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* GLProfile: Sorting importsSven Gothel2011-02-091-6/+10
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* Move implementation private files from com.jogamp.<module>.impl. to ↵Sven Gothel2011-02-0911-35/+35
| | | | | | | | | | | | | | | jogamp.<module> (2/2) - edit files - com.jogamp.opengl.impl -> jogamp.opengl - com.jogamp.opengl.util.glsl.fixedfunc.impl -> jogamp.opengl.util.glsl.fixedfunc - com.jogamp.nativewindow.impl -> jogamp.nativewindow - com.jogamp.newt.impl -> jogamp.newt This sorts implementation details from the top level, ie skipping the public 'com', allowing a better seperation of public classes and implementation details and also reduces strings. This approach of public/private seperation is also used in the OpenJDK.
* Fix GLContext ProcAddressTable Caching: Add sw/hw accel bit to hash value ↵Sven Gothel2011-02-061-0/+5
| | | | due to possible diff function ptr of sw impl (NV/Win7)
* Move GLCanvas' static initialization of default GLProfile into constructor ↵Dan Krisher2011-02-051-3/+1
| | | | to avoid requiring native libraries at class initialization time.
* JOGL change of default GLProfile order: GL4bc, GL3bc, GL2, GL2GL3, GL4, GL3, ↵Sven Gothel2011-01-312-15/+86
| | | | GL2ES2, GLES2, GL2ES1, GLES1
* GLCapabilities enhancements: Choosing, All-Available, Data Handling (X11, ↵Sven Gothel2011-01-315-95/+238
| | | | | | | | | | | | | | | | | | | | | | | | | | WGL and EGL) - GLDrawableFactory exposes: public final List/*GLCapabilitiesImmutable*/ getAvailableCapabilities(AbstractGraphicsDevice device) - GLCapabilities platform specialization containing native ids (XVisual/FBConfig, PFD, EGLConfig, ..) - GLCapabilities setPbuffer(true) disables onscreen - Capabilities setOnscreen(true) disables pbuffer - Capabilities implements Comparable - *Capabilities: enhanced 'toString(..)' - CapabilitiesChooser.chooseCapabilities: 'CapabilitiesImmutable[] available' -> 'List /*<CapabilitiesImmutable>*/ available' - VersionApplet, GLCanvas.main, GLWindow.main, GLProfile/debug: dumps all available GLCaps - WGLGLCapabilities: proper non-displayeble (pbuffer) pfdid handling TODO: ES/EGL test with emulation
* Fix: GLX exception message / sorted importsSven Gothel2011-01-311-1/+1
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* GLCanvas: lock/sync drawable usage ; remove destroyed refs (context, ↵Sven Gothel2010-12-231-17/+104
| | | | drawable, awtConfig) ; Try create/destroy AbstractGraphicsDevice on EDT
* JOGL/NEWT: Introduce WindowClosingProtocol (solves Bug/Request 444)Sven Gothel2010-12-192-85/+137
| | | | | | | | | | | | | | | | | Similar to JFrame's closing behavior, the following components window closing follow the new WindowClosingProtocol: - GLCanvas - GLJPanel - NEWT Window, GLWindow - NEWT NewtCanvasAWT The implementation obeys either 1) the user value set by this interface, 2) an underlying toolkit set user value (JFrame, ..) 3) or it's default, eg. {@link #DO_NOTHING_ON_CLOSE DO_NOTHING_ON_CLOSE} within an AWT environment. If none of the above determines the operation, this protocol default behavior {@link #DISPOSE_ON_CLOSE DISPOSE_ON_CLOSE} shall be used.
* Adding NVIDIA 'Threaded optimization' workaround/fix at initialization on ↵Sven Gothel2010-12-192-0/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Windows for javaws/applets. It has been observed that for some combinations, eg: - Windows 7 64bit (other variants may apply too) - NVIDIA 8600M GT - 260.99 the NVIDIA setting of 'Threaded optimization' := 'auto' (default) causes the JVM to simply crash in case of javaws and [jnlp] applets. 'Threaded Optimization' := 'off' works reliable 'Threaded Optimization' := 'on' never works with javaws and applets on the above configuration A user could workaround this by setting 'Threaded Optimization' := 'off', however, this would disable many users on the spot, since you cannot ask the average user for such a task, if she only wants to see a web page. This patch 'fixes' the 'auto' mode by running the eager GL profile initialization within a block of single CPU affinity: SetProcessAffinityMask(pid, 1); try { initProfilesForDeviceImpl(device); } finally { SetProcessAffinityMask(pid, sysValue); } Hopefully we can remove this hack with a driver fix. However this workaround is as little invasive as possible.
