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* Fix GLProfile GL2 Mapping: Only use GL3bc is available, add additional ↵Sven Gothel2023-01-151-1/+11
| | | | | | | | | | | | | GLContext.isGL3bcAvailable() check Julien Gouesse resolved this odd issue, where a requested GL2 profile was mapped to GL3bc but is not implemented, see <https://forum.jogamp.org/InternalError-XXX0-profile-2-GL2-gt-profileImpl-GL3bc-not-mapped-td4041754i20.html#a4042018>. I exploded his patch a little to reuse the GLContext.getAvailableGLProfileName() result and simplify the conditional statement. This might need more testing perhaps, plus analyis why GLContext.getAvailableGLProfileName() offers GL3bc but is not available via GLContext.isGL3bcAvailable() check.
* Replace AccessController.doPrivileged() w/ SecurityUtil.doPrivileged() - via ↵Sven Gothel2023-01-141-2/+2
| | | | GLEmitter
* Replace AccessController.doPrivileged() w/ SecurityUtil.doPrivileged()Sven Gothel2023-01-143-7/+7
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* Bug 1374: NEWT/AWT: Annotation regarding general High-DPI for even non ↵Sven Gothel2020-01-171-0/+6
| | | | | | | | | | | | | | | native DPI toolkit aware platforms (Linux, Windows) NEWT + NewtCanvasAWT: Maybe create "interface ScalableSurface.Upstream { void pixelScaleChangeNotify(final float[] curPixelScale, final float[] minPixelScale, final float[] maxPixelScale); }" to allow downstream to notify upstream ScalableSurface implementations like NEWT's Window to act accordingly. +++ AWT GLCanvas: Add remark where to add the potential pixel scale.
* SWT GLCanvas: Fix NPE in DEBUG mode; NewtCanvasSWT: Resurect comment in ↵Sven Gothel2020-01-061-1/+3
| | | | setBounds(..)
* Bug 1358: GLCanvas: Call new OSXUtil.SetWindowPixelScale(..) when GLCanvas ↵Sven Gothel2020-01-051-1/+14
| | | | | | gets realized on MacOS This fixes GLCanvas's High-DPI scaled size issue on MacOS of Bug 1358.
* Reuse Gluegen's Bitfield.Util for 'PowerOf2' computationSven Gothel2019-12-311-30/+6
| | | | See gluegen commit 178c7b9d40e06a04790542241912ca21d2c7b92f
* Bug 1347: Resolve Merged EGL/Desktop Profile MappingSven Gothel2019-12-282-11/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | GLProfile.computeProfileImpl(..) as of Bug 1084 is not the culprit here and its hardware criteria filter works. The issue is commit 99a064327bf991318841c858d21d13e55d6b39db of Bug 1203, in particular the change in GLProfile re: "Merge computed EGL-Profile-Map (1) and Desktop-Profile-Map (2) per device, instead of just using the last computation, preserving and favoratizing the Desktop-Profile-Map." Here the Desktop-Profile-Map overwrites the EGL-Profile-Map and hence the software mapping gets used. Indeed, this is a regression cause by the work of Bug 1203. +++ Resolution is to revert the explicit 'union mapping' and rely on an enhanced 'GLContextImpl.remapAvailableGLVersions(fromDevice, toDevice)' function. Here the EGLDrawableFactory _already_ maps the EGL device's GL Versions to the 'host' device (e.g. X11). This has to be refined so that the remap will not overwrite the 'host' device's already detected GL Versions. That alone is enough, so that GLProfile can simply use the 'mappedEGLProfiles' of the 'host' device if detected, which already is a merged mapping of X11 host- and EGL sub-device. In case no 'mappedEGLProfiles' are available, we simply use the 'mappedDesktopProfiles'.
* Bug 1156: NEWT WindowDriver: Handle case with requested ↵Sven Gothel2019-12-091-0/+10
| | | | CapabilitiesImmutable not being GLCapabilitiesImmutable
* Bug 1200: GLRendererQuirks.NoSurfacelessCtx still persists on Linux/X11 ↵Sven Gothel2019-12-081-0/+1
| | | | | | | | | | NVIDIA 440.36 using FBO Tested with com.jogamp.opengl.test.junit.jogl.tile.TestTiledPrintingGearsNewtAWT, which crashes in native makeCurrent of NV driver gl-core when using SurfacelessCtx. Therefor we had to revert the commit 4fe9e1dfa67f4e5d614f48c02ad88e4cdd1ed415 enabling SurfacelessCtx with NV driver >= 430.40.
* Bug 1392: Simplify CapabilitiesFilter: Criteria -> Test, remove ↵Sven Gothel2019-09-071-6/+6
| | | | RemovalCriteria as all Test definitions may be used for anything.
