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* Revert introduction of NativeSurfaceHolder and NativeWindowHolder interfacesSven Gothel2011-11-111-2/+9
| | | | | | | | | | | | | I was too fast introducing these accessors, since they are currently not needed and hence redundant. Complete - 7bc4c218b47033cb66f4eb5e707a86a0a4e60cff Partial in regards to the holder interfaces only: - d8fa00d35a49f4faf5f04aeb7e2bba4e972965f5 - f51e3dad6c4bd1f6d0001cecf6a0f692400ed602 - 46542168d64b37f544f61802693f15b59b224e4e
* NativeWindow: Add accessor interfaces NativeSurfaceHolder and NativeWindowHolderSven Gothel2011-11-091-3/+2
| | | | | | | | | | | | | | | | | - NativeSurfaceHolder interface allows access to it's implementation's NativeSurface reference. - NativeWindowHolder interface allows access to it's implementation's NativeWindow reference. Implement or extend interface w/ these accessors whereever it seems fit: - NEWT Window - GLDrawable These accessors allow lower layers to retrieve the NativeSurface/Window instance w/o knowledge of the 'upper' frameworks, ie. NativeWindow/JOGL or JOGL/NEWT. Commited in followups (due to mixed semantical changes in those files): - JAWTWindow - NewtCanvasAWT - Some NEWT impl.
* GLContext: Intendation + Use generics (remove warnings)Sven Gothel2011-11-081-22/+27
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* OSX: SharedResource add knowledge of NPOT-, RECT- and Float-Texture ↵Sven Gothel2011-11-081-11/+3
| | | | | | features, used by pbuffer drawable before a current context. - Also extract getNextPowerOf2() -> GLBuffers (remove redundancy)
* JOGL: GLBase Add 'isNPOTTextureAvailable()' for convenienceSven Gothel2011-11-081-0/+11
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* GLProfile: Add GLProfile getImpl(); Use getImpl() for getGL2ES[12](..), ↵Sven Gothel2011-10-261-71/+70
| | | | dropping GL2ES[12] lists
* Minor edits / cleanup of GLContext*Sven Gothel2011-10-261-4/+2
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* MacOSX: Pull down (and fix releaseContext) NSOPENGL/CGL mode/impl, fixes SWT ↵Sven Gothel2011-10-251-1/+1
| | | | usage and FBOMRT
* GLCanvas / GLWindow: Change 'manual' resize/repaint animation filterSven Gothel2011-10-131-1/+1
| | | | | | We not only shall skip windowing system triggered repaint if another animation thread is running, but also if the current thread is the animator thread. This keeps the animator intervals stable while resizing.
* DefaultGLCapabilitiesChooser: Punish sample extension mismatch also if req ↵Sven Gothel2011-10-091-2/+1
| | | | == default && req != given
* Generalize sample extension in GLCapabilities*, currently NV_coverage_sample ↵Sven Gothel2011-10-083-49/+54
| | | | is respected in EGL
* GLWindow/GLDrawableHelper: Adding experimental notion of skipping GL context ↵Sven Gothel2011-10-081-1/+1
| | | | | | | | | | | | | release for a specific thread - marked deprecated - used to perf measure situation on omap3, ie figuring out where the low perf. in GearsES2 comes from, our core JOGL code or the GL usage. Turns out it's the GL usage itself, ie the shader - good. - calls are commented out in the demos
* DefaultGLCapabilitiesChooser: Add multisampling criteriaSven Gothel2011-10-011-1/+17
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* GLContext/GLDebugMessageHandler: Fix/clarify init and usage of dbg handlerSven Gothel2011-09-301-0/+1
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* GLPipelineFactory: Generics && Using enhanced GlueGen's ↵Sven Gothel2011-09-301-16/+13
| | | | ReflectionUtil.getConstructor(..)
* Fix GLProfile ES2: Component numbers can't be validated (??)Sven Gothel2011-09-281-5/+3
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* Adapt to GlueGen's Lock ChangeSet: e4baba27507ce78e64a150ec6f69fb96f5721a34 ↵Sven Gothel2011-09-271-6/+11
| | | | ; Use generics
* Use new JNILIbLoaderBase addNativeJarLibs(all, atomic) for JOGL, ↵Sven Gothel2011-09-241-24/+5
| | | | NativeWindow and NEWT; no more LD_LIB_.. in setenv.sh for test scripts
* Use Platform's initSingleton() instead of JVMUtil's (private package) ; Use ↵Sven Gothel2011-09-231-3/+34
| | | | TempJarCache if used.
