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path: root/src/jogl/classes/jogamp/graph/curve/opengl
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* GLArrayData* VBO binding: Adding explicit bindBuffer(..) method, since VBO is...Sven Gothel2012-10-122-4/+10
* Bug 599 - FBObject / Offscreen Support - Part 1Sven Gothel2012-07-191-16/+16
* Java Source Files: dos -> unix formatSven Gothel2012-05-152-167/+167
* API Change ShaderCode/ShaderUtil: Enable optional mutable shader source / gen...Sven Gothel2012-04-162-8/+8
* GLArrayData: Fix 'growBuffer()' / clarify 'initialSize' -> 'initialElementCount'Sven Gothel2012-04-112-11/+11
* Min. Graph Parameter type change: texSize/width/.. for multipass-renderer: in...Sven Gothel2012-02-254-15/+18
* Fix VBORegion2PES2: Don't exceed MAQX_TEXTURE_SIZESven Gothel2012-02-221-0/+8
* Fix commit fb7165e690546359dee92dd60b04be69f141c87e; Clarify ShaderState.atta...Sven Gothel2012-02-202-2/+2
* Graph Shader Simplification, 'a'/'b' redefined; GraphUI 2-pass demo;Sven Gothel2011-10-0411-115/+185
* tegra: refine disabled discard, ie keep logic/math intact. Rami ?Sven Gothel2011-10-021-6/+6
* Graph: Reflect shader name change in impl. TODO: Use/switch to 2nd pass shaderSven Gothel2011-10-021-1/+5
* Fixed shader entry files a/bRami Santina2011-10-026-2/+21
* Fix intendationRami Santina2011-10-021-34/+34
* tegra2: split fragment shaders into two (a - 1st pass, b - 2nd pass) ; disabl...Rami Santina2011-10-0211-67/+72
* Added allin one shader stripped for graph.Rami Santina2011-10-022-0/+70
* Graph GLSL: Use global precicision settings enhancing readabilitySven Gothel2011-09-307-60/+54
* Fix ES2 shadersSven Gothel2011-09-284-4/+6
* GLSL DataArray/Handler: Remove ShaderState state and pass it through: ShaderS...Sven Gothel2011-08-303-17/+12
* Misc Rename/Reloc; GLArrayData*/PMVMatrix enhancments; Test fixes/adds (Gears...Sven Gothel2011-08-222-3/+3
* graph es2 glsl: #extension OES_standard_derivatives : requireSven Gothel2011-07-312-0/+6
* TAB -> SPACESven Gothel2011-07-311-2/+2
* Graph Shader: def. GRAPHP to easily change precision, set to mediump; Add pre...Sven Gothel2011-07-316-66/+64
* added (c) headerSven Gothel2011-07-281-0/+27
* Graph: Remove unused importsRami Santina2011-06-051-1/+0
* Graph: updated inclass documentationsRami Santina2011-06-054-34/+38
* Add Factory for triangulation with base Interface; misc cleanupRami Santina2011-06-051-3/+3
* FIX graph FBObject usage - 526ea7a3fb579f88a0c0a1e597387aae29d5aa06Sven Gothel2011-05-171-15/+10
* Graph VBORegion*: Lazy GL alloc of resources at update(GL, ..) not constructorSven Gothel2011-05-082-233/+141
* Graph: GLSL fix, Adding renderModes bits instead of dedicated booleans, Regio...Sven Gothel2011-05-0815-134/+141
* Cleanup nonuniform impl(method params and comments)Rami Santina2011-05-031-1/+1
* Added nonuniform weight impl; misc enhancements/cleanupsRami Santina2011-05-028-46/+145
* ShaderState: Add 'ownUniform()/ownAttribute()'; rename glFunction -> function...Sven Gothel2011-04-265-55/+61
* graph/glsl: AMD need vertice attrib location 0 ..Sven Gothel2011-04-251-3/+3
* Graph: Fix AMD shader complain (version) ; No Attributes in fragment program ...Sven Gothel2011-04-243-5/+12
* Refactored graph: Reduce/remove data copy/recreation; Shader cleanupSven Gothel2011-04-2314-432/+502
* Fix TAB: Replace all TAB with 4 spacesSven Gothel2011-04-085-517/+517
* Merge remote-tracking branch 'rsantina/graph' into graphSven Gothel2011-04-082-5/+24
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| * Merge: merged with sgothelRami Santina2011-04-084-220/+232
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| * | Added getBounds impl to region, returning AABBoxRami Santina2011-04-082-2/+21
* | | destroy: clear vertices/triangle arraysSven Gothel2011-04-081-2/+2
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* | Use GLArrayDataServer to handle shader attributes/data using VBOSven Gothel2011-04-082-215/+227
* | Use common constants for shader attributes (needs to be completed)Sven Gothel2011-04-082-4/+4
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* Fix: shaderProgram.program(); glBindAttribLocation() call; dispose/disposeImp...Sven Gothel2011-04-052-8/+14
* Fix: Use new FBObject; Use shaderProgram.program() instead of shaderProgram.id()Sven Gothel2011-04-051-65/+30
* Fix: p1y region set to 0.5, cleaned shaderRami Santina2011-04-023-9/+6
* Jogl build: Rebuild jar files if shaders were updatedSven Gothel2011-04-021-1/+2
* Fix: removing fragments with w=0 is producing dimples with msaaRami Santina2011-04-021-1/+1
* Fragment Shader enhancement + clean-up;Rami Santina2011-04-023-22/+20
* Rendered: +enable(GL, bool) ; dumpFontNames..Sven Gothel2011-04-011-1/+1
* Folded turtle2d into jogl foldersSven Gothel2011-04-016-0/+1076