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* Add Support for GL 4.3 (Bug 716) and ES 3.0 (Bug 717)Sven Gothel2013-07-154-197/+442
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ES3 / GL4.3: - Update all EGL, GLX, WGL and GL (desktop and mobile) khronos headers to latest version. - GL3/gl3* -> GL/glcorearb* - Explicitly preserve ES2_compatibility and ES3_compatibility in header, most extension grouping was removed in new headers. - Always load all GLHeader to ensure proper extension association across all profiles. - Unified method signatures - Added GL_EXT_map_buffer_range to core - Using common 'glMapBufferImpl(..)' for all glMapBuffer(..) and glMapBufferRange(..) impl. - Init necessary fields of GL instances via 'finalizeInit()' called by reflection, if exist. This allows removing initialization checks, i.e. for all buffer validations. - BuildStaticGLInfo: Can handle new GL header structure, i.e. one CPP extenstion block incl. define + funcs. - GLJavaMethodBindingEmitter: Simply print the - No GL duplication due to new intermediate interfaces, see below - OO lineare inheritance (Added GL2ES3, GL3ES3 and GL4ES3 intemediates): GLBase - GL - GL2ES2 - GLES2 GLBase - GL - GL2ES2 - GL2GL3 - [ GL2, GL3 ] GLBase - GL - GL2ES2 - GL2ES3 - GL3ES3 - [ GL3 ] GLBase - GL - GL2ES2 - GL2ES3 - GL3ES3 - GL4ES3 - [ GLES3, GL4, .. ] - Expose 'usable' intermediate interfaces GL3ES3 and GL4ES3 in GLBase/GLProfile/GLContext via is*() and get*(). - GLContext*: - isGL3core() is true if [ GL4, GL3, GLES3 ] (added GLES3) - Added ctxProfile argument to allow handling ES versions: - getMaxMajor(..), getMaxMinor(..), isValidGLVersion(..) and decrementGLVersion(..) - mapGLVersions(..) prepared for ES ARB/KHR validation - EGLContext checks ES3 (via old ctx's GL_VERSION) - ExtensionAvailabilityCache adds GL_ES_Version_X_Y for ES. - Prelim tests w/ Mesa 9.1.3 GL Version 3.0 (ES profile, ES2 compat, ES3 compat, FBO, hardware) - OpenGL ES 3.0 Mesa 9.1.3 [GL 3.0.0, vendor 9.1.3 (Mesa 9.1.3)] - TODO: - Use KHR_create_context in EGLContext.createContextARBImpl(..) - More tests (Mobile, ..) +++ Misc: - GLContext*: - Complete glAllocateMemoryNV w/ glFreeMemoryNV.
* Workaround NVidia driver 325.8 returning 4.3-compat for any compat request, ↵Sven Gothel2013-07-051-3/+10
| | | | | | i.e. allowing 4.3 and 4.4 for GL version validation. 4.4 b/c it may come up soon.
* Remove deprecated methods.Sven Gothel2013-07-041-4/+0
| | | | | | | | | - Quaternion.isEmpty() - Texture.dispose(GL) - GLContext.getGLVersionMajor() / ..Minor() - GLContextImpl.bindPbufferToTexture() / releasePbufferFromTexture() - MouseEvent.getWheelRotation() -
* GLJPanel: Add remark about FBO / GLSL texture-unit usage in API doc; Add API ↵Sven Gothel2013-07-031-4/+61
| | | | | | | entry to set/get texture unit (default 0). Allowing a user to set a specific texture-unit and to query the used texture-unit, allows one to avoid a collision w/ own texture programming .. i.e. removes the burden to setup all params etc.
* GLContext: Rename 2-digit VersionNumber statics aligning w/ all 3-digit ↵Sven Gothel2013-07-031-10/+10
| | | | names, e.g. Version31 -> Version310. ; Trim GLVersionNumber string.
