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* Use JoglVersion.getGLStrings(..) in 'famous' tests, removes redundancy .. ↵Sven Gothel2013-07-041-0/+2
| | | | Gears* RedSquare*
* Remove deprecated methods.Sven Gothel2013-07-042-20/+2
| | | | | | | | | - Quaternion.isEmpty() - Texture.dispose(GL) - GLContext.getGLVersionMajor() / ..Minor() - GLContextImpl.bindPbufferToTexture() / releasePbufferFromTexture() - MouseEvent.getWheelRotation() -
* GLRendererQuirks.GLNonCompliant: Recoverd a bit of known knowledge .. in API ↵Sven Gothel2013-07-031-0/+8
| | | | doc.
* Merge remote-tracking branch 'mraynsford/mark'Sven Gothel2013-07-031-10/+3
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| * Merge branch 'master' of ssh://jogamp.org/srv/scm/jogl into markMark Raynsford2013-07-033-14/+30
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| * | Bug 759:Mark Raynsford2013-07-021-10/+3
| | | | | | | | | | | | | | | | | | | | | Currently, the compatibility context on Mesa >= 9.1.3 seems to be very broken. The core contexts, however, seem to be quite stable. This commit both reduces and widens the scope of the current Mesa quirk to include only Compatibility contexts on OpenGL > 3 || 3.n where n >= 1.
* | | Revise commit 4c34f5980bddcdc84b10cb3bcbb96b365b9d471e (Bug 767): TAB, BS ↵Sven Gothel2013-07-031-5/+8
| |/ |/| | | | | | | | | | | | | | | and CR/ENTER are printable for NEWT KeyEvent and font handling. Fix regression. - Original behavior was treating CR/ENTER them as printable, lets keep it this way. - KeyEvent: Query these 3 whitespaces upfront, no need to incl. them in 'nonPrintableKeys'. - Fix regression: Native VK_ENTER was not change in commit 4c34f5980bddcdc84b10cb3bcbb96b365b9d471e.
* | Texture: Add 'Order of Texture Commansa' and their semantics to API doc .. ↵Sven Gothel2013-07-031-12/+27
| | | | | | | | due to lot's of confusions.
* | GLContext: Rename 2-digit VersionNumber statics aligning w/ all 3-digit ↵Sven Gothel2013-07-031-1/+1
| | | | | | | | names, e.g. Version31 -> Version310. ; Trim GLVersionNumber string.
* | Bug 724: Add manual unit test, incr. PNGImage verbosity.Sven Gothel2013-07-021-1/+2
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* Quaternion: Fix float type - double epsilon slipped through review, where we ↵Sven Gothel2013-06-301-2/+2
| | | | like to compare float values - remove 64bit conversion.
* GLEmitter: Better use of priviledged block in generated ↵Sven Gothel2013-06-231-24/+20
| | | | GL*ProcAddressTable's isFunctionAvailableImpl(..), getAddressFor(..)
* AnimatorBase.setModeBits(..): Only issue initImpl() if required - and throw ↵Sven Gothel2013-06-233-9/+13
| | | | 'is started' exception in such case; Cleanup brackets.
* Fix Bug 759: Add quirk GLNonCompliant for Mesa AMD GL >= 3.1 renderer.Juan Camilo Prada2013-06-211-1/+7
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* GL*ProcAddressTable: Fix regressions: getField(..) -> getDeclaredField(..), ↵Sven Gothel2013-06-211-8/+23
| | | | incl. access check; Move getAddressFor() from ctx -> private dbg-handler (sec); FFMPEGMediaPlayer: Missed fetching func-ptr 'glTexSubImage2D'.
* Security: Apply security changes from GlueGenSven Gothel2013-06-211-8/+13
| | | | | | | | | GlueGen related commits - 23341a2df2d2ea36784a16fa1db8bc7385351a12 - 2d8e25398e929f553c4524e9c57f083d90ba4e08 - 8cabcd2de8b46c42dffcaaf46ccc2dc4d092ebba - f69831574d4927d03d40c330d0b047d8c89622a4 - eb842815498f5926828b49c48fffce22fc9586a2
* GL ProcAddressTable: Align w/ GlueGen commit ↵Sven Gothel2013-06-211-17/+41
| | | | f69831574d4927d03d40c330d0b047d8c89622a4 (checkAllLinkPermission() ..)