* Bug 1391 Bug 1392: Implement GLRendererQuirks DontChooseFBConfigBestMatch ↵Sven Gothel2019-09-071-2/+46
| | | | | | | | | and No10BitColorCompOffscreen Further enhance unit tests TestGLProfile03NEWTOffscreen, i.e. test all meta profile types on all offscreen drawable types (fbo, pbuffer and bitmap). Align unit test name numbers of TestGLProfile01NEWT to TestGLProfile03NEWTOffscreen.
* Bug 1392: Add CapabilitiesFilter and GLCapabilitiesFilter supporting diverse ↵Sven Gothel2019-09-071-0/+73
| | | | | | | | reusable [GL]CapabilitiesImmutable list filter To implement fix for Bug 1392, we have to remove certain GLCapabilitiesImmutable from the availability list. These filter provide a a clean reusable utility for the fix.
* Bug 1391: Cleanup to submit fix: Update known Quirk range; ↵Sven Gothel2019-09-072-6/+18
| | | | BuggyColorRenderbuffer enables NoFullFBOSupport
* Bug 1390: Fix GLPixelBuffer.GLPixelAttributes::convert(GL, int, boolean) ↵Sven Gothel2019-09-051-7/+17
| | | | | | | | | | | | | | | | | | | | | | | | | failure on unsupported GL data format/type GLPixelBuffer.GLPixelAttributes::convert(GL, int, boolean) failed on unsupported GL data format/type On Mesa/AMD for GLPBuffer chosen GLCaps used rgba 10/10/10/2 and the GLContext set default values: GL_IMPLEMENTATION_COLOR_READ_FORMAT: 0x1908 GL_RGBA GL_IMPLEMENTATION_COLOR_READ_TYPE: 0x8368 GL_UNSIGNED_INT_2_10_10_10_REV GLPixelBuffer.GLPixelAttributes::getPixelFormat(int format, int type) currently does not handle the type GL_UNSIGNED_INT_2_10_10_10_REV and hence returned a null PixelFormat. Therefor the ctor GLPixelAttributes failed and threw the exception: "Caught GLException: Could not find PixelFormat for format and/or type: PixelAttributes[fmt 0x1908, type 0x8368, null]" This fix has the GLContext default values pre-validated in the convert(..) method and to use default GL_RGBA and GL_UNSIGNED_BYTE fallback values if not supported. This is most important to be future proof. Later we may shall add these 32bit coding 2+10+10+10 and its reverse.
* Bug 1363: Java 11: JAWTUtil: Use sun.awt.SunToolkit.awtLock/Unlock and ↵Sven Gothel2019-09-041-58/+5
| | | | | | | | | | | | | | | disableBackgroundErase (impl. semantics) Commit 13c6bbbde5ea476d60e0a2f04a5172d3302d0edd simply removed the AWT commonly used SunToolkit lock/unlock methods, which was incorrect. It lead to certain resources access collisions as access has to be synchronized using the same reentry lock across AWT and NativeWindow/JOGL. We utilize the new com.jogamp.common.util.UnsafeUtil of GlueGen commit 07c1885e9a3d1f3a3853414648c06fb3864bc69f to disable the IllegalAccessLogger while fetching the methods/fields and making them accessible. JAWUtil also hosts access to SunToolkit's disableBackgroundAccess(Component) aligning the code for GLCanvas, NewtCanvasAWT and AWTCanvas.
* Bug 1384: Move remaining 'lose' property quirks into GLRendererQuirks.OverrideSven Gothel2019-08-232-20/+25
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* Bug 1383: Final fix: Always test GL3CompatNonCompliant and test on requested ↵Sven Gothel2019-08-221-0/+2
| | | | | | | | | | | | | | version/profile, also .. also, if requested version is within GL3CompatNonCompliant valid range, i.e. < 3.1, the detected actual version will be clipped for valid mapping to the requested data. Here it might be essential to know, that all versions are being 'scanned' via mapGLVersions from high to low. Therefor Version 3.0 would be tried before 2.0 and both will be mapped to the clipped actual version 3.0. The true actual version could be the maximum, however, using the very same would lead to trying an invalid unavailable GLProfile.