* Fix Bug 761 (part 1/2): Move GLDrawableFactory.shutdownHook -> ↵Sven Gothel2013-06-231-34/+22
| | | | | | | | | | | | | | | | | | NativeWindowFactory.shutdownHook, the latter handles customShutdownHooks for NativeWindow, JOGL and NEWT. Unifying our shutdown mechanism is required to provide a controlled shutdown sequence. NativeWindowFactory is chosen to be the new central entry point, since it is the lowest denominator (common module). - Move GLDrawableFactory.shutdownHook -> NativeWindowFactory.shutdownHook Reverse the shutdown dependency for clarity and availability to all modules, i.e. NEWT may not know about JOGL. Remove the 'gamma' shutdown hook, instead simply call GLDrawableFactoryImpl.resetDisplayGamma() before destroy. NativeWindowFactory.shutdownHook handles customShutdownHooks for NativeWindow, JOGL and NEWT - Modules can register their shutdown runnable at head or tail of list. - Allows controlled shutdown across all modules.
* ES3.0 GLContext: Handle ES3.0 GLSL Version Number - Static detection and ↵Sven Gothel2013-06-161-9/+22
| | | | 'es' suffix.
* Mitigate Bug 728: Java Web Start Shutdown: Exception ↵Sven Gothel2013-06-131-1/+9
| | | | | | | | | "java.lang.IllegalStateException: zip file closed" on OSX 10.8.3 and Java 1.7.0_17 OS version: Mac OS X 10.8.3 Java version: 1.7.0_17 Catch any occuring exception at GLDrawable shutdown, report them briefly and verbose w/ DEBUG enabled.
* Fix my sloppy commit f50caa5241b5eef286e8c10b74b5297e5821da2b: Didn't intend ↵Sven Gothel2013-06-121-2/+2
| | | | to take out the commented out 'final', but to enable the qualifier. Duh! Thank's to Harvey (again) for catching my odd work!
* GLContext: Make 'deviceVersion' fields final. Reviewed by Harvey.Sven Gothel2013-06-121-2/+2
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* Bug 747: Allow usage of IdentityHashMap w/ keys: ↵Sven Gothel2013-06-091-12/+16
| | | | | | AbstractGraphicsDevice.getUniqueID() and GLContext.getDeviceVersionAvailableKey() .. both value classes unique, long lived and rare.
* GLVersionNumber.createVendorVersion(): Only test match result and ↵Sven Gothel2013-05-311-9/+9
| | | | potentially continue matching if having a pattern-match (don't loop for-ever).
* GLPixelBuffer.dispose(): Set diposed:=true to allow isValid() to work ↵Sven Gothel2013-05-171-10/+3
| | | | properly; GLJPanel: Rely on GLPixelBuffer.requiresNewBuffer(..) for each frame, don't use local pixelBufferCheckSize (buggy w/ singleton)
* Fix Bug 737: Add shader default precision for GLSL [1.30 .. 1.50[ - See GLSL ↵Sven Gothel2013-05-171-12/+22
| | | | Spec [1.30 - 1.40].
* Fix Bug 731: GLJPanel: Access global GLPixelBuffer via ↵Sven Gothel2013-05-091-17/+40
| | | | SingletonGLPixelBufferProvider, if provided - releasing prev. smaller GLPixelBuffer after resize.
* Refactor: TextureData's PixelAttributes/PixelBufferProvider -> ↵Sven Gothel2013-05-081-64/+126
| | | | | | | | | | | | | | | | | | | | | | | GLPixelBuffer/.. and enhance usage; GLJPanel: Use GLPixelBuffer* API and SingleAWTGLPixelBufferProvider if possible. Refactor: TextureData's PixelAttributes/PixelBufferProvider -> GLPixelBuffer/.. and enhance usage - GLPixelBuffer, GLPixelAttributes and GLPixelBufferProvider have potential for wider audience, hence extract them to package 'com.jogamp.opengl.util'. - Using GLPixelBuffer, shall attempt to use pack/unpack row-stride, i.e. GL2GL3.GL_PACK_ROW_LENGTH, or GL2GL3.GL_UNPACK_ROW_LENGTH. See GLReadBufferUtil and GLJPanel - AWTGLPixelBuffer*: Attribute 'row-stride' allows reusing a bigger buffer than requested. GLJPanel: Use GLPixelBuffer* API and SingleAWTGLPixelBufferProvider if possible. - Use GLPixelBuffer API to remove redundancies - Attempts to use SingleAWTGLPixelBufferProvider to save JVM/CPU heap space for BuffereImage and IntBbuffer (readBack) Added unit new test demonstrating multiple overlapping GLJPanels reusing (or not) a singlton SingleAWTGLPixelBufferProvider.
