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* FBObject, minor edit: GL2GL3.GL_MAX_COLOR_ATTACHMENTS -> ↵Sven Gothel2012-12-211-1/+2
| | | | GL2ES2.GL_MAX_COLOR_ATTACHMENTS
* MacOSXCGLContext: Use new setLocation(gl, shader-program); Minor edits..Sven Gothel2012-12-161-1/+1
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* GLJPanel: Impl. is GLProfile agnostic; Use ↵Sven Gothel2012-12-161-1/+1
| | | | | | | | | | | | | | GLDrawableFactory.createOffscreenDrawable(..) for common OffscreenBackend (dropping pbuffer/software); Flip FBO w/ GLSL texture renderer. - Implementation is GLProfile agnostic - Shall work on ES2, GL2, .. etc - Use GLDrawableFactory.createOffscreenDrawable(..) for common OffscreenBackend (dropping pbuffer/software) - Leave offscreen selection to common factory code, favoring FBO - Flip FBO w/ GLSL texture renderer - Faster on low CPU machines - Enabled if GL2ES2 and FBO offscreen
* GLArrayData/ImmModeSink: Remove implicit dependency on ShaderState - allow ↵Sven Gothel2012-12-165-114/+438
| | | | | | | | | | | | | | | | | | | | | | operating w/o it; ShaderState: Remove notion of GL context attachment, use pass-through or object association; GLArrayData/GLUniformData: Add basic GLSL location methods - GLArrayData/GLUniformData: Add basic GLSL location methods - GLArrayData - add: setLocation(..) for attribute location/index retrieval (post link) and binding (pre link) - GLUniformData - add: setLocation(..) for attribute location/index retrieval (post link) - GLArrayData/ImmModeSink: Remove implicit dependency on ShaderState - allow operating w/o it - GLArrayData - add: 'public void associate(Object obj, boolean enable)', allows setting ShaderState usage - ShaderState: Remove notion of GL context attachment, use pass-through or object association - ownsAttribute(..) associates the attribute w/ ShaderState - removed GL context ShaderState attachment Tested: - ImmModeSink w/ GLSL/ES2 w/ and w/o ShaderState - GLArrayData* w/ and w/o ShaderState
* Cleanup GLContext special entries: getOffscreenContextPixelDataType(), ↵Sven Gothel2012-12-151-1/+2
| | | | | | | | | | | | | | | | | | | | | | | getOffscreenContextReadBuffer(), .. ; Add GLFBODrawable API entries for multi buffering (no impl. yet); GLJPanel 1st simplification using offscreen drawable - Cleanup GLContext special entries: getOffscreenContextPixelDataType(), getOffscreenContextReadBuffer(), .. ; - add: getDefaultReadBuffer() (-> exposed via GLBase as well) - add: isGLOrientationFlippedVertical() - add: getDefaultPixelDataType() - removed impl: getOffscreenContextPixelDataType() - removed impl: getOffscreenContextReadBuffer() - removed impl: offscreenImageNeedsVerticalFlip() - Add GLFBODrawable API entries for multi buffering (no impl. yet); - TODO: Add implementation code in GLFBODrawableImpl - GLJPanel 1st simplification using FBO - Use above new GL/GLContext entries - Fix: getNativeSurface() and getHandle() - TODO: - Remove distinction of 'pbuffer' and 'software', - Use GLDrawableFactory.createOffscreenDrawable(..) - Use GL for FBO swapping
* SWT GLCanvas: Fix sporadic drop of redraw on X11 _and_ allow using custom ↵Sven Gothel2012-12-041-115/+235
| | | | | | | | | | | | | | | | | | GLCapabilities on X11 (feature complete) To allow custom GLCapabilities, we had to use native parenting on X11 w/ a new child window. The desired visualID chosen by the users GLCapabilities is passed to the new child window. The redraw drops must be caused by the original GDK or the new child GDK window. Now we use a plain X11 child window similar to NEWT's X11 window and NewtCanvasSWT, which doesn't expose this bug. (Note: SWTAccessor/GLCanvas still contains the uncommented GDK code path for further inspection, if desired) Also added SWTNewtEventFactory to test event handling on the SWT GLCanvas w/ GearsES2. TestSWTJOGLGLCanvas01GLn tests custom GLCapabilities now. SWTEDTUtil has been moved to private: com.jogamp.newt.swt -> jogamp.newt.swt.
