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path: root/src/jogl/classes/jogamp/graph/curve
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* Graph GLRegion: Consolidate pass-1 common data (indices, vertices, ..) and al...Sven Gothel2023-04-193-462/+2
* Graph + GraphUI: Consolidate Vertex: Drop SVertex and factory, use Vec[234]f ...Sven Gothel2023-04-187-100/+111
* Matrix4f.mapWin*(): Drop unused temp matrices, map*() returns false on invPMv...Sven Gothel2023-04-092-6/+2
* VBORegion2P*ES2: Just instantiate SyncMatrices4f16 in place, drop local refSven Gothel2023-04-072-5/+2
* PMVMatrix rewrite using Matrix4f, providing SyncMatrix4f* for GLUniformData; ...Sven Gothel2023-04-072-38/+33
* Graph Shader: Complete the USE_DISCARD logic avoiding output set after discar...Sven Gothel2023-03-3012-36/+67
* Graph GLSL: Enable 'discard' in fragment shader w/o GLRendererQuirks.GLSLBugg...Sven Gothel2023-03-3013-50/+53
* Graph: GLRegion: Pass curRenderModes to updateImpl() + drawImpl(), prepare sw...Sven Gothel2023-03-193-65/+100
* Fix ShaderProgram ownership bug, introduced in commit 67a723477ecd818fbc5859f...Sven Gothel2023-03-153-35/+9
* Graph: Have RegionRenderer.reshapeNotify(..) track x/y as well (vieport); Gra...Sven Gothel2023-03-141-3/+6
* GLRegion + RegionRenderer: Add clearShader(..) to delete all ShaderPrograms a...Sven Gothel2023-03-133-5/+32
* Graph Perf: Region*: Add setBufferCapacity(..) and cut-off growBuffer() early...Sven Gothel2023-03-073-123/+203
* Graph Perf: Region: split addOutlineShape() -> addOutlineShape0() (fast) and ...Sven Gothel2023-03-073-3/+3
* Graph Perf: Region*: Rely on growBuffer(..) per addOutlineShape() and known b...Sven Gothel2023-03-073-50/+62
* Graph: Region: Add perf counter (w/ API); Utilize put[34][sif](..); Fix indic...Sven Gothel2023-03-063-85/+169
* Graph Region: Fix printBufferStats(..) overrideSven Gothel2023-02-243-3/+3
* Graph Region: Address overflow issue using GL2ES3 integer indices (WIP...); E...Sven Gothel2023-02-243-16/+128
* GLArrayData*: Shorten methods (*API Change*), use proper constructor and fina...Sven Gothel2023-02-243-35/+25
* Rename VectorUtil.ccw(..) -> isCCW(..)Sven Gothel2023-02-172-2/+2
* Graph: Fix Loop.initFromPolyline()'s Winding determination, document Winding ...Sven Gothel2023-02-173-58/+88
* Graph: Path2D -> self-contained Path2D (w/ Iterator) fixed; OutlineShape: Add...Sven Gothel2023-02-062-7/+9
* Bug 682 - Relocating javax.media.opengl.* -> com.jogamp.opengl.* (Part 1)Sven Gothel2015-02-023-9/+9
* FBObject: Fix depth- and stencil bit count selection for attachRenderbuffer(..);Sven Gothel2014-09-202-3/+3
* FBObject: Simplify API (init/reset); Only issue automatic resetSamplingSink(....Sven Gothel2014-09-202-5/+5
* Bug 1037 - FBObject/GLFBODrawable: Do not assume using a TextureAttachment fo...Sven Gothel2014-07-281-2/+5
* Bug 801: Add Graph pass-2 shader for VBAA 'odd' sample countSven Gothel2014-07-093-66/+153
* Findbugs: Use static fields where possibleSven Gothel2014-07-082-2/+2
* Findbugs: Remove branches where reference cannot be nullSven Gothel2014-07-081-1/+1
* Findbugs.static_final_immutable: Use final qualifier for static immutable ins...Sven Gothel2014-07-081-3/+3
* Findbugs.not-written.null: Fix referencing non-written fields (never written ...Sven Gothel2014-07-081-5/+0
* Code Clean-Up based on our Recommended Settings (jogamp-scripting c47bc86ae2e...Sven Gothel2014-07-038-84/+85
* Enhance FloatUtil: Merge ProjectFloat features while adding optimized variati...Sven Gothel2014-06-272-10/+25
* Graph RegionRenderer: Fix GL3 and ES3 GLSL issuesSven Gothel2014-06-111-3/+0
* Graph: Fix GLSL issue w/ ES3, add 'const float sample_count', since define SA...Sven Gothel2014-06-112-5/+5
* GraphUI: Fix using multiple texture units w/ opt. colorTexUnit in GLRegionSven Gothel2014-06-093-16/+7
* Bug 801: Introd. RenderState.BITHINT_GLOBAL_DEPTH_TEST_ENABLED hinting to dea...Sven Gothel2014-04-101-2/+11
* VectorUtil: Fix method names, i.e. use type-suffix in end of function for cla...Sven Gothel2014-04-092-5/+5
* Bug 801: Region Dirty Update; TextureSequence GLMediaPlayer Fix; Blending Fix ;Sven Gothel2014-04-097-49/+141
* Bug 801: Cleanup shader-program location/data update ; Add COLORTEXTURE + Tex...Sven Gothel2014-04-0410-89/+284
* Bug 801: WIP 2/2 - Add color attribute; Switch Shader instead of branching in...Sven Gothel2014-04-0211-297/+115
* Bug 801: WIP 1/2 - Add color attribute; Switch Shader instead of branching in...Sven Gothel2014-04-0145-1186/+1219
* Bug 801: Graph OpenGL ES2 and ES3 CompatibilitySven Gothel2014-03-2521-153/+152
* Bug 801: Use allsamples 'brute force' for VBAA (best quality) ; Demos: Reduce...Sven Gothel2014-03-254-10/+10
* ShaderCode: Allow 'srcRoot' to be optional ; RegionRendererImpl01: Allos cust...Sven Gothel2014-03-251-5/+18
* Bug 801: Elaborate on multisampling performance/quality: Flipquad, RGSS, Quin...Sven Gothel2014-03-2510-80/+345
* Bug 801: Revise Graph VBAA (Add border dropping MSAA; Test diff. AA modes inc...Sven Gothel2014-03-2227-521/+1325
* Graph: Fix NPE in case of double destroy call .. (VBORegion2PMSAAES2)Sven Gothel2014-03-171-6/+12
* Graph: Fix NPE in case of double destroy call ..Sven Gothel2014-03-172-12/+32
* FloatUtil/VectorUtil: Enhance isEqual/compare w/ and w/o epsilon, add unit te...Sven Gothel2014-03-151-8/+8
* Bug 801: Add Frustum support to Region; Misc ..Sven Gothel2014-03-143-6/+46