* Add TestGearsGLJPanelAWT, i.e. multiple JPanels w/ GLJPanel running GearsES2 ↵Sven Gothel2013-05-081-0/+1
| | | | | | in their own color. Note: JComponent will introduce flickering if using opaque rendering mode!
* GLJPanel: Use PixelBufferProvider AWTPixelBufferProviderInt; ↵Sven Gothel2013-05-081-27/+35
| | | | | | PixelBufferProvider: Add 'dispose()' to interface. Transition reusing AWT specific PixelBufferProvider to allow a later user provided PixelBufferProvider.
* Fix GLSL Version Exposure: Type in 'static' GL -> GLSL matching, don't set ↵Sven Gothel2013-05-061-2/+2
| | | | GLSL version if GLSL is n/a
* Complete commit e7064ece049705e013d80985eae698ce0ee3c4e3: Add ↵Sven Gothel2013-04-271-0/+3
| | | | getDefaultPixelDataFormat(), complementing getDefaultPixelDataType()
* GLContext*'s ctxGLSLVersion: Use zeroVersion to denominate uninitialized ↵Sven Gothel2013-04-261-9/+11
| | | | VersionNumber instead of null, it's get*string returns a zero length string instead of null.
* Simplify GLDrawableFactory's SharedResource Query Methods; Move ↵Sven Gothel2013-04-262-6/+18
| | | | | | | | | | | | | | | | | | | | | | | | WindowsWGLDrawableFactory Quirks to GLRendererQuirks (NeedCurrCtx4ARBPixFmtQueries, NeedCurrCtx4ARBCreateContext); Bug 706: Confine NeedCurrCtx4ARBCreateContext to [Windows, ATI, driver < 12.102.3); Avoid possible NPE @ GLContext.getGLVendorVersionNumber() - Simplify GLDrawableFactory's SharedResource Query Methods - Moving common methods to GLDrawableFactory/GLDrawableFactoryImpl while reusing common methods to SharedResourceRunner.Resource. - All factories SharedResources impl. SharedResourceRunner.Resource. - Move WindowsWGLDrawableFactory Quirks to GLRendererQuirks (NeedCurrCtx4ARBPixFmtQueries, NeedCurrCtx4ARBCreateContext) - For better maintenance, move the mentioned quirks from the windows factory to our common place, being detected within GLContextImpl after each context creation. - Bug 706: Confine NeedCurrCtx4ARBCreateContext to [Windows, ATI, driver < 12.102.3) - Before we added this quirk if [Windows, ATI], however, we have hopes that the new drivers will suffice for all as tested successful on my test machine (AMD Radeon HD 6300M Series, amd_catalyst_13.5_mobility_beta2). - Avoid possible NPE @ GLContext.getGLVendorVersionNumber() - GLContext.getGLVendorVersionNumber() never returns 'null' but a zero version instance instead! - Add API doc. - Use mixed case names in GLContextImpl.setRendererQuirks(..).
* Complete intend of commit cdbf3f42ea530f91639536e03b2c203715c3c300 - Test ↵Sven Gothel2013-04-231-30/+36
| | | | for null against a temp variable to narrow races
* Test for null against a temp variable to narrow racesHarvey Harrison2013-04-191-7/+13
| | | | Signed-off-by: Harvey Harrison <[email protected]>
* GLJPanel: Avoid NPE of 'backend' in getChosenGLCapabilities() and ↵Sven Gothel2013-04-181-3/+8
| | | | DisposeGLEventListenerAction.run() ; Make 'backend' volatile due to possible multi-threading access.
