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* GLMediaPlayer Multithreaded Decoding: GLMediaPlayer* (Part-4) - WIPSven Gothel2013-08-163-8/+60
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Use Platform.currentTimeMillis() for accurate timing! - GLMediaPlayer / GLMediaPlayerImpl - Add DEBUG_NATIVE property jogl.debug.GLMediaPlayer.Native for verbose impl. messages, i.e. ffmpeg/libav - Add 'synchronization' section in GLMediaPlayer API doc (WIP) - Use passive non-blocking video synchronization, i.e. repeat frames instead of 'sleep'. Thx to Xerxes's suggestion. - Add flushing of cached decoded frames, allowing to remove complicated 'videoSCR_reset_latch' - FramePusher (threaded decoding): - Always create a shared context! - Release context while pausing - Pre/post 'getNextTextureImpl()' actions only at makeCurrent/release. - newFrameAvailable(..) signal after decoded frame is enqueued - FFMPEGDynamicLibraryBundleInfo - Bind add. functions of libavcodec: + "av_init_packet", + "av_new_packet", + "av_destruct_packet", - Bind add. functions of libavformat: + "avformat_seek_file", + "av_read_play", + "av_read_pause", - DEBUG property := FFMPEGMediaPlayer.DEBUG || DynamicLibraryBundleInfo.DEBUG; - FFMPEGMediaPlayer - Use libavformat's 'av_read_play()' and 'av_read_pause()', which may get utilized for network streams, e.g. RTSP - getNextTextureImpl(..): - Fix retry loop - Use postNextTextureImpl/preNextTextureImpl if desired (PSM) - Native: - Use fixed my_av_q2i32(..) macro (again) - Use INVALID_PTS marker (synced w/ Java code) - DEBUG: Dump more detailed frame information - TODO: Consider passing frame_delay, especially for repeated frames! - Tests (MovieSimple, MovieCube): - Refine KeyEvents control for seek and speed. - TODO: - Proper audio clock calculation - difficult w/ OpenAL ! - Video / Audio sync: - seek ! - streams w/ very async A/V frames - Test Streams: - Five-minute-sync-test.mp4 - Audio-Video-Sync-Test-Calibration-23.98fps-24fps.mp4 - sound_in_sync_test.mp4 - big_buck_bunny_1080p_surround.avi
* Fix Bug 817 (1/2): GLPixelAttributes checks arguments and queried bytesPerPixelSven Gothel2013-08-161-1/+13
| | | | | GLPixelAttributes checks arguments (componentCount, format / type) and the queried bytesPerPixel.
* Fix Bug 815: GL*: Change glIs<Buffer>Enabled() -> glIs<Buffer>Bound() to ↵Sven Gothel2013-08-141-2/+2
| | | | | | | | | | | | | | | | reflect semanics - Also fix the exception message (enabled/disabled -> bound/unbound) Reason of change: Avoid confusion and point to the cause! API change: glIsVBOArrayEnabled() -> glIsVBOArrayBound() glIsVBOElementArrayEnabled() -> glIsVBOElementArrayBound() glIsPBOPackEnabled() -> glIsPBOPackBound() glIsPBOUnpackEnabled() -> glIsPBOUnpackBound() Exception message change: "must be enabled to call this method" -> "must be bound to call this method" "must be disabled to call this method" -> "must be unbound to call this method"
* GLMediaPlayer Multithreaded Decoding: GLMediaPlayer* (Part-3) - WIPSven Gothel2013-08-143-41/+115
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - GLMediaPlayer - Remove State.Stopped and method stop() - redundant, use pause() / destroy() - Add notion of stream IDs - Add API doc: State / Stream-ID incl. html-anchor - Expose video/audio PTS, .. - Expose optional AudioSink - Min multithreaded textureCount is 4 (EGL* and FFMPEG*) - GLMediaPlayerImpl - Move AudioSink rel. impl. to this class, allowing a tight video implementation reusing logic. - Remove 'synchronized' methods, synchronize on State where applicable - implement new methods (see above) - playSpeed is handled partially in AudioSink. If it exeeds AudioSink's capabilities, drop audio and rely solely on video sync. - video sync (WIP) - video pts delay based on geometric weight - reset video SCR if 'out of range', resync w/ PTS - - FramePusher - allow interruption when pausing/stopping, while waiting for next avail free frame to decode. - FFMPEGMediaPlayer - Add proper AudioDataFormat negotiation AudioSink <-> libav - Parse libav's SampleFormat - Remove AudioSink interaction (moved to GLMediaPlayerImpl) - Tests (MovieSimple, MovieCube): - Add aid/vid selection - Add KeyListener for actions: seek(..), play()/pause(), setPlaySpeed(..) - Dump perf-string each 2s - TODO: - Add audio sync in AudioSink, similar to GLMediaPlayer's weighted video delay, here: drop audio frames.
