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* Fix X11 Display Connection leak w/ new GLAutoDrawableBase code when used w/ ↵v2.0-rc10Sven Gothel2012-08-031-2/+11
| | | | | | | | | | | | | | | | | | offscreen drawables, reported by Mark Raynsford New common GLAutoDrawableBase missed to close the AbstractGraphicsDevice in case it has been created and dedicated for the passed GLDrawable. This detailed knowledge is only known to the creator, hence it is passed in the constructor and is being passed through all specializations. Further more the new X11/GLX impl. of GLDrawableFactory's 'createMutableSurfaceImpl' always creates it's own private X11 display connection to avoid locking / threading issues. Since the old implementation reused the shared display connection which is prone to threading issues, this bug was not visible before. Also fixed the unit test TestNEWTCloseX11DisplayBug565, now correctly validating that no display connection is left over after a new cycle of create/destroy of onscreen and offscreen drawables.
* SWT Update: SWT GLCanvas creates lazy when resource is ready; Create new ↵Sven Gothel2012-07-252-61/+140
| | | | | | | | | | | | | | | | | | | | | | | | | | | NewtCanvasSWT allowing to parent NEWT windows natively. SWT GLCanvas creates lazy when resource is ready - Ensures drawable and context are created when size > zero and native visualID is valid. The latter is platform dependent. - Note that you cannot utilize custom GLCapabilities w/ this one, since the configurations is already realized - use NewtCanvasSWT. Create new NewtCanvasSWT allowing to parent NEWT windows natively: - Similar to NewtCanvasAWT - Allows attaching / detaching NEWT windows NewtCanvasAWT: Public setNEWTChild(..) fixed Added test cases for the above - tested on Linux, OSX and Windows w/ SWT Note: As usual for OSX, add -XstartOnFirstThread Details: - NEWT Display has new method: 'EDTUtil setEDTUtil(EDTUtil)' allowing to set a custom event dispatch utility. We use this to set our SWTEDTUtil for using NEWT w/ SWT complying w/ SWT threading constraints.
* Fix Bug 606 - New AWT threading implementation breaks .. ; Fix ↵Sven Gothel2012-07-221-78/+94
| | | | | | | | | | | | | | | | | | | | | | | | | | | | GLAutoDrawable multi-threading w/ proper pattern (hope so) Considering code changes and remarks: 3ed491213f8f7f05d7b9866b50d764370d8ff5f6 1a91ec5c8b6fd9d9db7bc115569c369fe7b38e9b 3334a924309a9361a448d69bc707d4cce416b430 4f27bcecf7484dc041551f52a5c49e2884cb3867 It seems necessary to have - recursive locking employed for all semantic actions which changes drawable & context (and the Window resource) - to avoid deadlock, we have to ensure the locked code segment will not spawn off to another thread, or a thread holds the lock, spawns of an action requiring the lock. .. sure - other read-only methods (flags, ..) shall at least utilize a safe local copy of a volatile field if further use to produce the result is necessary. - flags like sendReshape require to be volatile to guarantee it's being processed Patch impacts: AWT/SWT GLCanvas, GLAutoDrawableBase [and it's specializations] and hopefully closes any loopholes of missing a cache hit, etc. If you review this and find optimizations, i.e. removing a lock due to semantics etc, don't hold back and discuss it, please.
