerAPI14.getNextTextureImpl(..) (changed)
- DisplayImpl.enqueueEvent(..) (changed)
-> Persistent-Wait
-> Cancels wait and NEWTEvent
-> dispatchMessage(NEWTEventTask): always notifyCaller!
- GLDrawableHelper.invoke(..) (changed)
- DefaultEDTUtil.waitUntilIdle() (changed)
- DefaultEDTUtil.waitUntilStopped() (changed)
- DefaultEDTUtil.invokeImpl(..) (changed)
- DefaultEDTUtil.NEDT.run(..) (changed)
- AWTEDTUtil.waitUntilStopped(..) (changed)
- AWTEDTUtil.invokeImpl(..) (changed)
- AWTEDTUtil.NEDT.run(..) (changed)
- SWTEDTUtil.invokeImpl(..) (changed)
- SWTEDTUtil.waitUntilStopped(..) (changed)
- SWTEDTUtil.NEDT.run(..) (changed)
- GLWorkerThread.invokeAndWait(..)
- GLWorkerThread.start() (changed)
- GLWorkerThread.WorkerRunnable.run() (changed)
- Animator.run() (changed)
- AnimatorBase.finishLifecycleAction() (changed)
- OSXUtil.RunOnMainThread(..) (changed)
- SingletonInstanceServerSocket.Server.shutdown() (changed)
- SingletonInstanceServerSocket.Server.start() (changed)
- com.jogamp.audio.windows.waveout.Mixer.shutdown() (changed)
- Extending/Using InterruptSource.Thread (changed)
- DefaultEDTUtil.NEDT
- AWTEDTUtil.NEDT
- SWTEDTUtil.NEDT
- GLWorkerThread.thread
- Mixer.FillerThread
- Mixer.MixerThread
- Using InterruptSource.Thread (changed)
- TempFileCache
- LauncherTempFileCache
- Animator.thread
- SingletonInstanceServerSocket.Server.serverThread
Deprecated:
- FunctionTask.invoke(..) (changed)
-> on current thread, no wait -> deprecated
- RunnableTask.invoke(..) (changed)
-> on current thread, no wait -> deprecated
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GLRendererQuirk.SingletonEGLDisplayOnly
Test cases with multiple EGLDisplay init/terminate result to crashes
due to NVidia's 355.06 driver.
Hence enable GLRendererQuirk.SingletonEGLDisplayOnly
if EGL vendor is NVIDIA until a good driver version is known.
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profile
GL_KHR_debug <https://www.opengl.org/registry/specs/KHR/debug.txt>
GL_KHR_debug shall be favorized before
- GL_ARB_debug_output
- GL_AMD_debug_output
Allow GL_KHR_debug for GL2GL3 and GL2ES2 profiles,
i.e. including ES profiles: GLES2, GLES3.
GL_ARB_debug_output and GL_AMD_debug_output
are only allowed for desktop GL2GL3 profiles.
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Via GLDrawableFactory[Impl] the following details are considered
while GLContextImpl.mapGLVersions(..):
- hasOpenGLDesktopSupport
If false, skip OpenGL Desktop queries
- hasOpenGLESSupport
If false, skip OpenGL ES queries
- hasMajorMinorCreateContextARB
If false, reduce [maxMajor.maxMinor..minMajor.minMinor]
iteration, reducing to [maxMajor..minMajor],
usually only one query.
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(adding dummy methods)
Commits deff49c901915e007f43a1df1a0d217a786e9f06 and 6ab634654f58afcf4549fcd1a796a0f9fd13298c
changed/removed a few protected methods of public classes ..
Re-added dummy methods .. shall be removed for next 2.4.* version
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It may happen that an GLAutoDrawable is being pulled concurrently from the
animators list, in which case an IndexOutOfBoundsException might be thrown.
Example:
[junit] *** AWTRobotUtil: UncaughtException (this Thread main-AWTAnimator#00) : Thread <main-AWTAnimator#00>, java.lang.IndexOutOfBoundsException: Index: 1, Size: 1
[junit] java.lang.IndexOutOfBoundsException: Index: 1, Size: 1
[junit] at java.util.ArrayList.rangeCheck(ArrayList.java:653)
[junit] at java.util.ArrayList.get(ArrayList.java:429)
[junit] at com.jogamp.opengl.util.AWTAnimatorImpl.display(AWTAnimatorImpl.java:68)
[junit] at com.jogamp.opengl.util.AnimatorBase.display(AnimatorBase.java:451)
[junit] at com.jogamp.opengl.util.Animator$MainLoop.run(Animator.java:198)
[junit] at java.lang.Thread.run(Thread.java:745)
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- GLProfile
- Add 'hasGL234OnEGLImpl' handling, i.e. GL* profiles on EGL devices
- Properly handle EGL's 'GLDynamicLookupHelper' queries for ES2, ES1 and GL* profiles,
i.e. allow each one to fail seperately.
- Merge computed EGL-Profile-Map (1) and Desktop-Profile-Map (2)
per device, instead of just using the last computation,
preserving and favoratizing the Desktop-Profile-Map.
- GLContextImpl.mapGLVersions(..): Map ES* profiles if having an EGLGraphicsDevice
and not disabled via GLProfile.disableOpenGLES.