* GLMediaPlayer Multithreaded Decoding: AudioSink (Part-2) - WIPSven Gothel2013-08-142-27/+95
| | | | | | | | | | | | | | | | | | | | | | | | | | | - AudioSink.AudioDataFormat - add fixedP (fixed-point or floating-point) - AudioSink - rename 'buffer count' to 'frame count' - add setPlaySpeed(..) - add isPlaying() - add play() - add pause() - add flush() - add: getFrameCount(), getQueuedFrameCount(), getFreeFrameCount(), getEnqueuedFrameCount(), - rename: writeData() -> enqueueData(..) - ALAudioSink - multithreaded usage - make ALCcontext current per thread, now required for multithreaded use Use RecursiveLock encapsulating the ALCcontext's makeCurrent/release/destroy, since the native operations seem to be buggy. NOTE: Think about adding these general methods to ALCcontext - implement new methods -
* GLMediaPlayer: Add multithreaded decoding w/ textureCount > 2 where ↵Sven Gothel2013-08-103-17/+43
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | available EGL/FFMPeg. WIP! Off-thread decoding: If validated (impl) textureCount > 2, decoding happens on extra thread. If decoding requires GL context, a shared context is created for decoding thread. API Changes: - initGLStream(..): Adds 'textureCount' as argument. - TextureSequence.TexSeqEventListener.newFrameAvailable(..) exposes the new frame available - TextureSequence.TextureFrame exposes the PTS (video) Implementation: - 'int validateTextureCount(int)': implementation decides whether textureCount can be > 2, i.e. off-thread decoding allowed, default is NO w/ textureCount==2! - 'boolean requiresOffthreadGLCtx()': implementation decides whether shared context is required for off-thread decoding - 'syncFrame2Audio(TextureFrame frame)': implementation shall handle a/v sync, due to audio stream details (pts, buffered frames) - FFMPEGMediaPlayer extends GLMediaPlayerImpl, no more EGLMediaPlayerImpl (redundant) +++ - SyncedRingbuffer: Expose T[] array +++ TODO: - syncAV! - test Android
* FFMPEGPlayer Audio Sink Refactoring ..Sven Gothel2013-07-194-10/+257
| | | | | | | | | | | | | | | | - AudioSink w/ AudioFrame and formats public - ALAudioSink uses a circular buffer now, hence relaxes the one-threaded player mode - FFMPEGMediaPlayer uses multiple audio frames (equal to the ALAudioSink number) and wraps data to NIO buffer w/o copy. - FFMPEGMediaPlayer audio threading currently disabled: distorted sound Seems that the ALAudioSink's circular buffer usage is good enough for now. - Verbosity only w/ DEBUG flag - New SyncedRingbuffer for effcient synced buffering
* Fix Bug 744: Added support of RLE encoded .tgaPetr Skramovsky2013-07-171-21/+58
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* Remedy for Bug 782: Issue Debug.initSingleton() or Debug.debug(..) before ↵Sven Gothel2013-07-173-6/+23
| | | | | | | | | | | | | | | | | | | | | | | | calling 'PropertyAccess.isPropertyDefined(propName, default)' through Debug class. Calling 'Debug.isPropertyDefined(propName, default)' may be 'optimized' to 'PropertyAccess.isPropertyDefined(propName, default)', which would skip the modules Debug's class initialization. Iff that happens, an AccessControlException may happen, due to requesting an insecure property, since modules own Debug class has not been added it's trusted prefixes from within it's init block yet. This seems to be a bug of the JVM .. to me, however .. the above description is the only able to explain the issue at hand. +++ Fix calls Debug class own static methods, either Debug.initSingleton() or Debug.debug(), before calling 'isPropertyDefined(propName, default)'. +++ Also mark Debug class static methods final! +++
* Texture: Fix 'premultiply alpha' semantics in API doc description. Texture ↵Sven Gothel2013-07-171-9/+14
| | | | class does _nor_ premultiply RGBA image data by default!
