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- Add: 'public void addGLEventListener(int index, GLEventListener listener)'
Fixes previous GLWindow addition, ie public in interface and common impl. behavior.
- Add: 'public void invoke(boolean wait, GLRunnable glRunnable)'
- Change: 'public void display()' semantics, in regards to the GLRunnable queue
New: GLRunnable, invoke() at GLAutoDrawable
Allows injection of GL commands from other threads, executed after the
GLEventListener's display() notifyier by the GLAutoDrawable.
NEWT:
- Fix EDTUTil.invokeAndWait() and Display.enqueueAndWait() impl.,
where we only wait for the single action/event to be processed now.
JUnit: NEWT Parenting
- Added test cases for Swing (JFrame, JPanel and COntainer) with NewtCanvasAWT
- Added thread calling 'invoke(true, GLRunnable)'
- start Animator ASAP
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