Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fix TAB: Replace all TAB with 4 spaces | Sven Gothel | 2011-04-08 | 25 | -1540/+1540 |
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* | Merge remote-tracking branch 'rsantina/graph' into graph | Sven Gothel | 2011-04-08 | 3 | -5/+29 |
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| * | Merge: merged with sgothel | Rami Santina | 2011-04-08 | 4 | -220/+232 |
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| * | | TextRenderer - createString exposed; Renderer - added scale(); | Rami Santina | 2011-04-08 | 1 | -0/+5 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | createString function is now public to be able to create a string without initializing textRenderer. Temp change, should be cleaned up. added missing scale transformation to renderer pmvmatrix; added glyphstring.getBounds() so not to use font.getStringBounds. since it Would be a redundant call. | ||||
| * | | Added getBounds impl to region, returning AABBox | Rami Santina | 2011-04-08 | 2 | -2/+21 |
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* | | | destroy: clear vertices/triangle arrays | Sven Gothel | 2011-04-08 | 1 | -2/+2 |
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* | | Use GLArrayDataServer to handle shader attributes/data using VBO | Sven Gothel | 2011-04-08 | 2 | -215/+227 |
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* | | Use common constants for shader attributes (needs to be completed) | Sven Gothel | 2011-04-08 | 2 | -4/+4 |
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* | Fix: shaderProgram.program(); glBindAttribLocation() call; ↵ | Sven Gothel | 2011-04-05 | 2 | -8/+14 |
| | | | | | | | | | | | | dispose/disposeImpl sequence; Use shaderProgram.program() instead of shaderProgram.id() - the id() is just a unique sequence name. Call glBindAttribLocation() after program object init and before linkage. Chain call disposeImpl() properly to fix destruction sequence: TextRendererImpl01 -> TextRenderer -> GlyphString -> Region RegionRendererImpl01 -> RegionRenderer -> Region | ||||
* | Fix: Use new FBObject; Use shaderProgram.program() instead of shaderProgram.id() | Sven Gothel | 2011-04-05 | 1 | -65/+30 |
| | | | | | | | The new FBObject handles state transition more easily and it's usage is less complex to the caller - compared to inline usage. Use shaderProgram.program() instead of shaderProgram.id() - the id() is just a unique sequence name. | ||||
* | Fix: p1y region set to 0.5, cleaned shader | Rami Santina | 2011-04-02 | 3 | -9/+6 |
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* | Jogl build: Rebuild jar files if shaders were updated | Sven Gothel | 2011-04-02 | 1 | -1/+2 |
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* | Fix: removing fragments with w=0 is producing dimples with msaa | Rami Santina | 2011-04-02 | 1 | -1/+1 |
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* | Fragment Shader enhancement + clean-up; | Rami Santina | 2011-04-02 | 3 | -22/+20 |
| | | | | | | in first pass the shader now discards pixels that are dropped by imlicit AA, and second pass (if executed) doesnt include them in AA clac. | ||||
* | Rendered: +enable(GL, bool) ; dumpFontNames.. | Sven Gothel | 2011-04-01 | 1 | -1/+1 |
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* | Font Names: Expose name indices allowing user to pick all names .. | Sven Gothel | 2011-04-01 | 3 | -31/+11 |
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* | Load fonts via File or URL . | Sven Gothel | 2011-04-01 | 4 | -25/+64 |
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* | Font: +getName / +getAllNames / +isPrintableCharacter | Sven Gothel | 2011-04-01 | 4 | -3/+58 |
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* | Remove HashCode util and its usage | Sven Gothel | 2011-04-01 | 1 | -3/+3 |
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* | integrated typecast into jogamp. tree | Sven Gothel | 2011-04-01 | 110 | -16/+15869 |
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* | Folded turtle2d into jogl folders | Sven Gothel | 2011-04-01 | 43 | -0/+5834 |