* GLJPanel: setFocusable(true) at ctor to allow keyboard inputSven Gothel2013-04-181-0/+2
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* Fix Bug 720: Unify all platform specific GLContextImpl specializations; Fix ↵Sven Gothel2013-04-188-158/+37
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Bug 719 - Windows BITMAP Offscreen Orientation is not propagated through API Fix Bug 719 - Windows BITMAP Offscreen Orientation is not propagated through API Depends on Bug 720, since cleaning up GLContextImpl* is required to move property 'GLContext.isGLOrientationFlippedVertical()' to 'GLDrawable.isGLOriented()' where it belongs! Windows BITMAP GLDrawable impl. isGLOriented() shall return false, while we keep the BITMAPINFOHEADER's height field negative to remove the need for vertical flip when used w/ AWT or Windows, .. Then property 'GLDrawable.isGLOriented()' has to be recognized throughout the utility functions, i.e. TextureData's mustFlipVertically and hence TextureIO writer. Fix Bug 720: Unify all platform specific GLContextImpl specializations GLContextImpl shall have only _one_ unique platform derivative to allow proper swapping of GLDrawables of any type via: - 'GLAutoDrawable.setContext(GLContext newCtx, boolean destroyPrevCtx)', which calls - 'GLContext.setGLDrawable(GLDrawable readWrite, boolean setWriteOnly)' Exception: External context may be specialized. All drawable specific property handling shall be provided and implemented (if possible) via GLDrawable specializations. - GLContext.isGLOrientationFlippedVertical() -> GLDrawable.isGLOriented() - PNGImage.createFromData() takes 'isGLOriented' to properly handle vertical flipping simply by line ordering - TextureIO's PNG writer passes TextureData's getMustFlipVertically() as isGLOriented to PNGImage.createFromData() - GLReadBufferUtil respects GLDrawable's isGLOriented() when creating TextureData instance. - Screenshot respects GLDrawable's isGLOriented() - Screenshot is deprecated, use GLReadBufferUtil. - Removed all PBuffer attributes, i.e. floatingPoint, RenderToTexture and RenderToTextureRectangle. - Allows removal of special pbuffer handling in GLContext* implementations. - Removed also from GLCapabilities* - Removed from deprecated GLPbuffer Impact: - Low, users who desire to render into a texture shall use our FBO GLOffscreenDrawable. - Only use case was the deprecated GLPbuffer - floating point framebuffer technology is still patented anyways :) - Removed Java2DGLContext, which was only used for OSX's GLJPanel Java2D bridge, which is no more supported anyways.
* GLJPanel.toString(): Avoid NPESven Gothel2013-04-171-1/+4
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* *Capabilities: Cleanup string ctor; GLGraphicsConfigurationUtil: Clean ↵Sven Gothel2013-04-171-4/+4
| | | | getExclusiveWinAttributeBits(..); WGLGLCapabilities: Add PFD2String(..)
* Fix Bug 705 - Cleanup & Generalize Commit ↵Sven Gothel2013-04-162-33/+10
| | | | | | | | | | | | | | | | | | | | | | | 5b47372590ec715647ebbd75d70c41ec7a64485a ; Close X11 Display in isDeviceSupported() - Moved GL vendor version parsing to GLVersionNumber - Moved X11Util.markAllDisplaysUnclosable() trigger into SharedResource creation of - X11GLXDrawableFactory - EGLDrawableFactory - GLProfile is back to pre 5b47372590ec715647ebbd75d70c41ec7a64485a, i.e. contains no quirk artifact (clean) - Close X11 Display in X11GLXDrawableFactory.isDeviceSupported() Regression of 9a4fcc7ea4ec61e4ceed791acced734ac04ea270 - TODO: Remove X11Util markAllDisplaysUnclosable detection code ? Notes to Martin: - Use TAB == 4 SPACES - No author names into source code, git commit log is enough. - No need to tag your edits, the diff is enough.
* Fix Bug 705 - Make Mesa X11 driver < 8.0 use new Quirk ↵Martin Hegedus2013-04-151-0/+25
| | | | DontCloseX11DisplayConnection
* GLDrawable: Refine API doc; GLDrawableImpl: Balance ↵Sven Gothel2013-04-101-27/+43
| | | | | | | | | | | | | | | | | | createHandle()/destroyHandle(); Handle LOCK_SURFACE_CHANGED in lockSurface() ; GLContextImpl.makeCurrent(): Fix drawable handle validation. GLDrawable: Refine API doc (realized/handle) - Lifecycle of the drawable handle was not clear - Ephasizing handle's dependency on NativeSurface's lock state and drawable's realization GLDrawableImpl: Balance createHandle()/destroyHandle() - updateHandle() -> createHandle() - ensure both are balance, see below GLDrawableImpl: Handle LOCK_SURFACE_CHANGED in GLDrawableImpl's lockSurface() - call destroyHandle() and createHandle() GLContextImpl.makeCurrent(): Validate drawable handle if realized only. - it is valid to have an invalid drawable handle if not realized (see above)
* Debug Messages: Unify getThreadName() usage and 'Catched Exception' messagesSven Gothel2013-04-104-10/+6
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* Bug 713: Handle broken EGL setup - Catch all Exception types, not only ↵Sven Gothel2013-04-051-4/+2
| | | | | | | | | | JogampRuntimeException at *DrawableFactory* instantiation trial In case EGL is not completly installed, EGLDisplayUtil.eglGetDisplayAndInitialize(..) will throw a GLExeception which was not catched in GLDrawableFactory. The latter only catched JogampRuntimeException caused by ReflectionUtil due to n/a classes, but the actual initialization code is capable to throw others.
