| Commit message (Collapse) | Author | Age | Files | Lines |
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implementations.
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General enhancments.
For details about TextureSequence/GLMediaPlayer shader collaboration w/ your own shader source,
see TextureSequence and TexCubeES2 / MovieSimple demo.
TextureSequence allows implementations to provide their own texture lookup function
which may provide color space conversion (YUV) .. or other runtime hw-accel features.
Have a look at the next commit, which provides an Libav/FFMpeg implementation w/ YUV/RGB shader conversion.
MovieCube adds keyboard control (Android: firm touch on display to launch keyboard, don't break it though :)
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Texture
- Add TextureSequence, base interface of GLMediaPlayer to genralize texture streams
- TextureSequence / GLMediaPlayer: Use inner classes for event and texture data
- getLastTexture() shall never return 'null', initialization of TextureSequence (initGLStream(..), etc)
shall provide a TextureFrame w/ the stream's dimension.
- GLMediaPlayerImpl.createTexImageImpl() y-flip defaults to 'false'
impl. shall define y-flip, if required.
- Added MovieCube demo
- Fix Texture: initialize aspectRation for 'wrapping' ctor
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GLMediaPlayer:
Merging 'initStream()' and 'initGL()' to 'initGLStream()' due to incompatible/buggy implementations (Android/Tegra)
requiring the GL texture being setup before preparing the stream.
This also implies that w/o an GL context we cannot fetch the stream information (size, ..)
hence we need to evaluate this detail (FIXME).
'getNextTexture(GL gl, boolean blocking)' can request the impl. to block
GLMediaEventListener:
The TextureFrame not yet available, adding 'when'
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- Factory falls back to NullGLMediaPlayer allowing to test on platforms where no player is available.
- MovieSimple (c) to JogAmp since it is no more derived from the old project.
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connected URL. API doc: Useing html table for state chart
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initStream(URL) + initGL(GL)) .. IllegalStateException if wrong. Using internet streams of BigBuckBunny, if avail.
- Splitting the initialization in stream and GL allows using the stream information (eg: size, ..)
for setting the GLDrawable properties ..
- Make the impl. more bullet proof ..
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Android API 14
- Introduce states
- Customize / Access texture target,count,features.
- Expose TextureFrame.
- Use 'long' for all time values in msec.
- Mark information optional in API doc (fps, bps, ..)
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Android API 14 MediaPlayer impl of GLMediaPlayer.
Android API 14 MediaPlayer allows usage of OMX AL direct decode to texture via libstagefright (OMX AL usage included).
Status: Untested, not working - Need to fix native OMX IL (stream detect and split) and/or GStreamer implementation.
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