| Commit message (Expand) | Author | Age | Files | Lines |
* | Graph GLRegion*: Utilize interleaved GLSL buffers for vertices, curveParams a... | Sven Gothel | 2023-04-20 | 3 | -104/+14 |
* | Graph VBORegion2P*.renderVBO(): Add comment on BITHINT_GLOBAL_DEPTH_TEST_ENAB... | Sven Gothel | 2023-04-19 | 2 | -0/+9 |
* | Graph GLRegion: Consolidate pass-1 common data (indices, vertices, ..) and al... | Sven Gothel | 2023-04-19 | 3 | -462/+2 |
* | Graph + GraphUI: Consolidate Vertex: Drop SVertex and factory, use Vec[234]f ... | Sven Gothel | 2023-04-18 | 3 | -39/+45 |
* | Matrix4f.mapWin*(): Drop unused temp matrices, map*() returns false on invPMv... | Sven Gothel | 2023-04-09 | 2 | -6/+2 |
* | VBORegion2P*ES2: Just instantiate SyncMatrices4f16 in place, drop local ref | Sven Gothel | 2023-04-07 | 2 | -5/+2 |
* | PMVMatrix rewrite using Matrix4f, providing SyncMatrix4f* for GLUniformData; ... | Sven Gothel | 2023-04-07 | 2 | -38/+33 |
* | Graph Shader: Complete the USE_DISCARD logic avoiding output set after discar... | Sven Gothel | 2023-03-30 | 12 | -36/+67 |
* | Graph GLSL: Enable 'discard' in fragment shader w/o GLRendererQuirks.GLSLBugg... | Sven Gothel | 2023-03-30 | 13 | -50/+53 |
* | Graph: GLRegion: Pass curRenderModes to updateImpl() + drawImpl(), prepare sw... | Sven Gothel | 2023-03-19 | 3 | -65/+100 |
* | Fix ShaderProgram ownership bug, introduced in commit 67a723477ecd818fbc5859f... | Sven Gothel | 2023-03-15 | 3 | -35/+9 |
* | GLRegion + RegionRenderer: Add clearShader(..) to delete all ShaderPrograms a... | Sven Gothel | 2023-03-13 | 3 | -5/+32 |
* | Graph Perf: Region*: Add setBufferCapacity(..) and cut-off growBuffer() early... | Sven Gothel | 2023-03-07 | 3 | -123/+203 |
* | Graph Perf: Region: split addOutlineShape() -> addOutlineShape0() (fast) and ... | Sven Gothel | 2023-03-07 | 3 | -3/+3 |
* | Graph Perf: Region*: Rely on growBuffer(..) per addOutlineShape() and known b... | Sven Gothel | 2023-03-07 | 3 | -50/+62 |
* | Graph: Region: Add perf counter (w/ API); Utilize put[34][sif](..); Fix indic... | Sven Gothel | 2023-03-06 | 3 | -85/+169 |
* | Graph Region: Fix printBufferStats(..) override | Sven Gothel | 2023-02-24 | 3 | -3/+3 |
* | Graph Region: Address overflow issue using GL2ES3 integer indices (WIP...); E... | Sven Gothel | 2023-02-24 | 3 | -16/+128 |
* | GLArrayData*: Shorten methods (*API Change*), use proper constructor and fina... | Sven Gothel | 2023-02-24 | 3 | -35/+25 |
* | Bug 682 - Relocating javax.media.opengl.* -> com.jogamp.opengl.* (Part 1) | Sven Gothel | 2015-02-02 | 3 | -9/+9 |
* | FBObject: Fix depth- and stencil bit count selection for attachRenderbuffer(..); | Sven Gothel | 2014-09-20 | 2 | -3/+3 |
* | FBObject: Simplify API (init/reset); Only issue automatic resetSamplingSink(.... | Sven Gothel | 2014-09-20 | 2 | -5/+5 |
* | Bug 1037 - FBObject/GLFBODrawable: Do not assume using a TextureAttachment fo... | Sven Gothel | 2014-07-28 | 1 | -2/+5 |
* | Bug 801: Add Graph pass-2 shader for VBAA 'odd' sample count | Sven Gothel | 2014-07-09 | 3 | -66/+153 |
