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* Bug 682 - Relocating javax.media.opengl.* -> com.jogamp.opengl.* (Part 2)Sven Gothel2015-02-021-2038/+0
| | | | | Relocation javax.media.nativewindow.* -> com.jogamp.nativewindow.* Relocation javax.media.opengl.* -> com.jogamp.opengl.*
* Bug 682 - Relocating javax.media.opengl.* -> com.jogamp.opengl.* (Part 1)Sven Gothel2015-02-021-8/+8
| | | | | | | | | sed -i 's/javax\.media\.opengl/com\.jogamp\.opengl/g' `grep -Rl "javax\.media\.opengl" src` sed -i 's/javax\.media\.nativewindow/com\.jogamp\.nativewindow/g' `grep -Rl "javax\.media\.nativewindow" src` sed -i 's/javax\/media\//com\/jogamp\//g' `grep -Rl "javax/media/" src` sed -i 's/javax\/media\//com\/jogamp\//g' `grep -Rl "javax/media/" doc` Manually edited all occurences within make/**
* Misc Fix: GLContext*; Refine DEBUG output in GLDrawableFactory's ↵Sven Gothel2015-01-231-5/+3
| | | | | | | | | | | | | | | | | | | createShareResource - Fix GLContext.makeCurrent() API doc for 'throws GLException' - Fix GLContext.makeCurrentResultToString(int): CONTEXT_CURRENT_NEW -> "CONTEXT_CURRENT_NEW" - Fix GLContextImpl.setGLDrawable(..) - Catch Throwable instead of GLException to not loose other cases - Fix GLContextImpl.makeCurrent(..) - Use const l-value in branch expression - fix semantic typo: validate -> validated - Refine DEBUG output in GLDrawableFactory's createShareResource - Enable DEBUG via GLContext.DEBUG as well to ease analysis w/o drawable DEBUG output
* Simplify GLDrawable[Impl|Factory].getGLDynamicLookupHelper(..)Sven Gothel2015-01-231-3/+1
| | | | | | | | | - Using GLDrawableFactory.getGLDynamicLookupHelper(String profileName) - Based on String GLProfile name - throws GLException if no lookup handler installed (EGL) - final implementation of GLDrawableImpl.getGLDynamicLookupHelper() using getGLProfile().getImplName()
* Bug 1068 - Allow GLContext creation and makeCurrent without default ↵Sven Gothel2014-12-071-8/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | framebuffer (Part 2); Bug 896: EGL_KHR_create_context (Part 1) Bug 1068 - Allow GLContext creation and makeCurrent without default framebuffer (Part 2) Implement surfaceless context on EGL and GLX/X11 utilizing *UpstreamSurfacelessHook as introduced in commit 9ea218a5990b908e04235c407c0951c60df6ffba. Surfaceless context is probed during GL profile probing by default. If available, it will be used for offscreen FBO drawables. If probing fails, or is disabled, the new GLRendererQuirks.NoSurfacelessCtx is set. - GLProfile.disableSurfacelessContext disables surfaceless context probing, set property 'jogl.disable.surfacelesscontext' Tested: - Mesa/EGL works, - Mesa + NVidia w/ GLX fail on GNU/Linux): Fails NoSurfacelessCtx - TODO: Windows impl. and more tests +++ Bug 896: EGL_KHR_create_context (Part 1) - Detect EGL_KHR_create_context capability and utilize if available. - Implement EGLContext.createContextARBImpl(..), allowing native DEBUG context usage, where available. - EGL implements SharedResourceRunner, i.e. probing profiles on dedicated thread using common interface. - Probe desktop profile/context ability in EGLDrawableFactory SharedResourceRunner, Where EGLGLnDynamicLibraryBundleInfo covers EGL + desktop GL. - TODO: Tests w/ capable implementation
* GLContext.Version* VersionNumber Constants: Clarify names, avoiding ↵Sven Gothel2014-10-251-27/+27
| | | | mis-interpretation alike Version130 -> [ 1.3.0 | 1.30.0 ] ?
