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* Fix/Add: Locator (Handle JarURLConnection and ..)Sven Gothel2011-04-221-3/+1
| | | | | | | | | new: 'public static String getRelativeOf(URL baseLocation, String relativeFile)', capable of handling a JAR file/url. Using File based relative locator, allowing better utilization in code: old public static String getRelativeOf(String absoluteFileLocation, String relativeFile) new public static String getRelativeOf(File baseLocation, String relativeFile)
* Fix TAB: Replace all TAB with 4 spacesSven Gothel2011-04-0825-1540/+1540
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* Merge remote-tracking branch 'rsantina/graph' into graphSven Gothel2011-04-083-5/+29
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| * Merge: merged with sgothelRami Santina2011-04-084-220/+232
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| * | TextRenderer - createString exposed; Renderer - added scale();Rami Santina2011-04-081-0/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | createString function is now public to be able to create a string without initializing textRenderer. Temp change, should be cleaned up. added missing scale transformation to renderer pmvmatrix; added glyphstring.getBounds() so not to use font.getStringBounds. since it Would be a redundant call.
| * | Added getBounds impl to region, returning AABBoxRami Santina2011-04-082-2/+21
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* | | destroy: clear vertices/triangle arraysSven Gothel2011-04-081-2/+2
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* | Use GLArrayDataServer to handle shader attributes/data using VBOSven Gothel2011-04-082-215/+227
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* | Use common constants for shader attributes (needs to be completed)Sven Gothel2011-04-082-4/+4
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* Fix: shaderProgram.program(); glBindAttribLocation() call; ↵Sven Gothel2011-04-052-8/+14
| | | | | | | | | | | | dispose/disposeImpl sequence; Use shaderProgram.program() instead of shaderProgram.id() - the id() is just a unique sequence name. Call glBindAttribLocation() after program object init and before linkage. Chain call disposeImpl() properly to fix destruction sequence: TextRendererImpl01 -> TextRenderer -> GlyphString -> Region RegionRendererImpl01 -> RegionRenderer -> Region
* Fix: Use new FBObject; Use shaderProgram.program() instead of shaderProgram.id()Sven Gothel2011-04-051-65/+30
| | | | | | | The new FBObject handles state transition more easily and it's usage is less complex to the caller - compared to inline usage. Use shaderProgram.program() instead of shaderProgram.id() - the id() is just a unique sequence name.
* Fix: p1y region set to 0.5, cleaned shaderRami Santina2011-04-023-9/+6
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* Jogl build: Rebuild jar files if shaders were updatedSven Gothel2011-04-021-1/+2
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* Fix: removing fragments with w=0 is producing dimples with msaaRami Santina2011-04-021-1/+1
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* Fragment Shader enhancement + clean-up;Rami Santina2011-04-023-22/+20
| | | | | | in first pass the shader now discards pixels that are dropped by imlicit AA, and second pass (if executed) doesnt include them in AA clac.
* Rendered: +enable(GL, bool) ; dumpFontNames..Sven Gothel2011-04-011-1/+1
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* Font Names: Expose name indices allowing user to pick all names ..Sven Gothel2011-04-013-31/+11
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* Load fonts via File or URL .Sven Gothel2011-04-014-25/+64
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* Font: +getName / +getAllNames / +isPrintableCharacterSven Gothel2011-04-014-3/+58
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* Remove HashCode util and its usageSven Gothel2011-04-011-3/+3
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* integrated typecast into jogamp. treeSven Gothel2011-04-01110-16/+15869
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* Folded turtle2d into jogl foldersSven Gothel2011-04-0143-0/+5834