| Commit message (Collapse) | Author | Age | Files | Lines |
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surfaceUpdated(); BroadcomEGL: Use custom surfaceSwap(); GLDrawableImpl's: Utilize NativeWindow's surfaceSwap() and surfaceUpdated(); Fix common enum of GL2ES1 and GL2GL3, merge them in GL
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libEGL(EglUtil) and libGLES_CM(nexus), setSize to screen-size on creation, more debug output
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non native OS factory is available
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(-Dnativewindow.ws.name=BroadcomEGL): 1st Draft of supporting broadcom's proprietary EGL mapping
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- Clean up X11 dependency
- NativeWindow:
- Seperate X11 out of core.
- Add nativewindow.x11.jar and nativewindow.x11.cdc.jar
- Newt:
- Seperate X11,win,osx out of core.
- Add newt.x11.jar, newt.win.jar, newt.osx.jar and the CDC variants
Fix: External Context & Drawable (X11 and Windows)
- Properly fetch current context values (ctx, display, drawable, ..)
- Create GraphicsConfiguration based on the given pixelformat/FBConfig
Fix: Java2D OpenGL Usage
- Using the external context as shared for the external drawable
- JAWTUtil: Skip locking in case of OGL-Flush-Queue
- TODO: Windows FBO still does not work .. (X11 is fine)
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- GLX, CGL, WGL
- GL2ES12 desktop ES1 and ES2 common profile
Cleanup JAR file seperation
- New: jogl.cdcfp.jar (ALL for CVM/CDC)
- New: setup.nogl2es12 (Allow GL2ES12 for CVM without gl2/gl3)
- Clean dependencies of GLX, WGL, CGL (incl. for GL2ES12)
- Only build supported JAR archive, ie if they are being build
Fix GL2ES12: Only add impl. for ES1 and ES2 interface methods
- Use new com.sun.gluegen.runtime.PointerBuffer, to support CVM
- CVM and J2SE Java JAR archives are equal!
- Well, the build form *everything* includes some empty directories
in the cdcfp JAR archives though.
- Removed last AWT dependency in MacOSX chain
- GLDrawableFactory
- com.sun.opengl.impl.macosx.cgl.MacOSXCGLDrawableFactory
- com.sun.opengl.impl.macosx.cgl.awt.MacOSXAWTCGLDrawableFactory
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X11AWTGLXGraphicsConfigurationFactory: Encapsule whole block in lock/unlock to minimize context switch
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@2021 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@2020 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@2018 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@2016 232f8b59-042b-4e1e-8c03-345bb8c30851
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- Multithreading / Locking ..
It turns out that there exist platforms with a
buggy thread safe OpenGL/GLX/.. implementation.
E.g. Linux x86_64, NV 185.18.14 where 1/6 attempts
of the test case
java -Djava.awt.headless=true demos.es2.RedSquare -GL2 -GL2 -GL2 -GL2
will result in:
C [libGL.so.1+0x5c08a] glXGetFBConfigAttrib+0x40a
[error occurred during error reporting (printing native stack), id 0xb]
Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
j com.sun.opengl.impl.x11.glx.GLX.glXGetFBConfigAttrib1(JJILjava/lang/Object;I)I+0
j com.sun.opengl.impl.x11.glx.GLX.glXGetFBConfigAttrib(JJI[II)I+67
j com.sun.opengl.impl.x11.glx.X11GLXGraphicsConfiguration.glXGetFBConfig(JJI[II)I+24
In these cases, you can set the system property
nativewindow.locking=true
to always use the generic reentrance capable
LockingNativeWindowFactory implementation as a last resort.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1992 232f8b59-042b-4e1e-8c03-345bb8c30851
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The current thread default display or
the given display is being used,
hence it is no more required to use a ToolkitLock
for X11 without AWT.
Removed X11 ToolkitLock in case of X11 without AWT,
which is being detected with the absence of the classes
java.awt.Component _AND_ javax.media.nativewindow.awt.AWTGraphicsDevice
or with the system property
java.awt.headless=true
Only in the Java2D/Swing case, one 'leaking' Display
is created within canCreateGLPbuffer().
- Workaround for Hotsport bugs #4395095, #6852404
4395095 JNI access to java.nio DirectBuffer constructor/accessor
6852404 Race condition in JNI Direct Buffer access and creation routines
- Added build.xml
-Dbuild.noarchives=true property to skip the time consuming
creation of zip archives.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1988 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1982 232f8b59-042b-4e1e-8c03-345bb8c30851
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It turns out that under some circumstances,
e.g. >3 threads within initialization time,
the static X11Display usage result in a
native deadlock within glXQueryServerString().
The call never returned. May be
This happend even with NativeWindowFactory.getDefaultFactory().getToolkitLock().lock();
Removed X11Util.getStaticDefaultDisplay()
This allows us to remove the ToolkitLock around
these segments, due to a thread local X11Display utilization.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1977 232f8b59-042b-4e1e-8c03-345bb8c30851
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- Add: NEWT pumpMessages/dispatchMessages
- Handled by the Display implementation for all windows
- Windows .. OK
- MacOSX .. OK
- X11 .. OK
- Added Atom Property handling to attach java window object to window
- Removed the eventMask for dispatching messages,
since dispatching is for all windows now.
(Wasn't impl. for all platforms anyways)
- All init static code will funnel in the Display.initSingletion(),
to ensure a proper init order for all platforms.
- Display creation is unique for (name,thread).
Handling a TLS mapping of display-names to Displays.
- GLWindow: autoSwapBufferMode and eventHandlerMode are static members
- Tested with experimental tagged
GLWindow.setRunPumpMessages()/runCurrentThreadPumpMessage(),
1 thread - 4 windows, etc ..
java demos.es2.RedSquare -1thread -onepump -GL2 -GL2 -GL2 -GL2
No benefit ..
However .. the implementation is more correct now,
due to the display/current-thread message pumping.
- Fix: Window.sendMouseEvent() bounds check
- Fix: MacWindow has proper nsView locking now,
local to the window instance. locked in lockSurface
besides general window manipulation.
- Fix: JAWT utilized JAWTUtil.init() to
init libraries - NativeLibLoaderBase.loadNativeWindow("awt")
call was missing. (Visible on MacOSX + AWT)
- Fix: GLXUtil proper locking
- Fix: X11Util proper locking
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1976 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1959 232f8b59-042b-4e1e-8c03-345bb8c30851
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