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* Fix WGL Bitmap Offscreen DrawableSven Gothel2010-12-164-20/+73
| | | | | | | | | | | In conjunction with the gluegen investigation (gluegen: fbdedff789077b5ffa07811590f771b6f9a4f3a7), on Windows the type LONG is always 32bit, hence we have to declare: typedef __int32 LONG; Besides, WGL_DRAW_TO_PBUFFER_ARB and WGL_DRAW_TO_BITMAP_ARB were missing in the WGL/ARB attribute query, and the latter was not set in caps -> attributes. Added fail safe exception for null chosen caps, if X11/WGL algo fails to determine.
* Cleanup (removed obsolete class / imports) ; Cg fixSven Gothel2010-12-134-79/+0
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* NativeWindow: Move RegisteredClass to private impl packageSven Gothel2010-12-121-1/+1
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* GLJPanel/GLPbufferImpl: destroy pbuffer reentrance fix; disable device close ↵Sven Gothel2010-12-122-10/+12
| | | | (X11 error on nvidia); reenable GLJPanel test
* makeCurrent/release within closuresSven Gothel2010-12-121-3/+4
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* Windows RegisterClass: Use new RegisteredClassFactory (window class), Misc.Sven Gothel2010-12-122-31/+72
| | | | | | | | | | | | | | | | | This solves the issue when an applet is started/stop and started again, or another applet runs in the same JVM. Also soves the issue for multiple JVMs. RegisteredClassFactory can be instanced to manage one shared window class, currently in use for GDI's dummy window and NEWT. A class base name and a window proc handle must be passed in the factory cstr. Before registering, the class is tested if already exists, eg another applet in the same JVM. If registration fails, the class name will iterate until successful or MAX_INT reached, eg if multiple JVMs are running. Added NativeWindow Common Native Code.
* Generalize SharedResourceRunner and use/impl it for WGL as well (besides X11).Sven Gothel2010-12-113-368/+521
| | | | | It seems necessary to use off thread shared resources (dummy window, drawable and context) to keep them alive in Java Webstart.
* WGL/DummyWindow: Roll back GetDC/ReleaseDC via lock/unlock surface, ↵Sven Gothel2010-12-101-54/+26
| | | | redundant, since it's static DC
* Cleanup GLGraphicsConfiguration[Factory] implementations (X11/WGL)Sven Gothel2010-12-1016-441/+586
| | | | | | | | | | | | | | | | | - AWT/WGL: - Using sun.awt.Win32GraphicsConfig via reflection, if supported, else we may fail. - Preselection of PFD as follows: - 1st choice is to create our own AWT GraphicsConfig (GC) based on PFD/GLCaps, ignoring WGL_SUPPORT_GDI_ARB, PFD_SUPPORT_GDI - 2nd choice is to use AWT PFD pool of GC's - else we fail -> use NewtCanvasAWT instead (TODO: Other JDK/AWT implementations ?) - Set PFD will be performed at setRealized(..) - SharedContext (X11/WGL) is synchronized to allow multithreaded access, if required - Simplified and unified (X11/WGL) GraphicsConfigurationFactory - WGL 'external' drawables will be determined with given arguments right away
* JOGL: GLContextImpl's updateGLXProcAddressTable(..) only uses device as a ↵Sven Gothel2010-12-095-61/+80
| | | | | | | | | key for cached table, since the GLX/WGL/etc function entry pointers are GL profile agnostic. Hence createContextARBImpl(..) (WGL/GLX) does not need a sharedContext, but just can issue the inexpensive updateGLXProcAddressTable(..) call.
* DummyWindow: 64x64, WGL: Use lockSurface/unlockSurface block to gather / ↵Sven Gothel2010-12-092-11/+56
| | | | release HDC
* WGL DummyWindow: Use size 128x128 and set size in proxySven Gothel2010-12-041-1/+3
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* X11 DummyWindow: Pass size and set size in proxySven Gothel2010-12-041-2/+3
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* Windows WGL fixes updateGraphicsConfiguration(..) and DummyWGLDrawableSven Gothel2010-12-032-31/+30
| | | | | | | | WindowsWGLGraphicsConfiguration: If updateGraphicsConfigurationARB fails, continue with updateGraphicsConfigurationGDI WindowsDummyWGLDrawable: Utilize proper GraphicsConfiguration selection using updateGraphicsConfiguration()
* GLPbufferImpl: Remove redundant AWT threading constraints ; Signal dispose ↵Sven Gothel2010-12-031-91/+38
| | | | to all GLEventListeners at destroy()
* Cleanup GLDrawableFactory API and platform ImplementationsSven Gothel2010-12-0313-214/+287
| | | | | | | | | | | | | | | | | | | | | | | - Finish API change using the AbstractGraphicsDevice, which denotes the target device for the desired NativeSurface / GLDrawable. The AbstractGraphicsDevice argument may be null to reflect the platform's default device. Clarified API documentation. This move is necessary to make the API coherent. - createOffscreenDrawable(..) may create a Pbuffer drawable if caps and supported. This unifies the functionality with createGLDrawable(..). Further more, a Pbuffer drawable is an offscreen as well. - added createOffscreenSurface(..) following the same behavior as createOffscreenDrawable(..), this is a convenient native offscreen surface factory entry. - removed createGLPbufferDrawable(..), use createOffscreenDrawable(..), since it is redundant! Implementation Details: - EGLDrawableFactory holds a shared native EGLGraphicsDevice, being used by the offscreen EGL drawable (no more multiple creation).
