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* | | destroy: clear vertices/triangle arraysSven Gothel2011-04-081-2/+2
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* | Use GLArrayDataServer to handle shader attributes/data using VBOSven Gothel2011-04-082-215/+227
* | Use common constants for shader attributes (needs to be completed)Sven Gothel2011-04-082-4/+4
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* Fix: shaderProgram.program(); glBindAttribLocation() call; dispose/disposeImp...Sven Gothel2011-04-052-8/+14
* Fix: Use new FBObject; Use shaderProgram.program() instead of shaderProgram.id()Sven Gothel2011-04-051-65/+30
* Fix: p1y region set to 0.5, cleaned shaderRami Santina2011-04-023-9/+6
* Jogl build: Rebuild jar files if shaders were updatedSven Gothel2011-04-021-1/+2
* Fix: removing fragments with w=0 is producing dimples with msaaRami Santina2011-04-021-1/+1
* Fragment Shader enhancement + clean-up;Rami Santina2011-04-023-22/+20
* Rendered: +enable(GL, bool) ; dumpFontNames..Sven Gothel2011-04-011-1/+1
* Font Names: Expose name indices allowing user to pick all names ..Sven Gothel2011-04-013-31/+11
* Load fonts via File or URL .Sven Gothel2011-04-014-25/+64
* Font: +getName / +getAllNames / +isPrintableCharacterSven Gothel2011-04-014-3/+58
* Remove HashCode util and its usageSven Gothel2011-04-011-3/+3
* integrated typecast into jogamp. treeSven Gothel2011-04-01110-16/+15869
* Folded turtle2d into jogl foldersSven Gothel2011-04-0143-0/+5834