* Bug 599 - FBObject / Offscreen Support - Part 1Sven Gothel2012-07-1920-619/+2368
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - New FBObject implementation handling FBO and it's attachments *** API CHANGE: Util -> Core *** while it's size and sample-count can be reconfigured on the fly. - com.jogamp.opengl.util.FBObject -> com.jogamp.opengl.FBObject - agnostic to texture unit - separate attachments using OO hierarchy reflecting FBO - handling MSAA and blitting - no FBO destruction for reconfig (attach/detach) - New GLFBODrawableImpl impl. an FBObject based GLDrawable - Instantiated by a dummy native surface (onscreen and invisible) hooked up to a dummy GLDrawable, which is the delegation for context creation. - Utilizies ProxySurface.UpstreamSurfaceHook for dummy surface avoiding specialization for native platforms. - TODO: Allow to utilize common surface interface as a dummy-surface to supporting API seperation of windowing/GL. The latter allows impl. of createGLDrawable(NativeSurface) with FBO. - New OffscreenAutoDrawable (extends GLAutoDrawableDelegate) for all offscreen drawables. Shall replace GLPbuffer. - New GLCapabilities*.isFBO() / setFBO(boolean) to request FBO offscreen, similar to isPBuffer(). Rule: if both are requested, FBO shall be favored. - GLContext adds raw FBO availability query (min. FBO avail), FBObject contains fine grained queries (TODO: Move parts to GLContext for efficiency). - Add framebuffer tracking, allowing fast querying: - GLBase/GLContext: public int getBoundFramebuffer(int target); public int getDefaultDrawFramebuffer(); public int getDefaultReadFramebuffer(); - GLContextImpl public final void setBoundFramebuffer(int target, int framebufferName) .. called by GL impl bind framebuffer - GL: getDefaultDrawFramebuffer(), getDefaultReadFramebuffer() Adding default framebuffer queries being issued by GL.glBindFramebuffer(target, 0) w/ a default framebuffer, o.e. zero. This allows a transparent use of a custom FBO even in case the applications attempts to reset FBO to zero. Value flow: GL <- GLContext <- GLDrawable, - GLCapabilities handle fbo/pbuffer seperate, don't disable the other - GLContext/GL track read/write framebuffer to be queried by FBObject to determine whether to bind/unbind a framebuffer - Test cases for multiple FBO w/ and w/o MSAA Other Features: - New interface ProxySurface.UpstreamSurfaceHook, allowing to hook an upstream surface of unknown type providing lifecycle and information (size, ..) callbacks. Used for all new dummy NativeSurface impl and SWT GLCanvas. - GLContext -> GLDrawable propagation context/drawable lifecycle via ProxySurface.UpstreamSurfaceHook allowing dynamic resources to react (create, init, ..) - contextRealized() - contextMadeCurrent() - SurfaceChangeable -> MutableSurface currently only contains setting the surface handle. TODO: May need to move ProxySurface.UpstreamSurfaceHook -> MutableSurface.UpstreamSurfaceHook, allowing other impl. classes (NEWT OffscreenWindow) to utilize the new upstream hookup mechanism - will allow FBO/Dummy window to work. - SWT GLCanvas using ProxySurface.UpstreamSurfaceHook for proper size propagation. - New GLAutoDrawable::getUpstreamWidget(), allowing GLEventListener to fetch the owning Java side UI element (NEWT, SWT, AWT, ..). - GLDrawableFactory: Removed createOffscreenSurface() - unused and not GL related - EGLDrawableFactory handles device/profile avail. mapping while actually creating context/drawable. This allows us to learn whether the ES context is software/hardware as well as FBO avail. - EGLDrawable: Removed secret buckets of EGL configs :) Employ native surface (X11, WGL, ..) to EGL 'mapping' in EGLDrawableFactory utilizing new EGLUpstreamSurfaceHook (implements ProxySurface.UpstreamSurfaceHook). Other Bugs: - Add CTX_OPTION_DEBUG to ctx/extension cache key since only a debug ctx may expose the ARB debug capability. This bug caused lack of ARB/AMD debug functionality. - Fix GLProfile deadlock (debug mode, w/ EGL/ES, no X11), dump availability information _after_ lock. - ImmModeSink draw(): Use GL's glDrawElements(..), don't cast for GL2ES1. Fixes use for GL2ES2. - Fix KeyEvent.getKeyChar() comment (-> only stable for keyTyped(..)) Misc: - Refined alot of API doc - New GLExtensions holds commonly used GL extension strings, allows better referencing and usage lookup. - Move GL (interface) decl. to GLBase - GLBuffers: Cleanup API doc (format, types) - TextureIO: Add PAM and PPM static suffix identifier - GLCapabilities getNumSamples() returns 0 if sampleBuffers is disabled, this seems to be more natural. - finalized a lot
* Fix SWT GLCanvas threading. Note: On OSX _only_ it's main thread is valid!Sven Gothel2012-07-061-77/+22
