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* Graph: Path2D -> self-contained Path2D (w/ Iterator) fixed; OutlineShape: Add...Sven Gothel2023-02-062-7/+9
* Graph: TypecastRenderer: Simplify addShape*(), use OutlineShape's vertexFacto...Sven Gothel2023-02-051-29/+29
* Graph: Complete move jogamp.graph.plane to public com.jogamp.graph.planeSven Gothel2023-02-041-1/+1
* Graph: Move jogamp.graph.plane to public com.jogamp.graph.planeSven Gothel2023-02-046-2041/+0
* Replace AccessController.doPrivileged() w/ SecurityUtil.doPrivileged()Sven Gothel2023-01-142-6/+6
* Bug 1367: Adapt to TempFileCache & TempJarCache ChangesSven Gothel2019-04-031-1/+1
* Bug 1237: Adopt GlueGen's clarification of IOUtil.getResource(..), commit d78...Sven Gothel2015-10-031-6/+4
* Bug 682 - Relocating javax.media.opengl.* -> com.jogamp.opengl.* (Part 1)Sven Gothel2015-02-024-10/+10
* Fix UbuntuFontLoader: Regression of commit bd24599b21f9787ac989e65b44dc1ba762...Sven Gothel2015-01-271-14/+22
* Graph Font: Fix API doc (parameter) ; GPUUISceneGLListener0A forward FontFact...Sven Gothel2014-10-092-4/+12
* Refine Graph/Font InputStream Capabilities (commit 628509b39ea7c16210315d1918...Sven Gothel2014-09-305-152/+130
* Merge remote-tracking branch 'picoworm/master'Sven Gothel2014-09-243-4/+39
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| * Added possibility to load font using InputStream parameterRoman2014-07-243-4/+39
* | FBObject: Fix depth- and stencil bit count selection for attachRenderbuffer(..);Sven Gothel2014-09-202-3/+3
* | FBObject: Simplify API (init/reset); Only issue automatic resetSamplingSink(....Sven Gothel2014-09-202-5/+5
* | graph/font: Use 'pixelSize' var-name, remove redundanciesSven Gothel2014-08-282-43/+37
* | Bug 1037 - FBObject/GLFBODrawable: Do not assume using a TextureAttachment fo...Sven Gothel2014-07-281-2/+5
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* Bug 801: Add Graph pass-2 shader for VBAA 'odd' sample countSven Gothel2014-07-093-66/+153
* Findbugs: Comment on some issues (OK, they are) ; Remove dead branchesSven Gothel2014-07-081-2/+2
* Findbugs: Use static fields where possibleSven Gothel2014-07-082-2/+2
* Findbugs: Use inner static class where possibleSven Gothel2014-07-088-56/+57
* Findbugs: Misc minor issues (see below)Sven Gothel2014-07-081-8/+8
* Findbugs: Remove dead-code / unused [temp] storage and it's assignmentSven Gothel2014-07-086-29/+43
* Findbugs: Remove branches where reference cannot be nullSven Gothel2014-07-081-1/+1
* Findbugs: Use <NumberType>.valueOf(..) instead of 'new <NumberType>(..)'Sven Gothel2014-07-082-11/+11
* Findbugs: Add FIXME comment regarding float comparison (consider using FloatU...Sven Gothel2014-07-081-0/+2
* Findbugs: Remove redundant instanceof checksSven Gothel2014-07-081-7/+8
* Findbugs.static_final_immutable: Use final qualifier for static immutable ins...Sven Gothel2014-07-081-3/+3
* Findbugs.not-written.null: Fix referencing non-written fields (never written ...Sven Gothel2014-07-081-5/+0
* Findbugs.normal: Adding safeguard hashCode() implementation throwing Internal...Sven Gothel2014-07-081-0/+4
* Code Clean-Up based on our Recommended Settings (jogamp-scripting c47bc86ae2e...Sven Gothel2014-07-03115-1487/+1488
* Enhance FloatUtil: Merge ProjectFloat features while adding optimized variati...Sven Gothel2014-06-272-10/+25
* Graph RegionRenderer: Fix GL3 and ES3 GLSL issuesSven Gothel2014-06-111-3/+0
* Graph: Fix GLSL issue w/ ES3, add 'const float sample_count', since define SA...Sven Gothel2014-06-112-5/+5
* GraphUI: Fix using multiple texture units w/ opt. colorTexUnit in GLRegionSven Gothel2014-06-093-16/+7
* Bug 801: Introd. RenderState.BITHINT_GLOBAL_DEPTH_TEST_ENABLED hinting to dea...Sven Gothel2014-04-101-2/+11
* VectorUtil: Fix method names, i.e. use type-suffix in end of function for cla...Sven Gothel2014-04-092-5/+5
* Bug 801: Region Dirty Update; TextureSequence GLMediaPlayer Fix; Blending Fix ;Sven Gothel2014-04-097-49/+141
* Bug 801: Cleanup shader-program location/data update ; Add COLORTEXTURE + Tex...Sven Gothel2014-04-0410-89/+284
* Bug 801: Reduce temp. object creation, i.e. GC loadSven Gothel2014-04-024-104/+77
* Bug 801: WIP 2/2 - Add color attribute; Switch Shader instead of branching in...Sven Gothel2014-04-0211-297/+115
* Bug 801: WIP 1/2 - Add color attribute; Switch Shader instead of branching in...Sven Gothel2014-04-0149-1209/+1290
* Bug 801: Graph OpenGL ES2 and ES3 CompatibilitySven Gothel2014-03-2521-153/+152
* Bug 801: Use allsamples 'brute force' for VBAA (best quality) ; Demos: Reduce...Sven Gothel2014-03-254-10/+10
* TypecastRenderer: Validate Shape Generation - Result: OKSven Gothel2014-03-251-0/+4
* ShaderCode: Allow 'srcRoot' to be optional ; RegionRendererImpl01: Allos cust...Sven Gothel2014-03-251-5/+18
* Bug 801: Elaborate on multisampling performance/quality: Flipquad, RGSS, Quin...Sven Gothel2014-03-2510-80/+345
* Bug 801: Revise Graph VBAA (Add border dropping MSAA; Test diff. AA modes inc...Sven Gothel2014-03-2228-522/+1327
* Graph: Fix NPE in case of double destroy call .. (VBORegion2PMSAAES2)Sven Gothel2014-03-171-6/+12
* Graph: Fix NPE in case of double destroy call ..Sven Gothel2014-03-172-12/+32