* GLDrawableFactory: Add getFactory(AbstractGraphicsDevice device)Sven Gothel2010-12-191-1/+20
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* Fix GLProfile initProfilesForDevice and DEBUG ; Fix JoglVersion.getGLInfoSven Gothel2010-12-191-32/+29
| | | | | | | | GLProfile.initProfilesForDevice: use either desktop or egl factory on one device GLProfile.DEBUG: Print proper factory instance, full device JoglVersion.getGLInfo: Print only availability of used device, otherwise we could kick off initialization
* GLCanvas: init drawable by paint/display makes the init sequence more equal ↵Sven Gothel2010-12-181-1/+3
| | | | for all launch flavors (applet/javaws/..)
* GLProfile: refine docSven Gothel2010-12-181-1/+2
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* Fix API doc: firstUIActionOnProcessSven Gothel2010-12-121-0/+4
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* GLJPanel/GLPbufferImpl: destroy pbuffer reentrance fix; disable device close ↵Sven Gothel2010-12-121-10/+13
| | | | (X11 error on nvidia); reenable GLJPanel test
* GLProfile: initialize 1st, debug info later.Sven Gothel2010-12-121-2/+2
| | | | Debug shall not change the startup behavior
* Windows RegisterClass: Use new RegisteredClassFactory (window class), Misc.Sven Gothel2010-12-121-1/+0
| | | | | | | | | | | | | | | | | This solves the issue when an applet is started/stop and started again, or another applet runs in the same JVM. Also soves the issue for multiple JVMs. RegisteredClassFactory can be instanced to manage one shared window class, currently in use for GDI's dummy window and NEWT. A class base name and a window proc handle must be passed in the factory cstr. Before registering, the class is tested if already exists, eg another applet in the same JVM. If registration fails, the class name will iterate until successful or MAX_INT reached, eg if multiple JVMs are running. Added NativeWindow Common Native Code.
* GLCanvas: sync drawable access; flush awtConfig at remove;Sven Gothel2010-12-101-80/+101
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* JOGL: GLContextImpl's updateGLXProcAddressTable(..) only uses device as a ↵Sven Gothel2010-12-091-4/+0
| | | | | | | | | key for cached table, since the GLX/WGL/etc function entry pointers are GL profile agnostic. Hence createContextARBImpl(..) (WGL/GLX) does not need a sharedContext, but just can issue the inexpensive updateGLXProcAddressTable(..) call.
* Fix: Typo unlock() -> lock() .. oopsSven Gothel2010-12-041-1/+1
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* GLCanvas: Adding convenient constructor for GLCapabilties and Shared Context ↵Sven Gothel2010-12-031-1/+14
| | | | (with unit test)
* DEBUG: GLProfile: Dump GLInfo ; GLContext: SET mappedVersions.. no stack traceSven Gothel2010-12-032-18/+48
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* Cleanup GLDrawableFactory API and platform ImplementationsSven Gothel2010-12-032-25/+64
| | | | | | | | | | | | | | | | | | | | | | | - Finish API change using the AbstractGraphicsDevice, which denotes the target device for the desired NativeSurface / GLDrawable. The AbstractGraphicsDevice argument may be null to reflect the platform's default device. Clarified API documentation. This move is necessary to make the API coherent. - createOffscreenDrawable(..) may create a Pbuffer drawable if caps and supported. This unifies the functionality with createGLDrawable(..). Further more, a Pbuffer drawable is an offscreen as well. - added createOffscreenSurface(..) following the same behavior as createOffscreenDrawable(..), this is a convenient native offscreen surface factory entry. - removed createGLPbufferDrawable(..), use createOffscreenDrawable(..), since it is redundant! Implementation Details: - EGLDrawableFactory holds a shared native EGLGraphicsDevice, being used by the offscreen EGL drawable (no more multiple creation).
* JOGL: Proper handling of Read Drawable Support (if not supported), add query.Sven Gothel2010-11-281-12/+35
| | | | | | | | | | | | | | | | | | | Read Drawable feature reflects the make context current API having a seperate read drawable next to the write drawable (default). glXMakeContextCurrent(write, read, ..) On X11 a ready drawable is only supported for GLX >= 1.3, on Windows only if extension WGL_ARB_make_current_read is available, on EGL it's always supported, on OSX not at all. API cleanup GLContext: changes: setGLDrawableRead(GLDrawable) -> setGLReadDrawable(GLDrawable) new: isGLReadDrawableAvailable() new: getGLExtensionsString(); Access qualifier cleanup. GLContextImpl: GLVersionNumber moved out.