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* Enhance Bootsrapping of JOGL around 37% - 40% (1st start in new JVM) - ↵Sven Gothel2012-07-062-8/+10
| | | | | | | | | | | | | | | | | | | | | | | | GLProfile and GLContext* GLProfile: Enhance bootsrapping performance of loading GL*Impl class - Offthread classloading of all GL*Impl via reflection at startup reduces startup time here around 12% (800ms down to 700ms). GLContext*: Enhance bootsrapping performance of querying available GL profiles - Add PROFILE_ALIASING mode, defaults to true - can be disabled w/ property 'jogl.debug.GLContext.NoProfileAliasing' - PROFILE_ALIASING: If true (default), bootstrapping the available GL profiles will use the highest compatible GL context for each profile, hence skipping querying lower profiles if a compatible higher one is found. Linux x86_64 - Nvidia: 28%, 700ms down to 500ms Linux x86_64 - AMD : 40%, 1500ms down to 900ms - GL*Impl: - make fields final: glProfile, _context, buffer*Tracker and glStateTracker - allow null _context/glProfile in initialization (bootstrapping) - JoglVersion.getDefaultOpenGLInfo(..) - add arg: 'boolean withCapabilitiesInfo', allowing to suppres the list of caps
* GLAutoDrawable* refinement of abstraction / generalization - API Change!Sven Gothel2012-07-041-21/+25
| | | | | | | | | | | | | | | | | | | | | | | | - GLAutoDrawable (compat change - recompile): - 'void invoke(boolean wait, GLRunnable glRunnable)' -> 'boolean invoke(boolean wait, GLRunnable glRunnable)' Allows notifying caller whether the task has been executed or at least enqueued. - GLAutoDrawable add 'GLEventListener removeGLEventListener(int index)' - This allow one to remove a specific GLEventListener and reusing it (return value). - GLDrawableImpl remove 'destroy()' to favor 'setRealized(false)' - Using more common code of GLAutoDrawableBase, i.e. GLPbufferImpl can use defaultDestroyOp(). - Removes redundancy of methods - GLAutoDrawableBase/Delegate - better 'default' names to emphasize it's purpose, adding API doc - includes more generic functionality - defaultWindowDestroyNotify() - defaultDestroyOp() - TestGLAutoDrawableDelegateNEWT demonstrates a simple example w/ all window events handled. - Fix TestParenting01cSwingAWT's threading use (gl disturbance thread)
* GLAutoDrawable: Refine API doc; Use new abstract impl. GLAutoDrawableBase ↵Sven Gothel2012-07-021-9/+20
| | | | | | | | | | | | | | | (GLWindow, ..); Add new GLAutoDrawableDelegate. - Refine API doc - 'void setContext(GLContext)' -> 'GLContext setContext(GLContext)' - Add note to createContext(GLContext) override -Use new abstract impl. GLAutoDrawableBase, used by: - GLWindow - GLAutoDrawableDelegate - GLPbufferImpl - Add new GLAutoDrawableDelegate incl. unit test
* AWT/SWT GLCanvas: Remove volatile of context instance, use drawable ↵Sven Gothel2012-06-281-2/+2
| | | | instance's volatile 'feature'
* SWT/AWT GLCanvas multithreading annotations (see commit ↵Sven Gothel2012-06-281-0/+13
| | | | 1a91ec5c8b6fd9d9db7bc115569c369fe7b38e9b) ; AWT GLCanvas remove dead code.
* SWT GLCanvas: Fix destroy(), Remove local concurrency hack & out-of-process ↵Sven Gothel2012-06-281-103/+113
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | locking ; Revise threading code; Proper name for SWT unit tests. SWT GLCanvas: - Fix destroy() drawable.setRealized(false); is being called within dispose() method - Remove local concurrency hack [MT-0] The hack: 'final GLContext ctx = getContext(); a = null != ctx ? ctx.something() : 0;' is thread safe locally, however, w/o covering the hole use case of the caller it makes no sense to add thread safe code here - would be only an illusion. In case any of the methods are called outside of a locked state extra care should be added. Maybe we shall expose locking facilities to the user. However, since the user shall stick to the GLEventListener model while utilizing GLAutoDrawable implementations, she is safe due to the implicit locked state. - Removing out-of-process locking [MT-1] Claiming the recursive lock in the dispose/display/.. methods and _then_ issuing a complex off-thread GL task could lead to deadlock. The GL task could involve calling GLEventListener methods, which itself could try to manipulate the GLCanvas -> deadlock. Similar to [MT-0] we may need to either find a proper locking mechanism or simply ignore it and reduce functionality. TBH .. the number of scenarious of the mentioned deadlock are very limited and exotic. - Revise threading code [MT-2] Besides the other MT-* remarks, the logic whether to spawn off the GL task and determination which thread to use is too complex and redundant. (See isRenderThread(), runInGLThread() and runInDesignatedGLThread()) - Proper name for SWT unit tests. Reflect the semantics.