* GLJPanel: Refine API docSven Gothel2013-03-261-8/+15
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* GLJPanel: No need to utilize AWT Component's default ImageObserver code - ↵Sven Gothel2013-03-191-1/+1
| | | | pixel data is ready when invoked.
* Remodel OSX/CALayer Threading (commit ↵Sven Gothel2013-03-151-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 896e8b021b39e9415040a57a1d540d7d24b02db1): Run on main-thread w/o blocking ; Misc Changes Commit 896e8b021b39e9415040a57a1d540d7d24b02db1 moved all native CALayer calls to the current thread to avoid deadlocks. Even though this seemed to be fine at least resource GC (release/dealloc calls) were issued very late in time, probably due to multithreading synchronization of JAWT and/or OSX API. Example: Our 'TestAddRemove01GLCanvasSwingAWT' test didn't freed CALayer resources incl. GL ctx when destroying the objects (AWT Frame, GLCanvas, ..), leading to resource starvation .. eventually. Remedy is a compromise of behavior before commit 896e8b021b39e9415040a57a1d540d7d24b02db1 and that commit, i.e. to run CALayer lifecycle methods on main-thread, but do not block! The careful part within MacOSXCGLContext.associateDrawable(..) performs the following block on main-thread: - lock the context - create NSOpenGLLayer (incl. it's own shared GL context and the DisplayLink) - attach NSOpenGLLayer to root CALayer - unlock the context Due to the GL ctx locking, this async offthread operation is safe within our course of operations. Details: - NSOpenGLContext - Context and CVDisplayLink creation at init - Call [ctx update] if texture/frame size changed - 'waitUntilRenderSignal' uses default TO value if given TO is 0 to avoid deadlocks +++ Misc Changes: - Fix object type detection: isMemberOfClass -> isKindOfClass - OSXUtil_isNSView0 OSXUtil_isNSWindow0, CGL_isNSOpenGLPixelBuffer - MacOSXCGLDrawable/MacOSXPbufferCGLDrawable: remove getNSViewHandle() method. MacOSXCGLContext uses common code to detect nature of the drawable handle. - MacOSXCGLContext/CALayer: Use safe screenVSyncTimeout values, never 0 to avoid deadlock! - JAWTWindow.invalidate: Call detachSurfaceLayer() if not done yet
* OSX/CALayer: Simplify FixCALayerLayout()/layoutSurfaceLayer() call, no more ↵Sven Gothel2013-03-141-5/+3
| | | | | | | | | | | | need for explicit call - OffscreenLayerSurface.layoutSurfaceLayer() removed, no more required - JAWTWindow adds a ComponentListener, which issues FixCALayerLayout() at resized, moved and shown. - MyNSOpenGLLayer no more requires fix*Size() methods - MyNSOpenGLLayer::setDedicatedSize() need no explicit CATransaction, performed by caller.
