| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
| |
|
|
|
|
| |
report 1042
|
|
|
|
| |
the bug report 1042
|
| |
|
|
|
|
| |
report 1042
|
|
|
|
|
|
|
|
|
|
|
| |
desktop mapping as well.
Commit 35622a7cef4a28ce7e32bf008ef331d9a0d9e3e2 introduced GLProfile.disableOpenGLDesktop,
as enabled by system property 'jogl.disable.opengldesktop'.
Desktop OpenGL shall also be disabled within EGLDrawableFactory.
Provide verbose DEBUG info for all disabled desktop OpenGL cases.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
when reconfigured.
JOGL AWT Components, e.g. GLCanvas or NewtCanvasAWT,
may be reconfigured by moving them to another display/monitor
or by other means.
Since AWT has no means to notify the user code via an event,
JOGL components usually determine the reconfiguration via
the override 'GraphicsConfiguration getGraphicsConfiguration()'.
GLCanvas is sensible to this reconfiguration,
however its AWTGraphicsConfiguration (owned via JAWTWindow)
is not changed.
Implement reconfiguration detection for all JOGL AWT Components
and update the AWTGraphicsConfiguration if required.
For now, constraint reconfiguration on GraphicsDevice change
as currently implemented in GLCanvas.
The updated AWTGraphicsConfiguration allows using the updated
GraphicsDevice as it might be required for further information,
e.g. pixel-scale on OSX.
|
|
|
|
|
|
|
|
| |
tool-tip within JDialog
Test passes on GNU/Linux X11 and Windows - both using NVidia driver.
Unit test is based on Robin Provost's code as attached in Bug 1158.
|
|
|
|
| |
allow reset origin of location-sensor
|
| |
|
|
|
|
| |
argument constraints -> Exceptions
|
|
|
|
| |
as w/ Uri usage
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Note: The ovrd server must run, otherwise no device is being detected.
General Stereo API Changes:
- EyePose -> ViewerPose
- We only use the viewer pose and derive the pupile position
via EyeParameter.
- Hence we reduce complexity.
- A single ViewerPose will be maintained by StereoDeviceRenderer
- position is in meter, allowing StereoGLEventListener to scale
device independent.
- StereoDevice receives knowledge of certain sensors,
to be queried and used for start-sensors.
OVR:
- Simply apply the above general changes
- Build: Remove [more] unused API entries for SDK rendering
|
|
|
|
| |
Since GlueGen handles enum typedef's properly, this relation to the enum-name is already printed.
|
|
|
|
| |
StereoDeviceFactory using NativeWindowFactory
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
ovr_Shutdown() and ovrHmd_Destroy(hmdDesc).
Add extra DK1 detection
- SDK 0.4.4 w/ DK1 (Linux): ovrHmd_Detect() returns zero!
- In such case: Try creating one device, which works for DK1 on Linux
Add call to ovr_Shutdown() and ovrHmd_Destroy(hmdDesc).
- Add StereoDeviceFactory.shutdown() and call
ovr_Shutdown() for in OVRStereoDeviceFactory.shutdown().
- Call ovrHmd_Destroy(hmdDesc) in OVRStereoDevice.dispose().
|
|
|
|
| |
compatibility
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
- DK2's screen on X11 (at least) starts in rotated mode,
detect and apply MonitorDevice rotation via NEWT's OpenGL StereoDeviceUtil
- Move StereoDevice.Config -> StereoDeviceConfig
- Expose generic StereoDevice to public: GenericStereoDeviceConfig + GenericStereoDeviceFactory
- GenericStereoDeviceFactory exposes public GenericStereoDeviceConfig creation
for mono, sbs-stereo and lense-sbs-stereo w/ diff. parameters.
- Pass eye surface/texture size for each eye from device to renderer,
instead of assuming unified values.
- Unify GenericStereoDevice.createRenderer(..) and OVRStereoDevice.createRenderer(..) code
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
| |
DelegateImplementation/ReturnsOpaque (Bug 1144)
Using GlueGen's new DelegateImplementation/ReturnsOpaque feature (Bug 1144)
allows us to drop manually C implementation stubs, while simply delegating
into the renamed private generated variant using the manual stub.
Completed glBufferStorage and glNamedBufferStorage for GL 4.4
while subsuming DSA's of GL 4.5 and GL_EXT_direct_state_access
(only the single functions, otherwise extension is not compatible).
|
| |
|
|
|
|
| |
Adapt to GlueGen commit da909f84dc8421052c92491baa7dd90e1c78dc8f
|
|
|
|
| |
GLBufferStateTracker now also supports GL4.GL_QUERY_BUFFER
|
| |
|
|
|
|
| |
GLContext
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
- BuildStaticGLInfo
- Needs to allow 3rd if-def block in header files
- GLConfiguration Changes
- 'GLHeader' -> 'GLSemHeader' + 'GLDocHeader'
This allows us to provide all header files,
exposing all cross-references (extensions and aliases) for our API doc.