* Misc cleanup: add @OverrideSven Gothel2012-06-271-1/+1
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* Implement Bug #598 - JOGL ALL JAR File Change incl. it's Native Jar URL ↵Sven Gothel2012-06-261-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Derivation - Depends on GlueGen commit 9a71703904ebfec343fb2c7266343d37a2e4c3db JAR file name changes: ALL JARs: - jogl.all.jar -> jogl-all.jar - jogl.all-noawt.jar -> jogl-all-noawt.jar - jogl.all-mobile.jar -> jogl-all-mobile.jar - jogl.all-android.jar -> jogl-all-android.jar - jogl.all-android.apk -> jogl-all-android.apk Atomic JARs: - nativewindow.core.jar -> nativewindow-core.jar - nativewindow.awt.jar -> nativewindow-awt.jar - nativewindow.os.x11.jar -> nativewindow-os-x11.jar - nativewindow.os.win.jar -> nativewindow-os-win.jar - nativewindow.os.macosx.jar -> nativewindow-os-osx.jar - jogl.core.jar -> jogl-core.jar - jogl.sdk.jar -> jogl-sdk.jar - jogl.glmobile.jar -> jogl-glmobile.jar - jogl.glmobile.dbg.jar -> jogl-glmobile-dbg.jar - jogl.util.jar -> jogl-util.jar - jogl.glutess.jar -> jogl-glutess.jar - jogl.glumipmap.jar -> jogl-glumipmap.jar - jogl.util.fixedfuncemu.jar -> jogl-util-fixedfuncemu.jar - jogl.awt.jar -> jogl-awt.jar - jogl.swt.jar -> jogl-swt.jar - jogl.util.awt.jar -> jogl-util-awt.jar - jogl.os.x11.jar -> jogl-os-x11.jar - jogl.os.win.jar -> jogl-os-win.jar - jogl.os.osx.jar -> jogl-os-osx.jar - jogl.os.android.jar -> jogl-os-android.jar - jogl.gldesktop.jar -> jogl-gldesktop.jar - jogl.gldesktop.dbg.jar -> jogl-gldesktop-dbg.jar - jogl.glugldesktop.jar -> jogl-glu-gldesktop.jar - jogl.util.gldesktop.jar -> jogl-util-gldesktop.jar - jogl.omx.jar -> jogl-omx.jar - jogl.cg.jar -> jogl-cg.jar - newt.core.jar -> newt-core.jar - newt.ogl.jar -> newt-ogl.jar - newt.awt.jar -> newt-awt.jar - newt.event.jar -> newt-event.jar - newt.driver.x11.jar -> newt-driver-x11.jar - newt.driver.win.jar -> newt-driver-win.jar - newt.driver.macosx.jar -> newt-driver-osx.jar - newt.driver.android.jar -> newt-driver-android.jar - newt.driver.kd.jar -> newt-driver-kd.jar - newt.driver.intelgdl.jar -> newt-driver-intelgdl.jar - newt.driver.broadcomegl.jar -> newt-driver-broadcomegl.jar Test JARs: - jogl.test.jar -> jogl-test.jar - jogl.test-android.jar -> jogl-test-android.jar - jogl.test-android.apk -> jogl-test-android.apk
* TextureIO TGA/PNG: Use RGB[9] for 1-3 channel data; PNGImage(PNGJ) add 1 ↵Sven Gothel2012-06-184-35/+65
| | | | channel (Luminance) read/write
* Fix Bug 590: Wrong GL2 and GLES2 aliasing of ↵Sven Gothel2012-06-161-0/+2
| | | | | | | | | | | | | | | | GL_ARB_half_float_pixel/GL_ARB_half_float_vertex and GL_OES_texture_half_float extensions We mistakenly aliase the GL2 and GLES2 extensions: - GL_ARB_half_float_pixel - GL_HALF_FLOAT_ARB 0x140B - GL_ARB_half_float_vertex - GL_HALF_FLOAT 0x140B - GL_OES_texture_half_float extensions - GL_HALF_FLOAT_OES 0x8D61 This also leads to adding GL_HALF_FLOAT_OES to com.jogamp.opengl.util.GLBuffers.sizeof(..).
