Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Merge: merged with sgothel | Rami Santina | 2011-04-08 | 4 | -220/+232 |
|\ | |||||
| * | Use GLArrayDataServer to handle shader attributes/data using VBO | Sven Gothel | 2011-04-08 | 2 | -215/+227 |
| | | |||||
| * | Use common constants for shader attributes (needs to be completed) | Sven Gothel | 2011-04-08 | 2 | -4/+4 |
| | | |||||
* | | TextRenderer - createString exposed; Renderer - added scale(); | Rami Santina | 2011-04-08 | 1 | -0/+5 |
| | | | | | | | | | | | | | | | | | | | | createString function is now public to be able to create a string without initializing textRenderer. Temp change, should be cleaned up. added missing scale transformation to renderer pmvmatrix; added glyphstring.getBounds() so not to use font.getStringBounds. since it Would be a redundant call. | ||||
* | | Added getBounds impl to region, returning AABBox | Rami Santina | 2011-04-08 | 2 | -2/+21 |
|/ | |||||
* | Fix: shaderProgram.program(); glBindAttribLocation() call; ↵ | Sven Gothel | 2011-04-05 | 2 | -8/+14 |
| | | | | | | | | | | | | dispose/disposeImpl sequence; Use shaderProgram.program() instead of shaderProgram.id() - the id() is just a unique sequence name. Call glBindAttribLocation() after program object init and before linkage. Chain call disposeImpl() properly to fix destruction sequence: TextRendererImpl01 -> TextRenderer -> GlyphString -> Region RegionRendererImpl01 -> RegionRenderer -> Region | ||||
* | Fix: Use new FBObject; Use shaderProgram.program() instead of shaderProgram.id() | Sven Gothel | 2011-04-05 | 1 | -65/+30 |
| | | | | | | | The new FBObject handles state transition more easily and it's usage is less complex to the caller - compared to inline usage. Use shaderProgram.program() instead of shaderProgram.id() - the id() is just a unique sequence name. | ||||
* | Fix: p1y region set to 0.5, cleaned shader | Rami Santina | 2011-04-02 | 3 | -9/+6 |
| | |||||
* | Jogl build: Rebuild jar files if shaders were updated | Sven Gothel | 2011-04-02 | 1 | -1/+2 |
| | |||||
* | Fix: removing fragments with w=0 is producing dimples with msaa | Rami Santina | 2011-04-02 | 1 | -1/+1 |
| | |||||
* | Fragment Shader enhancement + clean-up; | Rami Santina | 2011-04-02 | 3 | -22/+20 |
| | | | | | | in first pass the shader now discards pixels that are dropped by imlicit AA, and second pass (if executed) doesnt include them in AA clac. | ||||
* | Rendered: +enable(GL, bool) ; dumpFontNames.. | Sven Gothel | 2011-04-01 | 1 | -1/+1 |
| | |||||
* | Font Names: Expose name indices allowing user to pick all names .. | Sven Gothel | 2011-04-01 | 3 | -31/+11 |
| | |||||
* | Load fonts via File or URL . | Sven Gothel | 2011-04-01 | 4 | -25/+64 |
| | |||||
* | Font: +getName / +getAllNames / +isPrintableCharacter | Sven Gothel | 2011-04-01 | 4 | -3/+58 |
| | |||||
* | Remove HashCode util and its usage | Sven Gothel | 2011-04-01 | 1 | -3/+3 |
| | |||||
* | integrated typecast into jogamp. tree | Sven Gothel | 2011-04-01 | 110 | -16/+15869 |
| | |||||
* | Folded turtle2d into jogl folders | Sven Gothel | 2011-04-01 | 43 | -0/+5834 |