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Commit message (
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Author
Age
Files
Lines
*
graph es2 glsl: #extension OES_standard_derivatives : require
Sven Gothel
2011-07-31
2
-0
/
+6
*
TAB -> SPACE
Sven Gothel
2011-07-31
1
-2
/
+2
*
Graph Shader: def. GRAPHP to easily change precision, set to mediump; Add pre...
Sven Gothel
2011-07-31
6
-66
/
+64
*
added (c) header
Sven Gothel
2011-07-28
1
-0
/
+27
*
Graph: Remove unused imports
Rami Santina
2011-06-05
1
-1
/
+0
*
Graph: updated inclass documentations
Rami Santina
2011-06-05
4
-34
/
+38
*
Add Factory for triangulation with base Interface; misc cleanup
Rami Santina
2011-06-05
3
-4
/
+207
*
Font and TypecastRender generate array of OutlineShapes instead of Path2D
Rami Santina
2011-06-02
2
-80
/
+24
*
Remove implicit for loops reduces temp objects
Rami Santina
2011-05-21
4
-11
/
+13
*
Fix: vertex in loop test; using crossing method
Rami Santina
2011-05-21
2
-68
/
+15
*
FIX graph FBObject usage - 526ea7a3fb579f88a0c0a1e597387aae29d5aa06
Sven Gothel
2011-05-17
1
-15
/
+10
*
Graph: getWinding(ArrayList<Vertex> vertices) test; minor renaming
Sven Gothel
2011-05-10
2
-3
/
+4
*
Graph/Loop: More readable/verbose invert case; using Winding enum; ttf reader...
Sven Gothel
2011-05-10
1
-21
/
+25
*
Fix: glyph outline orientation with the removal of inversion
Rami Santina
2011-05-10
2
-3
/
+4
*
Loop: Fix invert; GlyphString/createRegion: Remove unnecessary on-the-fly obj...
Sven Gothel
2011-05-09
2
-26
/
+25
*
Graph/GLyph*: Add static factory method for non Renderer creation,
Sven Gothel
2011-05-08
2
-34
/
+83
*
Graph VBORegion*: Lazy GL alloc of resources at update(GL, ..) not constructor
Sven Gothel
2011-05-08
2
-233
/
+141
*
Graph: GLSL fix, Adding renderModes bits instead of dedicated booleans, Regio...
Sven Gothel
2011-05-08
15
-134
/
+141
*
Merge remote-tracking branch 'rsantina/graph'
Sven Gothel
2011-05-07
1
-1
/
+1
|
\
|
*
Cleanup nonuniform impl(method params and comments)
Rami Santina
2011-05-03
1
-1
/
+1
*
|
Graph / Text: Use CharSequence as char/string interface to text rendering
Sven Gothel
2011-05-06
1
-5
/
+5
*
|
GlyphShape: Use switch block for PathIterator - adding default (exception)
Sven Gothel
2011-05-06
1
-24
/
+28
*
|
Graph: More std. functionality (equals, clone) / Better in-place transformati...
Sven Gothel
2011-05-06
1
-28
/
+7
*
|
Merging OutlineShape.VerticesState enum type (John Pritchard <
[email protected]
...
Sven Gothel
2011-05-05
1
-1
/
+1
|
/
*
Added nonuniform weight impl; misc enhancements/cleanups
Rami Santina
2011-05-02
10
-60
/
+159
*
ShaderState: Add 'ownUniform()/ownAttribute()'; rename glFunction -> function...
Sven Gothel
2011-04-26
6
-57
/
+64
*
graph/glsl: AMD need vertice attrib location 0 ..
Sven Gothel
2011-04-25
1
-3
/
+3
*
Graph: Fix AMD shader complain (version) ; No Attributes in fragment program ...
Sven Gothel
2011-04-24
3
-5
/
+12
*
Refactored graph: Reduce/remove data copy/recreation; Shader cleanup
Sven Gothel
2011-04-23
15
-451
/
+519
*
Fix TAB: Replace all TAB with 4 spaces
Sven Gothel
2011-04-08
11
-1295
/
+1295
*
Merge remote-tracking branch 'rsantina/graph' into graph
Sven Gothel
2011-04-08
3
-5
/
+29
|
\
|
*
Merge: merged with sgothel
Rami Santina
2011-04-08
4
-220
/
+232
|
|
\
|
*
|
TextRenderer - createString exposed; Renderer - added scale();
Rami Santina
2011-04-08
1
-0
/
+5
|
*
|
Added getBounds impl to region, returning AABBox
Rami Santina
2011-04-08
2
-2
/
+21
*
|
|
destroy: clear vertices/triangle arrays
Sven Gothel
2011-04-08
1
-2
/
+2
|
|
/
|
/
|
*
|
Use GLArrayDataServer to handle shader attributes/data using VBO
Sven Gothel
2011-04-08
2
-215
/
+227
*
|
Use common constants for shader attributes (needs to be completed)
Sven Gothel
2011-04-08
2
-4
/
+4
|
/
*
Fix: shaderProgram.program(); glBindAttribLocation() call; dispose/disposeImp...
Sven Gothel
2011-04-05
2
-8
/
+14
*
Fix: Use new FBObject; Use shaderProgram.program() instead of shaderProgram.id()
Sven Gothel
2011-04-05
1
-65
/
+30
*
Fix: p1y region set to 0.5, cleaned shader
Rami Santina
2011-04-02
3
-9
/
+6
*
Jogl build: Rebuild jar files if shaders were updated
Sven Gothel
2011-04-02
1
-1
/
+2
*
Fix: removing fragments with w=0 is producing dimples with msaa
Rami Santina
2011-04-02
1
-1
/
+1
*
Fragment Shader enhancement + clean-up;
Rami Santina
2011-04-02
3
-22
/
+20
*
Rendered: +enable(GL, bool) ; dumpFontNames..
Sven Gothel
2011-04-01
1
-1
/
+1
*
Folded turtle2d into jogl folders
Sven Gothel
2011-04-01
12
-0
/
+2104