ShaderState: Add 'ownUniform()/ownAttribute()'; rename glFunction -> functihttp://forum.jogamp.org/Re-JOGL-amp-UI-Toolkit-s-td862612.html
Sven Gothel - Jun 01, 2010; 9:21pm Re: JOGL & UI Toolkit[s]
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A UI toolkit should be agnostic (as possible) in regards to the
windowing toolkit (NEWT) and maybe event to the rendering toolkit (JOGL).
So allow me to start with the Windowing Toolkit.
(REQ-WinTK-01) Windowing Toolkit: Seamless integrations into the underlying native one.
The following sub requirements shall be implemented if supported by the
underlying native windowing toolkit.
Proper behaviour in case of lack of support, shall be achieved.
NEWT co* | FIX: Refactor GLArrayData and all it's implementations/sub-interfaces (VBO ta... | Sven Gothel | 2011-04-08 | 1 | -6/+18 |
* | NativeWindow/NativeSurface Refactoring ; Added mouseClick NEWT/AWT unit test | Sven Gothel | 2010-10-06 | 1 | -0/+27 |
* | fixed a bunch of javadoc warnings. | Michael Bien | 2010-03-29 | 1 | -5/+5 |
* | Copied JOGL_2_SANDBOX r1957 on to trunk; JOGL_2_SANDBOX branch is now closed | Kenneth Russel | 2009-06-15 | 1 | -0/+114 |