* SWT GLCanvas/NewtCanvasSWT: Check isVisible() @ validation; NewtCanvasSWT ↵Sven Gothel2012-12-021-1/+1
| | | | | | | | | | remove just introduced setVisible(false) and adapt to setEDTUtil() changes. ; Enhance Bug 643 unit test: Also test NEWT EDT and pre-visible GLWindow. - SWT GLCanvas/NewtCanvasSWT: Check isVisible() @ validation - NewtCanvasSWT remove just introduced setVisible(false) and adapt to setEDTUtil() changes - Enhance Bug 643 unit test: Also test NEWT EDT and pre-visible GLWindow.
* SWT GLCanvas: Fix dispose bug, check for isDisposed() and add ↵Sven Gothel2012-11-291-17/+52
| | | | | | | | | | | | | | DisposeListener; Run GL tasks on current thread w/o restrictions Fix dispose bug, check for isDisposed() and add DisposeListener - Don't issue SWTAccessor.setRealized(..), since it's called implicit via super.dispose() - Check isDisposed() .. - add DisposeListener to act on parent's disposal (Shell, Composition, ..) Run GL tasks on current thread w/o restrictions + * The current thread seems to be valid for all platforms, + * since no SWT lifecycle tasks are being performed w/ this call. + * Only GL task, which are independent from the SWT threading model.
* Fix regression of commit 4dd44b985fe0541be3a3bcd9045d201ed3ca2cc5: Setting ↵Sven Gothel2012-11-281-1/+1
| | | | 'sendReshape' for onscreen drawables as well.
* FPSAnimator: Add note on deamon-thread and JVM shutdown behavior.Sven Gothel2012-11-252-5/+11
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* Fix Bug : Quaternion multiplication unexpected behaviorHaZuki2012-11-161-2/+2
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* Frustum: Clarify method names, fix point/sphere classification, add used ↵Sven Gothel2012-11-122-26/+71
| | | | | | | | | references Clarify method names: - update(..) -> updateByPMV(..), updateByPlanes(..) - isOutside(AABBox) -> isAABBoxOutside(AABBox) - .. same for point/sphere, while adding 'Location classifyType(..)'
* Frustum: Add doc. about Frustum's Plane's normal orientationSven Gothel2012-11-121-2/+16
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* Frustum: Cleanup / update; PMVMatrix: Fix mulPMVSven Gothel2012-11-122-13/+24
| | | | | | | | | | Frustum: Cleanup / update - Remove ctor w/ PMV, use update(..) instead - avoid API explosion - Add update(Plane[]) to copy existing Frustum planes - Mention world-coordinates in update(PMV) PMVMatrix: Fix mulPMV - P*Mv in column major order is correct for Frustum
* Frustum: Clarify isOutside(AABBox) impl, add isOutside for point and sphereSven Gothel2012-11-121-6/+43
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* Adding Ref.: Frustum-Culling, Max WagnerSven Gothel2012-11-121-10/+12
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* Validating Frustum w/ help of Eduard White [email protected], referencing ↵Sven Gothel2012-11-122-75/+139
| | | | | | | | | | | | | | | | | the original paper Paper: Fast Extraction of Viewing Frustum Planes from the World-View-Projection Matrix http://graphics.cs.ucf.edu/cap4720/fall2008/plane_extraction.pdf Authors (in alphabetical order): Gil Gribb <[email protected]> Klaus Hartmann <[email protected]> 06/15/2001 Fix: - Column Major Order PMV (Passing to Frustum and in calculation itself) according to paper coeff. calculation of plane - Plane's signed distance function (only add d, don't multiply) - Normalization: divide by lenght, not multiply
* Frustum: Print Plane's normals properly in toString()Sven Gothel2012-11-111-1/+1
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* Frustum: Passing Mv*P (column major order)Sven Gothel2012-11-112-34/+34
