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* Use common constants for shader attributes (needs to be completed)Sven Gothel2011-04-082-1/+14
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* Fix: Cached GlyphString handlingSven Gothel2011-04-081-20/+62
| | | | | | | | | - Destroy removed ones - Handle overwrite/update on same key - Clarified names (size/limit) - Handle cache limit unlimited (limit := -1) and no cache (limit := 0) - Default cache limit := 256 - Comments
* Fix FBObject: Remove double stencil RB generation; Expose data (size, ..)Sven Gothel2011-04-081-13/+13
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* FIX: Refactor GLArrayData and all it's implementations/sub-interfaces (VBO ↵Sven Gothel2011-04-088-154/+372
| | | | | | | | | | target, comments, names) VBO target: Allowing ELEMENT_VERTEX_ARRAY w/o corresponding GLSL/Fixed attribute Names: Clarified method named. Comments: Added and fixed comments
* Fix: shaderProgram.program(); glBindAttribLocation() call; ↵Sven Gothel2011-04-052-0/+10
| | | | | | | | | | | | dispose/disposeImpl sequence; Use shaderProgram.program() instead of shaderProgram.id() - the id() is just a unique sequence name. Call glBindAttribLocation() after program object init and before linkage. Chain call disposeImpl() properly to fix destruction sequence: TextRendererImpl01 -> TextRenderer -> GlyphString -> Region RegionRendererImpl01 -> RegionRenderer -> Region
* ShaderProgram: Add 'init(GL2ES2)', allowing GL program object creation ↵Sven Gothel2011-04-051-0/+21
| | | | | | before link stage. This is required to allow proper usage of 'glBindAttribLocation()'.
* Make FBObject more generic, split FBO/tex and depth/stencil attachements. ↵Sven Gothel2011-04-051-67/+174
| | | | Allow parametrization of each component.
* Rendered: +enable(GL, bool) ; dumpFontNames..Sven Gothel2011-04-011-0/+4
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* Font Names: Expose name indices allowing user to pick all names ..Sven Gothel2011-04-012-6/+17
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* Load fonts via File or URL .Sven Gothel2011-04-011-4/+33
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* Font: +getName / +getAllNames / +isPrintableCharacterSven Gothel2011-04-011-0/+3
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* Folded turtle2d into jogl foldersSven Gothel2011-04-0117-0/+2807
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* ShaderCode: Remove redundant code (Use proper Locator variant)Sven Gothel2011-03-302-16/+5
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* FPSAnimator: Poor attempt to wait for threads EOL after pause/stopSven Gothel2011-03-271-0/+6
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* FPSAnimator: Avoid NPESven Gothel2011-03-251-6/+15
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* Animator: Cleanup and better DEBUG infoSven Gothel2011-02-282-6/+9
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* Clean/Fix: Threading CodeSven Gothel2011-02-261-1/+1
| | | | | | - Remove unsafe double checked locking - Annotate safe double checked locking (volatile) - use 'static final' if possible
* changes due to code cleanup in gluegen.Michael Bien2011-02-261-5/+4
| | | | | | - StringBuffer -> StringBuilder - ReflectionUtil.getBaseName -> class.getSimpleName() - cleanup imports, generics and @Override for all touched classes
* Remove CDCSven Gothel2011-02-096-2562/+0
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* Move implementation private files from com.jogamp.<module>.impl. to ↵Sven Gothel2011-02-0915-18/+18
| | | | | | | | | | | | | | | jogamp.<module> (2/2) - edit files - com.jogamp.opengl.impl -> jogamp.opengl - com.jogamp.opengl.util.glsl.fixedfunc.impl -> jogamp.opengl.util.glsl.fixedfunc - com.jogamp.nativewindow.impl -> jogamp.nativewindow - com.jogamp.newt.impl -> jogamp.newt This sorts implementation details from the top level, ie skipping the public 'com', allowing a better seperation of public classes and implementation details and also reduces strings. This approach of public/private seperation is also used in the OpenJDK.
* Move implementation private files from com.jogamp.<module>.impl. to ↵Sven Gothel2011-02-08216-47713/+0
| | | | | | | | | | | | | | | jogamp.<module> (1/2) - rename task - com.jogamp.opengl.impl -> jogamp.opengl - com.jogamp.opengl.util.glsl.fixedfunc.impl -> jogamp.opengl.util.glsl.fixedfunc - com.jogamp.nativewindow.impl -> jogamp.nativewindow - com.jogamp.newt.impl -> jogamp.newt This sorts implementation details from the top level, ie skipping the public 'com', allowing a better seperation of public classes and implementation details and also reduces strings. This approach of public/private seperation is also used in the OpenJDK.