* GLCanvas: Fix disableBackgroundErase/X11, make drawable creation more ↵Sven Gothel2010-11-272-19/+78
| | | | | | | | | | | | | | | | robust, doc Java2D/AWT properties. On X11 disableBackgroundErase() must happen before native peer creation, this patch issues it before and after super.addNotify(). Make drawable creation more robust, ie only create a drawable in case the size is > 0x0 and do this check/create at display/paint in case size it not yet determined. Add documentation about Java2D/AWT properties impact on GLCanvas. Make JUnit tests on AWT/GLProfile's more robust, while adding frame validate() ensuring 1st paint will have a size, hence will create the drawable. This is necessary for eg. AMD GPU's and GL context > 3.
* Refined VersionInfo usageSven Gothel2010-11-251-2/+2
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* GLProfile/Debug: Dump Version info upfront, otherwise we won't see it with ↵Sven Gothel2010-11-251-6/+6
| | | | | | an <init> exception. Also adding current thread name.
* GLCanvas: Refine access modifiersSven Gothel2010-11-251-4/+4
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* Relax GLAnimatorControl, ie remove fail fast for start()/stop(), return ↵Sven Gothel2010-11-251-8/+8
| | | | (boolean)success instead.
* Fix GLCanvas Recreation - Regression 96af6c9bf2d683115996Sven Gothel2010-11-251-32/+41
| | | | | | | | | | | | | | | | | | | | | | | | | | 96af6c9bf2d683115996 moved the creation of the AWTGraphicsConfiguration, GLDrawable and GLContext to the GLCanvas constructor. This disabled recreation, removeNotify()/addNotify() after 1st addNotify(), since the drawable/context were already set to null. Smart recreation, ie not destroying the resources completly: 1 - drawable 2 - context 3 - AWTGraphicsConfiguration's Device (X11: Display) is not possible, since removeNotify() is the only destroy notification we have from AWT, which would leave the above resources open -> leak. This is especially true for (3), since the device is created 'on the fly'. In NEWT we use lazy creation/destroy and are able to keep the references alive. A remodelling of AbstractGraphicsConfiguration would be required, which indeed would be overkill. Simple solution is to move the creation block back to addNotify() but before 'super.addNotify()', since it needs our chosen AWTGraphicsConfiguration. Also flagging sendReshape in addNotify(). Added test case com.jogamp.test.junit.jogl.awt.TestAWT03GLCanvasRecreate01.
* Add GLJPanel test (works better in jogl-demos though, need to copy)Sven Gothel2010-11-231-6/+10
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* GLAnimatorControl pause()/resume() don't fail fast, return a boolean instead ↵Sven Gothel2010-11-222-10/+9
| | | | to simplify usage.
* JOGL/NEWT: Animator fixesSven Gothel2010-11-214-11/+29
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Consider use cases with many drawables and no drawables at start, this had to be reflected all over this patch set, implementation, usage and test cases. - GLAnimatorControl - refine API doc / states - add 'void remove(GLAutoDrawable drawable);' - Animator*: - using RecursiveLock 'stateSync' for all actions out of the big synchronized (animator) block: - get status methods (thread, isPaused, ..), hence no more synchronized - display drawables change, utilizing synced ArrayList swap This removes the need for volatiles usage shouldPause/shouldStop within the display method. - added blocking wait for state change for add(GLAutoDrawable)/remove(GLAutoDrawable) method - remove flawed double checked locking in anim thread (pause/idle condition) - thread is now a daemon thread, hence it won't hinder the JVM from shutdown - - Animator use change: - Always resume after pause, except in case of final destroy -> NEWT invalidate / GLCanvas, this considers use cases with many drawables and no drawables at start. - GLDrawableHelper: Don't pause at implicit dispose()
* Merge branch 'master' of github.com:sgothel/joglMichael Bien2010-11-181-54/+47
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| * JOGL/AWT: Fix ~ 2 year old regressions: Choose & Use GraphicsConfiguration ↵Sven Gothel2010-11-181-54/+47
| | | | | | | | | | | | | | | | | | | | | | | | | | | | for Canvas. ; Adding FSAA test. Canvas/X11: The Canvas GraphicsConfiguraton should be chosen before the native peer is being created. Choosing AWT GraphicsConfiguration (all platforms): Don't filter our capabilities with 'AWTGraphicsConfiguration.setupCapabilitiesRGBABits(capsChosen, gc)', not necessary (see above) and it would remove ourrequired alpha channel. Canvas display(): Don't render if drawable is not realized (yet).