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* PMVMatrix: Add 'Frustum glGetFrustum()' adding same dirty/request ↵Sven Gothel2012-11-111-58/+81
| | | | | | | | | methodology as for Mvi and Mvit Allows user to derive Frustum from updated P + MV Clarify method name for clearing all update request: - disableMviMvitUpdate() -> clearAllUpdateRequests()
* Frustum: Simpler usage (ctor, update) no need for explicit compute() method. ↵Sven Gothel2012-11-111-102/+143
| | | | Don't store passing PMV reference. isInside() -> isOutside()
* AABBox: Add public direct setSize(..), skipping redundant reset() / resize(..)Sven Gothel2012-11-111-18/+31
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* Cleanup Frustum Math Util: Independent / Compile Clean / Relocation ; ↵Sven Gothel2012-11-113-191/+194
| | | | | | | | | | | | PMVMatrix: Add getPreMultipliedPMV(..) - Independent / Compile Clean - Remove OpenMALI dependencies - Use basic float[] type and FloatUtil - Use AABBox - FIXME: May need BBox (no axis alignment ?!) - Relocation - Move to com.jogamp.opengl.math.geom (see commit 5fafc1ac360333645b807dcd8dff0c0a655ea439)
* Reorganize math code into: com.jogamp.opengl.math and ↵Sven Gothel2012-11-1114-63/+241
| | | | | | | | | | | | | | | | | | | | | | | com.jogamp.opengl.math.geom packages Note: WIP - We may relocate / reorg math package. Public relocations: com.jogamp.opengl.util -> com.jogamp.opengl.math - FixedPoint - FloatUtil com.jogamp.graph.math -> com.jogamp.opengl.math - Quaternion - VectorUtil com.jogamp.graph.geom -> com.jogamp.opengl.math.geom - AABBox VectorUtil: Introducing Vert2fImmutable and Vert3fImmutable interfaces, allowing graph Vertex instances to be used 'graph' agnostic and to document 2d/3d use-cases.
* Merge MathFloat into FloatUtilSven Gothel2012-11-113-33/+50
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* Fix Bug 636: Quaternion multiplication unexpected behaviorTek2012-11-111-4/+4
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* Adding basic Frustum utility class interfacing w/ PMVMatrix. Still depending ↵Eduard White2012-11-111-0/+191
| | | | on OpenMALI - hence broken.
* Bug 634 - Part 1: Fix FBObject regression of commit ↵Sven Gothel2012-11-081-4/+12
| | | | | | | | | | dbc260bd2e917ee9001461749c99da0c9cbfaf9a - init(..): Query MAX_COLOR_ATTACHMENTS: Remove erroneous samplingSink null check (it's always null) - reset(..): Create & construct samplingSink if required and missing before detaching all (due to bind) - setSamplingSink(..) returns previous samplingSink
* Fix GLAutoDrawable.dispose(): Dispose drawable even w/o context; ↵Sven Gothel2012-11-081-27/+31
| | | | | | | | | | | | | | | | | | | JAWTWindow.lockSurface(): Check AWT component's native peer - Fix GLAutoDrawable.dispose(): Dispose drawable even w/o context - It is possible to have the GLContext not being created (not made current), so drawable shall be disposed independent. - Merge Runnable 'postDisposeOnEDTAction' to dispose Runnable for clarity - GLDrawableHelper: Split disposeGL from invokeGLImpl for clarity - JAWTWindow.lockSurface(): Check AWT component's native peer - W/o a native peer (!isDisplayable()), JAWT locking cannot succeed. - On OSX OpenJDK 1.7, attempting to JAWT lock a peer-less component crashes the VM - MacOSXJAWTWindow.lockSurfaceImpl(): Remove redundant null checks
* FBObject: Rename private fields for better reading: samplesSink* -> ↵Sven Gothel2012-11-061-65/+65
| | | | samplingSink*
* Bug 634 - Part 1: FBObject, Make MSAA 'samplingSink' mutable and add ↵Sven Gothel2012-11-061-10/+33
| | | | setSamplingSink(..). Create MSAA samplingSink lazy if null.
