Commit message (Expand) | Author | Age | Files | Lines | |
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* | Use GLArrayDataServer to handle shader attributes/data using VBO | Sven Gothel | 2011-04-08 | 2 | -215/+227 |
* | Use common constants for shader attributes (needs to be completed) | Sven Gothel | 2011-04-08 | 2 | -4/+4 |
* | Fix: shaderProgram.program(); glBindAttribLocation() call; dispose/disposeImp... | Sven Gothel | 2011-04-05 | 2 | -8/+14 |
* | Fix: Use new FBObject; Use shaderProgram.program() instead of shaderProgram.id() | Sven Gothel | 2011-04-05 | 1 | -65/+30 |
* | Fix: p1y region set to 0.5, cleaned shader | Rami Santina | 2011-04-02 | 3 | -9/+6 |
* | Jogl build: Rebuild jar files if shaders were updated | Sven Gothel | 2011-04-02 | 1 | -1/+2 |
* | Fix: removing fragments with w=0 is producing dimples with msaa | Rami Santina | 2011-04-02 | 1 | -1/+1 |
* | Fragment Shader enhancement + clean-up; | Rami Santina | 2011-04-02 | 3 | -22/+20 |
* | Rendered: +enable(GL, bool) ; dumpFontNames.. | Sven Gothel | 2011-04-01 | 1 | -1/+1 |
* | Folded turtle2d into jogl folders | Sven Gothel | 2011-04-01 | 12 | -0/+2104 |