* JOGL AnimatorImpl: issue drawable.display() even if it's not realized yet, ↵Sven Gothel2010-11-292-9/+3
| | | | since the drawable may realize itself with the display() call. This situation appears with an AWT GLCanvas
* Animator: Run as non daemon like FPSAnimator. This seems to be the users ↵Sven Gothel2010-11-281-1/+6
| | | | desired behavior and is more compliant with other APIs
* JOGL: Proper handling of Read Drawable Support (if not supported), add query.Sven Gothel2010-11-289-340/+328
| | | | | | | | | | | | | | | | | | | Read Drawable feature reflects the make context current API having a seperate read drawable next to the write drawable (default). glXMakeContextCurrent(write, read, ..) On X11 a ready drawable is only supported for GLX >= 1.3, on Windows only if extension WGL_ARB_make_current_read is available, on EGL it's always supported, on OSX not at all. API cleanup GLContext: changes: setGLDrawableRead(GLDrawable) -> setGLReadDrawable(GLDrawable) new: isGLReadDrawableAvailable() new: getGLExtensionsString(); Access qualifier cleanup. GLContextImpl: GLVersionNumber moved out.
* minor cleanupSven Gothel2010-11-282-10/+15
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* Add GL_VENDOR to JoglVersion GL outputSven Gothel2010-11-261-0/+2
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* WGL: Add GetLastError in case external context/drawable can't be retrievedSven Gothel2010-11-262-5/+5
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* Reduce visibility -> package privateSven Gothel2010-11-269-115/+114
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* Refined VersionInfo usageSven Gothel2010-11-251-5/+7
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* JOGL/Windows/ATI r3xx: Bug #438: tolerate release context if GetLastError is ↵Sven Gothel2010-11-251-11/+18
| | | | SUCCESS
* NativeWindow/GDI: Adding ERROR_SUCCESS to make the code more clear.Sven Gothel2010-11-254-10/+13
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* Relax GLAnimatorControl, ie remove fail fast for start()/stop(), return ↵Sven Gothel2010-11-252-8/+13
| | | | (boolean)success instead.
* AnimatorBase: add()/remove() - decorate change of drawables with ↵Sven Gothel2010-11-231-30/+15
| | | | pause()/resume() so it becomes a non critical to multithreading, hence display() or state change needs to be synced
* X11/WGL: Unify GraphicsConfiguration Selection - Fixes WGL Bugs 397, 410, ↵Sven Gothel2010-11-237-359/+539
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 429, 428 and 405 Fixes bugs WGL pixelformat related bugs: http://jogamp.org/bugzilla/show_bug.cgi?id=397 http://jogamp.org/bugzilla/show_bug.cgi?id=410 http://jogamp.org/bugzilla/show_bug.cgi?id=429 http://jogamp.org/bugzilla/show_bug.cgi?id=428 http://jogamp.org/bugzilla/show_bug.cgi?id=405 Tested on Window7-x86 (amd/nvidia), WinXP-x32-VirtualBox. Solution: Cleaned up X11/GLX code to use it as a correct boilerplate for the new WGL selection, which now duplicates the same behavior. X11/GLX and WGL follow the common logic: - 1st try: - get GLCapabilities based on users GLCapabilities - setting recommendedIndex as preferred choice - 2nd try: - get all GLCapabilities available - no preferred recommendedIndex available If no recommendedIndex has been selected and no chooser has been passed, we use the DefaultGLCapabilitiesChooser. Choose the GLCapabilities if a chooser is given (or see above).
* JOGL: Fix CreateDummyWindow usage, no more sync needed, since the Window ↵Sven Gothel2010-11-221-5/+1
| | | | class HINSTANCE is acquired at static initialization
* JOGL/X11 Shutdown: Don't close pending Display connections since it may ↵Sven Gothel2010-11-221-1/+3
| | | | cause a SIGSEGV at JVM exit.
* GLAnimatorControl pause()/resume() don't fail fast, return a boolean instead ↵Sven Gothel2010-11-222-9/+13
| | | | to simplify usage.