* GLAutoDrawable: Refine API change of commit ↵Sven Gothel2012-11-052-22/+25
| | | | | | | | | | c002e04f848116922a1ed7bd96ead54961649bbd As suggested by Julien Gouesse, align 'enqueue(..)' method w/ 'invoke(..)': - public void enqueue(GLRunnable glRunnable); + public boolean invoke(boolean wait, List<GLRunnable> glRunnables);
* GLDrawableUtil.swapGLContextAndAllGLEventListener(..): Add glFinish() before ↵Sven Gothel2012-11-041-17/+36
| | | | | | and after ctx/drawable swap - sync'ing GL state Otherwise a driver crash may occur on Windows/NVidia.
* FPSAnimator: Wait '2 x period' or 20ms, whichever is greater in case of ↵Sven Gothel2012-11-041-5/+7
| | | | pause/stop - taking execution frequency into account
* GLAutoDrawable: Fix GLEventListener lifecycle and expose more user control ↵Sven Gothel2012-11-042-13/+301
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | (API Change) ; Added GLDrawableUtil A GLEventListener resides in two states, initialized and uninitialized. When added to a GLAutoDrawable, it is uninitialized. A first 'display()' will issue GLEventListener's 'init(..)' which renders it initialized. This is usually accompanied by 'reshape(..)' propagating the drawable's dimension. Destruction of the GLAutoDrawable will issue GLEventListener's 'dispose(..)' which renders it uninitialized. It turns our these means of GLEventListener controls are not sufficient in case the user requires to remove and add them during the lifecycle and rendering of their GLAutoDrawable host. GLAutoDrawable 'removeGLEventListener(..)' merely removes the GLEventListener from the list, but does not complete it's lifecycle, i.e. issues 'dispose(..)' if initialized to realease GL related resources. Hence the following essential API changes are made to complete the lifecycle: + public GLEventListener disposeGLEventListener(GLEventListener listener, boolean remove); disposing a single GLEventListener, allowing it's removal from the list being optional This is demonstrated via GLDrawableUtil.swapGLContextAndAllGLEventListener(GLAutoDrawable a, GLAutoDrawable b), see below. ++++++++ Further more the following API changes were made to expose complete control of GLEventListener to the user: - public void removeGLEventListener(GLEventListener listener); + public GLEventListener removeGLEventListener(GLEventListener listener); The return value allows simple pipelining, and also delivers information whether the passed listener was actually removed. - public GLEventListener removeGLEventListener(int index) throws IndexOutOfBoundsException; + public int getGLEventListenerCount(); + public GLEventListener getGLEventListener(int index) throws IndexOutOfBoundsException; Dropping the redundant removal by index, while adding count and get methods. + public boolean getGLEventListenerInitState(GLEventListener listener); + public void setGLEventListenerInitState(GLEventListener listener, boolean initialized); Allows retrieving and setting of listener states. All in all these API changes allows a user to experience all freedoms in dealing w/ GLEventListeners hosted by GLAutoDrawable impl. and shall be future proof. Note that we have avoided the Iterator pattern due to it's overhead of temporal objects creation. The simple indexed access allows us to implement each method as an atomic operation. +++++++++++ Further more a simple enqueue(..) method has been added, allowing to just enqueue a GLRunnable w/o provoking it's execution - as invoke(..) does. This method pleases a use case where GLRunnables are batched and shall be executed later on.. public boolean invoke(boolean wait, GLRunnable glRunnable); + public void enqueue(GLRunnable glRunnable); +++++++++++ Added GLDrawableUtil, exposes utility function to rearrange GLEventListener, modifiy GLAutoDrawable, etc. GLDrawableUtil.swapGLContextAndAllGLEventListener(GLAutoDrawable a, GLAutoDrawable b) is tested and demonstrated w/ TestGLContextDrawableSwitchNEWT. Manually tested on X11, OSX and Windows.
* Fix ProjectFloat (Bug 633): Adding missing offset of sliced buffer usage; ↵Sven Gothel2012-10-311-7/+41
| | | | | | reduce buffer usage (performance) in favor of float[]. Thomas De Bodt reported this error and provided the unit test.
* ShaderProgram: Program name is valid if non zero; Add init(GL) return value ↵Sven Gothel2012-10-311-14/+23
| | | | for success.
