| Commit message (Expand) | Author | Age | Files | Lines |
* | Graph RegionRenderer: Fix GL3 and ES3 GLSL issues | Sven Gothel | 2014-06-11 | 1 | -3/+0 |
* | Graph: Fix GLSL issue w/ ES3, add 'const float sample_count', since define SA... | Sven Gothel | 2014-06-11 | 2 | -5/+5 |
* | Bug 801: Region Dirty Update; TextureSequence GLMediaPlayer Fix; Blending Fix ; | Sven Gothel | 2014-04-09 | 4 | -10/+16 |
* | Bug 801: Cleanup shader-program location/data update ; Add COLORTEXTURE + Tex... | Sven Gothel | 2014-04-04 | 7 | -11/+32 |
* | Bug 801: WIP 2/2 - Add color attribute; Switch Shader instead of branching in... | Sven Gothel | 2014-04-02 | 8 | -209/+11 |
* | Bug 801: WIP 1/2 - Add color attribute; Switch Shader instead of branching in... | Sven Gothel | 2014-04-01 | 39 | -679/+742 |
* | Bug 801: Graph OpenGL ES2 and ES3 Compatibility | Sven Gothel | 2014-03-25 | 20 | -152/+151 |
* | Bug 801: Use allsamples 'brute force' for VBAA (best quality) ; Demos: Reduce... | Sven Gothel | 2014-03-25 | 4 | -10/+10 |
* | Bug 801: Elaborate on multisampling performance/quality: Flipquad, RGSS, Quin... | Sven Gothel | 2014-03-25 | 8 | -6/+265 |
* | Bug 801: Revise Graph VBAA (Add border dropping MSAA; Test diff. AA modes inc... | Sven Gothel | 2014-03-22 | 19 | -408/+735 |
* | Bug 801: Fix VBAA Distortions (VBO-size fractional delta) and AA (Sample frag... | Sven Gothel | 2014-03-04 | 7 | -208/+289 |
* | Bug 801: Add MSAA_RENDERING_BIT ; VBAA: Uses GL_NEAREST (good result) ; Demos... | Sven Gothel | 2014-03-02 | 6 | -7/+131 |
* | Bug 801: TextRegionUtil add 'special' for cache-key; Minor edits | Sven Gothel | 2014-02-28 | 4 | -4/+8 |
* | jogl: remove all trailing whitespace | Harvey Harrison | 2013-10-17 | 2 | -7/+7 |
* | More shader fixes for core (GLSL 150): texture2D -> texture, texture3D is dep... | Sven Gothel | 2013-07-17 | 2 | -0/+2 |
* | Fix regression of commit b2802021acf8aa9b363ebef383c8dc8c8079ffa4 (Bug 711): ... | Sven Gothel | 2013-05-18 | 7 | -8/+9 |
* | Fix Bug 711: Align Graphs's Curve Shader programmatically to used GL/GLSL ver... | Sven Gothel | 2013-05-17 | 19 | -175/+44 |
* | Graph Shader: Using default precision values (VP: highp, FP: mediump), except... | Sven Gothel | 2012-10-29 | 6 | -9/+9 |
* | Graph Shader Simplification, 'a'/'b' redefined; GraphUI 2-pass demo; | Sven Gothel | 2011-10-04 | 10 | -107/+182 |
* | tegra: refine disabled discard, ie keep logic/math intact. Rami ? | Sven Gothel | 2011-10-02 | 1 | -6/+6 |
* | Fixed shader entry files a/b | Rami Santina | 2011-10-02 | 6 | -2/+21 |
* | Fix intendation | Rami Santina | 2011-10-02 | 1 | -34/+34 |
* | tegra2: split fragment shaders into two (a - 1st pass, b - 2nd pass) ; disabl... | Rami Santina | 2011-10-02 | 11 | -67/+72 |
* | Added allin one shader stripped for graph. | Rami Santina | 2011-10-02 | 2 | -0/+70 |
* | Graph GLSL: Use global precicision settings enhancing readability | Sven Gothel | 2011-09-30 | 7 | -60/+54 |
* | Fix ES2 shaders | Sven Gothel | 2011-09-28 | 4 | -4/+6 |
* | graph es2 glsl: #extension OES_standard_derivatives : require | Sven Gothel | 2011-07-31 | 2 | -0/+6 |
* | TAB -> SPACE | Sven Gothel | 2011-07-31 | 1 | -2/+2 |
* | Graph Shader: def. GRAPHP to easily change precision, set to mediump; Add pre... | Sven Gothel | 2011-07-31 | 6 | -66/+64 |
* | added (c) header | Sven Gothel | 2011-07-28 | 1 | -0/+27 |
* | Graph: GLSL fix, Adding renderModes bits instead of dedicated booleans, Regio... | Sven Gothel | 2011-05-08 | 11 | -28/+54 |
* | Added nonuniform weight impl; misc enhancements/cleanups | Rami Santina | 2011-05-02 | 5 | -24/+119 |
* | graph/glsl: AMD need vertice attrib location 0 .. | Sven Gothel | 2011-04-25 | 1 | -3/+3 |
* | Graph: Fix AMD shader complain (version) ; No Attributes in fragment program ... | Sven Gothel | 2011-04-24 | 3 | -5/+12 |
* | Refactored graph: Reduce/remove data copy/recreation; Shader cleanup | Sven Gothel | 2011-04-23 | 9 | -66/+168 |
* | Fix TAB: Replace all TAB with 4 spaces | Sven Gothel | 2011-04-08 | 1 | -74/+74 |
* | Fix: p1y region set to 0.5, cleaned shader | Rami Santina | 2011-04-02 | 1 | -7/+4 |
* | Jogl build: Rebuild jar files if shaders were updated | Sven Gothel | 2011-04-02 | 1 | -1/+2 |
* | Fix: removing fragments with w=0 is producing dimples with msaa | Rami Santina | 2011-04-02 | 1 | -1/+1 |
* | Fragment Shader enhancement + clean-up; | Rami Santina | 2011-04-02 | 1 | -20/+18 |
* | Folded turtle2d into jogl folders | Sven Gothel | 2011-04-01 | 2 | -0/+112 |