- EGLContext
- createContextARBImpl(..): Use the EGL_CONTEXT_MINOR_VERSION_KHR if supported
- GLContext* accessibility: Remove unused entries, add newly used ones
- EGLDrawableFactory
- Fix a bug regarding detection of 'OpenGL' API for EGL
- SharedResource: Use detailed knowledge of each profile
- Only create one drawable and context for probing maximum,
utilizing 'GLContextImpl.MappedGLVersionListener'
to detect all mapped profiles for 'SharedResource' instance.
- Detect whether the probed/mapped device
can be mapped to the default-EGL-device, i.e.:
- current device is not the default-EGL-device
- default-EGL-device is valid and could be mapped (beforehand)
- same connection
In this case, no probing/mapping is performed
and the default-EGL-device mapped data being reused and remapped
to the requested device.
- When mapping/probing, attempt to use a surfaceless context first,
allowing same codepath for default-EGL-device and native-device (X11, ..).
This avoids using pbuffer if using default-EGL-device
and a dummy onscreen window if using a native-device (X11, ..).
If this fails, continue as usual ..
- default-EGL-device -> pbuffer
- native-device (X11, ..) -> dummy onscreen window
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- GLContextImpl
- add 'MappedGLVersion' type, preserving information from GL profile mapping
- add 'MappedGLVersion mapAvailableGLVersion(..)'
- add 'setMappedGLVersionListener(final MappedGLVersionListener mvl)',
allowing implementations to register successfully mapped profiled.
- add 'void remapAvailableGLVersions(final AbstractGraphicsDevice fromDevice, final AbstractGraphicsDevice toDevice)',
allowing implementations to fully map one-devices profiles to another one
avoiding a redundant profile mapping (probe operation).
- 'mapGLVersions(..)'
- disable desktop-core profile mapping if GLProfile.disableOpenGLDesktop
- disable desktop-desktop profile mapping if GLProfile.disableOpenGLDesktop
- EGLDrawableFactory
- remove jogl.debug.EGLDrawableFactory.QueryNativeTK,
since it shall not be used anymore.
- Use 'NativeWindowFactory.getDefaultDisplayConnection(..)'
for default EGLGraphicsDevcie
- add 'hasFullOpenGLAPISupport()'
- Use 'EGLSurface' return type if appropriate.
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'-MapGLVersions' suffix.
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[GLX|WGL]_EXT_swap_control_tear extensions support
asynchronous buffer swaps, i.e. adaptive Vsync.
<https://www.opengl.org/wiki/SwapInterval_aka_vsync#Adaptive_Vsync>
<https://www.opengl.org/registry/specs/EXT/wgl_swap_control_tear.txt>
<https://www.opengl.org/registry/specs/EXT/glx_swap_control_tear.txt>
<http://keithp.com/blogs/async_flip/>
The extensions utilizes a negative interval value,
enabling late swaps to occur without synchronization to the video frame.
Hence '-1' has new semantics, previously it was the 'default value'
of 'untouched vsync interval'.
New default is:
- 0 for unrealized context
- 1 for realized context
+++
It requires [GLX|WGL]_EXT_swap_control,
hence we shall ensure to use use this extension
in the implementation of GLContext.setSwapInterval(..).
+++
Mesa3D seems to support GLX_SGI_swap_control only.
+++
Implemented on Windows and X11.
+++
On GNU/Linux using NVidia driver w/ my setup(*), sadly the query
GLX.glXQueryDrawable(displayHandle, drawable.getHandle(), GLX.GLX_LATE_SWAPS_TEAR_EXT, val);
always returns zero here, indicating async vsync is not supported.
(Queried the attribute for every frame in windowed or fullscreen mode)
Fullscreen
(*)
- Debian 8
- Kernel 3.16
- KDE/Kwin
- GL Version 4.5 (Core profile, arb, compat[ES2, ES3, ES31], FBO, hardware) - 4.5.0 NVIDIA 355.06 [GL 4.5.0, vendor 355.6.0 (NVIDIA 355.06)]
- GL_RENDERER GeForce GTX 660/PCIe/SSE2
- Samsung U28D590 (DFP-4): Internal DisplayPort
+++
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test.
- ImageIOUtil -> ImageType + ImageType.Util
- ImageType.Util.getFileSuffix(..):
- Fix byte type conversion, i.e. 'b == (byte)0x89',
cast is required to avoid byte -> int conversion.
Note: signed byte -128 - +128
- Parse in O(1), i.e. lexicographical parsing
- FIXME: We seem to have at least three type collisions, validate!
- ImageType:
- Complete T_* w/ API doc -> FIXME/TODO missing type references!
- ImageType instancing via InputStream or manual type definition.
- TextureData
- Contains optional source ImageType
- TextureProvider:
- Deprecate newTextureData(..) variants other than InputStream
simplifying TextureIO.
- TextureProvider.SupportsImageTypes:
- Added interface, allowing mapping ImageType -> provider
- Tested standalone ImageType (TestImageTypeNEWT) and
via TextureIO (TestTextureIONEWT) utilizing list of all
test data (ImageTstFiles), i.e. PNG, JPG, TGA and DDS.
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@since 2.3.2 tag
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