| Commit message (Collapse) | Author | Age | Files | Lines |
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(GLContextImpl)
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constructor/destroy()
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More Robust GLProfile Initialization
- Catch GLException in GLDrawableFactory getWasSharedContextCreated(device) impl.,
which may fail (See comment on Firefox/Chorme EGL deployed library for Windows).
- If getWasSharedContextCreated(devide) fails, set respective factory availability to false,
ie. hasDesktopGLFactory, hasEGLFactory, ..
Add NativeWindowFactory Shutdown
- Currenly a dummy entry, may evolve. X11Util shutdown is issued by respective GLDrawableFactory
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AWTDevice: Remove subtype
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AbstractGraphicsConfiguration, if delegation is used.
This change restricts the usage of AbstractGraphicsConfiguration's getNativeGraphicsConfiguration()
to NativeSurface implementations and hence reduces complexity.
NativeSurface implementations are adapted and access to it's AbstractGraphicsConfiguration
is controlled via get/set method avoiding flawed usage (read/write), since read access shall
return the delegated AbstractGraphicsConfiguration, if used.
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public class GLDrawableFactoryImpl.
Michael Weber's test case (commit e7388512b69979d00e5a213a1b166a1b1726ae0c)
pointed me to the flaw in GLDrawableFactory which exposed a non-public method,
ie. 'getOrCreateSharedContext()'.
This lead to the assumption, that the 'shared' drawable/context of the factory is multi purpose
and may be used for application context sharing - which is not the case.
Changed Michael's test case to use a local shared pbuffer based drawable/context
and made the method non-public, where it belongs.
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I was too fast introducing these accessors, since they are currently not needed
and hence redundant.
Complete
- 7bc4c218b47033cb66f4eb5e707a86a0a4e60cff
Partial in regards to the holder interfaces only:
- d8fa00d35a49f4faf5f04aeb7e2bba4e972965f5
- f51e3dad6c4bd1f6d0001cecf6a0f692400ed602
- 46542168d64b37f544f61802693f15b59b224e4e
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- NativeSurfaceHolder interface allows access to it's implementation's NativeSurface reference.
- NativeWindowHolder interface allows access to it's implementation's NativeWindow reference.
Implement or extend interface w/ these accessors whereever it seems fit:
- NEWT Window
- GLDrawable
These accessors allow lower layers to retrieve the NativeSurface/Window instance
w/o knowledge of the 'upper' frameworks, ie. NativeWindow/JOGL or JOGL/NEWT.
Commited in followups (due to mixed semantical changes in those files):
- JAWTWindow
- NewtCanvasAWT
- Some NEWT impl.
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features, used by pbuffer drawable before a current context.
- Also extract getNextPowerOf2() -> GLBuffers (remove redundancy)
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dropping GL2ES[12] lists
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usage and FBOMRT
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We not only shall skip windowing system triggered repaint if another animation thread
is running, but also if the current thread is the animator thread.
This keeps the animator intervals stable while resizing.
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== default && req != given
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is respected in EGL
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release for a specific thread
- marked deprecated
- used to perf measure situation on omap3, ie
figuring out where the low perf. in GearsES2 comes from,
our core JOGL code or the GL usage.
Turns out it's the GL usage itself, ie the shader - good.
- calls are commented out in the demos
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ReflectionUtil.getConstructor(..)
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; Use generics
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NativeWindow and NEWT; no more LD_LIB_.. in setenv.sh for test scripts
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TempJarCache if used.
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NV_swap_group support; setSwapInterval();
resetStates()
- fixes a bug where X11GLXContext impl. resetState() !!
- marked all with @Override tag
- ensured super.resetStates() is called at end (oops)
getPlatformExtensionsStringImpl()*
- fixes a bug where X11GLXContext overrides GLContext cached GLX extension string query
- marked 'final' in GLContext to avoid bugs
- using abstract 'getPlatformExtensionsStringImpl()' called by ExtensionAvailabilityCache
Add premiliry GLX/WGL NV_swap_group support
- thought it might be a solution to sync swap of 2 windows
- none of my drivers/platforms support it, event though extension is avail on Linux
Promote setSwapInterval() (1 up)
- bumped above API up to public GLContext
- those extension should not spam the GL interfaces .. hmm
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recreation of all resources
- Release all GLDrawableFactory instances at shutdown, [re]create them at initialization
- Release GLContext resources (availability map) as well
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(due to recreation) ; NEWT/Window: Remove isValid() API entry - always true!