However, inclusions/exclusion semantics
shall only operate on the actual header files
used for code generation.
- All AliasedSymbol's extensions must be covered by 'IgnoredExtension'
to be excluded.
- Sync w/ GlueGen commit 5f66fafec303de7d7904a499fefb8e3d023b61ae
|
|
|
|
| |
.. thx to Julien Gouesse's review.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
On Windows, one must read the monitor's EDID data as stored in the registry,
no 'simple' API works otherwise.
The proper way requires utilizing the Windows Setup-API.
This code is inspired by Ofek Shilon's code and blog post:
<http://ofekshilon.com/2014/06/19/reading-specific-monitor-dimensions/>
See: function 'NewtEDID_GetMonitorSizeFromEDIDByModelName'
In contrast to Ofek's code, function 'NewtEDID_GetMonitorSizeFromEDIDByDevice'
uses the proper link from
DISPLAY_DEVICE.DeviceID -> SP_DEVICE_INTERFACE_DETAIL_DATA.DevicePath,
where DISPLAY_DEVICE.DeviceID is the monitor's enumeration via:
EnumDisplayDevices(adapterName, monitor_idx, &ddMon, EDD_GET_DEVICE_INTERFACE_NAME);
Hence the path to the registry-entry is well determined instead of just comparing
the monitor's model name.
|
|
|
|
|
|
|
|
|
|
| |
FFMPEGDynamicLibraryBundleInfo
Since GlueGen security fix commit 12feaa7d3b1544098f684d851e3caff1ec88cbc8
and its cleanup dd2440cbadc642a561d8f92c502fe822b2f11762
the GLContextImpl func lookup caused a security exception.
Applied fix to FFMPEGDynamicLibraryBundleInfo as well.
|
|
|
|
|
| |
Relocation javax.media.nativewindow.* -> com.jogamp.nativewindow.*
Relocation javax.media.opengl.* -> com.jogamp.opengl.*
|
|
|
|
|
|
|
|
|
| |
sed -i 's/javax\.media\.opengl/com\.jogamp\.opengl/g' `grep -Rl "javax\.media\.opengl" src`
sed -i 's/javax\.media\.nativewindow/com\.jogamp\.nativewindow/g' `grep -Rl "javax\.media\.nativewindow" src`
sed -i 's/javax\/media\//com\/jogamp\//g' `grep -Rl "javax/media/" src`
sed -i 's/javax\/media\//com\/jogamp\//g' `grep -Rl "javax/media/" doc`
Manually edited all occurences within make/**
|
| |
|
|\ |
|
| | |
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
EGLDrawableFactory: Validate static EGL func-ptr, probe EGL/ES2 first
- Move EGL to public package
jogamp.opengl.egl.EGL -> com.jogamp.opengl.egl.EGL
- EGLDrawableFactory
- Validate static EGL func-ptr against EGL/ES2,
ignoring EGL/[ES|GL] collisions w/ diff. native EGL implementations
due to static EGL usage.
- Probe EGL/ES2 first
|
| | |
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
framebuffer (Part 2); Bug 896: EGL_KHR_create_context (Part 1)
Bug 1068 - Allow GLContext creation and makeCurrent without default framebuffer (Part 2)
Implement surfaceless context on EGL and GLX/X11
utilizing *UpstreamSurfacelessHook as introduced in
commit 9ea218a5990b908e04235c407c0951c60df6ffba.
Surfaceless context is probed during GL profile probing by default.
If available, it will be used for offscreen FBO drawables.
If probing fails, or is disabled,
the new GLRendererQuirks.NoSurfacelessCtx is set.
- GLProfile.disableSurfacelessContext disables
surfaceless context probing, set property 'jogl.disable.surfacelesscontext'
Tested:
- Mesa/EGL works,
- Mesa + NVidia w/ GLX fail on GNU/Linux): Fails NoSurfacelessCtx
- TODO: Windows impl. and more tests
+++
Bug 896: EGL_KHR_create_context (Part 1)
- Detect EGL_KHR_create_context capability and utilize if available.
- Implement EGLContext.createContextARBImpl(..),
allowing native DEBUG context usage, where available.
- EGL implements SharedResourceRunner, i.e. probing profiles
on dedicated thread using common interface.
- Probe desktop profile/context ability
in EGLDrawableFactory SharedResourceRunner,
Where EGLGLnDynamicLibraryBundleInfo covers EGL + desktop GL.