* Minor Changes: EGLDisplayUtil: Add stack trace in DEBUG mode for opened ↵Sven Gothel2013-03-131-2/+2
| | | | DPYs; JAWTWindow: Add JAWT info in toString()
* Bug 665: Allow re-association of GLContext/GLEventListener to a GLDrawable ↵Sven Gothel2013-03-133-65/+53
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | (Part 4) Note: - GLEventListenerState preservs the GLAutoDrawable state, i.e. GLContext, all GLEventListener and the GLAnimatorControl association. - GLEventListenerState may be utilized to move the state from a dying GLAutoDrawable, to be moved to a new created GLAutoDrawable at a later time. - GLEventListenerState will be made public soon. +++ Exessive unit tests cover the new feature, tested manually on GNU/Linux/X11 and OSX(Java6/Java7). +++ - GLAutoDrawable - Change 'setContext(..)' to allow the destruction of the unbound old context: 'setContext(GLContext newCtx)' -> 'setContext(GLContext newCtx, boolean destroyPrevCtx)' - Implementations: Properly implement 'setRealized(..)' incl. obeying threading constraints if exists. Method is being utilized at least for GLEventListenerState.moveTo(..) to unrealize and realize the drawable resources. +++ Fix propagation of GLContext/GLDrawable association change (Bottom -> Top): GLDrawableImpl.associateContext GLContextImpl.associateDrawable GLContextImpl.makeCurrent GLContextImpl.destroy GLContext.setGLDrawable ... GLDrawableHelper.switchContext GLAutoDrawble.setContext associateDrawable(..)/associateContext(..) unifies and hence: - GLContextImpl.contextRealized() (removed) - GLDrawableImpl.contextRealized() (removed) - GLDrawableImpl.associateContext(..) (merged) - MacOSXCGLContext.drawableChangedNotify(..) (removed) +++ - EGLUpstreamSurfaceHook.evalUpstreamSurface() validates the surface's device for reusage, which is valid in case of GLEventListenerState.moveTo(..) - MacOSXCGLContext.NSOpenGLImpl: pixelFormat replaces NSOpenGLLayerPfmt and has simplified lifecycle [create..destroy], while native NSOpenGLLayer code only holds the reference until released.
* GLJPanel: Updating GLJPanel documention w/ current mode of operationSven Gothel2013-03-081-12/+14
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* GLJPanel: Add DEBUG_VIEWPORT flag, Add USE_GLSL_TEXTURE_RASTERIZER flag, ↵Sven Gothel2013-03-081-25/+42
| | | | | | | | | | | | | | DEBUG reshape trace. - Add DEBUG_VIEWPORT flag Via explicit property 'jogl.debug.GLJPanel.Viewport' (not via jogl.debug=all) Traces the current GL Viewport in OffscreenBackend.postGL(..) - Add USE_GLSL_TEXTURE_RASTERIZER flag Via explicit property 'jogl.gljpanel.noglsl'. Disables use of GLSL FBO flipping. DEBUG reshape trace
* Adapt to GlueGen's relocation of AWTEDTExecutor - GlueGen commit ↵Sven Gothel2013-02-281-1/+1
| | | | 99a50b38f5650fedca0f207e03706ffa9492e50c
* Fix NEWT/AWT WindowClosing Unit Tests ; Review/Cleanup NEWT WindowClosing ↵Sven Gothel2013-02-282-6/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | mechanism Due to a NEWT WindowClosing event regression cause by NewtCanvasAWT changes a review of our WindowClosing event mechanism was required. Important cleanups are marked w/ '(*)' below. I would have preferred to change the 'WindowListener.windowDestroyNotify(WindowEvent)' method to pass a WindowCloseEvent object exposing more information like toolkit or programmatic destruction and passing whether a 'closing' or 'nop' action will be performed based on the WindowClosingMode. For now I postponed this idea .. since it would change the API again, but may reconsider it after merging the Android 'closing' patch. - InputEvent.consumedTag -> NEWTEvent.consumedTag - Window - (*) Promote setWindowDestroyNotifyAction(Runnable) to public, former WindowImpl.setHandleDestroyNotify(boolean). Using a Runnable action for WindowImpl.windowDestroyNotify(boolean) allows a setting defined alternative for destroy() and gets rid of [ab]using WindowListener.windowDestroyNotify(WindowEvent) for lifecycle actions. Used in: - GLWindow - GLAutoDrawableDelegate impl. - WindowImpl - Respect