* Bug 1383: GLContext.isValidGLVersion() ensure only one profile bit is set ↵Sven Gothel2019-08-221-1/+14
| | | | max; Add OpenGL version 4.6
* GLRendererQuirks: Fix typoSven Gothel2019-08-211-1/+1
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* JoglVersion.getGLInfo: Increase robustness of debug outputSven Gothel2019-08-212-8/+20
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* Bug 1384: Allow GLRendererQuirks to be overridden by user propertiesSven Gothel2019-08-211-66/+125
| | | | | | | | | | | | | | | | | | | | | Allow GLRendererQuirks to be overridden by user properties, allowing to either force (inject) a quirk by a user property or to ignore a quirk by a user property. This helps: - debugging certain quirk behavior (See Bug 1383) - allowing a user to customize the quirk setting +++ This patch also refines the quirk: GLNonCompliant -> GL3CompatNonCompliant, i.e. constraints its semantics to GL3 compatible context. +++ This patch also removed useless code of GLRendererQuirk, i.e. the 'int[] quirk' array arguments which are nonsense or wasteful, as we operate with bitmasks.
* Bug 1101: Add missing disposal of Pipelined_QuadRenderer's VBOsSven Gothel2019-08-201-3/+15
| | | | Original author is 'Tof'
* Removed references to non-existent method getPeer() in debug codeWade Walker2019-08-191-2/+2
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* iOS: Clean up promotion of EAGLLayer use down to FBObjectSven Gothel2019-06-241-51/+61
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Initial commit bba73bc096250a3c7fc036d84b1ea054d1b70b06 hacked its path using a context global EGLLayer instance attachement. The hack was good for the first demo, however, it forbid using other FBObjects etc on the way. Properly specifying FBObject.Attachment.StorageDefinition, allowing the user to inject code for selected FBO attachements to define their storage. This might be useful for different platforms as well - however, it is OS agnostic and instance specific now. In this sense, GLFBODrawableImpl, hosting FBObject, has a more specific instance of FBObject.Attachment.StorageDefinition for color-renderbuffer. It is passed along newly created color renderbuffer. GLDrawableFactoryImpl.createGLDrawable uses a derived interface, OnscreenFBOColorbufferStorageDefinition which is defined in IOSEAGLDrawableFactory and return by its getter. GLDrawableFactoryImpl.createGLDrawable is therefor platform agnostic again. Bottom line is, as more platforms will be added, these semi-public interfaces have to adapt to suit them all .. All this due to iOS architecture for 'onscreen rendering' using a FBO which shares its color renderbuffer storage with the EAGLLayer, associated with the UIView. A bit weird maybe in first sight, but efficient for creating cheap hardware design ;-) Only criticism here is that Apple didn't bother using EGL and an extension.
* iOS: Initial working commit supporting iOS (ipad pro 11)Sven Gothel2019-06-234-103/+219
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | using our OpenJFK 9 x86_64 and arm64 build. Test demo class is 'com.jogamp.opengl.demos.ios.Hello', residing in the new demo folder 'src/demos/com/jogamp/opengl/demos/ios/Hello.java'. This commit does not yet include a working NEWT specialization for iOS, but it shall followup soon. Instead this commit demonstrates JOGL operating on native UIWindow, UIView and CAEAGLLayer as provided by Nativewindow's IOSUtil. Test Video https://www.youtube.com/watch?v=Z4lUQNFTGMI +++ Notable bug: The FBO used and sharing the COLORBUFFER RENDERBUFFER memory resources with CAEAGLLayer to be displayed in the UIView seemingly cannot handle GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24 or GL_DEPTH_COMPONENT32 depth buffer - none at all (Device + Simulation). Therefor the default demo GLEventListener chosen here don't require a depth buffer ;-) This issue can hopefully be mitigated with other means than using a flat FBO sink similar to FBO multisampling.
* Bug 1381: Keep host PixelFormat functional using requested immutable ↵Sven Gothel2019-05-132-13/+34
| | | | alphaRequested + add appropriate API doc
* Bug 1358: 'Honor' SWT's projection of High-DPI Scaling (Reading hidden pixel ↵Sven Gothel2019-04-101-25/+21
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | dimensions) Christian reported this bug and described multiple pathways. This change usese the following: - access to getClientAreaInPixels w/ fallback of - DPIUtil.autoScaleUp(getClientArea()) I hardly have tested this on Linux/GTK, even though I use a High DPI monitor, maybe just because of it and Eclipse _poor_ state of proper UI presentation. Christian: Please test this .. if buggy, reopen quick for release 2.4.0 SWT/GTK High-DPI is a PIA: - GDK_SCALE renders offscreen and scales the image (wow & ugly) - GDK_DPI_SCALE works at least on the fonts properly - swt.autoScale is pretty much like: What will be scaled? It scales some icons in Eclipse, not fonts and result in Eclipse looks horrible. Maybe I just made this patch to vent about this poor state of things. Notable: KDE looks great and uses DPI, firefox some GDK_DPI_SCALE equivalent (OK) One also wonders why there is only a single scale dimension, where DPI differs x/y! But enough of my rant :)
* Bug 1362: Minimal action required: setBackground of the parent canvas before ↵Sven Gothel2019-04-091-0/+5
| | | | | | | reparenting! Bug 1362 fix or workaround: Seems SWT/GTK3 at least performs lazy initialization Minimal action required: setBackground of the parent canvas before reparenting!
