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* Quaternion: Shorten toString() type nameSven Gothel2023-03-271-1/+2
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* Add Vec2f and Vec3f, to support a more simple OO vector-math usage, e.g. for ↵Sven Gothel2023-03-222-0/+528
| | | | | | | | animation etc Implementation borrowed my 'gfxbox2' C++ project <https://jausoft.com/cgit/cs_class/gfxbox2.git/tree/include/pixel/pixel3f.hpp#n29> and its layout from OpenAL's Vec3f.
* Graph: Remove OutlineShape.Visitor* as being replaced by Font.GlyphVisitorSven Gothel2023-03-222-24/+1
| | | | (We may ressurect them if needed for a future use case)
* Graph Font Processing: Use Font.GlyphVisitor instead of ↵Sven Gothel2023-03-224-19/+63
| | | | OutlineShape.Visitor, allowing to use the Glyph (information).
* GraphUI UISceneDemo*: Use lambdas for GLAutoDrawable.invoke(..) to reduce LOCSven Gothel2023-03-211-0/+7
| | | | GLAutoDrawable.invoke(..) API doc: Add semantics about GLRunnable return value.
* Graph: Cleanup Vertex.Factory referencing: Only bind to OutlineShape and use ↵Sven Gothel2023-03-213-43/+21
| | | | | | | its default. GraphUI: Always use default. Graph RegionRenderer, its RenderState as well as GraphUI's Scene don't need to have knowledge of Vertex.Factory, which is only used within OutlineShape and its 'inner geom workings'.
* GLArrayDataClient: Allow null buffer @ growIfNeeded(), removed from commit ↵Sven Gothel2023-03-201-20/+1
| | | | | | 90a95e6f689b479f3c3ae3caf4e30447030c7682 A null buffer is possible in case initialElementCount at ctor is <= 0
* GLOffscreenAutoDrawable: Remove unused importSven Gothel2023-03-201-2/+0
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* Add FloatUtil.isZero(float) using FloatUtil.EPSILONSven Gothel2023-03-201-0/+8
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* Graph: Add RegionRenderer.enable(..) variant w/ passing enable + disable ↵Sven Gothel2023-03-191-4/+15
| | | | GLCallback
* Graph: GLRegion.draw(): Mod curRenderModes by sampleCount { 0 = no-sampling, ↵Sven Gothel2023-03-191-1/+19
| | | | -1 = glSelect } (Experimental not working fully)
* Graph: GLRegion: Pass curRenderModes to updateImpl() + drawImpl(), prepare ↵Sven Gothel2023-03-192-8/+12
| | | | switch by sampleCount; Don't use any resource not requested by curRenderModes
* Graph : Misc API docSven Gothel2023-03-192-2/+5
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* Graph: Add RenderState API doc; RegionRenderer: Remove unused shell method, ↵Sven Gothel2023-03-192-6/+8
| | | | left over from f8584748e33aab56780eca5cf7009a5a0d11991d
* API doc cleanup, add + refine math testsSven Gothel2023-03-197-17/+35
| | | | API doc
* Graph: Make RenderState a composition of RegionRenderer, which also creates ↵Sven Gothel2023-03-153-33/+120
| | | | and destroys it. Dropping this also from user (complexity).
* ShaderProgram field programLinked: Set to false @ release()/destroy(), On ↵Sven Gothel2023-03-151-1/+5
| | | | useProgram() only throw exception if 'on==true' is requested (disabling after delettion is OK)
* opengl/util/glsl/Shader*: Mark classes and fields final, rename ↵Sven Gothel2023-03-154-22/+41
| | | | dump{Shader->}Source(), refine string output.
* Fix ShaderProgram ownership bug, introduced in commit ↵Sven Gothel2023-03-153-35/+36
| | | | | | | | | 67a723477ecd818fbc5859fe20ee536a3b4efae5 (reverting and clarifying) All Graph ShaderPrograms used are owned by RegionRenderer, not RenderState nor [GL]Region*, hence [GL]Region* shall only nullify the resources but not destroy the shader currently in use. One RegionRenderer maybe used for multuple Regions.
* Graph: Have RegionRenderer.reshapeNotify(..) track x/y as well (vieport); ↵Sven Gothel2023-03-141-5/+7
| | | | GraphUI.Scene using RegionRenderer's viewport (no duplicate)
* Graph: RegionRenderer: Adopt to TextureSequence API Change: Use ↵Sven Gothel2023-03-141-9/+8
| | | | setTextureLookupFunctionName(..) before using hash and/or code.
* Graph: Region: Add API doc on markStateDirty() and markShapeDirty()Sven Gothel2023-03-141-5/+13
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* AABBox: Add API doc comment on reset() and hence default ctor regarding ↵Sven Gothel2023-03-141-3/+10
| | | | infinite dimension
* TextureSequence (API Change): Use setTextureLookupFunctionName(..) ↵Sven Gothel2023-03-142-16/+46
| | | | explicitly to set the name upfront, clarifying workflow. Impl: ImageSequence + GLMediaPlayerImpl
* GLRegion + RegionRenderer: Add clearShader(..) to delete all ShaderPrograms ↵Sven Gothel2023-03-133-7/+27
| | | | and is references.