* GLRendererQuirks.RequiresBoundVAO: Removed, it _is_ in the GL 3.2 core spec ↵Sven Gothel2012-10-291-7/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Setting up default VAO for all GL >= 3.2 core ctx. Refines commit 9b6448b1d54716fd455c0cad0c6133c0edeb3bb8 Due to GL 3.2 core spec: E.2. DEPRECATED AND REMOVED FEATURES (p 331) "There is no more default VAO buffer 0 bound, hence generating and binding one to avoid INVALID_OPERATION at VertexAttribPointer." More clear is GL 4.3 core spec: 10.4 (p 307): "An INVALID_OPERATION error is generated by any commands which modify, draw from, or query vertex array state when no vertex array is bound. This occurs in the initial GL state, and may occur as a result of BindVertexAr- ray or a side effect of DeleteVertexArrays." +++ I just have read (same spec) 2.10 (p 46/47): "An INVALID_OPERATION error is generated if any of the *Pointer commands specifying the location and organization of vertex array data are called while zero is bound to the ARRAY_BUFFER buffer object binding point, and the pointer argu- ment is not NULL." .. which only constraints the *Pointer command use to _VBO_, not forcing a VAO. +++
* FixedFuncPipeline: Use proper shader version and make GLSL code compatible ↵Sven Gothel2012-10-291-0/+1
| | | | w/ higher GLSL versions
* GLRendererQuirks: Add RequiresBoundVAO (w/ impl.), GLSLBuggyDiscard (todo) ; ↵Sven Gothel2012-10-281-2/+9
| | | | | | | | | | | | | | | | GLContextImpl: Bind default VAO if having quirk RequiresBoundVAO. OSX w/ OpenGL >= 3 core context implementation requires a bound VAO for vertex attribute operations, i.e. VertexAttributePointer(..). This has been experienced on OSX 10.7.5, OpenGL 3.2 core w/ Nvidia GPU and in several forum posts. Such 'behavior' violates the GL 3.2 core specification, which does not state this requirement, hence it is a bug. (Please correct me if I am wrong!) GLContextImpl works around this quirk, by generating a default VAO and binds it at 1st makeCurrent (@creation) and deletes it at destroy. This is minimal invasive since no action is required for subsequent makeCurrent or release. We assume if a user uses and binds a VAO herself, she will mind this quirk. Note: We could enhance this workaround by quering for a currently bound VAO at makeCurrent() and bind our default if none. However, we refrain from this operation to minimize the workaround and complexity.
* Minor edits FBObject/GearsObjectSven Gothel2012-10-281-1/+1
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* ShaderCode: Add defaultShaderCustomization(..) to prelude shader source w/ ↵Sven Gothel2012-10-262-4/+35
| | | | GLSL version and default precision (if GLES) - Used by GearsES2/RedSquare/PointDemo (Made GLSL version proof)
* Fix Bug 630: packedDepthStencilAvail didn't check for ↵Sven Gothel2012-10-241-1/+3
| | | | EXT_packed_depth_stencil extension
* Fix regression of commit 40d01bef2a1db44533472c37961aabbef68de644: Test for ↵Sven Gothel2012-10-231-2/+2
| | | | fourth element was invalid
* ImmModeSink: Reduce DEBUG_* print a bit (no this.toString())Sven Gothel2012-10-231-10/+11
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* FixedFuncHook/ImmModeSink: Fix *Pointer 'normalized' parameterSven Gothel2012-10-223-14/+33
| | | | | | | | | All *Pointer methods used 'normalized:=false', but we cannot assume the fixed function code does use normalized (0f..1f) values. On the contrary, it usually uses the native format value range. Hence we have to pass normalized:=true for all fixed point data types and normalized:=false for floating point data types.
* Fix ImmModeSink Padding: Fourth element default value (vertex/color) is 1fSven Gothel2012-10-201-33/+47
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* Add GenericGLCapabilitiesChooser: Dropping 'windowSystemRecommendedChoice' hintSven Gothel2012-10-191-0/+48
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* ImmModeSink: Pretty'fying Ctor/Factory methods argument listSven Gothel2012-10-181-16/+21
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* ImmModeSink: Add resizeElementCount, allowing user to set a lower additional ↵Sven Gothel2012-10-181-2/+20
| | | | resize element count