* Fix GLContext.Version* regression: Use Version1_1 and Version1_2 for 1.1 and ↵Sven Gothel2014-10-121-0/+12
| | | | | | | | | | | | | | | 1.2 (Version110 and Version120 are for 1.10 and 1.20 GLSL) Following commit introduced the wrong version usage, where a comparison w/ 1.1 and 1.2 was intended. Commit 6363fccee219ce238b0b2ded39c116e2bc8613d5 GLBuffers.sizeof(..): Add support for ES3, reading supported glPixelStorei states Commit 73a4d809f92126228b64a3bded75686db806be64 Don't utilize glPixelStorei's PACK/UNPACK IMAGE_HEIGHT and SKIP_IMAGES for Desktop GL < 1.2, avoiding GL-Error Commit f358c49418e95c622d50eb29f53c60dc4dbdee5b Bug 1047 - jogamp.opengl.glu.mipmap.Mipmap now uses already parsed GL version number and GL profile selection
* New GLRendererQuirks.BuggyColorRenderbuffer: On Mesa 7.2 software, FBO color ↵Sven Gothel2014-09-191-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | renderbuffer may cause a crash Workaround crash caused by Mesa 7.2 software rendering using color renderbuffer target in FBO. If Mesa < 8.0 and software - or - property 'jogl.fbo.force.nocolorrenderbuffer' is set, set quirks: - GLRendererQuirks.BuggyColorRenderbuffer - GLRendererQuirks.NoFullFBOSupport (to disable MSAA) GLFBODrawable always uses FBOMODE_USE_TEXTURE if GLRendererQuirks.BuggyColorRenderbuffer is set. +++ Crash Report: GNU C Library : 2.13 stable OpenGL : software Operating System : Linux 3.2.0-4-amd64 #1 SMP Debian 3.2.51-1 x86_64 Processor ID : x86 Family 6 Model 44 Stepping 2, GenuineIntel Abnormal termination: Segmentation violation Register State (from fault): RAX = 00000000ff1818f0 RBX = 00000000beaf8afc RCX = 0000000000000004 RDX = 00007f85ed9c9010 RSP = 00007f8252d24fd0 RBP = 00007f8252d25020 RSI = 0000000017b9b330 RDI = 0000000015bca400 R8 = 0000000000000000 R9 = 00007f81edcd3014 R10 = 00007f823565f6ce R11 = 00007f827bee49aa R12 = 0000000000001406 R13 = 0000000000000001 R14 = 00000000154d5458 R15 = 00000000154d4f10 RIP = 00007f823565f7bc EFL = 0000000000010206 CS = 0033 FS = 0000 GS = 0000 Stack Trace (from fault): [ 0] 0x00007f823565f7bc put_row_ubyte4 at /mesa/main/renderbuffer.c:665 (in /lib/libGL.so.1) [ 1] 0x00007f8235727239 _swrast_write_rgba_span at /mesa/swrast/s_span.c:1450 (in /lib/libGL.so.1) [ 2] 0x00007f823574b071 smooth_rgba_triangle at /mesa/swrast/s_tritemp.h:862 (in /lib/libGL.so.1) [ 3] 0x00007f82357155f0 _swrast_Triangle at /mesa/swrast/s_context.c:692 (in /lib/libGL.so.1) [ 4] 0x00007f8235771780 triangle_offset_twoside_rgba at /mesa/swrast_setup/ss_tritmp.h:188 (in /lib/libGL.so.1) [ 5] 0x00007f82356d2cea _tnl_render_poly_elts at /mesa/tnl/t_vb_rendertmp.h:313 (in /lib/libGL.so.1) [ 6] 0x00007f82356d335e _tnl_RenderClippedPolygon at /mesa/tnl/t_vb_render.c:244 (in /lib/libGL.so.1) [ 7] 0x00007f82356c9313 clip_tri_4 at /mesa/tnl/t_vb_cliptmp.h:230 (in /lib/libGL.so.1) [ 8] 0x00007f82356cd026 clip_render_triangles_verts at /mesa/tnl/t_vb_rendertmp.h:163 (in /lib/libGL.so.1) [ 9] 0x00007f82356d37d9 run_render at /mesa/tnl/t_vb_render.c:320 (in /lib/libGL.so.1) [ 10] 0x00007f82356c2436 _tnl_run_pipeline at /mesa/tnl/t_pipeline.c:158 (in /lib/libGL.so.1) [ 11] 0x00007f82356c37da _tnl_draw_prims at /mesa/tnl/t_draw.c:402 (in /lib/libGL.so.1) [ 12] 0x00007f82356b673a vbo_exec_DrawArrays at /mesa/vbo/vbo_exec_array.c:263 (in /lib/libGL.so.1) [ 13] 0x00007f823583e5b0 glDrawArrays at /mesa/glapi/glapitemp.h:1645 (in /lib/libGL.so.1) +++
* Adding missing '@since 2.2.1' tags to ShaderCode and GLContextSven Gothel2014-09-031-0/+1
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* Bug 1058 - Fix GLContext.getGLSLVersionString(): Add 'profile' after version ↵Sven Gothel2014-09-021-5/+16
| | | | for GLSL >= 150 allowing GLSL compatibility profile
* Bug 1054: Revert dfb9ed47ac6d8e85f6ae5fe166e7a6e28ca8ff83: Cannot change ↵Sven Gothel2014-08-301-1/+1
| | | | protected field name w/o breaking backward compatibility