* JOGL: AWT/GraphicsConfiguration - Use own display handle, reuse causes ↵Sven Gothel2010-11-211-5/+6
| | | | SIGSEGV on AMD
* JOGL/NEWT: Animator fixesSven Gothel2010-11-216-208/+295
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Consider use cases with many drawables and no drawables at start, this had to be reflected all over this patch set, implementation, usage and test cases. - GLAnimatorControl - refine API doc / states - add 'void remove(GLAutoDrawable drawable);' - Animator*: - using RecursiveLock 'stateSync' for all actions out of the big synchronized (animator) block: - get status methods (thread, isPaused, ..), hence no more synchronized - display drawables change, utilizing synced ArrayList swap This removes the need for volatiles usage shouldPause/shouldStop within the display method. - added blocking wait for state change for add(GLAutoDrawable)/remove(GLAutoDrawable) method - remove flawed double checked locking in anim thread (pause/idle condition) - thread is now a daemon thread, hence it won't hinder the JVM from shutdown - - Animator use change: - Always resume after pause, except in case of final destroy -> NEWT invalidate / GLCanvas, this considers use cases with many drawables and no drawables at start. - GLDrawableHelper: Don't pause at implicit dispose()
* Merge branch 'master' of github.com:sgothel/joglMichael Bien2010-11-188-74/+135
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| * JOGL/AWT: Fix ~ 2 year old regressions: Choose & Use GraphicsConfiguration ↵Sven Gothel2010-11-188-74/+135
| | | | | | | | | | | | | | | | | | | | | | | | | | | | for Canvas. ; Adding FSAA test. Canvas/X11: The Canvas GraphicsConfiguraton should be chosen before the native peer is being created. Choosing AWT GraphicsConfiguration (all platforms): Don't filter our capabilities with 'AWTGraphicsConfiguration.setupCapabilitiesRGBABits(capsChosen, gc)', not necessary (see above) and it would remove ourrequired alpha channel. Canvas display(): Don't render if drawable is not realized (yet).
* | print platform info additional to the module info.Michael Bien2010-11-181-0/+1
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* | modifications due to changes in GlueGen's VersionUtil.getManifest().Michael Bien2010-11-181-7/+5
|/ | | | made references created in double checked locks volatile.
* NEWT: Adding CapabilitiesChooser setter and using it in createNativeImpl() ..Sven Gothel2010-11-181-2/+2
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* Finishing Immutable changes including GLCapabiltiesImmutable.Sven Gothel2010-11-1734-310/+448
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* Merge branch 'pulled'Sven Gothel2010-11-172-2/+2
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| * Implement CapabilitiesImmutable to indicate that getRequestedCapabilities() ↵Steve Vaughan2010-11-172-2/+2
| | | | | | | | and getChosenCapabilities() return immutable instances. Add cloneCapabilities() to create a mutable clone of an immutable set of capabilities.
* | Move GDI GlueGen wrapping from JOGL -> NativeWindow (following X11). Moving ↵Sven Gothel2010-11-1710-52/+142
|/ | | | NEWT WindowsWindow GetRelativeLocation() native implementation to GDI as well.
* X11: Make X11 error handler quiet where we expect an X11 error, ie OpenGL 4 ↵Sven Gothel2010-11-161-6/+6
| | | | not available ..
* NativeWindow AbstractGraphicsDevice: Add 'unitID' attribute and getUniqueID()Sven Gothel2010-11-1513-33/+21
| | | | | | | | | | Preparation to support multiple devices on one machine, hence adding the unitID a unique ID/index of the associated GPU, or GPU affinity. Adding getUniqueID() to return a cached semantic unique string id for the device. This was removed from the temp. impl in JOGL's GLContext, added unitID. All other changes just adapt to the above.
* JOGL X11/WGL: Proper usage of the shared resources in implementationSven Gothel2010-11-144-74/+103
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* JOGL: Complete eager and lazy mapping of GLProfiles in respect to multiple ↵Sven Gothel2010-11-1415-343/+796
| | | | | | | | | | | | | | device. AbstractGraphicsDevice's 'connection' and 'type' attribute is used as a unique key to map GLProfiles and GLContext's major/profile -> major/minor/profile mapping. Eager initialiaztion as well as lazy is supported to maintain a simple API. This is currently tested on X11, where one app display NEWT/GL window and content on the local and remote device. See TestRemoteWindow01NEWT.java and TestRemoteGLWindows01NEWT.java
* import cleanupSven Gothel2010-11-142-6/+0
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* ExtensionAvailabilityCache: Fall back to glGetString, if glGetStringi fails; ↵Sven Gothel2010-11-141-9/+18
| | | | Add threadName to DEBUG output
* ExtensionAvailabilityCache: Only use glGetStringi() is real GL >= 3.1 contextSven Gothel2010-11-132-18/+16
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