* *GLContext: resetStates(); getPlatformExtensionsString(); GLX/WGL ↵Sven Gothel2011-09-091-0/+42
| | | | | | | | | | | | | | | | | | | | | | NV_swap_group support; setSwapInterval(); resetStates() - fixes a bug where X11GLXContext impl. resetState() !! - marked all with @Override tag - ensured super.resetStates() is called at end (oops) getPlatformExtensionsStringImpl()* - fixes a bug where X11GLXContext overrides GLContext cached GLX extension string query - marked 'final' in GLContext to avoid bugs - using abstract 'getPlatformExtensionsStringImpl()' called by ExtensionAvailabilityCache Add premiliry GLX/WGL NV_swap_group support - thought it might be a solution to sync swap of 2 windows - none of my drivers/platforms support it, event though extension is avail on Linux Promote setSwapInterval() (1 up) - bumped above API up to public GLContext - those extension should not spam the GL interfaces .. hmm
* JOGL: Make GLProfile shutdown()/initSingleton() functional, ie. proper ↵Sven Gothel2011-09-083-18/+24
| | | | | | | recreation of all resources - Release all GLDrawableFactory instances at shutdown, [re]create them at initialization - Release GLContext resources (availability map) as well
* Destruction of GLAutoDrawable shall not remove them from AnimatorControl ↵Sven Gothel2011-09-081-2/+0
| | | | | | | | | | | | | | | | | | | (due to recreation) ; NEWT/Window: Remove isValid() API entry - always true! Destruction of GLAutoDrawable shall not remove them from AnimatorControl (due to recreation) - Completes commit b65e1e76d413b70e5593173e6bd36d30675554a6 - WindowImpl: - volatile: windowHandle/visible fields (memeory sync critical) - destroy must set visible := false, to avoid immediate recreation via a display call of another thread, ie an animator. NEWT/Window: Remove isValid() API entry - always true! - NEWT/Window's can always be recreated. - redundancy in API is even worse than redundancy in impl. :)
* Unify Immutable/WriteCloneable Usage ; Remove Clonable for ImmutableOnly typesSven Gothel2011-09-041-3/+0
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* NativeWindow/JOGL: Cleanup Caps doc and implicit related values.Sven Gothel2011-09-041-22/+30
| | | | | | | | | Capabilities setBackgroundOpaque -> setAlphaBits GLCapabilities setOnscreen <-> setPBuffer setSampleBuffers -> setAlphaBits
* Complete translucency support (core w/ X11 (only) - tested w/ NEWT)Sven Gothel2011-09-031-7/+12
| | | | | | | | | | | | | | | | | DefaultGLCapabilitiesChooser: - Add penalty for opaque mismatch: dbl-buf > opaq > stencil GLGraphicsConfigurationFactory: - Case no-chooser && has-recommended-idx: - Only use recommended index if caps is opaque, otherwise use default chooser to validate translucency NativeWindow Capabilities: - transparent default values -> 0 Added NEWT Test: TestTranslucencyNEWT Added command line translucency/undecorated options for TestGearsES2NEWT
* Add GL Version 4.2 in GLContext Query - Add verification via ↵Sven Gothel2011-09-021-1/+1
| | | | | | | | | | glGetIntegerv(GL_MAJOR_VERSION|GL_MINOR_VERSION) Status (Using 4.2 beta driver): - Windows NV: Created and verified - Linux AMD: Creates even non existing ones, 4.2 (available) verification returns 0.0 - Linux NV: Created but verification fails, returns 0.0
* Test: Cleanup warnings; Add GLProfile.initSingleton(true) call for ↵Sven Gothel2011-08-301-1/+0
| | | | | | | | | | fluctuating NEWT tests Add GLProfile.initSingleton(true) call for fluctuating NEWT tests - Some of these tests even fail in the <init> state, i.e. cause a JVM stack dump around an early GLX createContext method only when issued via Jenkins. The Ubuntu 11.04/64bit Jenkins node runs 2 nodes (32 and 64 bit). TODO: Find cause.