* Bug 1055 - Access and query shared master GLContext in a deterministic ↵Sven Gothel2014-08-301-0/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | fashion ; Don't use arbitrary shared context as 'master'. GLContext* passes the shared-master to GLContextShareSet, which only creates a sets of shared contexts without differentiating the master context. GLContext*'s shared-slave attempts to lock the realized shared-master's surface at creation. Currently only an arbitrary shared context is selected due to the missing 'master' identity. The arbitrary shared context's surface is locked and its shared context handle used to create the slave context. Lacking of using the user given shared-master can lead to deadlock situations - and locking a 'wrong' surface. +++ The patch: - Allows query the user given shared-master! - Use the user given shared-master for locking and it's context handle for the slave's creation. - The shared-context mapping maps each shared-master to a shared-slave within one shared-context-set, allowing deterministic and individual shared-master queries.
* Bug 1054: GLContext: makeCurrent() needs a null-check of [mutable] ↵Sven Gothel2014-08-301-2/+30
| | | | | | | | | | | | | | | | | | | | | | | | drawable; Review null checks and synchronization/locking. 'drawable' field of GLContextImpl is mutable via setGLDrawable(..), which requires high-level locking as documented. The required high-level locking allows us to _not_ add special synchronization to this field (and drawableRead). A simple null-check in makeCurrent() shall be sufficient, plus ensuring mentioned high-level locking is applied. GLContextImpl 'drawable' and 'drawableRead' synchronization: - commit ad79bd072b600a3f2416cc6f0c61e2925000069d check of null drawable is sufficient - Add GLAutoDrawable upstream-lock locking to: - AWT GLCanvas setupPrint/releasePrint - AWT GLJPanel (was missing) Misc: - validate shared-context native-surface locking, throw exception if not successful - pixelDataEvaluated does not need to be synchronized, since it's being called while context is current, locking - GLDrawableHelper.recreateGLDrawable(..): Remove redundant glFinish() call
* Bug 1054: Cleanup GLContext: 'lock' -> 'contextLock'Sven Gothel2014-08-291-1/+1
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* Bug 1038 - Fix: Allow skipping detection of certain GLProfiles: Skip ↵Sven Gothel2014-07-301-14/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 'ARB_create_context' Commit e5a55ede324ce500f50991d56491758803063a58 was incomplete, i.e. it lacked the required mappings for the non ARB profile, i.e.: GL4bc -> GL3bc, etc. These profile mappings have been added now. +++ Further more, GLContext's profile queries, isGL*() test the ctxOptions for CTX_IS_ARB_CREATED. This has to be removed to properly work w/ Skip 'ARB_create_context'. To remove the risk of inconcistency, i.e. context created via ARB and non-ARB, the 'GLX/WGL profile >= GL3 via non ARB' validation removed in commit e5a55ede324ce500f50991d56491758803063a58 has been brought back and refined. Note: if( glp.isGL3() && createContextARBTried ) { // We shall not allow context creation >= GL3 w/ non ARB methods if ARB is used, // otherwise context of similar profile but different creation method may not be share-able. .. THROW EXCEPTON .. } This limited validation removes the possibility of such having a context of same profile, one created via ARB and one without. Hence also validates the isGL*() change, where the CTX_IS_ARB_CREATED criteria is removed. +++ Note regarding commit 7314b47ae1e42997e9e6974b84709640f0ac2a1b (revert): While analyzing the mapping, it turns out that commit c8b99d197769eaec53c2def562c0ef3fc0e6a9d2 "Don't map compatibility profiles to core profile if the latter are not available (restrict profile aliasing)" is not fully consistent with GLProfile's and GLContext's profile queries, i.e. isGL*(). We may reiterate over this change .. but have it be reverted for now.