* VectorUtil, Quaternion: Use 'final' qualifier if possibleSven Gothel2013-06-122-53/+53
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* Merge remote-tracking branch 'remotes/hharrison/pr743'Sven Gothel2013-06-121-204/+239
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| * Quaternion.java : fixed not clear assignmentPetr Skramovsky2013-06-051-2/+3
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| * new method for vector multiplication, new copy constructorPetr Skramovsky2013-06-051-0/+28
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| * fixed isIdentity method, deprecated isEmpty method (quaternion doesn't have ↵Petr Skramovsky2013-06-051-13/+39
| | | | | | | | such a property + method do same thing as isIdentity), new setIdentity method, default constructor sets this quaternion to identity, new fromAxis method/costructor
| * removed unnecessary castings, removed unnecessary methods for vector ↵Petr Skramovsky2013-06-051-58/+11
| | | | | | | | operations changed to VectorUtil instead
| * reformatted to same stylePetr Skramovsky2013-06-051-180/+207
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* | FontConstructor: Hide the exposed strings and add them in class API doc to ↵Sven Gothel2013-06-121-2/+10
| | | | | | | | | | | | | | | | minimize footprint. Review of Harvey. Since accessing the static final exposed strings would trigger static initialization, setting the properties this way would not work anyways (if not inlined ..). Well.
* | Adapt to GlueGen commit 1a01dce6c42b398cdd68d405828774a3ab366456Sven Gothel2013-06-111-3/+5
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* | Fix Bug 748 - PMVMatrix gluProject and gluUnProject broken w/ backingArray ↵Sven Gothel2013-06-091-12/+12
| | | | | | | | | | | | | | | | | | (default) ; Also: Use FloatUtil in-place multMatrixf. PMVMatrix gluProject(..) and gluUnProject(..) don't pass their position (offset) to the multMatrixf operation - even though they are sliced. The API doc actually emphasizes this.
* | FloatUtil: Add in-place multMatrixf (since we mult line by line, we can ↵Sven Gothel2013-06-091-0/+51
|/ | | | multiply in place). Will be used by PMVMatrix.
* GLVersionNumber.createVendorVersion(): Only test match result and ↵Sven Gothel2013-05-312-12/+45
| | | | potentially continue matching if having a pattern-match (don't loop for-ever).
* Fix Bug 736: Add GL.GL_UNSIGNED_INT and GL2ES2.GL_INT case in ↵Petr Skramovsky2013-05-171-0/+2
| | | | GLArrayDataWrapper.getBufferClass()
* GLPixelBuffer.dispose(): Set diposed:=true to allow isValid() to work ↵Sven Gothel2013-05-171-5/+6
| | | | properly; GLJPanel: Rely on GLPixelBuffer.requiresNewBuffer(..) for each frame, don't use local pixelBufferCheckSize (buggy w/ singleton)
* JOGL GLSL ShaderProgram/State: Release of an unlinked ShaderProgram shall ↵Sven Gothel2013-05-172-2/+4
| | | | not throw an exception -> avoid calling useProgram(.., false).
* Fix Bug 711: Align Graphs's Curve Shader programmatically to used GL/GLSL ↵Sven Gothel2013-05-172-16/+47
| | | | version, following all other internal GLSL usage utilizing ShaderCode.
* Fix Bug 737: Add shader default precision for GLSL [1.30 .. 1.50[ - See GLSL ↵Sven Gothel2013-05-171-11/+109
| | | | Spec [1.30 - 1.40].
* Fix Bug 731: GLJPanel: Access global GLPixelBuffer via ↵Sven Gothel2013-05-092-17/+57
| | | | SingletonGLPixelBufferProvider, if provided - releasing prev. smaller GLPixelBuffer after resize.