* Java Source Files: dos -> unix formatSven Gothel2012-05-153-1444/+1444
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* graph/font: Add "public float getAdvanceWidth(int i, float pixelSize);"Sven Gothel2012-05-151-0/+1
| | | | | Font::getAdvancedWidth(..) allows applications to query a glyphs width with a given pixel size, as it is being used for rendering.
* Graph/Glyph: Clarify public Font.Glyph and private FontInt.GlyphIntSven Gothel2012-05-151-0/+6
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* GLContext*: Remove '[set/is]Synchronized(..)' - Defaults to wait for locks: ↵Sven Gothel2012-05-131-1/+0
| | | | | | | | | | | | | | | | | | | | | | | | 1. Drawable, 2. GLContext Remove deadlock situation where thread-1 (Animator Thread) holds the GLContext-Lock and acquires the Surface-Lock, while thread-2 (UI/Main/EDT) holds the Surface-Lock and attempts to create the GLContext and hence acquires the GLContext-Lock. A GLContext-Lock and hence makeing the GLContext current requires to hold the Surface-Lock. The prev. code acquired the locks in reverse order and allowed the deadlock as described above. This fix acquires the locks in the proper natural order 1 - Surface-Lock 2 - GLContext-Lock This fix also renders the use of the non-synchronized behavior invalid, since it is bogus not to wait for the GLContext lock where it waits for the Surface lock. It also seems nonsense not to wait for any of both locks and our code always waited for both (synchronized := true). The GLContext [set/is]Synchronized(..) methods are removed and waiting for the lock per default is the correct behavior.
* Fix regression of commit de2b129a56335262a44a05541a3ab2e35668cc6e: ↵Sven Gothel2012-05-111-35/+40
| | | | | | | | | | | | | | | ProjectFloat Matrix Multiplication of gluUnProject(..) impl. ProjectFloat's previous gluMultMatricesf(..) used row-major order, but the replacement multMatrixf(..) uses column-major order (like OpenGL, ..). Note: The replaced 'gluMultMatrixVecf' by multMatrixVecf() already used column-major order. Fix: Reverse the arguments of matrix multiplication m1 x m2 -> m2 x m1 Added proper API documentation in FloatUtil -> Column Major Order of Linear Matrix Layout
* Core/Animator: Force animator thread to be non-daemon.Sven Gothel2012-04-211-0/+5
| | | | | Even thought we didn't set the thread to be a daemon, if the [parent] thread instantiating the Animator the attribute would be passed along.
* GLMediaPlayer: Add Class / Package API doc incl. detailed info in the ↵Sven Gothel2012-04-182-0/+34
| | | | implementations.
* Adding initial Libav/FFMpeg GLMediaPlayer implementationSven Gothel2012-04-161-1/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | The Java classes already slipped through in commit 10935e1ec0d8ed677bc3fddfaa8cd73898a3bcbf - oops. Since we cannot provide a Libav binary (even though Google does in Android and Chrome) due to legal uncertainities .. we dynamically link to an existing Libav / FFmpeg library in a 'relaxed' manner. Ie. we allow certain recent functions to be absent to be able to run on a wider range of Libav versions. Currently tested on Debian Linux and Windows7 64bit/32bit Binaries for Win/OSX: - Windows http://ffmpeg.zeranoe.com/builds/ - OSX http://www.ffmpegx.com/ Features: - Dynamic relaxed linking to Libav (see above) - YUV420P texture lookup function shader stub (conversion to RGB) - 1-copy only (decoder buffer to texture) - simple - uses libavformat's network streaming - fixes some odd PTS values TODO: - Audio output (Should use OpenAL, duh) - Seek works poorly - Offthread multi-texture fetching for smoother animation - Maybe more pixelformat conversions
* TextureSequence Shader Support; GLMediaPlayer uses 'int' where possible; ↵Sven Gothel2012-04-162-19/+178
