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path: root/src/jogl/classes/jogamp/graph/curve
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* tegra: refine disabled discard, ie keep logic/math intact. Rami ?Sven Gothel2011-10-021-6/+6
* Graph: Reflect shader name change in impl. TODO: Use/switch to 2nd pass shaderSven Gothel2011-10-021-1/+5
* Fixed shader entry files a/bRami Santina2011-10-026-2/+21
* Fix intendationRami Santina2011-10-021-34/+34
* tegra2: split fragment shaders into two (a - 1st pass, b - 2nd pass) ; disabl...Rami Santina2011-10-0211-67/+72
* Added allin one shader stripped for graph.Rami Santina2011-10-022-0/+70
* Graph GLSL: Use global precicision settings enhancing readabilitySven Gothel2011-09-307-60/+54
* Fix ES2 shadersSven Gothel2011-09-284-4/+6
* GLSL DataArray/Handler: Remove ShaderState state and pass it through: ShaderS...Sven Gothel2011-08-303-17/+12
* Misc Rename/Reloc; GLArrayData*/PMVMatrix enhancments; Test fixes/adds (Gears...Sven Gothel2011-08-222-3/+3
* graph es2 glsl: #extension OES_standard_derivatives : requireSven Gothel2011-07-312-0/+6
* TAB -> SPACESven Gothel2011-07-311-2/+2
* Graph Shader: def. GRAPHP to easily change precision, set to mediump; Add pre...Sven Gothel2011-07-316-66/+64
* added (c) headerSven Gothel2011-07-281-0/+27
* Graph: Remove unused importsRami Santina2011-06-051-1/+0
* Graph: updated inclass documentationsRami Santina2011-06-054-34/+38
* Add Factory for triangulation with base Interface; misc cleanupRami Santina2011-06-053-4/+207
* Font and TypecastRender generate array of OutlineShapes instead of Path2DRami Santina2011-06-022-80/+24
* Remove implicit for loops reduces temp objectsRami Santina2011-05-214-11/+13
* Fix: vertex in loop test; using crossing methodRami Santina2011-05-212-68/+15
* FIX graph FBObject usage - 526ea7a3fb579f88a0c0a1e597387aae29d5aa06Sven Gothel2011-05-171-15/+10
* Graph: getWinding(ArrayList<Vertex> vertices) test; minor renamingSven Gothel2011-05-102-3/+4
* Graph/Loop: More readable/verbose invert case; using Winding enum; ttf reader...Sven Gothel2011-05-101-21/+25
* Fix: glyph outline orientation with the removal of inversionRami Santina2011-05-102-3/+4
* Loop: Fix invert; GlyphString/createRegion: Remove unnecessary on-the-fly obj...Sven Gothel2011-05-092-26/+25
* Graph/GLyph*: Add static factory method for non Renderer creation,Sven Gothel2011-05-082-34/+83
* Graph VBORegion*: Lazy GL alloc of resources at update(GL, ..) not constructorSven Gothel2011-05-082-233/+141
* Graph: GLSL fix, Adding renderModes bits instead of dedicated booleans, Regio...Sven Gothel2011-05-0815-134/+141
* Merge remote-tracking branch 'rsantina/graph'Sven Gothel2011-05-071-1/+1
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| * Cleanup nonuniform impl(method params and comments)Rami Santina2011-05-031-1/+1
* | Graph / Text: Use CharSequence as char/string interface to text renderingSven Gothel2011-05-061-5/+5
* | GlyphShape: Use switch block for PathIterator - adding default (exception)Sven Gothel2011-05-061-24/+28
* | Graph: More std. functionality (equals, clone) / Better in-place transformati...Sven Gothel2011-05-061-28/+7
* | Merging OutlineShape.VerticesState enum type (John Pritchard <[email protected]...Sven Gothel2011-05-051-1/+1
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* Added nonuniform weight impl; misc enhancements/cleanupsRami Santina2011-05-0210-60/+159
* ShaderState: Add 'ownUniform()/ownAttribute()'; rename glFunction -> function...Sven Gothel2011-04-266-57/+64
* graph/glsl: AMD need vertice attrib location 0 ..Sven Gothel2011-04-251-3/+3
* Graph: Fix AMD shader complain (version) ; No Attributes in fragment program ...Sven Gothel2011-04-243-5/+12
* Refactored graph: Reduce/remove data copy/recreation; Shader cleanupSven Gothel2011-04-2315-451/+519
* Fix TAB: Replace all TAB with 4 spacesSven Gothel2011-04-0811-1295/+1295
* Merge remote-tracking branch 'rsantina/graph' into graphSven Gothel2011-04-083-5/+29
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| * Merge: merged with sgothelRami Santina2011-04-084-220/+232
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| * | TextRenderer - createString exposed; Renderer - added scale();Rami Santina2011-04-081-0/+5
| * | Added getBounds impl to region, returning AABBoxRami Santina2011-04-082-2/+21
* | | destroy: clear vertices/triangle arraysSven Gothel2011-04-081-2/+2
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* | Use GLArrayDataServer to handle shader attributes/data using VBOSven Gothel2011-04-082-215/+227
* | Use common constants for shader attributes (needs to be completed)Sven Gothel2011-04-082-4/+4
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* Fix: shaderProgram.program(); glBindAttribLocation() call; dispose/disposeImp...Sven Gothel2011-04-052-8/+14
* Fix: Use new FBObject; Use shaderProgram.program() instead of shaderProgram.id()Sven Gothel2011-04-051-65/+30
* Fix: p1y region set to 0.5, cleaned shaderRami Santina2011-04-023-9/+6