Destruction of GLAutoDrawable shall not remove them from AnimatorControl (due to recreation)
- Completes commit b65e1e76d413b70e5593173e6bd36d30675554a6
- WindowImpl:
- volatile: windowHandle/visible fields (memeory sync critical)
- destroy must set visible := false, to avoid immediate recreation via
a display call of another thread, ie an animator.
NEWT/Window: Remove isValid() API entry - always true!
- NEWT/Window's can always be recreated.
- redundancy in API is even worse than redundancy in impl. :)
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Capabilities
setBackgroundOpaque -> setAlphaBits
GLCapabilities
setOnscreen <-> setPBuffer
setSampleBuffers -> setAlphaBits
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DefaultGLCapabilitiesChooser:
- Add penalty for opaque mismatch: dbl-buf > opaq > stencil
GLGraphicsConfigurationFactory:
- Case no-chooser && has-recommended-idx:
- Only use recommended index if caps is opaque,
otherwise use default chooser to validate translucency
NativeWindow Capabilities:
- transparent default values -> 0
Added NEWT Test: TestTranslucencyNEWT
Added command line translucency/undecorated options for TestGearsES2NEWT
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glGetIntegerv(GL_MAJOR_VERSION|GL_MINOR_VERSION)
Status (Using 4.2 beta driver):
- Windows NV: Created and verified
- Linux AMD: Creates even non existing ones, 4.2 (available) verification returns 0.0
- Linux NV: Created but verification fails, returns 0.0
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fluctuating NEWT tests
Add GLProfile.initSingleton(true) call for fluctuating NEWT tests
- Some of these tests even fail in the <init> state, i.e. cause a JVM stack dump
around an early GLX createContext method only when issued via Jenkins.
The Ubuntu 11.04/64bit Jenkins node runs 2 nodes (32 and 64 bit).
TODO: Find cause.
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extended by super class
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NativeWindow/Newt Version since we use *all* targets
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(GearsES1/ES2)
rename/reloc:
- javax.media.nativewindow.util:
DimensionReadOnly -> DimensionImmutable
PointReadOnly -> PointImmutable
RectangleReadOnly -> RectangleImmutable
unified 'immutable' name as used within jogamp already
- remove array handler from public API
com.jogamp.opengl.util.GL*ArrayHandler -> jogamp.opengl.util.GL*ArrayHandler
- GLArrayData: Clarify method names
getComponentNumber() -> getComponentCount()
getComponentSize() -> getComponentSizeInBytes()
getElementNumber() -> getElementCount()
getByteSize() -> getSizeInBytes()
- FixedFuncPipeline: Moved def. array names to GLPointerFuncUtil
enhancement:
- GLArrayDataServer: Add support for interleaved arrays/VBO
- GLArrayData*.createFixed(..) remove 'name' argument (non sense for fixed function)
- PMVMatrix:
- one nio buffer
- removed 'Pmv' multiplied matrix
- removed 2x2 cut down 'Mvi' normal matrix (use 4x4 Mvi)
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tests:
- RedSquare -> RedSquareES1/RedSquareES2
- Gears ES1 fixed + ES2 added. Both work properly and share common Gears VBO construction
- Added TestMapBuffer01NEWT, testing glMapBuffer
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shall be updated before swap.
This allows color selection GLRunnables, executed after the GLEventListener.
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initialize shared
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fix debug log in case no device has been initialized
use gluegen's fix of DynamicLibraryBundle.isGlueLibComplete()
- see gluegen commit 6281499e53555fd8ab26345ffce4c4d09bf57a09
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desktop profiles
Allow EGL besides desktop
- Initialize EGL for default EGL device, even if desktop is available
Desktop factories restricted to desktop profiles
- Don't use native ES1/ES2 here ..
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Refines spec GLArrayData and it's implementations.
see commit 4d33a2df1e991ab75817dcb44061d88d3c499cdb
see commit 2dbd16fc3edf29b39ba37a11b9fbf1b2aad75c45
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- GL_PROFILE_LIST_MIN_DESKTOP -> GL_PROFILE_LIST_MIN
- Fix exception in glAvailabilityToString(), if no profile is available
- getMinDesktop() -> getMinimum()
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is native ES
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Indicates whether this GL object is compatible with OpenGL ES2,
i.e. has the extension <code>GL_ARB_ES2_compatibility</code>
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profiles )
- GLProfile.initSingleton(boolean) (implicit or explicit) won't
throw any exception anymore. Followup 'GLProfile GLProfile.get(..)'
calls will throw a GLException, if n/a.
Availability maybe queried via GLProfile.isAvailable(..).
- GLCapabilties, GLCanvas, GLJPanel: Clarify case where GLException maybe thrown,
i.e. no default GLProfile available on default device.
- Remove redundant GLProfile.is<ProfileName>Available(..)
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