* Graph: Add GLRegion creation w/ pre-calculating its buffer sizes; ↵Sven Gothel2023-03-132-2/+60
| | | | | | TextRegionUtil: Use pre-calc'ing buffer sizes for GLRegion; TextRendererGLELBase: Fix temp AffineTransform usage
* GLMediaPlayer: Overhaul and simplify states, allow usage before stream ready ↵Sven Gothel2023-03-131-17/+28
| | | | | | | | | | | | | | | showing test-texture. Adding stop(); (API Change) - allow multiple initGL(..) @ uninitialized and initialized - allows usage before stream is ready - using a test-texture @ uninitialized - adding stop() API change - initStream() -> playStream() - play() -> resume() FFMPEG: Added 'ready' check for robustness
* Misc: Add MonitorDevice.perMMToPerInch(..); Drop unused ↵Sven Gothel2023-03-091-3/+2
| | | | RegionRenderer.init(..) renderModes argument
* Merge pull request #110 from gbburkhardt/masterGöthel Software2023-03-081-1/+7
|\ | | | | Fix for AWT GLCcanvas DPI scaling. Forum thread https://forum.jogamp…
| * Fix for AWT GLCcanvas DPI scaling. Forum thread ↵Glenn Burkhardt2023-03-061-1/+7
| | | | | | | | https://forum.jogamp.org/DPI-scaling-not-working-td4042206.html
* | Rename NonFSAAGLCapabilitiesChooser -> NonFSAAGLCapsChooser (too long)Sven Gothel2023-03-081-3/+3
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* | Apply NonFSAAGLCapabilitiesChooser in NEWTGLContext (tests only). TODO: ↵Sven Gothel2023-03-081-3/+14
| | | | | | | | Consider applying it in default chooser?
* | Graph: Font: Add equals() + hash() API doc; GraphUI's Label*.setText(): Only ↵Sven Gothel2023-03-081-0/+18
| | | | | | | | modify values if text and/or font differs, skipping markShapeDirty() saves performance.
* | Graph GPUUISceneNewtDemo: Filter out all FSAA (multisample) caps if ↵Sven Gothel2023-03-081-0/+73
| | | | | | | | | | | | | | | | | | | | | | | | | | | | undesired (Graph VBAA + MSAA); Add NonFSAAGLCapabilitiesChooser Notable: On RaspiPi4b w/ Mesa3D's Broadcom/VC driver, the chosen capabilities is a multisamnple one even though not requested. This causes - extra performance overhead - doubled AA: 1st our VBAA, then the FSAA (multisample) -> loss of sharpness Simply dropping the undersired FSAA helps and ups performance on the Raspi board (22 -> 35 fps).
* | GLArrayData: Fix API doc typo in sealed()Sven Gothel2023-03-071-1/+1
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* | Graph: Region: Enhance API doc, fix typo .. (brace close left open during ↵Sven Gothel2023-03-071-12/+34
| | | | | | | | selected commits)
* | Graph Perf: Add Region.countOutlineShape(), Font.processString(Visitor2,..), ↵Sven Gothel2023-03-074-4/+79
| | | | | | | | TextRegionUtil.countStringRegion() allowing to use Region.setBufferCapacity()
* | Graph Perf: Font*: Remove PerfCounterCtrl since the Region counter is more ↵Sven Gothel2023-03-071-1/+0
| | | | | | | | than enough
* | Graph Perf: OutlineShape: Uncomment all debug code to keep it smallerSven Gothel2023-03-071-7/+7
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* | Graph Perf: Region*: Add setBufferCapacity(..) and cut-off growBuffer() ↵Sven Gothel2023-03-072-3/+21
| | | | | | | | early if not needed (track capacity); Align all VBORegion* buffer init/set/grow impl.