- TODO: Tests w/ capable implementation
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
DirectDataBufferInt/BufferedImageInt
- PixelFormat
Refine definition allowing complete format conversion by its attributes
instead of static 'knowledge'.
- PixelFormat has_a *new* PixelFormat.Composition
- PixelFormat.Composition contains all pixel component layout
information as required for inspection and conversion.
Component names are enumerated via PixelFormat.CType.
- PixelFormatUtil.convert(..) utilizes generic conversion
based on PixelFormat.Composition rather static type mapping.
However, a int32 RGBA static conversion is still supported for performance.
Utilizes Bitstream for varying pixel component bit-width.
- Complete w/ hashCode() and equals(..)
- GLPixelBuffer
- Take 'pack' mode into account when determine GLPixelAttributes,
i.e. on GLES pack=true (e.g. glReadPixel) only RGBA is guaranteed to work.
Hence querying GLPixelAttributes requires the GLProfile, PixelFormat and pack mode.
- Complete GLPixelAttributes conversions from PixelFormat or GL format/data-type,
while taking GL data-type into account, as well as pack-mode.
- Complete w/ hashCode() and equals(..)
- SingletonGLPixelBufferProvider queries singleton GLPixelBuffer via
- PixelFormat.Composition hostPixelComp,
- GLPixelAttributes pixelAttributes,
- boolean pack
which comprise a unique key, allowing the implementation to utilize
a hash map. This is implemented in AWTSingletonGLPixelBufferProvider.
This allows distinct singleton GLPixelBuffer for different
host PixelFormat (conversion) and GLPixelAttributes (depending on GLProfile).
- Removes field 'componentCount' which was 'hacked in' to pass
information about an optional host memory layout.
Implementations utilizing conversion, e.g. AWTGLPixelBuffer,
can implement GLPixelBufferProvider's
'PixelFormat.Composition getHostPixelComp(final GLProfile glp, final int componentCount)'
and manage such implementation details, see use-case GLJPanel.
- DirectDataBufferInt/BufferedImageInt: Expose underlying NIO ByteBuffer
- AWTMisc.createCursor(..) uses DirectDataBufferInt.BufferedImageInt exposed
NIO ByteBuffer, allowing to use generic PixelFormatUtil.convert(..).
|
| |
| |
| |
| |
| |
| | |
FBObject: Remove redudant case
GLBase: Add API doc reference to GLContext implementation
|
| | |
|
| |
| |
| |
| | |
mis-interpretation alike Version130 -> [ 1.3.0 | 1.30.0 ] ?
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
if zNear == zFar
throws GLException with GL_INVALID_VALUE if zNear is <= 0, or zFar < 0,
or if left == right, or bottom == top, or zNear == zFar
Add note on callers:
- FloatUtil.makePerspective(..)
- Matrix4.*
- PMVMatrix.*
- ProjectFloat.*
|
|/
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
1.2 (Version110 and Version120 are for 1.10 and 1.20 GLSL)
Following commit introduced the wrong version usage, where a comparison w/ 1.1 and 1.2 was intended.
Commit 6363fccee219ce238b0b2ded39c116e2bc8613d5
GLBuffers.sizeof(..): Add support for ES3, reading supported glPixelStorei states
Commit 73a4d809f92126228b64a3bded75686db806be64
Don't utilize glPixelStorei's PACK/UNPACK IMAGE_HEIGHT and SKIP_IMAGES for Desktop GL < 1.2, avoiding GL-Error
Commit f358c49418e95c622d50eb29f53c60dc4dbdee5b
Bug 1047 - jogamp.opengl.glu.mipmap.Mipmap now uses already parsed GL version number and GL profile selection
|
| |
|
| |
|
|
|
|
|
|
| |
bd24599b21f9787ac989e65b44dc1ba762162f22
- add missing PrivilegedAction around tempFile[0].delete()
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
objects if GLRendererQuirks.NeedSharedObjectSync is set.
GLSharedContextSetter#synchronization GL Object Synchronization
Usually synchronization of shared GL objects should not be required,
if the shared GL objects are created and immutable before concurrent usage.
However, using drivers exposing GLRendererQuirks.NeedSharedObjectSync
always require the user to synchronize access of shared GL objects.
Synchronization can be avoided if accessing the shared GL objects
exclusively via a queue or com.jogamp.common.util.Ringbuffer,
see GLMediaPlayerImpl as an example.
+++
GLRendererQuirks.NeedSharedObjectSync is set for all OSX versions
+++
Handle GLRendererQuirks.NeedSharedObjectSync in user code!
+++
All shared context tests passed on OSX 10.9.5,
and GNU/Linux w/ Nvidia + Mesa/AMD driver.
|