* Cleanup: Java Generics Use and Removed Unused MethodsSven Gothel2011-08-242-19/+19
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* GLCapabilitiesImmutable: No need to extend WriteClonable explicitly, ↵Sven Gothel2011-08-241-1/+1
| | | | extended by super class
* NewtVersionActivity: Remove 'gears' test; Version Info: Drop ↵Sven Gothel2011-08-221-1/+1
| | | | NativeWindow/Newt Version since we use *all* targets
* Misc Rename/Reloc; GLArrayData*/PMVMatrix enhancments; Test fixes/adds ↵Sven Gothel2011-08-226-22/+145
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | (GearsES1/ES2) rename/reloc: - javax.media.nativewindow.util: DimensionReadOnly -> DimensionImmutable PointReadOnly -> PointImmutable RectangleReadOnly -> RectangleImmutable unified 'immutable' name as used within jogamp already - remove array handler from public API com.jogamp.opengl.util.GL*ArrayHandler -> jogamp.opengl.util.GL*ArrayHandler - GLArrayData: Clarify method names getComponentNumber() -> getComponentCount() getComponentSize() -> getComponentSizeInBytes() getElementNumber() -> getElementCount() getByteSize() -> getSizeInBytes() - FixedFuncPipeline: Moved def. array names to GLPointerFuncUtil enhancement: - GLArrayDataServer: Add support for interleaved arrays/VBO - GLArrayData*.createFixed(..) remove 'name' argument (non sense for fixed function) - PMVMatrix: - one nio buffer - removed 'Pmv' multiplied matrix - removed 2x2 cut down 'Mvi' normal matrix (use 4x4 Mvi) - tests: - RedSquare -> RedSquareES1/RedSquareES2 - Gears ES1 fixed + ES2 added. Both work properly and share common Gears VBO construction - Added TestMapBuffer01NEWT, testing glMapBuffer
* Merge remote-tracking branch 'rsantina/master'Sven Gothel2011-08-091-1/+5
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| * GLRunnable API Change: Return boolean indicating whether the back buffer ↵Rami Santina2011-08-091-1/+5
| | | | | | | | | | | | shall be updated before swap. This allows color selection GLRunnables, executed after the GLEventListener.
* | GLProfile / eager init: Use relaxed query, if context was created while ↵Sven Gothel2011-08-072-10/+8
| | | | | | | | initialize shared
* | Don't enable DebugGL/TraceGL with jogl.debug=allSven Gothel2011-08-071-2/+11
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* | debug verbosity ; adaption of gluegen fix of DynamicLibraryBundleSven Gothel2011-08-051-5/+14
|/ | | | | | | fix debug log in case no device has been initialized use gluegen's fix of DynamicLibraryBundle.isGlueLibComplete() - see gluegen commit 6281499e53555fd8ab26345ffce4c4d09bf57a09
* GLProfile: Allow EGL besides desktop; Desktop factories restricted to ↵Sven Gothel2011-08-011-3/+18
| | | | | | | | | | desktop profiles Allow EGL besides desktop - Initialize EGL for default EGL device, even if desktop is available Desktop factories restricted to desktop profiles - Don't use native ES1/ES2 here ..
* Cont. fix 'Allow VBO/Texture Name (int) < 0'Sven Gothel2011-08-011-6/+6
| | | | | | | Refines spec GLArrayData and it's implementations. see commit 4d33a2df1e991ab75817dcb44061d88d3c499cdb see commit 2dbd16fc3edf29b39ba37a11b9fbf1b2aad75c45
* GLProfile: Fix exception; Minor ChangesSven Gothel2011-07-311-35/+57
| | | | | | - GL_PROFILE_LIST_MIN_DESKTOP -> GL_PROFILE_LIST_MIN - Fix exception in glAvailabilityToString(), if no profile is available - getMinDesktop() -> getMinimum()
* GLDrawableFactory::getFactoryImpl(): Only return the EGL factory if profile ↵Sven Gothel2011-07-311-7/+6
| | | | is native ES
* JOGL: Add GLBase::isGLES2Compatible()Sven Gothel2011-07-312-5/+22
| | | | | Indicates whether this GL object is compatible with OpenGL ES2, i.e. has the extension <code>GL_ARB_ES2_compatibility</code>
* Fix 'main' invocationSven Gothel2011-07-071-0/+1
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* GLProfile: Initialization fix and clarifications ( GLExceptions on n/a ↵Sven Gothel2011-07-074-141/+140
| | | | | | | | | | | | | | profiles ) - GLProfile.initSingleton(boolean) (implicit or explicit) won't throw any exception anymore. Followup 'GLProfile GLProfile.get(..)' calls will throw a GLException, if n/a. Availability maybe queried via GLProfile.isAvailable(..). - GLCapabilties, GLCanvas, GLJPanel: Clarify case where GLException maybe thrown, i.e. no default GLProfile available on default device. - Remove redundant GLProfile.is<ProfileName>Available(..)