* Fix regression of commit 0a7bf77b8c0765f8a53dc72a8edab8e0496938ff - ↵Sven Gothel2013-05-081-1/+1
| | | | | | | GLReadBufferUtil's GLPixelBuffer* usage. Ref GLJPanel SingleAWTGLPixelBufferProvider's screenshots. Ref GLJPanel SingleAWTGLPixelBufferProvider's screenshots: <http://jogamp.org/files/screenshots/gljpanels-singlebuffer/>
* Refactor: TextureData's PixelAttributes/PixelBufferProvider -> ↵Sven Gothel2013-05-086-231/+525
| | | | | | | | | | | | | | | | | | | | | | | GLPixelBuffer/.. and enhance usage; GLJPanel: Use GLPixelBuffer* API and SingleAWTGLPixelBufferProvider if possible. Refactor: TextureData's PixelAttributes/PixelBufferProvider -> GLPixelBuffer/.. and enhance usage - GLPixelBuffer, GLPixelAttributes and GLPixelBufferProvider have potential for wider audience, hence extract them to package 'com.jogamp.opengl.util'. - Using GLPixelBuffer, shall attempt to use pack/unpack row-stride, i.e. GL2GL3.GL_PACK_ROW_LENGTH, or GL2GL3.GL_UNPACK_ROW_LENGTH. See GLReadBufferUtil and GLJPanel - AWTGLPixelBuffer*: Attribute 'row-stride' allows reusing a bigger buffer than requested. GLJPanel: Use GLPixelBuffer* API and SingleAWTGLPixelBufferProvider if possible. - Use GLPixelBuffer API to remove redundancies - Attempts to use SingleAWTGLPixelBufferProvider to save JVM/CPU heap space for BuffereImage and IntBbuffer (readBack) Added unit new test demonstrating multiple overlapping GLJPanels reusing (or not) a singlton SingleAWTGLPixelBufferProvider.
* GLBuffers: Extract common methods: bytesPerPixel(..) and componentCount(.). ↵Sven Gothel2013-05-081-69/+163
| | | | Better namings for vars, i.e. compCount, .. etc
* GLJPanel: Use PixelBufferProvider AWTPixelBufferProviderInt; ↵Sven Gothel2013-05-083-0/+20
| | | | | | PixelBufferProvider: Add 'dispose()' to interface. Transition reusing AWT specific PixelBufferProvider to allow a later user provided PixelBufferProvider.
* Minor: Typo/Syntax in GLRendererQuirksSven Gothel2013-05-071-1/+1
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* Fix GLSL Version Exposure: Type in 'static' GL -> GLSL matching, don't set ↵Sven Gothel2013-05-061-2/+2
| | | | GLSL version if GLSL is n/a
* GLReadBufferUtil: Utilizing PixelBufferProvider; Adding AWTGLReadBufferUtil ↵Sven Gothel2013-04-273-56/+181
| | | | adding BufferedImage support; Demonstrating w/ unit tests.
* TextureData: Add PixelAttributes and PixelBufferProvider; ColorSink back to ↵Sven Gothel2013-04-273-82/+312
| | | | | | | | | | | | | | | | JPEGDecode (not general enough) - TextureData: Add PixelAttributes and PixelBufferProvider - PixelBufferProvider is intended as a pattern allowing producers (i.e. GLReadBufferUtil) to utilize custom pixel buffer for various intend. - PixelAttributes can be chosen by PixelBufferProvider implementation and groups the texture's pixel/data format and type. TextureData uses PixelAttributes internally now. - ColorSink back to JPEGDecode (not general enough) - Partially reverts 94ea306d1809290db678d3181619bdc39d4334bb
* Add missing JogAmp (c) note - using date of 1st JogAmp edit.Sven Gothel2013-04-272-0/+2
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* Move JPEGDecoder.PixelStorage -> TextureData.ColorSink: Appropriate name + ↵Sven Gothel2013-04-272-4/+20
| | | | public use
* Simplify GLDrawableFactory's SharedResource Query Methods; Move ↵Sven Gothel2013-04-261-3/+45
| | | | | | | | | | | | | | | | | | | | | | | | WindowsWGLDrawableFactory Quirks to GLRendererQuirks (NeedCurrCtx4ARBPixFmtQueries, NeedCurrCtx4ARBCreateContext); Bug 706: Confine NeedCurrCtx4ARBCreateContext to [Windows, ATI, driver < 12.102.3); Avoid possible NPE @ GLContext.getGLVendorVersionNumber() - Simplify GLDrawableFactory's SharedResource Query Methods - Moving common methods to GLDrawableFactory/GLDrawableFactoryImpl while reusing common methods to SharedResourceRunner.Resource. - All factories SharedResources impl. SharedResourceRunner.Resource. - Move WindowsWGLDrawableFactory Quirks to GLRendererQuirks (NeedCurrCtx4ARBPixFmtQueries, NeedCurrCtx4ARBCreateContext) - For better maintenance, move the mentioned quirks from the windows factory to our common place, being detected within GLContextImpl after each context creation. - Bug 706: Confine NeedCurrCtx4ARBCreateContext to [Windows, ATI, driver < 12.102.3) - Before we added this quirk if [Windows, ATI], however, we have hopes that the new drivers will suffice for all as tested successful on my test machine (AMD Radeon HD 6300M Series, amd_catalyst_13.5_mobility_beta2). - Avoid possible NPE @ GLContext.getGLVendorVersionNumber() - GLContext.getGLVendorVersionNumber() never returns 'null' but a zero version instance instead! - Add API doc. - Use mixed case names in GLContextImpl.setRendererQuirks(..).
