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path: root/src/jogl/classes/jogamp/graph/curve/opengl
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* Add Factory for triangulation with base Interface; misc cleanupRami Santina2011-06-051-3/+3
* FIX graph FBObject usage - 526ea7a3fb579f88a0c0a1e597387aae29d5aa06Sven Gothel2011-05-171-15/+10
* Graph VBORegion*: Lazy GL alloc of resources at update(GL, ..) not constructorSven Gothel2011-05-082-233/+141
* Graph: GLSL fix, Adding renderModes bits instead of dedicated booleans, Regio...Sven Gothel2011-05-0815-134/+141
* Cleanup nonuniform impl(method params and comments)Rami Santina2011-05-031-1/+1
* Added nonuniform weight impl; misc enhancements/cleanupsRami Santina2011-05-028-46/+145
* ShaderState: Add 'ownUniform()/ownAttribute()'; rename glFunction -> function...Sven Gothel2011-04-265-55/+61
* graph/glsl: AMD need vertice attrib location 0 ..Sven Gothel2011-04-251-3/+3
* Graph: Fix AMD shader complain (version) ; No Attributes in fragment program ...Sven Gothel2011-04-243-5/+12
* Refactored graph: Reduce/remove data copy/recreation; Shader cleanupSven Gothel2011-04-2314-432/+502
* Fix TAB: Replace all TAB with 4 spacesSven Gothel2011-04-085-517/+517
* Merge remote-tracking branch 'rsantina/graph' into graphSven Gothel2011-04-082-5/+24
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| * Merge: merged with sgothelRami Santina2011-04-084-220/+232
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| * | Added getBounds impl to region, returning AABBoxRami Santina2011-04-082-2/+21
* | | destroy: clear vertices/triangle arraysSven Gothel2011-04-081-2/+2
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* | Use GLArrayDataServer to handle shader attributes/data using VBOSven Gothel2011-04-082-215/+227
* | Use common constants for shader attributes (needs to be completed)Sven Gothel2011-04-082-4/+4
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* Fix: shaderProgram.program(); glBindAttribLocation() call; dispose/disposeImp...Sven Gothel2011-04-052-8/+14
* Fix: Use new FBObject; Use shaderProgram.program() instead of shaderProgram.id()Sven Gothel2011-04-051-65/+30
* Fix: p1y region set to 0.5, cleaned shaderRami Santina2011-04-023-9/+6
* Jogl build: Rebuild jar files if shaders were updatedSven Gothel2011-04-021-1/+2
* Fix: removing fragments with w=0 is producing dimples with msaaRami Santina2011-04-021-1/+1
* Fragment Shader enhancement + clean-up;Rami Santina2011-04-023-22/+20
* Rendered: +enable(GL, bool) ; dumpFontNames..Sven Gothel2011-04-011-1/+1
* Folded turtle2d into jogl foldersSven Gothel2011-04-016-0/+1076