* Bug 1367: Adapt to TempFileCache & TempJarCache ChangesSven Gothel2019-04-032-2/+2
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* Bug 1366 - Use String.format((Locale)null, "..." ..) avoiding Locale output ↵Sven Gothel2019-03-302-5/+7
| | | | for System related Operations
* Merge pull request #100 from PissedCapslock/patch-2Sven Gothel2019-03-261-1/+1
|\ | | | | Typo in javadoc of GLDrawable#isRealized
| * Typo in javadoc of GLDrawable#isRealizedRobin Stevens2016-05-041-1/+1
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* | Merge pull request #99 from PissedCapslock/patch-1Sven Gothel2019-03-261-3/+3
|\ \ | | | | | | Improved layout of last paragraph in class javadoc
| * | Improved layout of last paragraph in class javadocRobin Stevens2016-05-041-3/+3
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* | ShaderCode: Fixed constant usage (GL3 -> GL3ES3)Sven Gothel2019-03-261-15/+15
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* | Bug 1283: Remove shader include filename quotes if exists at start and end onlySven Gothel2019-03-261-1/+9
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* | Merge pull request #95 from elect86/patch-1Sven Gothel2019-03-261-1/+1
|\ \ | | | | | | Removing double quotes from included shaders
| * | Removing also all the double quotesGiuseppe Barbieri2016-01-291-1/+1
| |/ | | | | https://jogamp.org/bugzilla/show_bug.cgi?id=1283
* / Shows all information of the default graphics device in JoglVersion, bug 1294bug1294Julien Gouesse2016-04-051-2/+1
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* Bug 1268: Adapt to GlueGen commit 2034bbfac88b7d1360f9c939e173ff758f7f47acSven Gothel2015-11-151-0/+10
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* Remove deprectated classes and methodsSven Gothel2015-10-158-240/+39
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* Streamline Composed Pipeline's interfaces and implementations (Trace* Debug*)Sven Gothel2015-10-121-27/+8
| | | | | | | Only add the required direct interfaces / implementations to interface / class derivations, not polluting overview in IDEs. Aligns w/ commit bf76b6b77f078178fc5e6a42c70d354369004b94
* Bug 1189 - Add OpenGL ES 3.2 and new GL 4.5 Extensions support - Part5: ↵Sven Gothel2015-10-073-27/+59
| | | | GL_ARB_ES3_2_compatibility -> [GL|GLContext].isGLES32Compatible()
* Bug 1189 - Add OpenGL ES 3.2 and new GL 4.5 Extensions support - Part4: Fix ↵Sven Gothel2015-10-071-3/+6
| | | | GLNameResolver: Add all known vendor extensions
* Bug 1189 - Add OpenGL ES 3.2 and new GL 4.5 Extensions support - Part3: ↵Sven Gothel2015-10-072-20/+32
| | | | GLEmitter: Don't RenameExtensionIntoCore for IgnoredExtensions
* Bug 1239: Fix GLMediaPlayer.CameraInputScheme API doc; ↵Sven Gothel2015-10-051-6/+13
| | | | GLMediaPlayerImpl.updateAttributes avoid div-by-zero (fps inf)
* Bug 1237: Adopt GlueGen's clarification of IOUtil.getResource(..), commit ↵Sven Gothel2015-10-034-7/+7
| | | | | | | | d78bb1be0a6290cb94918b21865a023c01825048 - Skip relative lookup for IOUtil.ClassResources using 'asset' only (from JAR file) - Tested w/ jar file and build-dir, see scripts/tests.sh 'USE_BUILDDIR'
* Bug 1241 - Util's Texture.coords (image coordinates) not updated properlySven Gothel2015-10-021-22/+29
| | | | | | | | | Adding 'imageTarget', i.e. GL target for this texture or its sub-components if cubemap The imageTarget preserves the used 2D image type for the 2D Texture coordinates. Note: 'Texture.updateImage(final GL gl, final TextureData data, final int targetOverride)' needs an overhaul targeted for 2.4.0.
* Bug 1234 - GLReadBufferUtil.readPixelsImpl(..) not using [xy] offset in ↵Sven Gothel2015-09-281-2/+2
| | | | | | | | | | | | | readTexture.updateSubImage(..) The passed inX and inY x/y offset for readPixel -> [textureData] buffer, must be passed to readTexture.updateSubImage(..)'s destination offset. I.e. the buffer's content starting at beginning is filled via glReadPixels w/ offset applied. Hence the texture update must pass the offset as the destination offset, i.e. to be used for glTexSubImage2D's offset.