* | Findbugs: Use static fields where possible | Sven Gothel | 2014-07-08 | 2 | -2/+2 |
* | Findbugs: Remove branches where reference cannot be null | Sven Gothel | 2014-07-08 | 1 | -1/+1 |
* | Findbugs.not-written.null: Fix referencing non-written fields (never written ... | Sven Gothel | 2014-07-08 | 1 | -5/+0 |
* | Code Clean-Up based on our Recommended Settings (jogamp-scripting c47bc86ae2e... | Sven Gothel | 2014-07-03 | 3 | -36/+37 |
* | Enhance FloatUtil: Merge ProjectFloat features while adding optimized variati... | Sven Gothel | 2014-06-27 | 2 | -10/+25 |
* | Graph RegionRenderer: Fix GL3 and ES3 GLSL issues | Sven Gothel | 2014-06-11 | 1 | -3/+0 |
* | Graph: Fix GLSL issue w/ ES3, add 'const float sample_count', since define SA... | Sven Gothel | 2014-06-11 | 2 | -5/+5 |
* | GraphUI: Fix using multiple texture units w/ opt. colorTexUnit in GLRegion | Sven Gothel | 2014-06-09 | 3 | -16/+7 |
* | Bug 801: Introd. RenderState.BITHINT_GLOBAL_DEPTH_TEST_ENABLED hinting to dea... | Sven Gothel | 2014-04-10 | 1 | -2/+11 |
* | Bug 801: Region Dirty Update; TextureSequence GLMediaPlayer Fix; Blending Fix ; | Sven Gothel | 2014-04-09 | 7 | -49/+141 |
* | Bug 801: Cleanup shader-program location/data update ; Add COLORTEXTURE + Tex... | Sven Gothel | 2014-04-04 | 10 | -89/+284 |
* | Bug 801: WIP 2/2 - Add color attribute; Switch Shader instead of branching in... | Sven Gothel | 2014-04-02 | 11 | -297/+115 |
* | Bug 801: WIP 1/2 - Add color attribute; Switch Shader instead of branching in... | Sven Gothel | 2014-04-01 | 44 | -1185/+1209 |
* | Bug 801: Graph OpenGL ES2 and ES3 Compatibility | Sven Gothel | 2014-03-25 | 21 | -153/+152 |
* | Bug 801: Use allsamples 'brute force' for VBAA (best quality) ; Demos: Reduce... | Sven Gothel | 2014-03-25 | 4 | -10/+10 |
* | ShaderCode: Allow 'srcRoot' to be optional ; RegionRendererImpl01: Allos cust... | Sven Gothel | 2014-03-25 | 1 | -5/+18 |
* | Bug 801: Elaborate on multisampling performance/quality: Flipquad, RGSS, Quin... | Sven Gothel | 2014-03-25 | 10 | -80/+345 |
* | Bug 801: Revise Graph VBAA (Add border dropping MSAA; Test diff. AA modes inc... | Sven Gothel | 2014-03-22 | 23 | -476/+913 |
* | Graph: Fix NPE in case of double destroy call .. (VBORegion2PMSAAES2) | Sven Gothel | 2014-03-17 | 1 | -6/+12 |
* | Graph: Fix NPE in case of double destroy call .. | Sven Gothel | 2014-03-17 | 2 | -12/+32 |
* | Bug 801: Add Frustum support to Region; Misc .. | Sven Gothel | 2014-03-14 | 3 | -6/+46 |
* | Bug 801: Fix 183e1bc1868699b99eb9f9c8bf18d646d1120a48 'window box' Calculation | Sven Gothel | 2014-03-05 | 2 | -30/+24 |
* | Bug 801: Refine 'blend' usage and modes (API-doc and demo-code) | Sven Gothel | 2014-03-05 | 3 | -4/+2 |
* | Bug 801: Fix VBAA Distortions (VBO-size fractional delta) and AA (Sample frag... | Sven Gothel | 2014-03-04 | 9 | -266/+419 |
* | Bug 801: Add MSAA_RENDERING_BIT ; VBAA: Uses GL_NEAREST (good result) ; Demos... | Sven Gothel | 2014-03-02 | 8 | -14/+509 |
* | Bug 801: VBAA Render-Mode Based on SampleCount (not a user-based texWidth) ; ... | Sven Gothel | 2014-03-01 | 2 | -30/+99 |