* Texture: Skip glEnable/glDisable TEXTURE target if using a core context!Sven Gothel2013-07-161-12/+14
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* GL*: Expose isGL*Core(); GLContext: isGL*() API doc cleanup - align queries.Sven Gothel2013-07-161-0/+12
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* Only use base pipelines for Trace/Debug, mock others (ES2, GL2, ..); ↵Sven Gothel2013-07-161-34/+82
| | | | | | | | | | | | | | | | | | | BuildComposablePipeline: Unify GL identify methods - Only use base pipelines for Trace/Debug, mock others (ES2, GL2, ..) The Trace/Debug generated pipelines consume quite some space and only the actual GL*Impl pipeline is actually required. To make this work, we have to identify the GL type via it's downstream instance to implement isGL*() and getGL*() methods, see below! Adding dummy Trace/Debug type wrapper for GL2, GL3, GL3bc, GL4 and GLES2. BuildComposablePipeline: Unify GL identify methods As described above, Trace/Debug shall utilize downstream identification for isGL*() and getGL*() methods. Custom types, like FixedFuncImpl may choose to be identified by their class inheritance, by passing command-line argument 'gl_identity_by_assignable_class'.
* Fix BuildComposablePipeline's isGL*/getGL* ; GLBase: ↵Sven Gothel2013-07-151-13/+36
| | | | | | | | | | | | | | | | getDownstreamGL()/getRootGL(); GLContext.isGL* added proper API doc., isGL3core()/hasNoDefaultVAO() and getDefaultVAO(). - Fix BuildComposablePipeline's isGL*/getGL* (regression of commit 3a0d7703da32e9a5ddf08a334f18588a78038d880) - GLBase: getDownstreamGL()/getRootGL() Allows user traversing through pipelined GL instances. Also added getRootGL() to GLContext. - GLContext.isGL* added proper API doc.: We test the actual context, not the profile. - GLContext isGL3core()/hasNoDefaultVAO() and getDefaultVAO() - Move isGL3code() def. back to pre 3a0d7703da32e9a5ddf08a334f18588a78038d880, i.e. Includes [ GL4, GL3 ] w/o GLES3. - Added hasNoDefaultVAO() and getDefaultVAO() .. incl. [ GL4, GL3, GLES3 ]
* StringBuffer -> StringBuilderSven Gothel2013-07-154-8/+8
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* Add Support for GL 4.3 (Bug 716) and ES 3.0 (Bug 717)Sven Gothel2013-07-155-56/+137
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ES3 / GL4.3: - Update all EGL, GLX, WGL and GL (desktop and mobile) khronos headers to latest version. - GL3/gl3* -> GL/glcorearb* - Explicitly preserve ES2_compatibility and ES3_compatibility in header, most extension grouping was removed in new headers. - Always load all GLHeader to ensure proper extension association across all profiles. - Unified method signatures - Added GL_EXT_map_buffer_range to core - Using common 'glMapBufferImpl(..)' for all glMapBuffer(..) and glMapBufferRange(..) impl. - Init necessary fields of GL instances via 'finalizeInit()' called by reflection, if exist. This allows removing initialization checks, i.e. for all buffer validations. - BuildStaticGLInfo: Can handle new GL header structure, i.e. one CPP extenstion block incl. define + funcs. - GLJavaMethodBindingEmitter: Simply print the - No GL duplication due to new intermediate interfaces, see below - OO lineare inheritance (Added GL2ES3, GL3ES3 and GL4ES3 intemediates): GLBase - GL - GL2ES2 - GLES2 GLBase - GL - GL2ES2 - GL2GL3 - [ GL2, GL3 ] GLBase - GL - GL2ES2 - GL2ES3 - GL3ES3 - [ GL3 ] GLBase - GL - GL2ES2 - GL2ES3 - GL3ES3 - GL4ES3 - [ GLES3, GL4, .. ] - Expose 'usable' intermediate interfaces GL3ES3 and GL4ES3 in GLBase/GLProfile/GLContext via is*() and get*(). - GLContext*: - isGL3core() is true if [ GL4, GL3, GLES3 ] (added GLES3) - Added ctxProfile argument to allow handling ES versions: - getMaxMajor(..), getMaxMinor(..), isValidGLVersion(..) and decrementGLVersion(..) - mapGLVersions(..) prepared for ES ARB/KHR validation - EGLContext checks ES3 (via old ctx's GL_VERSION) - ExtensionAvailabilityCache adds GL_ES_Version_X_Y for ES. - Prelim tests w/ Mesa 9.1.3 GL Version 3.0 (ES profile, ES2 compat, ES3 compat, FBO, hardware) - OpenGL ES 3.0 Mesa 9.1.3 [GL 3.0.0, vendor 9.1.3 (Mesa 9.1.3)] - TODO: - Use KHR_create_context in EGLContext.createContextARBImpl(..) - More tests (Mobile, ..) +++ Misc: - GLContext*: - Complete glAllocateMemoryNV w/ glFreeMemoryNV.
