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* JOGL.GLAutoDrawable:Sven Gothel2010-06-161-0/+41
- Add: 'public void addGLEventListener(int index, GLEventListener listener)' Fixes previous GLWindow addition, ie public in interface and common impl. behavior. - Add: 'public void invoke(boolean wait, GLRunnable glRunnable)' - Change: 'public void display()' semantics, in regards to the GLRunnable queue New: GLRunnable, invoke() at GLAutoDrawable Allows injection of GL commands from other threads, executed after the GLEventListener's display() notifyier by the GLAutoDrawable. NEWT: - Fix EDTUTil.invokeAndWait() and Display.enqueueAndWait() impl., where we only wait for the single action/event to be processed now. JUnit: NEWT Parenting - Added test cases for Swing (JFrame, JPanel and COntainer) with NewtCanvasAWT - Added thread calling 'invoke(true, GLRunnable)' - start Animator ASAP