* GLContext.hasNoDefaultVAO(): Remove ES 3.x, fixing issues w/ ES 3.x client ↵Sven Gothel2014-07-291-5/+14
| | | | | | | | | | | | | | side vertex arrays Commit 6136457f10d020c779adc78641d0048f77ab1635 defined hasNoDefaultVAO() as [ GL4, GL3, GLES3 ], however ES 3.x still supports (deprecated): - client side vertex arrays - default vertex array object (VAO) Setting a custom VAO leads to GL_INVALID_OPERATION for client side vertex arrays used w/ glVertexPointer(..). Hence removing GLES3 from hasNoDefaultVAO().
* Bug 1033: Guarantee atomicity of high-level GLAutoDrawable operations, ↵Sven Gothel2014-07-271-4/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | avoiding race conditions. GLAutoDrawable (API CHANGE) allowing atomic operations: - Add class API-doc chapter about 'GLAutoDrawable Locking' - Add method invoke(..) API-doc description about throwing IllegalStateException in case of a detected deadlock situation ahead (Note: Implemented in GLDrawableHelper.invoke(..) for all implementations) - Add new methods for proper multithread handling: - public RecursiveLock getUpstreamLock(); - public boolean isThreadGLCapable(); +++ GLEventListenerState/GLDrawableUtil: - Perform operation in a atomic fashion, i.e. lock GLAutoDrawable during whole operations: - GLDrawableUtil.swapGLContext(..) - GLDrawableUtil.swapGLContextAndAllGLEventListener(..) - GLEventListenerState.moveFrom(..) - GLEventListenerState.moveTo(..) - ReshapeGLEventListener: - Moved from GLEventListenerState.ReshapeGLEventListener -> GLDrawableUtil.ReshapeGLEventListener - Takes 'displayAfterReshape' case into account. +++ javax.media.opengl.Threading Clarifications: - Public 'enum Mode', i.e. Threading.Mode - Public getMode() - Clarified 'isOpenGLThread()': - Take 'singleThreaded' into account directly, i.e. always return 'true' if singleThreaded == false
* Findbugs: Remove dead-code / unused [temp] storage and it's assignmentSven Gothel2014-07-081-1/+1
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* Findbugs: Use <NumberType>.valueOf(..) instead of 'new <NumberType>(..)'Sven Gothel2014-07-081-1/+1
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* Code Clean-Up based on our Recommended Settings (jogamp-scripting ↵Sven Gothel2014-07-031-74/+74
| | | | | | | | | | | | | c47bc86ae2ee268a1f38c5580d11f93d7f8d6e74) - Change non static accesses to static members using declaring type - Change indirect accesses to static members to direct accesses (accesses through subtypes) - Add final modifier to private fields - Add final modifier to method parameters - Add final modifier to local variables - Remove unnecessary casts - Remove unnecessary '$NON-NLS$' tags - Remove trailing white spaces on all lines
* Bug 975 - GLJPanel's OffscreenDrawable shall not double swap - Fix auto-swap ↵Sven Gothel2014-02-181-1/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | mechanism ; Refined API doc getDefaultReadBuffer() ; Add GLDrawableUtil.swapBuffersBeforeRead(..) Commit 82f679b064784213591b460fc5eaa1f5f196fbd1 which introduces the default swap-buffers mechanism is erroneous: The OffscreenBack backend requires the following operation order: Order-1: [1] - GL display [2] - GL swapBuffers (always due to single-buffer non-MSAA or MSAA offscreen drawable) [3] - readPixels +++ Commit 82f679b064784213591b460fc5eaa1f5f196fbd1 however introduced: Order-2: [a] - GL display [b] - readPixels [c] - GL swapBuffers (always due to single-buffer non-MSAA or MSAA offscreen drawable) since [a] and [b] happened in Updater's display method, and [c] followed the same triggered by GLAutoDrawableHelper. +++ The proof, commit d46d9ad8f998a7128d9f023294d5f489673d6d8a, is faulty, since it always included the 'snapshot' GL event listener which turned-off auto-swap and swapped before read-pixels. TL;DR it enforced proper Order-1. +++ This fix allows the Backend to intercept disable GLDrawableHelper's setAutoSwapBufferMode(..) and perform the auto-swap mode itself in the proper Order-1. The unit test has been refined to optionally disable the snapshot to validate auto-swap mode. +++ Refined GLBase and GLContext's API doc for 'getDefaultReadBuffer()' +++ Add GLDrawableUtil.swapBuffersBeforeRead(..) and reuse it for TileRendererBase (original impl.).