* Fix GLContext ProcAddressTable Caching: Add sw/hw accel bit to hash value ↵Sven Gothel2011-02-062-6/+12
| | | | due to possible diff function ptr of sw impl (NV/Win7)
* Fix bug #459 NV/Win7 PDF/caps selectionSven Gothel2011-02-052-8/+24
| | | | | | | | | | | | | Scenario - NV / Win7 driver version 266.58's - Caps: on-scr, rgba 8/8/8/0, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, dbl, mono The above 'wglChoosePixelFormatARB' impl returns an array of pixelformats, where the 1st entry is not hardware accelerated! This should be considered a bug in NV's driver, since the array should return a list ordered from 'best' to 'worst'. Workaround trying explicit hw acceleration 1st, then generic, then software.
* Fix bug #461 on NV/Win (caps selection)Sven Gothel2011-02-055-25/+28
| | | | | | Allows TestBug461OffscreenSupersamplingSwingAWT to pass on NV/Win7. Root cause was using the requested unfixed caps (onscreen, !pbuffer) instead of the fixed ones.
* Fix for Bug #452Sven Gothel2011-02-034-103/+104
| | | | | | | | | | | | | WindowsWGLGraphicsConfiguration.create(..) -> WindowsWGLGraphicsConfiguration.createFromCurrent(..) emphasizing that all resources are 'current' ie locked and available. This method is used for the external context/drawable creation only, called while they are current. Hence this method no more makeCurrent/release, which interfered with the current external context state. WindowsWGLGraphicsConfigurationFactory: Move surface locking to the right (common) place.
* Fix: X11: Allowing FBConfig w/o XVisualInfo for non onscreenSven Gothel2011-02-031-7/+15
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* Merge remote branch 'wwalker/bug_463_gluScaleImage_memory' into pulledSven Gothel2011-02-021-1/+3
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| * Fix bug 463 where gluScaleImage consumes all memoryWade Walker2011-01-251-1/+3
| | | | | | | | | | | | | | | | Changes the Type_Widget.java constructor to allocate a normal buffer instead of a direct buffer. Apparently JVMs can't allocate small direct buffers efficiently, and since Type_Widget is called inside tight loops millions of times, we can't afford to do it this way. This commit restores it to how it was in JOGL 1.
* | Fixed bug 450 (unrendered right side of GLJPanel in Gears)wwalker2011-02-021-1/+1
| | | | | | | | | | | | | | | | This bug caused the right sides of GLJPanels not to render if the panel is wider than its height (all pixels with x > height would be black). Wrote a unit test to sense the problem by reading an unrendered pixel back out of the frame, then fixed the typo in GLDrawableFactoryImpl.java that caused the error.
* | Bugfix (Bug 464 - TextRenderer useVertexArray was ignored)Domokun2011-02-011-5/+5
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* | TextRenderer: Fix imports / Add jogamp licenseSven Gothel2011-02-012-5/+2
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* | Fixes the problem of high memory consumption in TextRenderer (single merged ↵Julien Gouesse2011-02-011-6/+39
| | | | | | | | w/o whitespace)
* | JOGL change of default GLProfile order: GL4bc, GL3bc, GL2, GL2GL3, GL4, GL3, ↵Sven Gothel2011-01-313-12/+5
| | | | | | | | GL2ES2, GLES2, GL2ES1, GLES1
* | Fix: In case no shared resource is available, query the GLXVersion.Sven Gothel2011-01-311-0/+5
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* | Fix WindowsDummyWGLDrawable: onscreen && !pbufferSven Gothel2011-01-311-1/+0
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* | GLCapabilities enhancements: Choosing, All-Available, Data Handling (X11, ↵Sven Gothel2011-01-3123-862/+1414
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | WGL and EGL) - GLDrawableFactory exposes: public final List/*GLCapabilitiesImmutable*/ getAvailableCapabilities(AbstractGraphicsDevice device) - GLCapabilities platform specialization containing native ids (XVisual/FBConfig, PFD, EGLConfig, ..) - GLCapabilities setPbuffer(true) disables onscreen - Capabilities setOnscreen(true) disables pbuffer - Capabilities implements Comparable - *Capabilities: enhanced 'toString(..)' - CapabilitiesChooser.chooseCapabilities: 'CapabilitiesImmutable[] available' -> 'List /*<CapabilitiesImmutable>*/ available' - VersionApplet, GLCanvas.main, GLWindow.main, GLProfile/debug: dumps all available GLCaps - WGLGLCapabilities: proper non-displayeble (pbuffer) pfdid handling TODO: ES/EGL test with emulation