* | print platform info additional to the module info.Michael Bien2010-11-182-0/+4
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* Finishing Immutable changes including GLCapabiltiesImmutable.Sven Gothel2010-11-177-49/+230
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* Move shutdown hook registration to GLDrawableFactory.Sven Gothel2010-11-172-29/+59
| | | | Unregister the shutdown hook if called manually (recommended!).
* NativeWindow AbstractGraphicsDevice: Add 'unitID' attribute and getUniqueID()Sven Gothel2010-11-153-11/+7
| | | | | | | | | | Preparation to support multiple devices on one machine, hence adding the unitID a unique ID/index of the associated GPU, or GPU affinity. Adding getUniqueID() to return a cached semantic unique string id for the device. This was removed from the temp. impl in JOGL's GLContext, added unitID. All other changes just adapt to the above.
* JOGL: Complete eager and lazy mapping of GLProfiles in respect to multiple ↵Sven Gothel2010-11-146-321/+740
| | | | | | | | | | | | | | device. AbstractGraphicsDevice's 'connection' and 'type' attribute is used as a unique key to map GLProfiles and GLContext's major/profile -> major/minor/profile mapping. Eager initialiaztion as well as lazy is supported to maintain a simple API. This is currently tested on X11, where one app display NEWT/GL window and content on the local and remote device. See TestRemoteWindow01NEWT.java and TestRemoteGLWindows01NEWT.java
* Adapt to GlueGen Version changes; Adding NativeWindowVersion, JoglVersion ↵Sven Gothel2010-11-122-8/+15
| | | | | | | | | and NewtVersion. Adapt to GlueGen Version changes: b735755815312b5fe2c003642de60711be1cd645 .. 556c7e70d3d57aa99b5787b1e4d8a7b1c299ed3f Show information of all subcomponenet.
* Use GlueGen VersionUtil to dump full Manifest versionSven Gothel2010-11-101-2/+3
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* Adding simple static main test entry to provide standalone autobuild ↵Sven Gothel2010-11-091-0/+55
| | | | verification
* Added fast path to equals impl.Sven Gothel2010-11-062-0/+2
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* JOGL: HashMap ProcAddressTable for all GL profiles incl GLX/WGL/CGL/EGLSven Gothel2010-10-292-23/+20
| | | | | | | Reduce (performance/footprint) overhead of ProcAddressTable recreation, instead use a hashmap (major, minor, profile) -> ProcAddressTable. Remove GL2ES12 implementation profile, redundant.
* Proper X11 Display ClosingSven Gothel2010-10-292-30/+68
| | | | | | | | | | | | | | | | | | | | | X11Util: Removed TLS semantics, since TLS name -> dpy mapping is erroneous at this point. Added lists for open connections (for optional later shutdown). AbstractGraphicsDevice interface and implementations: Adding 'close()' method allowing native implementations the ability to close the native resource, ie X11GraphicsDevice. This becomes necessary for 'on the fly' created X11 Display connections, ie in X11AWTGLXGraphicsConfigurationFactory, which enables closing. Utilize 'close' call in use cases: GLCanvas, GLJPanel and AWTCanvas. Remove active X11 Display creation in X11JAWTWindow, as a last resort, use the X11SunJDKReflection method. Used for reference only, not active rendering etc, mostly for on the fly AWT parenting in NewtFactoryAWT. However, these 'on the fly' references are erroneous and should be remodelled, ie passice and active X11GraphicsDevice's ..
* Promoted the shutdown hook from GLDrawableFactoryImpl to GLProfile.Sven Gothel2010-10-292-137/+196
| | | | | Each GLDrawableFactory implementation provides a shutdownInstance() method, issued by GLProfile.
* WindowImpl/GLWindow LifecycleHook:Sven Gothel2010-10-272-4/+30
| | | | | | | | | | | - 'destroyAction' -> 'destroyActionPreLock' 'destroyActionInLock', to be able to stop animation before locking. GLDrawableHelper.invokeGL() dispose case (initAction == null): - pause animator if animating before makeCurrent (locking) GLCanvas/GLJPanel dispose: recreate case - resume animator if was animating
* GLAnimatorControl/Animator: Allow stop() if paused()Sven Gothel2010-10-271-2/+2
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