* Bug 950 - Recognize full FBO capabilities for ES 3.0 - ↵Sven Gothel2014-01-241-12/+12
| | | | | | | | [GLContext|GL].hasFullFBOSupport() == true OpenGL ES 3.0 supports full framebuffer operations, incl. multiple color-attachments and multisample. Hence [GLContext|GL].hasFullFBOSupport() shall returns true w/ a ES 3.0 context.
* Bug 942: GLBufferObjectTracker: Tracking GLBufferStorage accurately, ↵Sven Gothel2014-01-211-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | synchronized and secure [1/2] GLBufferSizeTracker becomes GLBufferObjectTracker and tracks the buffer's data store, GLBufferStorage, accurately, synchronized and secure. Synchronization is required, since the GLBufferStorage can be shared across many GLContext on multiple threads. This requires all GLBufferStorage lifecycle affecting GL functions to utilize synchronized GLBufferObjectTracker methods while passing a native GL-func callback. These GL functions are: - glBufferData, glBufferStorage (GL 4.4), glNamedBufferDataEXT Creating the GLBufferStorage object - glMapBuffer, glMapBufferRange, and their *Named*EXT variants - glUnmapBuffer, glUnmapNamedBufferEXT 'glDeleteBuffers' can simply notify the GLBufferObjectTracker No more HashMap is required to associate the mapped buffer address to the mapped ByteBuffer. GLBufferObjectTracker simply utilizes a buffer-name (int) -> GLBufferStorage map. +++ The security aspect shall be implemented by validating all arguments whether they match the required GL constraints, as well as validating tracked states like 'size'. The following functions will throw an GLException accordingly: - glBufferData, glNamedBufferDataEXT * @throws GLException if size is less-than zero * @throws GLException if a native GL-Error occurs - glBufferStorage (GL 4.4) * @throws GLException if size is less-or-eqaul zero * @throws GLException if a native GL-Error occurs - glMapBuffer, and it's *Named*EXT variant * @throws GLException if buffer is not bound to target * @throws GLException if buffer is not tracked * @throws GLException if buffer is already mapped * @throws GLException if buffer has invalid store size, i.e. less-than zero - glMapBufferRange, and it's *Named*EXT variant * @throws GLException if buffer is not bound to target * @throws GLException if buffer is not tracked * @throws GLException if buffer is already mapped * @throws GLException if buffer has invalid store size, i.e. less-than zero * @throws GLException if buffer mapping range does not fit, incl. offset - glMapBufferRange, and it's *Named*EXT variant Only clear mapped buffer reference of GLBufferStorage if native unmap was successful. Further more special error handling shall be applied to: - glMapBuffer, and it's *Named*EXT variant, glMapBuffer, and it's *Named*EXT variant - A zero GLBufferStorage size will avoid a native call and returns null - A null native mapping result indicating an error will not cause a GLException but returns null This allows the user to handle this case.
* Bug 929 - Reflect ES3 Compatibility with ES2Sven Gothel2013-12-211-3/+7
| | | | | | | | | | | | | | | | | | | | | - Map ES2 -> ES3 GLProfile, if available - EGLDrawableFactory: Don't query ES2 if ES3 is available - Fix queries and get methods (GL, GLContext and GLProfile): - glES3.isGLES2()==true and glES3.getGLES2()!=null - ctxES3.isGLES2()==true, - glES3Profile.isGLES2()==true - Enhance Unit test: TestGLProfile01NEWT - Test all GLProfile availability combinations based on implementing GLProfile - Test all GLProfile's isGL*() based on highest GLProfile identity - Test all GL's isGL*() based on highest GL identity.
* Bug 877 Concurrency Discussion: Update doc MultiThreading.txt, volatile ↵Sven Gothel2013-10-291-1/+1
| | | | field usage; GLDrawableImpl: Make read-only fields final.
