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* Findbugs: Misc minor issues (see below)Sven Gothel2014-07-081-8/+8
* Findbugs: Remove dead-code / unused [temp] storage and it's assignmentSven Gothel2014-07-086-29/+43
* Findbugs: Remove branches where reference cannot be nullSven Gothel2014-07-081-1/+1
* Findbugs: Use <NumberType>.valueOf(..) instead of 'new <NumberType>(..)'Sven Gothel2014-07-082-11/+11
* Findbugs: Add FIXME comment regarding float comparison (consider using FloatU...Sven Gothel2014-07-081-0/+2
* Findbugs: Remove redundant instanceof checksSven Gothel2014-07-081-7/+8
* Findbugs.static_final_immutable: Use final qualifier for static immutable ins...Sven Gothel2014-07-081-3/+3
* Findbugs.not-written.null: Fix referencing non-written fields (never written ...Sven Gothel2014-07-081-5/+0
* Findbugs.normal: Adding safeguard hashCode() implementation throwing Internal...Sven Gothel2014-07-081-0/+4
* Code Clean-Up based on our Recommended Settings (jogamp-scripting c47bc86ae2e...Sven Gothel2014-07-03115-1487/+1488
* Enhance FloatUtil: Merge ProjectFloat features while adding optimized variati...Sven Gothel2014-06-272-10/+25
* Graph RegionRenderer: Fix GL3 and ES3 GLSL issuesSven Gothel2014-06-111-3/+0
* Graph: Fix GLSL issue w/ ES3, add 'const float sample_count', since define SA...Sven Gothel2014-06-112-5/+5
* GraphUI: Fix using multiple texture units w/ opt. colorTexUnit in GLRegionSven Gothel2014-06-093-16/+7
* Bug 801: Introd. RenderState.BITHINT_GLOBAL_DEPTH_TEST_ENABLED hinting to dea...Sven Gothel2014-04-101-2/+11
* VectorUtil: Fix method names, i.e. use type-suffix in end of function for cla...Sven Gothel2014-04-092-5/+5
* Bug 801: Region Dirty Update; TextureSequence GLMediaPlayer Fix; Blending Fix ;Sven Gothel2014-04-097-49/+141
* Bug 801: Cleanup shader-program location/data update ; Add COLORTEXTURE + Tex...Sven Gothel2014-04-0410-89/+284
* Bug 801: Reduce temp. object creation, i.e. GC loadSven Gothel2014-04-024-104/+77
* Bug 801: WIP 2/2 - Add color attribute; Switch Shader instead of branching in...Sven Gothel2014-04-0211-297/+115
* Bug 801: WIP 1/2 - Add color attribute; Switch Shader instead of branching in...Sven Gothel2014-04-0149-1209/+1290
* Bug 801: Graph OpenGL ES2 and ES3 CompatibilitySven Gothel2014-03-2521-153/+152
* Bug 801: Use allsamples 'brute force' for VBAA (best quality) ; Demos: Reduce...Sven Gothel2014-03-254-10/+10
* TypecastRenderer: Validate Shape Generation - Result: OKSven Gothel2014-03-251-0/+4
* ShaderCode: Allow 'srcRoot' to be optional ; RegionRendererImpl01: Allos cust...Sven Gothel2014-03-251-5/+18
* Bug 801: Elaborate on multisampling performance/quality: Flipquad, RGSS, Quin...Sven Gothel2014-03-2510-80/+345
* Bug 801: Revise Graph VBAA (Add border dropping MSAA; Test diff. AA modes inc...Sven Gothel2014-03-2228-522/+1327
* Graph: Fix NPE in case of double destroy call .. (VBORegion2PMSAAES2)Sven Gothel2014-03-171-6/+12
* Graph: Fix NPE in case of double destroy call ..Sven Gothel2014-03-172-12/+32
* Add generic support for picking via raycast intersection and AABBox (or similar)Sven Gothel2014-03-161-1/+1
* FloatUtil/VectorUtil: Enhance isEqual/compare w/ and w/o epsilon, add unit te...Sven Gothel2014-03-151-8/+8
* Quaternion: User EPSILON for all tests against zero and one (identity .. ) an...Sven Gothel2014-03-151-2/+6
* Bug 801: Remove Vertex.Factory from AffineTransform ; Add AABBox tranformed r...Sven Gothel2014-03-151-54/+56
* Bug 801: Add Frustum support to Region; Misc ..Sven Gothel2014-03-144-7/+47
* Math and PMVMatrix: Cleanup and RefineSven Gothel2014-03-141-15/+63
* Bug 801: AffineTransform: Remove Serializable, make methods final; FloatUtil:...Sven Gothel2014-03-061-68/+36
* Bug 801: Fix 183e1bc1868699b99eb9f9c8bf18d646d1120a48 'window box' CalculationSven Gothel2014-03-052-30/+24
* Bug 801: VectorUtil: Pass result vector, allowing caller to manage memory (pe...Sven Gothel2014-03-053-5/+6
* Bug 801: Refine 'blend' usage and modes (API-doc and demo-code)Sven Gothel2014-03-053-4/+2
* Bug 801: Fix VBAA Distortions (VBO-size fractional delta) and AA (Sample frag...Sven Gothel2014-03-049-266/+419
* Bug 801: Add MSAA_RENDERING_BIT ; VBAA: Uses GL_NEAREST (good result) ; Demos...Sven Gothel2014-03-028-14/+509
* Bug 801: Cleanup CDTriangulator2DSven Gothel2014-03-011-24/+18
* Bug 801: TypecastRenderer: Don't use Cubic, but 'double quad' / GlyfComposite...Sven Gothel2014-03-012-12/+14
* Bug 801: VBAA Render-Mode Based on SampleCount (not a user-based texWidth) ; ...Sven Gothel2014-03-014-32/+104
* Bug 801: Drop TypecastRenderer's CUBIC mode if p3 is 'looped'Sven Gothel2014-02-281-2/+2
* Bug 801: TypecastRenderer: Rename local point vars for better reviewSven Gothel2014-02-281-50/+51
* Bug 801: TypecastRenderer: Disable DEBUG ; Performance Note: ~800-1200 fps on...Sven Gothel2014-02-281-1/+1
* Bug 801: Fix TypecastRenderer End-Of-Contour and Shape-Closing; add cubic pathSven Gothel2014-02-281-46/+81
* Bug 801: TextRegionUtil add 'special' for cache-key; Minor editsSven Gothel2014-02-284-4/+8
* Bug 801: Outline.setClosed(boolean [closed->closeTail]): Always close, but al...Sven Gothel2014-02-281-12/+8