| | | | | | | | | | | | | General enhancments. For details about TextureSequence/GLMediaPlayer shader collaboration w/ your own shader source, see TextureSequence and TexCubeES2 / MovieSimple demo. TextureSequence allows implementations to provide their own texture lookup function which may provide color space conversion (YUV) .. or other runtime hw-accel features. Have a look at the next commit, which provides an Libav/FFMpeg implementation w/ YUV/RGB shader conversion. MovieCube adds keyboard control (Android: firm touch on display to launch keyboard, don't break it though :)
* ShaderCode: Adding 'replaceInShaderSource a -> b utility functionSven Gothel2012-04-161-1/+55
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* API Change ShaderCode/ShaderUtil: Enable optional mutable shader source / ↵Sven Gothel2012-04-162-63/+214
| | | | | | | | | | | | | | | | | | | | | | generalize shader source storage type to CharSequence[] Benefits: - Allows code injection and general shader source editing (before compilation) - Uses mutable StringBuilder only if editing is intended, hence reduces memory footprint and String conversion at compilation in such case. - ShaderCode.create(..) factory methods add nw attribute 'mutableStringBuilder' if true method returns a mutable StringBuilder instance which can be edited later on at the costs of a String conversion when passing to 'glShaderSource(int, int, String[], IntBuffer)'. If <code>false</code> method returns an immutable <code>String</code> instance, which can be passed to {@link GL2ES2#glShaderSource(int, int, String[], IntBuffer)} at no additional costs. - New 'edit' methods in ShaderCode: ' - int insertShaderSource(int shaderIdx, String tag, int fromIndex, CharSequence data); - int insertShaderSource(int shaderIdx, int position, CharSequence data);
* StringBuffer -> StringBuilder (Local objects, no concurrency) ; Impacts: ↵Sven Gothel2012-04-165-9/+8
| | | | Capabilities/GLContext API 'toString(StringBuilder)'
* ShaderState: No exception in 'releaseAllAttributes()' if attribute is n/aSven Gothel2012-04-111-6/+2
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* Refine GLMediaPlayer/TextureSequence, add MovieCube demo, fix minor bug in ↵Sven Gothel2012-04-116-92/+120
| | | | | | | | | | | | | | | | | | | | Texture - Add TextureSequence, base interface of GLMediaPlayer to genralize texture streams - TextureSequence / GLMediaPlayer: Use inner classes for event and texture data - getLastTexture() shall never return 'null', initialization of TextureSequence (initGLStream(..), etc) shall provide a TextureFrame w/ the stream's dimension. - GLMediaPlayerImpl.createTexImageImpl() y-flip defaults to 'false' impl. shall define y-flip, if required. - Added MovieCube demo - Fix Texture: initialize aspectRation for 'wrapping' ctor -
* GLArrayData: Fix 'growBuffer()' / clarify 'initialSize' -> 'initialElementCount'Sven Gothel2012-04-114-91/+104
| | | | | - growBuffer() was using '(osize+additional) * components' -> 'osize + (additional * components )' - added jogl.debug.GLArrayData - notifying growBuffer()
* Move com.jogamp.opengl.av -> com.jogamp.opengl.util.av (it's in the util ↵Sven Gothel2012-04-113-0/+0
| | | | atomic JAR and not core)
* Move ProjectFloat back to private, exposing basic math in FloatUtilSven Gothel2012-04-093-1249/+314
| | | | | | | | - Partially reverting commit de2b129a56335262a44a05541a3ab2e35668cc6e - ProjectFloat and FloatUtil must reside in core, not util - Moved slice2float -> GlueGen's Buffers
* ShaderUtil: Remove 'Impl' redirection, we already have GL OO hierarchy.Sven Gothel2012-04-091-356/+246
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* ShaderUtil: isProgramValid() -> isProgramLinkStatusValid() + ↵Sven Gothel2012-04-092-42/+42
| | | | | | | | | | | isProgramExecStatusValid() isProgramValid() was testing whether the linkx status is valid and whether the executable environment is valid for the shader, see glValidateProgram(). glValidateProgram() may fail on some implementations in some circumstances (APX2500 and Tegra2) and indeed require all resources are set for execution of the shader program (glDraw*). This is not a requirement for issueing useProgram(), hence removed this test and made it available explicit for debugging purposes: isProgramExecStatusValid().