* Bug 776 GLContext Sharing: Refine API for relaxed and lazy GLContext sharing ↵Sven Gothel2013-10-271-2/+19
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ; Fix GLContext memory contract (volatile) (Unit test remarks see below) - Add shared GLContext queries - Refined GLContextShareSet: - Use IdentityHashMap since GLContext's can only be identical w/ same reference (footprint, performance) - Add API doc for clarification - Add methods: - ArrayList<GLContext> getCreatedShares(final GLContext context) - ArrayList<GLContext> getDestroyedShares(final GLContext context) - Use 'final' where possible - Add GLContext methods: - boolean isShared() - List<GLContext> getCreatedShares() - List<GLContext> getDestroyedShares() - Add GLSharedContextSetter interface defining setting a shared GLContext directly (GLContext) or via a GLAutoDrawable: - setSharedContext(GLContext) - setSharedAutoDrawable(GLAutoDrawable) Both cause initialization/creation of GLAutoDrawable's drawable/context to be postponed, if the shared GLContext is not yet created natively or the shared GLAutoDrawable's GLContext does not yet exist. Most of impl. resides in GLDrawableHelper Implemented in: - GLAutoDrawableBase, GLOffscreenAutoDrawable - GLWindow - AWT GLCanvas TODO: - GLJPanel - SWT GLCanvas - GLDrawableFactory: - Add 'GLOffscreenAutoDrawable createOffscreenAutoDrawable(..)' variant w/o passing the optional shared GLContext _and_ specifying lazy GLContext creation. This allows to benefit from GLSharedContextSetter contract. Lazy GLContext creation is performed at 2st display() call at the latest. All JOGL code and unit tests use this new method now. - Mark 'createOffscreenAutoDrawable(..)' w/ shared GLContext argument and immediate GLContext creation deprecated - shall be removed in 2.2.0 - Make reference to GLContext and it's native handle volatile Since we rely on the query 'GLContext.isCreated()' to properly allow GLAutoDrawable's to query whether a shared GLContext is natively created (already), the handle must be volatile since such query and the actual creation may operate on different threads. +++++ - Add/Refine shared GLContext unit tests demonstrating diff. sharing methods. All variants of using shared GLContext: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBO* Most convenient way to share via setSharedAutoDrawable(GLAutoDrawable): com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2[NEWT|AWT]3 AWT use w/ JTabbedPane using setSharedAutoDrawable(GLAutoDrawable): com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextWithJTabbedPaneAWT
* Fix Bug 872: ES3 and ES3-GLSL Version not properly HandledSven Gothel2013-10-251-11/+15
| | | | | | | | | | | | | | | | GLContext: - Proper API doc for Version* fields - getStaticGLSLVersionNumber(): ES3 -> Version300 - hasGLSL(): Add ES3 ShaderCode: - addDefaultShaderPrecision(): - ES2 default precision: Don't 'tune up' default precision for fragment shader, use 'mediump' - Add ES3 default precision (equal to ES2 default precision) - requiresDefaultPrecision(): Shall returns 'true' for ES3 as well!
* Fix GLContext: getGLProfile() add missing GLES3; ↵Sven Gothel2013-10-251-3/+16
| | | | getAvailableGLProfile(device, ..) shall use GLProfile.get(device, ..)
* GLContext CTX_IMPL_* bits: Use 10 cached bits (+1), and 6 uncached (-1) ; ↵Sven Gothel2013-10-241-9/+9
| | | | CTX_IMPL_FP32_COMPAT_API: "FP32 compat-api" -> "FP32 compat"
* Fix Bug 862: Fix GL Version Validation / NVidia GTX550 driver 331.13 - 64bit ↵Sven Gothel2013-10-191-31/+80
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Linux - No compatibility GLProfile (GL2, >= GL3bc) Fix GL Version Validation: We shall not rely on our known good versions when validating a queried GL context version, but allow some 'room' for a higher version post JOGL release while still cutting off 'odd versions'. While GL version detection, we always iterate from the highest known version down to the lowest. Hence 'GLContext.isValidGLVersion(..)' is satisfied by validating the lowest version number but allowing a higher than known one. Now we would return 'invalid' for a version >= 6. It is enough to clip to the maximum known version when iterating, allowing the highest unknown version to be available. GLContext.isValidGLVersion(..): Returns true, if the major.minor is not inferior to the lowest valid version and does not exceed the highest known major number by more than one. The minor version number is ignored by the upper limit validation and the major version number may exceed by one. The upper limit check is relaxed since we don't want to cut-off unforseen new GL version since the release of JOGL. Hence it is important to iterate through GL version from the upper limit and 'decrementGLVersion(..)' until invalid. Add GL Version 4.4 to valid known versions. Remove ES3 desktop detection, which is impossible Regression of commit 3a0d7703da32e9a5ddf08a334f18588a78038d88 (ES3 support)
* jogl: remove all trailing whitespaceHarvey Harrison2013-10-171-160/+160
| | | | Signed-off-by: Harvey Harrison <[email protected]>
* Bug 852: Validate CPU sourced data API is allowed, throw exception if not. ↵v2.1.0Sven Gothel2013-10-101-2/+2
| | | | GLContext: isCPUSourcedAvail() -> isCPUDataSourcingAvail()
* Bug 852: Remove CPU sourced data API entry where not allowed (ES3 and GL ↵Sven Gothel2013-10-101-2/+12
| | | | | | | | | | | | | | | | | | | | | | | core >= 3.0) ; GL2 cfg: Ignore GL2ES3 symbols (super) Remove CPU sourced data API entries via new config 'BufferObjectOnly <name>', listed in 'gl-common-gpubufferonly.cfg' and included in ES3 and all GL core >= 3 interfaces. If BufferObjectOnly is defined for a function, only the 'long offset' variant is being emitted. Due to limitations of GlueGen's 'ExtendedInterfaceSymbolsIgnore A.java', which only identifies the function name and not the signature - all CPU sourced variants are manually added to the compatibility and ES2 GL profiles via '*-common-cpubufferJavaCode.java' files. GLContext: Added 'isCPUSourcedAvail()' to determine whether context allows CPU sourced data, i.e. for GL2ES1 and GLES2 ctx. GLContext/GLProfile/GL: isGLES2() now returns false if having a ES3 context due to 'CPU sourced' incompatibility! +++ GL2 cfg: Added ignore GL2ES3 symbols of it's superclass, removing duplicated symbols.
