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path: root/src/jogl/classes/jogamp/graph
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* Fix: Use new FBObject; Use shaderProgram.program() instead of shaderProgram.id()Sven Gothel2011-04-051-65/+30
| | | | | | | The new FBObject handles state transition more easily and it's usage is less complex to the caller - compared to inline usage. Use shaderProgram.program() instead of shaderProgram.id() - the id() is just a unique sequence name.
* Fix: p1y region set to 0.5, cleaned shaderRami Santina2011-04-023-9/+6
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* Jogl build: Rebuild jar files if shaders were updatedSven Gothel2011-04-021-1/+2
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* Fix: removing fragments with w=0 is producing dimples with msaaRami Santina2011-04-021-1/+1
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* Fragment Shader enhancement + clean-up;Rami Santina2011-04-023-22/+20
| | | | | | in first pass the shader now discards pixels that are dropped by imlicit AA, and second pass (if executed) doesnt include them in AA clac.
* Rendered: +enable(GL, bool) ; dumpFontNames..Sven Gothel2011-04-011-1/+1
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* Font Names: Expose name indices allowing user to pick all names ..Sven Gothel2011-04-013-31/+11
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* Load fonts via File or URL .Sven Gothel2011-04-014-25/+64
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* Font: +getName / +getAllNames / +isPrintableCharacterSven Gothel2011-04-014-3/+58
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* Remove HashCode util and its usageSven Gothel2011-04-011-3/+3
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* integrated typecast into jogamp. treeSven Gothel2011-04-01110-16/+15869
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* Folded turtle2d into jogl foldersSven Gothel2011-04-0143-0/+5834