* | Fix: GLX exception message / sorted importsSven Gothel2011-01-311-3/+5
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* Cleanup / DebugSven Gothel2010-12-232-3/+2
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* Always issue GLEventListener's initialization, if provoked by ctx creationSven Gothel2010-12-221-1/+8
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* Fix WGL bitmap regression while fixing it ↵Sven Gothel2010-12-221-2/+1
| | | | (96a0e0706258824c1dd524d4cbd7682a904b84f4)
* JOGL/NEWT: Introduce WindowClosingProtocol (solves Bug/Request 444)Sven Gothel2010-12-191-2/+1
| | | | | | | | | | | | | | | | | Similar to JFrame's closing behavior, the following components window closing follow the new WindowClosingProtocol: - GLCanvas - GLJPanel - NEWT Window, GLWindow - NEWT NewtCanvasAWT The implementation obeys either 1) the user value set by this interface, 2) an underlying toolkit set user value (JFrame, ..) 3) or it's default, eg. {@link #DO_NOTHING_ON_CLOSE DO_NOTHING_ON_CLOSE} within an AWT environment. If none of the above determines the operation, this protocol default behavior {@link #DISPOSE_ON_CLOSE DISPOSE_ON_CLOSE} shall be used.
* Adding NVIDIA 'Threaded optimization' workaround/fix at initialization on ↵Sven Gothel2010-12-191-0/+37
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Windows for javaws/applets. It has been observed that for some combinations, eg: - Windows 7 64bit (other variants may apply too) - NVIDIA 8600M GT - 260.99 the NVIDIA setting of 'Threaded optimization' := 'auto' (default) causes the JVM to simply crash in case of javaws and [jnlp] applets. 'Threaded Optimization' := 'off' works reliable 'Threaded Optimization' := 'on' never works with javaws and applets on the above configuration A user could workaround this by setting 'Threaded Optimization' := 'off', however, this would disable many users on the spot, since you cannot ask the average user for such a task, if she only wants to see a web page. This patch 'fixes' the 'auto' mode by running the eager GL profile initialization within a block of single CPU affinity: SetProcessAffinityMask(pid, 1); try { initProfilesForDeviceImpl(device); } finally { SetProcessAffinityMask(pid, sysValue); } Hopefully we can remove this hack with a driver fix. However this workaround is as little invasive as possible.
* Fix GLProfile initProfilesForDevice and DEBUG ; Fix JoglVersion.getGLInfoSven Gothel2010-12-191-3/+7
| | | | | | | | GLProfile.initProfilesForDevice: use either desktop or egl factory on one device GLProfile.DEBUG: Print proper factory instance, full device JoglVersion.getGLInfo: Print only availability of used device, otherwise we could kick off initialization
* Debug/Cleanup: toString: print base classname only; Misc ..Sven Gothel2010-12-193-4/+12
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* WindowsWGLContext: Proper var names, misc cleanupSven Gothel2010-12-181-17/+22
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* convenient internal queries for sharedSven Gothel2010-12-181-0/+12
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* debug node: WindowsDummyWGLDrawableSven Gothel2010-12-171-0/+1
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* SharedResourceRunner: Expose convenient 'getShared()' w/o creationSven Gothel2010-12-171-0/+5
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* debug: print thread name only; simplify mapGLVersion(..) callSven Gothel2010-12-171-16/+12
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* Fix WGL Bitmap Offscreen DrawableSven Gothel2010-12-164-20/+73
| | | | | | | | | | | In conjunction with the gluegen investigation (gluegen: fbdedff789077b5ffa07811590f771b6f9a4f3a7), on Windows the type LONG is always 32bit, hence we have to declare: typedef __int32 LONG; Besides, WGL_DRAW_TO_PBUFFER_ARB and WGL_DRAW_TO_BITMAP_ARB were missing in the WGL/ARB attribute query, and the latter was not set in caps -> attributes. Added fail safe exception for null chosen caps, if X11/WGL algo fails to determine.