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* Cleanup Frustum Math Util: Independent / Compile Clean / Relocation ; PMVMatr...Sven Gothel2012-11-113-191/+194
* Reorganize math code into: com.jogamp.opengl.math and com.jogamp.opengl.math....Sven Gothel2012-11-1114-63/+241
* Merge MathFloat into FloatUtilSven Gothel2012-11-113-33/+50
* Fix Bug 636: Quaternion multiplication unexpected behaviorTek2012-11-111-4/+4
* Adding basic Frustum utility class interfacing w/ PMVMatrix. Still depending ...Eduard White2012-11-111-0/+191
* Bug 634 - Part 1: Fix FBObject regression of commit dbc260bd2e917ee9001461749...Sven Gothel2012-11-081-4/+12
* Fix GLAutoDrawable.dispose(): Dispose drawable even w/o context; JAWTWindow.l...Sven Gothel2012-11-081-27/+31
* FBObject: Rename private fields for better reading: samplesSink* -> samplingS...Sven Gothel2012-11-061-65/+65
* Bug 634 - Part 1: FBObject, Make MSAA 'samplingSink' mutable and add setSampl...Sven Gothel2012-11-061-10/+33
* GLAutoDrawable: Refine API change of commit c002e04f848116922a1ed7bd96ead5496...Sven Gothel2012-11-052-22/+25
* GLDrawableUtil.swapGLContextAndAllGLEventListener(..): Add glFinish() before ...Sven Gothel2012-11-041-17/+36
* FPSAnimator: Wait '2 x period' or 20ms, whichever is greater in case of pause...Sven Gothel2012-11-041-5/+7
* GLAutoDrawable: Fix GLEventListener lifecycle and expose more user control (A...Sven Gothel2012-11-042-13/+301
* Fix ProjectFloat (Bug 633): Adding missing offset of sliced buffer usage; red...Sven Gothel2012-10-311-7/+41
* ShaderProgram: Program name is valid if non zero; Add init(GL) return value f...Sven Gothel2012-10-311-14/+23
* GLRendererQuirks.RequiresBoundVAO: Removed, it _is_ in the GL 3.2 core spec -...Sven Gothel2012-10-291-7/+3
* FixedFuncPipeline: Use proper shader version and make GLSL code compatible w/...Sven Gothel2012-10-291-0/+1
* GLRendererQuirks: Add RequiresBoundVAO (w/ impl.), GLSLBuggyDiscard (todo) ; ...Sven Gothel2012-10-281-2/+9
* Minor edits FBObject/GearsObjectSven Gothel2012-10-281-1/+1
* ShaderCode: Add defaultShaderCustomization(..) to prelude shader source w/ GL...Sven Gothel2012-10-262-4/+35
* Fix Bug 630: packedDepthStencilAvail didn't check for EXT_packed_depth_stenci...Sven Gothel2012-10-241-1/+3
* Fix regression of commit 40d01bef2a1db44533472c37961aabbef68de644: Test for f...Sven Gothel2012-10-231-2/+2
* ImmModeSink: Reduce DEBUG_* print a bit (no this.toString())Sven Gothel2012-10-231-10/+11
* FixedFuncHook/ImmModeSink: Fix *Pointer 'normalized' parameterSven Gothel2012-10-223-14/+33
* Fix ImmModeSink Padding: Fourth element default value (vertex/color) is 1fSven Gothel2012-10-201-33/+47
* Add GenericGLCapabilitiesChooser: Dropping 'windowSystemRecommendedChoice' hintSven Gothel2012-10-191-0/+48
* ImmModeSink: Pretty'fying Ctor/Factory methods argument listSven Gothel2012-10-181-16/+21
* ImmModeSink: Add resizeElementCount, allowing user to set a lower additional ...Sven Gothel2012-10-181-2/+20
* ImmModeSink VBO: Update single buffers (vertex, color, ..) if once written an...Sven Gothel2012-10-181-26/+58
* ImmModeSink: Add glColor3ub(), glColor4ub(); Add proper value conversion of i...Sven Gothel2012-10-182-103/+174
* Merge remote-tracking branch 'hharrison/master'Sven Gothel2012-10-161-1/+1
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| * jogl: fix bit shift error in LEDataInputStreamHarvey Harrison2012-10-151-1/+1
* | ImmModeSink: Fix buffer grow (+1 element @ named buffer), enable DEBUG_* via ...Sven Gothel2012-10-161-52/+68
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* FixedFuncPipeline: Optimize shader resource, if preset != ShaderSelectionMode...Sven Gothel2012-10-131-4/+8
* FBO ResetQuirk: Dump only brief information (OS, GL, JOGL sha1), the latter b...Sven Gothel2012-10-131-0/+17
* FixedFuncHook: Add ES2 alignment of certain GL functions, i.e. GL_QUAD_STRIP/...Sven Gothel2012-10-121-2/+2
* GLArrayDataClient.bindBuffer(gl, bind=true): checkSeal and init_vbo if requir...Sven Gothel2012-10-121-0/+5
* GLArrayData* VBO binding: Properly document and impl. bindBuffer(..) in detai...Sven Gothel2012-10-122-14/+42
* Enhance FixedFuncPipeline: Multi-Texture, Tex-Env, Alpha-Test, Lighting (fix,...Sven Gothel2012-10-123-12/+63
* ShaderState: Clean-up debug / verbose output. attachShaderProgram(..) still i...Sven Gothel2012-10-121-41/+70
* GLArrayData* VBO binding: Adding explicit bindBuffer(..) method, since VBO is...Sven Gothel2012-10-122-4/+25
* Simplify GLArrayHandler and reduce VBO sideffectsSven Gothel2012-10-101-7/+1
* ImmModeSink: Fix bugs (use glBufferUsage, vboUsage, GL_POLYGON, GL_QUADS) and...Sven Gothel2012-10-102-234/+409
* GLBuffers.slice: Preserve parent buffer position/limit and the parent's byte-...Sven Gothel2012-10-101-8/+19
* FloatUtil/PMVMatrix/GLUniformData: Move impl. of FloatBuffer matrix toString(...Sven Gothel2012-10-102-53/+84
* Refine GLDrawable.swapBuffer() fix (AWT/SWT GLCanvas and GLAutoDrawableBase) ...Sven Gothel2012-10-081-1/+3
* Fix GLDrawable.swapBuffer() implementation in AWT/SWT GLCanvas and GLAutoDraw...Sven Gothel2012-10-081-17/+9
* Fix Bug 617 (part2): Workaround buggy GPU driver where FBO reattachment of Co...Sven Gothel2012-10-061-1/+4
* Fix FBObject DEPTH_STENCIL renderbuffer usageSven Gothel2012-10-051-38/+46
* Fix Bug 572 (2nd time): GLCanvas.validateGLDrawable() @ display() and reshape...Sven Gothel2012-10-051-1/+1