* Fix Bug 839: Clarify whether resetStates(..) shall clearStates() - Pass ↵Sven Gothel2013-09-211-3/+6
| | | | 'isInit' flag.
* Fix some JavaDoc and API doc (reference) bugs ..Sven Gothel2013-09-081-23/+26
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* Complete commit 54dcdf1f53c9fc1f7124cf77bbf5aa952d42053a, exposing GL2ES3 in ↵Sven Gothel2013-09-071-2/+1
| | | | GLProfile (just a query, no new profile)
* GL*, GLContext: Expose isGL2ES3() and getGL2ES3() for convenience.Sven Gothel2013-09-031-0/+9
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* GLContext: Add missing 'isGLESProfile()' and fix 'isGLcore()', i.e. GL2ES2 ↵Sven Gothel2013-08-311-1/+2
| | | | -> GLES2 (in profile set)
* GLContext: Refine API doc (CONTEXT_NOT_CURRENT.. values) / Exception messageSven Gothel2013-08-101-3/+3
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* Remedy for Bug 782: Issue Debug.initSingleton() or Debug.debug(..) before ↵Sven Gothel2013-07-171-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | calling 'PropertyAccess.isPropertyDefined(propName, default)' through Debug class. Calling 'Debug.isPropertyDefined(propName, default)' may be 'optimized' to 'PropertyAccess.isPropertyDefined(propName, default)', which would skip the modules Debug's class initialization. Iff that happens, an AccessControlException may happen, due to requesting an insecure property, since modules own Debug class has not been added it's trusted prefixes from within it's init block yet. This seems to be a bug of the JVM .. to me, however .. the above description is the only able to explain the issue at hand. +++ Fix calls Debug class own static methods, either Debug.initSingleton() or Debug.debug(), before calling 'isPropertyDefined(propName, default)'. +++ Also mark Debug class static methods final! +++
* Fix GLContext.isGLES3CompatAvailable(..) API doc and reorder query (from ↵Sven Gothel2013-07-161-4/+4
| | | | commit 1a20ef3aa1dc9acedd7da0475ee19d4c40b18498)
* Redefine: isGLES3Compatible() and isGL4ES3(), i.e. allow GL4ES3 usage in ↵Sven Gothel2013-07-161-7/+38
| | | | | | | | | case proper ES3_compat is given. isGLES3Compatible() and isGL4ES3() of GLBase _and_ GLContext includes [ GL >= 4.3, GL >= 3.1 w/ GL_ARB_ES3_compatibility and GLES3 ]. Tested GL 'aliasing' w/ TestGLProfile01NEWT, i.e. isGL*() and getGL*().