* GLContext GLDebugMessages: Add synchronous status/dumpStack; Remove length ↵Sven Gothel2011-04-281-7/+16
| | | | | | | | in aliased glDebugMessageInsert. - GLDebugMessages add synchronous status - defaults to true - GLContext/GLDebugMessages add dumpStack() if jogl.debug.DebugGL is set - Remove param length in aliased glDebugMessageInsert.
* ShaderState: Add 'ownUniform()/ownAttribute()'; rename glFunction -> ↵Sven Gothel2011-04-261-1/+1
| | | | | | | | | | | | | | function; switch program enh. ; Graph lifecycle Add 'ownUniform()/ownAttribute()' allowing to reset all bound uniforms/attributes, not just active ones plus handling the lifecycle of the owned attributes (destroy). This simplifies the lifecycle of all shader attributes. Rename glFunction -> function .. well, the GL attribute marks them GL related already Switch program enhancement. If switching to new program (unlinked), issue glBindAttributeLocation .. Graph lifecycle cleanup using the above ..
* FPSCounter def to 5*60 frames (each 5s at 60Hz) ; Test: each 1sSven Gothel2011-04-251-1/+1
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* Add unified support for GL_ARB_debug_output and GL_AMD_debug_output.Sven Gothel2011-04-246-11/+442
| | | | | | | | | | | | | | | | | | | | | | If GL_ARB_debug_output is not available, but GL_AMD_debug_output exist, fallback to the latter, offering generic aliased methods translating the delta (AMD category <-> ARB source/type). Generic aliased methods reside in GLContext* Enable/Disable via GLContext and GLAutoDrawable. To enable the GLDebugOutput feature GLContext.enableGLDebugMessage(true) or GLContext.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG) shall be called _before_ context creation via GLContext.makeCurrent()! In case GLAutoDrawable is being used, GLAutoDrawable.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG) shall be issued before context creation via GLContext.makeCurrent()!. After context creation, the GLDebugOutput feature may be enabled or disabled at any time using this method. Verify both unit tests for usability.
* New FPSCounter, impl. by GLWindow and GLAnimatorControl (fps perf related ↵Sven Gothel2011-04-232-41/+118
| | | | | | | | | | | API change) - Don't fetch System.currentTimeMillis() by default and for every frame (performance) - Default behavior is FPSCounter switched off - Enable by frame interval, ie measure each 60 frames. - FPSCounterImpl is default impl. used by impl. FPSCounter class (reduce code/redundancy) - Might be promoted to GLAutoDrawable ?!
* GLArrayData API and impl. changesSven Gothel2011-04-221-2/+9
| | | | | | | | | | | | | | | | | | | | | | +++ Remove GL parameter for - createFixed(..) - createGLSL(..) validation at client/server array data happens at 1st enableBuffer() call, no current context or profile required at creation time. Added ShaderState for createGLSL(..) clarifying dependency to the ShaderState, passing it down to the GLSLArrayHandler, which also removes the TLS GLContext.getCurrent() call. +++ Partially reverted ab48dac3f4419ceac51fdf059f310f0f0499c4d7 factory methods: removed added vboTarget parameter, since all createFixed and createGLSL are GL_ARRAY_BUFFER (VBO). Adding createData(..) factory method in GLArrayDataServer allowing diff vbo targets, ie GL_ELEMENT_ARRAY_BUFFER .. or none.
* Fix GLProfile: Order of profiles Hi -> LowSven Gothel2011-04-221-54/+52
| | | | | | | Ensure returning the highest profile always: all old: GL4bc, GL3bc, GL2, GL2GL3, GL4, GL3, GL2ES2, GLES2, GL2ES1, GLES1 all new: GL4bc, GL3bc, GL2, GL4, GL3, GL2GL3, GLES2, GL2ES2, GLES1, GL2ES1