* Refine 9c7ab101cf5261db3ef6160c0aa1906ffcce188b: Don't print extensions .. ↵Sven Gothel2013-07-041-8/+16
| | | | too much
* Use JoglVersion.getGLStrings(..) in 'famous' tests, removes redundancy .. ↵Sven Gothel2013-07-041-0/+2
| | | | Gears* RedSquare*
* Remove deprecated methods.Sven Gothel2013-07-042-20/+2
| | | | | | | | | - Quaternion.isEmpty() - Texture.dispose(GL) - GLContext.getGLVersionMajor() / ..Minor() - GLContextImpl.bindPbufferToTexture() / releasePbufferFromTexture() - MouseEvent.getWheelRotation() -
* GLRendererQuirks.GLNonCompliant: Recoverd a bit of known knowledge .. in API ↵Sven Gothel2013-07-031-0/+8
| | | | doc.
* Merge remote-tracking branch 'mraynsford/mark'Sven Gothel2013-07-031-10/+3
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| * Merge branch 'master' of ssh://jogamp.org/srv/scm/jogl into markMark Raynsford2013-07-033-14/+30
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| * | Bug 759:Mark Raynsford2013-07-021-10/+3
| | | | | | | | | | | | | | | | | | | | | Currently, the compatibility context on Mesa >= 9.1.3 seems to be very broken. The core contexts, however, seem to be quite stable. This commit both reduces and widens the scope of the current Mesa quirk to include only Compatibility contexts on OpenGL > 3 || 3.n where n >= 1.
* | | Revise commit 4c34f5980bddcdc84b10cb3bcbb96b365b9d471e (Bug 767): TAB, BS ↵Sven Gothel2013-07-031-5/+8
| |/ |/| | | | | | | | | | | | | | | and CR/ENTER are printable for NEWT KeyEvent and font handling. Fix regression. - Original behavior was treating CR/ENTER them as printable, lets keep it this way. - KeyEvent: Query these 3 whitespaces upfront, no need to incl. them in 'nonPrintableKeys'. - Fix regression: Native VK_ENTER was not change in commit 4c34f5980bddcdc84b10cb3bcbb96b365b9d471e.
* | Texture: Add 'Order of Texture Commansa' and their semantics to API doc .. ↵Sven Gothel2013-07-031-12/+27
| | | | | | | | due to lot's of confusions.
* | GLContext: Rename 2-digit VersionNumber statics aligning w/ all 3-digit ↵Sven Gothel2013-07-031-1/+1
| | | | | | | | names, e.g. Version31 -> Version310. ; Trim GLVersionNumber string.
* | Bug 724: Add manual unit test, incr. PNGImage verbosity.Sven Gothel2013-07-021-1/+2
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* Quaternion: Fix float type - double epsilon slipped through review, where we ↵Sven Gothel2013-06-301-2/+2
| | | | like to compare float values - remove 64bit conversion.
* GLEmitter: Better use of priviledged block in generated ↵Sven Gothel2013-06-231-24/+20
| | | | GL*ProcAddressTable's isFunctionAvailableImpl(..), getAddressFor(..)
* AnimatorBase.setModeBits(..): Only issue initImpl() if required - and throw ↵Sven Gothel2013-06-233-9/+13
| | | | 'is started' exception in such case; Cleanup brackets.