* GL*: Expose isGL*Core(); GLContext: isGL*() API doc cleanup - align queries.Sven Gothel2013-07-161-10/+34
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* Fix value range of CTX_* options bits, regression of commit ↵Sven Gothel2013-07-151-7/+10
| | | | 3a0d7703da32e9a5ddf08a334f18588a78038d88
* Fix BuildComposablePipeline's isGL*/getGL* ; GLBase: ↵Sven Gothel2013-07-151-16/+105
| | | | | | | | | | | | | | | | getDownstreamGL()/getRootGL(); GLContext.isGL* added proper API doc., isGL3core()/hasNoDefaultVAO() and getDefaultVAO(). - Fix BuildComposablePipeline's isGL*/getGL* (regression of commit 3a0d7703da32e9a5ddf08a334f18588a78038d880) - GLBase: getDownstreamGL()/getRootGL() Allows user traversing through pipelined GL instances. Also added getRootGL() to GLContext. - GLContext.isGL* added proper API doc.: We test the actual context, not the profile. - GLContext isGL3core()/hasNoDefaultVAO() and getDefaultVAO() - Move isGL3code() def. back to pre 3a0d7703da32e9a5ddf08a334f18588a78038d880, i.e. Includes [ GL4, GL3 ] w/o GLES3. - Added hasNoDefaultVAO() and getDefaultVAO() .. incl. [ GL4, GL3, GLES3 ]
* Add Support for GL 4.3 (Bug 716) and ES 3.0 (Bug 717)Sven Gothel2013-07-151-46/+137
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ES3 / GL4.3: - Update all EGL, GLX, WGL and GL (desktop and mobile) khronos headers to latest version. - GL3/gl3* -> GL/glcorearb* - Explicitly preserve ES2_compatibility and ES3_compatibility in header, most extension grouping was removed in new headers. - Always load all GLHeader to ensure proper extension association across all profiles. - Unified method signatures - Added GL_EXT_map_buffer_range to core - Using common 'glMapBufferImpl(..)' for all glMapBuffer(..) and glMapBufferRange(..) impl. - Init necessary fields of GL instances via 'finalizeInit()' called by reflection, if exist. This allows removing initialization checks, i.e. for all buffer validations. - BuildStaticGLInfo: Can handle new GL header structure, i.e. one CPP extenstion block incl. define + funcs. - GLJavaMethodBindingEmitter: Simply print the - No GL duplication due to new intermediate interfaces, see below - OO lineare inheritance (Added GL2ES3, GL3ES3 and GL4ES3 intemediates): GLBase - GL - GL2ES2 - GLES2 GLBase - GL - GL2ES2 - GL2GL3 - [ GL2, GL3 ] GLBase - GL - GL2ES2 - GL2ES3 - GL3ES3 - [ GL3 ] GLBase - GL - GL2ES2 - GL2ES3 - GL3ES3 - GL4ES3 - [ GLES3, GL4, .. ] - Expose 'usable' intermediate interfaces GL3ES3 and GL4ES3 in GLBase/GLProfile/GLContext via is*() and get*(). - GLContext*: - isGL3core() is true if [ GL4, GL3, GLES3 ] (added GLES3) - Added ctxProfile argument to allow handling ES versions: - getMaxMajor(..), getMaxMinor(..), isValidGLVersion(..) and decrementGLVersion(..) - mapGLVersions(..) prepared for ES ARB/KHR validation - EGLContext checks ES3 (via old ctx's GL_VERSION) - ExtensionAvailabilityCache adds GL_ES_Version_X_Y for ES. - Prelim tests w/ Mesa 9.1.3 GL Version 3.0 (ES profile, ES2 compat, ES3 compat, FBO, hardware) - OpenGL ES 3.0 Mesa 9.1.3 [GL 3.0.0, vendor 9.1.3 (Mesa 9.1.3)] - TODO: - Use KHR_create_context in EGLContext.createContextARBImpl(..) - More tests (Mobile, ..) +++ Misc: - GLContext*: - Complete glAllocateMemoryNV w/ glFreeMemoryNV.
* Workaround NVidia driver 325.8 returning 4.3-compat for any compat request, ↵Sven Gothel2013-07-051-3/+10
| | | | | | i.e. allowing 4.3 and 4.4 for GL version validation. 4.4 b/c it may come up soon.
* Remove deprecated methods.Sven Gothel2013-07-041-4/+0
| | | | | | | | | - Quaternion.isEmpty() - Texture.dispose(GL) - GLContext.getGLVersionMajor() / ..Minor() - GLContextImpl.bindPbufferToTexture() / releasePbufferFromTexture() - MouseEvent.getWheelRotation() -
* GLContext: Rename 2-digit VersionNumber statics aligning w/ all 3-digit ↵Sven Gothel2013-07-031-10/+10
| | | | names, e.g. Version31 -> Version310. ; Trim GLVersionNumber string.
* ES3.0 GLContext: Handle ES3.0 GLSL Version Number - Static detection and ↵Sven Gothel2013-06-161-9/+22
| | | | 'es' suffix.