* Refine some API docs ..Sven Gothel2013-04-231-0/+3
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* Fix Bug 722: Make GLEventListenerState 'transaction' safe Animator.pause[ ↵Sven Gothel2013-04-231-141/+191
| | | | | | | | | | | | | | | | | | | | | surface.lock[ modify ] ] GLEventListenerState: New model for GLEventListenerState's transaction safety: - Z Decorate-1: Animator.pause [ X ] Animator.resume - X Decorate-2: Surface.lock [ Y ] Surface.unlock - Instead of setting AbstractGraphicsDevice, just swap the handle and ownership. - Issuing setRealized(..) only if required, i.e. having an upstream-surface (EGL..) depending on used device - Utilizing setRealized(..) on the GLAD's delegated 'real' drawable, avoiding optional GLAD locking. - Cleanup and above changes shall render impl. easier to read. GLEventListenerState Unit Tests: - If swapping/moving from AWT -> NEWT, use a NEWT dedicated Display avoiding ATI driver XCB crash - read comment.
* type: weather -> whether :) .. it's spring again :)Sven Gothel2013-04-181-1/+1
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* Fix Bug 720: Unify all platform specific GLContextImpl specializations; Fix ↵Sven Gothel2013-04-185-50/+132
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Bug 719 - Windows BITMAP Offscreen Orientation is not propagated through API Fix Bug 719 - Windows BITMAP Offscreen Orientation is not propagated through API Depends on Bug 720, since cleaning up GLContextImpl* is required to move property 'GLContext.isGLOrientationFlippedVertical()' to 'GLDrawable.isGLOriented()' where it belongs! Windows BITMAP GLDrawable impl. isGLOriented() shall return false, while we keep the BITMAPINFOHEADER's height field negative to remove the need for vertical flip when used w/ AWT or Windows, .. Then property 'GLDrawable.isGLOriented()' has to be recognized throughout the utility functions, i.e. TextureData's mustFlipVertically and hence TextureIO writer. Fix Bug 720: Unify all platform specific GLContextImpl specializations GLContextImpl shall have only _one_ unique platform derivative to allow proper swapping of GLDrawables of any type via: - 'GLAutoDrawable.setContext(GLContext newCtx, boolean destroyPrevCtx)', which calls - 'GLContext.setGLDrawable(GLDrawable readWrite, boolean setWriteOnly)' Exception: External context may be specialized. All drawable specific property handling shall be provided and implemented (if possible) via GLDrawable specializations. - GLContext.isGLOrientationFlippedVertical() -> GLDrawable.isGLOriented() - PNGImage.createFromData() takes 'isGLOriented' to properly handle vertical flipping simply by line ordering - TextureIO's PNG writer passes TextureData's getMustFlipVertically() as isGLOriented to PNGImage.createFromData() - GLReadBufferUtil respects GLDrawable's isGLOriented() when creating TextureData instance. - Screenshot respects GLDrawable's isGLOriented() - Screenshot is deprecated, use GLReadBufferUtil. - Removed all PBuffer attributes, i.e. floatingPoint, RenderToTexture and RenderToTextureRectangle. - Allows removal of special pbuffer handling in GLContext* implementations. - Removed also from GLCapabilities* - Removed from deprecated GLPbuffer Impact: - Low, users who desire to render into a texture shall use our FBO GLOffscreenDrawable. - Only use case was the deprecated GLPbuffer - floating point framebuffer technology is still patented anyways :) - Removed Java2DGLContext, which was only used for OSX's GLJPanel Java2D bridge, which is no more supported anyways.