* Fix Bug 759: Add quirk GLNonCompliant for Mesa AMD GL >= 3.1 renderer.Juan Camilo Prada2013-06-211-1/+7
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* GL*ProcAddressTable: Fix regressions: getField(..) -> getDeclaredField(..), ↵Sven Gothel2013-06-211-8/+23
| | | | incl. access check; Move getAddressFor() from ctx -> private dbg-handler (sec); FFMPEGMediaPlayer: Missed fetching func-ptr 'glTexSubImage2D'.
* Security: Apply security changes from GlueGenSven Gothel2013-06-211-8/+13
| | | | | | | | | GlueGen related commits - 23341a2df2d2ea36784a16fa1db8bc7385351a12 - 2d8e25398e929f553c4524e9c57f083d90ba4e08 - 8cabcd2de8b46c42dffcaaf46ccc2dc4d092ebba - f69831574d4927d03d40c330d0b047d8c89622a4 - eb842815498f5926828b49c48fffce22fc9586a2
* GL ProcAddressTable: Align w/ GlueGen commit ↵Sven Gothel2013-06-211-17/+41
| | | | f69831574d4927d03d40c330d0b047d8c89622a4 (checkAllLinkPermission() ..)
* VectorUtil, Quaternion: Use 'final' qualifier if possibleSven Gothel2013-06-122-53/+53
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* Merge remote-tracking branch 'remotes/hharrison/pr743'Sven Gothel2013-06-121-204/+239
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| * Quaternion.java : fixed not clear assignmentPetr Skramovsky2013-06-051-2/+3
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| * new method for vector multiplication, new copy constructorPetr Skramovsky2013-06-051-0/+28
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| * fixed isIdentity method, deprecated isEmpty method (quaternion doesn't have ↵Petr Skramovsky2013-06-051-13/+39
| | | | | | | | such a property + method do same thing as isIdentity), new setIdentity method, default constructor sets this quaternion to identity, new fromAxis method/costructor
| * removed unnecessary castings, removed unnecessary methods for vector ↵Petr Skramovsky2013-06-051-58/+11
| | | | | | | | operations changed to VectorUtil instead
| * reformatted to same stylePetr Skramovsky2013-06-051-180/+207
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* | FontConstructor: Hide the exposed strings and add them in class API doc to ↵Sven Gothel2013-06-121-2/+10
| | | | | | | | | | | | | | | | minimize footprint. Review of Harvey. Since accessing the static final exposed strings would trigger static initialization, setting the properties this way would not work anyways (if not inlined ..). Well.
* | Adapt to GlueGen commit 1a01dce6c42b398cdd68d405828774a3ab366456Sven Gothel2013-06-111-3/+5
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* | Fix Bug 748 - PMVMatrix gluProject and gluUnProject broken w/ backingArray ↵Sven Gothel2013-06-091-12/+12
| | | | | | | | | | | | | | | | | | (default) ; Also: Use FloatUtil in-place multMatrixf. PMVMatrix gluProject(..) and gluUnProject(..) don't pass their position (offset) to the multMatrixf operation - even though they are sliced. The API doc actually emphasizes this.
* | FloatUtil: Add in-place multMatrixf (since we mult line by line, we can ↵Sven Gothel2013-06-091-0/+51
|/ | | | multiply in place). Will be used by PMVMatrix.
* GLVersionNumber.createVendorVersion(): Only test match result and ↵Sven Gothel2013-05-312-12/+45
| | | | potentially continue matching if having a pattern-match (don't loop for-ever).
* Fix Bug 736: Add GL.GL_UNSIGNED_INT and GL2ES2.GL_INT case in ↵Petr Skramovsky2013-05-171-0/+2
| | | | GLArrayDataWrapper.getBufferClass()
* GLPixelBuffer.dispose(): Set diposed:=true to allow isValid() to work ↵Sven Gothel2013-05-171-5/+6
| | | | properly; GLJPanel: Rely on GLPixelBuffer.requiresNewBuffer(..) for each frame, don't use local pixelBufferCheckSize (buggy w/ singleton)
* JOGL GLSL ShaderProgram/State: Release of an unlinked ShaderProgram shall ↵Sven Gothel2013-05-172-2/+4
| | | | not throw an exception -> avoid calling useProgram(.., false).
* Fix Bug 711: Align Graphs's Curve Shader programmatically to used GL/GLSL ↵Sven Gothel2013-05-172-16/+47
| | | | version, following all other internal GLSL usage utilizing ShaderCode.