NEWTEvent.consumedTag for WindowEvents as well - (*) Impl. setHandleDestroyNotify(boolean) (see above) - (*) destroy() simply sends out pre- and post- destruction Window events, where windowDestroyNotify(boolean) sends out the pre-destruction event if NOP. - (*) windowDestroyNotify(boolean) is public now, allowing other impl. details to follow proper destruction using handleDestroyNotify Runnable (-> NewtCanvasAWT). - AWTWindowClosingProtocol: - addClosingListenerOneShot() -> addClosingListener() - calling addClosingListener() at addNotify() - calling removeClosingListener() at removeNotify() - AWTWindowClosingProtocol ctor taking NOP runnable, allowing to send WindowEvent.EVENT_WINDOW_DESTROY_NOTIFY at WindowClosingMode.DO_NOTHING_ON_CLOSE - add/remove listener on AWT-EDT - AWTWindowAdapter - Add 'removeWindowClosingFrom(..)', allowing to remove window closing event fwd. - Also fwd windowClosed in window closing fwd'ing. - NewtCanvasAWT - (*) Utilize AWTWindowClosingProtocol NOP runnable (see above) to fwd closing-NOP event to NEWT - (*) Unify remove/destroy code in destroyImpl(..) - !removeNotify -> destroy NEWT child programatic or as toolkit event - removeNotify || windowClosing -> destroy jawtWindow - (*) Remove AWTWindowAdapter/AWTParentWindowAdapter's windowClosingListener, since we utilize AWTWindowClosingProtocol - DisplayImpl - Adding 'final void dispatchMessage(final NEWTEvent event)' allowing to remove the NEWTEventTask wrapping for no reason in enqueueEvent(..) if on EDT and waiting.
* GLProfile: Adding convenient query for highest programmable core only GL profileSven Gothel2013-02-211-1/+36
| | | | | | | | | | | As suggested @ http://forum.jogamp.org/How-to-force-core-profile-tp4028307.html However, one could always get a dedicated core profile via: - GLProfile.get(GLProfile.GLES2) - GLProfile.get(GLProfile.GL3) - GLProfile.get(GLProfile.GL4) .. etc
* OSX/Java7/CALayer + JAWT: Partially Fix AWT/NEWT CALayer 'out of sight' bug, ↵Sven Gothel2013-02-201-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | where our CALayer is moved out of the visible area - same erroneous behavior for GLCanvas and NewtCanvasAWT - sized-frame: Set framesize and validate() it - sized-component: Set component preferred size and call frame.pack() - added workaround 'OffscreenLayerSurface.layoutSurfaceLayer()' to fix CALayer size, which snaps for: - OK initial size before setVisible: sized-frame and sized-component - OK resize w/ sized-frame - OK manual frame resize - Invisible: w/ sized-component after setVisible() ++ - CALayer-Sublayer (GL) has additional retain/release when added/removed to be on safe side.
* Fix Bug 644: AWT GLCanvas and GLJPanel ignored their visibility stateSven Gothel2013-02-162-15/+21
| | | | | If !visible, GLCanvas and GLJPanel's paint* and display method shall not render as the other GLAutoDrawable impl. do (GLWindow, SWT GLCanvas).
* Fix Bug 675: NPE w/ Beans.setDesignTime(true) ; Fix GLCanvas.destroy(): ↵Sven Gothel2013-02-151-117/+134
| | | | | | | | | | | | | | | Don't issue removeNotify(), delete drawable and context only! - Fix Bug 675: NPE w/ Beans.setDesignTime(true) - Carefully consider Beans.isDesginTime() fixes NPE - added unit test - Fix GLCanvas.destroy(): Don't issue removeNotify(), delete drawable and context only! - AWT removeNotify() shall only be issued via AWT itself, not manually - Add 'destroyImpl(boolean destroyJAWTWindowAndAWTDevice)' to be called by - GLCanvas.destroy(): destroyImpl( false ); - GLCanvas.removeNotify(): destroyImpl( true ); - Ensures JAWTWindow and AWTDevice are created and destroyed via the AWT callbacks addNotify() and removeNotify() only.
* Java2D OGLPipeline(GLJPanel+Threading): More fine grained control about OGL ↵Sven Gothel2013-02-121-7/+7
| | | | | | | | threading and resource usage - Still excluse OSX - Respect sun.java2d.opengl property - [Prepare] Allowing OGLPipeline thread usage w/o it's OGL resource usage
* GLContext: *TRACE_SWITCH spacingSven Gothel2013-02-111-1/+1
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