* | Graph Perf: Region: split addOutlineShape() -> addOutlineShape0() (fast) and ↵Sven Gothel2023-03-071-54/+81
| | | | | | | | addOutlineShape1() (slow perf+debug), rename growBufferSize() -> growBuffer()
* | Graph Perf: Region*: Rely on growBuffer(..) per addOutlineShape() and known ↵Sven Gothel2023-03-071-0/+13
| | | | | | | | buffer data-type to directly put[34][sif](..) skipping GLArrayDataClient/Buffers buffer-growth and validations
* | GLArrayData: Promote sealed() from GLArrayDataEditable, to correctly being ↵Sven Gothel2023-03-075-119/+286
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | used for getElemCount() instead of 0==position, ... (API change) API Change - sealed() moved up from GLArrayDataEditable -> GLArrayData - GLArrayDataWrapper is sealed by default - getSizeInBytes() -> getByteCount() - Semantics of getElemCount() and getByteCount() - Correctly use sealed() to switch from position to limit - instead of 0==position Aligned method names: - getElemCount() - elemPosition() - remainingElems() - getElemCapacity() to corresponding byte counts: - getByteCount() - bytePosition() - remainingBytes() - getByteCapacity()
* | Graph: Bring back passing through temp AffineTransform instances (optional, ↵Sven Gothel2023-03-072-17/+44
| | | | | | | | but recommended)
* | Graph Perf Counter: Use GlueGen's Clock.currentNanos() to ease on ↵Sven Gothel2023-03-071-19/+17
|/ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | performance-hit measuring performance. This was mostly notable on a Raspberry-Pi 4 arm64, where perfromance degragated around 3x using high-freq counter. Using our well determined Clock.currentNanos() removes this overhead, back to 'easy measuring' and having a well defined 'currentNanos()' since module start. TestTextRendererNEWT00 can enable Region and Font perf-counter w/ '-perf', w/o it only uses its own counter and hence reduce the high-freq burden (64% perf win on raspi4). +++ Below numbers show that Region.addOutlineShape() perhaps needs a little performance work to allow long text to be processed in 'real time' on embedded platform. Hower, usually we cache the Region for long text and can have at least one liner to be renderer within 60fps fast, i.e. Region produced in ~26ms for a 81 char line instead of ~130ms for 664 chars. +++ Raspberry Pi 4b, OpenJDK17, Debian 11: Using current medium sized text_1 w/ 664 chars, w/o '-perf' and after having passed 40 frames, we have following durations: - process the OutlineShape -> Region: 129ms (text) - Render the Region: 53ms Startup Times: - loading GlueGen - loading test 0 [ms] - loading GlueGen - start test 1,910 [ms] - loading test - start test 1,910 [ms] - loading test - gl 2,631 [ms] - loading test - graph 2,636 [ms] - loading test - txt 2,844 [ms] - loading test - draw 3,062 [ms] Perf .. 1 / 1: Perf Launch: Total: graph 5, txt 207, draw 218, txt+draw 425 [ms] 1 / 1: Perf Launch: PerLoop: graph 5,505,740, txt 207,530,736, draw 218,393,680, txt+draw 425,924,416 [ns] 20 / 20: Perf Frame20: Total: graph 16, txt 376, draw 281, txt+draw 657 [ms] 20 / 20: Perf Frame20: PerLoop: graph 807,055, txt 18,820,824, draw 14,075,146, txt+draw 32,895,970 [ns] 20 / 40: Perf Frame40: Total: graph 3, txt 129, draw 53, txt+draw 182 [ms] 20 / 40: Perf Frame40: PerLoop: graph 176,670, txt 6,451,330, draw 2,658,217, txt+draw 9,109,547 [ns] +++ On a modern desktop (~2y old), GNU/Linux Debian 11, AMD GPU on Mesa3D: Using current medium sized text_1 w/ 664 chars, w/o '-perf' and after having passed 40 frames, we have following durations: - process the OutlineShape -> Region: 42ms (text) - Render the Region: 5ms Startup Times: - loading GlueGen - loading test 0 [ms] - loading GlueGen - start test 310 [ms] - loading test - start test 309 [ms] - loading test - gl 459 [ms] - loading test - graph 460 [ms] - loading test - txt 490 [ms] - loading test - draw 506 [ms] Perf .. 1 / 1: Perf Launch: Total: graph 1, txt 29, draw 15, txt+draw 45 [ms] 1 / 1: Perf Launch: PerLoop: graph 1,191,096, txt 29,868,436, draw 15,519,445, txt+draw 45,387,881 [ns] 20 / 20: Perf Frame20: Total: graph 240, txt 68, draw 21, txt+draw 89 [ms] 20 / 20: Perf Frame20: PerLoop: graph 12,045,651, txt 3,415,402, draw 1,069,348, txt+draw 4,484,750 [ns] 20 / 40: Perf Frame40: Total: graph 283, txt 42, draw 5, txt+draw 47 [ms] 20 / 40: Perf Frame40: PerLoop: graph 14,152,395, txt 2,116,114, draw 265,292, txt+draw 2,381,406 [ns]
* Graph: Use PerfCounterCtrl interface and Instant/Duration & ↵Sven Gothel2023-03-062-68/+91
| | | | Clock.getMonotonicTime() ...
* Graph: Font: Add perf counter (w/ API)Sven Gothel2023-03-061-0/+11
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* Graph: Region: Add perf counter (w/ API); Utilize put[34][sif](..); Fix ↵Sven Gothel2023-03-062-23/+184
| | | | | | | | | | | | | | | indices growBufferSize(); Add GLRegion.create(..) w/ initial vertices/indices count; Up default[VI]Count; Following heuristcs were found, hence we might want to calculate these for each font (TODO): /** * Heuristics with TestTextRendererNEWT00 text_1 + text_2 = 1334 chars * - FreeSans ~ vertices 64/char, indices 33/char * - Ubuntu Light ~ vertices 100/char, indices 50/char * - FreeSerif ~ vertices 115/char, indices 61/char * * Now let's assume a minimum of 10 chars will be rendered */
* GLArrayData: year-rangeSven Gothel2023-03-061-1/+1
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* GLArrayData*: Minor edits: API doc, space and year-rangeSven Gothel2023-03-063-5/+5
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