* GLMediaPlayer*: Revised - Working on buggy MediaPlayer impl. (Android ICS Tegra)Sven Gothel2012-04-092-28/+49
| | | | | | | | | | | | | GLMediaPlayer: Merging 'initStream()' and 'initGL()' to 'initGLStream()' due to incompatible/buggy implementations (Android/Tegra) requiring the GL texture being setup before preparing the stream. This also implies that w/o an GL context we cannot fetch the stream information (size, ..) hence we need to evaluate this detail (FIXME). 'getNextTexture(GL gl, boolean blocking)' can request the impl. to block GLMediaEventListener: The TextureFrame not yet available, adding 'when'
* TextureIO: PNGImage 1stSven Gothel2012-04-071-2/+2
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* TextureIO: Add PNG TextureProvider and TextureWriter for RGB[A]/BGR[A] - ↵Sven Gothel2012-04-076-6/+277
| | | | incl. unit tests; Test/Demos: Use PNG snapshots.
* GLMediaPlayer: Add (c) tag; Add NullGLMediaPlayer (dummy texture);Sven Gothel2012-04-062-1/+57
| | | | | - Factory falls back to NullGLMediaPlayer allowing to test on platforms where no player is available. - MovieSimple (c) to JogAmp since it is no more derived from the old project.
* TextureIO/TGA: Only use current GLContext if available, allowing pre-GL ↵Sven Gothel2012-04-064-46/+54
| | | | usage; writeFile() restricted to GL2GL3, not GL2.
* PMVMatrix: Add convenient ProjectFloat calls of gluLookAt, gluProject, ↵Sven Gothel2012-04-062-52/+192
| | | | gluUnProject and gluPickMatrix
* GLMediaPlayer: Use URLConnection to clarify emphasize passing an available ↵Sven Gothel2012-04-051-11/+12
| | | | connected URL. API doc: Useing html table for state chart
* JoglVersion: Dump GLSL version if GLSL is available.Sven Gothel2012-04-051-2/+5
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* GLMediaPlayer/MovieSimple: Refine API (split setStream(GL, URL) -> ↵Sven Gothel2012-04-031-14/+28
| | | | | | | | | initStream(URL) + initGL(GL)) .. IllegalStateException if wrong. Using internet streams of BigBuckBunny, if avail. - Splitting the initialization in stream and GL allows using the stream information (eg: size, ..) for setting the GLDrawable properties .. - Make the impl. more bullet proof ..
* GLMediaPlayer: API and implementation update. First working version on ↵Sven Gothel2012-04-031-12/+100
| | | | | | | | | | | | | | Android API 14 - Introduce states - Customize / Access texture target,count,features. - Expose TextureFrame. - Use 'long' for all time values in msec. - Mark information optional in API doc (fps, bps, ..)
* GLArrayData*: toString(): Dump the vboOffset in decimalSven Gothel2012-04-032-2/+2
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* Texture: Ignore enable/disable for GL_TEXTURE_EXTERNAL_OES; TextureCoords: ↵Sven Gothel2012-04-032-4/+53
| | | | Add convenience coord transfer method to buffer.
* Initial commit for AudioVideo (com.jogamp.opengl.av) rework, introducing ↵Sven Gothel2012-04-025-523/+125
| | | | | | | | Android API 14 MediaPlayer impl of GLMediaPlayer. Android API 14 MediaPlayer allows usage of OMX AL direct decode to texture via libstagefright (OMX AL usage included). Status: Untested, not working - Need to fix native OMX IL (stream detect and split) and/or GStreamer implementation.
* ProjectFloat: Promote to public, exposing general matrix/vector math, custom ↵Sven Gothel2012-04-022-92/+1197
| | | | instancing using sliced nio-buffer/primitive-array
* Adapt to gluegen commit 1c03dfd6d1939a46018583419956e350e531f4fe - Fix Bug 566Sven Gothel2012-03-261-0/+14
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* Enhance and generalize AWT Threading* implementation; Minor changes ..Sven Gothel2012-03-251-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | Threading*: - add invoke(..) generalizing the Therading decision GLCanvas: - remove 'manual' Threading decision, simply call Threading.invoke(..) - use anonymous Runnable instances - remove drawable lock, drawable is volatile instead GLJPanel: - remove 'manual' Threading decision, simply call Threading.invoke(..) - use anonymous Runnable instances - DEBUG: Use getThreadName() prefix GLContextImpl: - Remove GLWorkerThread idle command on makeCurrent(), no holding of context in worker thread while idle. - DEBUG: Use getThreadName() prefix X11GLXContext: - DEBUG: Use getThreadName() prefix TODO: Validate whether it's OK for GLCanvas and GLJPanel to set Threading.Mode.MT as the default mode!