| Commit message (Collapse) | Author | Age | Files | Lines |
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Threading*:
- add invoke(..) generalizing the Therading decision
GLCanvas:
- remove 'manual' Threading decision, simply call Threading.invoke(..)
- use anonymous Runnable instances
- remove drawable lock, drawable is volatile instead
GLJPanel:
- remove 'manual' Threading decision, simply call Threading.invoke(..)
- use anonymous Runnable instances
- DEBUG: Use getThreadName() prefix
GLContextImpl:
- Remove GLWorkerThread idle command on makeCurrent(),
no holding of context in worker thread while idle.
- DEBUG: Use getThreadName() prefix
X11GLXContext:
- DEBUG: Use getThreadName() prefix
TODO: Validate whether it's OK for GLCanvas and GLJPanel to set Threading.Mode.MT as the default mode!
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singlethreading if requested, fix doc: -Dopengl.1thread -> -Djogl.1thread
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(javax.media.nativewindow.<impl> -> com.jogamp.nativewindow.<impl>) 2/3
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- GLProfile properly detects native EGL/ES1/ES2 on the 'desktop' device factory.
This allows usage of Mesa's EGL/ES or Imageon's PVR emulation, etc.
- GLProfile drops getDefaultDesktopDevice() and getDefaultEGLDevice()
since both are aligned by getDefaultDevice().
- Fix GL_ARB_ES2_compatibility detection and utilize
resulting isGLES2Compatible() where possible.
This allows ES2 compatible desktop profiles to use core ES2 functionality
(glShaderBinary() .. etc) even with a GL2ES2 desktop implementation.
- EGLDrawable: If createSurface(..) fails (BAD_NATIVE_WINDOW) w/ surfaceHandle
it uses windowHandle if available and differs.
This allows the ANGLE impl. to work.
- Properly order of EGL/ES library lookup:
ES2: libGLESv2.so.2, libGLESv2.so, GLES20, GLESv2_CM
EGL: libEGL.so.1, libEGL.so, EGL
- *DynamicLookupHelper reference will be null if it's library is not complete
(all tool libs, all glue libs and a ProcAddressFunc lookup function - if named).
- Enhance GL version string (incl. ES2 compatible, hw/sw, ..)
- GLBase: Fix docs and remove redundancies
- Prepared (disabled) DesktopES2DynamicLibraryBundleInfo
to be used for a real EGL/ES2 implementation within the desktop GL lib (AMD).
Sadly it currenly crashed within eglGetDisplay(EGL_DEFAULT_DISPLAY),
hence it's disabled.
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GLJPanel:
- fix dispose of backend
- proper J2DOGL thread
- no double dispose
- remove VERBOSE
- no dispose regenerate flag
- add @Overrride
- more safe createContext(..) impl
- setSynchronized(true); for all backends
- ensure AbstractGraphicsDevice close() is being called
GLDrawableHelper:
- Clarify w/ isDisposeAction = null==initAction
GLPbufferImpl:
- ensure AbstractGraphicsDevice close() is being called
Java2D:
- remove VERBOSE
-
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'dead' thread (Applets)
GLDrawableFactory:
- clarify: public getWasSharedContextCreated(..) -> protected createSharedResource(..)
- add: getSharesResourceThread()
GLProfile:
- proper locking of initSingletion(..) path:
- Use RecursiveThreadGroupLock and add/remove GLDrawableFactory's sharesResourceThread
while creating it's the sharedResource.
This simplifies and fixes GLProfile's locking code.
- Fix and simplify initSingleton(boolean) API doc - mark it deprecated.
- Add initSingleton() for controlled initialization only, pairing w/ shutdown(..)
Remove initSingleton(boolean) calls in code and test!
+++
Fix SharedResourceRunner 'dead' thread (Applets)
In Applets, stopping an Applet makes the browser Java plugin interrupting
and killing all related threads, including our SharedResourceRunner thread.
- Validate whether the shared resource thread is alive
- Catch interruption in shared resource thread and assume it's a kill signal
- releaseSharedResource: clear devicesTried set
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Management
- Leave Platform, .. TempJarCache untouched.
- GLDrawableFactoryImpl*: Leave DynamicLibraryBundle(lib-binding) untouched,
for NativeLibrary, JNILibLoaderBase (JNI libs), .. consistency.
- SHARED_ONLY: shutdown shared GLDrawableFactoryImpl* resources and NativeWindowFactory
- COMPLETE: additionally shutdown GLContext*
Clear all cached GL/GLX proc-address and device/context mappings.
- Use new "GLProfile.shutdown(GLProfile.ShutdownType.SHARED_ONLY)" in Applets
- X11GLXDrawableFactory Shutdown: Uncomment close/destroy of shared resources.
- JAWTWindow.destroy(): Close the delegated device.
In case it's X11 this closes the exclusive opened X11 Display.
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- Remove unsafe double checked locking
- Annotate safe double checked locking (volatile)
- use 'static final' if possible
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jogamp.<module> (2/2) - edit files
- com.jogamp.opengl.impl -> jogamp.opengl
- com.jogamp.opengl.util.glsl.fixedfunc.impl -> jogamp.opengl.util.glsl.fixedfunc
- com.jogamp.nativewindow.impl -> jogamp.nativewindow
- com.jogamp.newt.impl -> jogamp.newt
This sorts implementation details from the top level, ie skipping the public 'com',
allowing a better seperation of public classes and implementation details
and also reduces strings.
This approach of public/private seperation is also used in the OpenJDK.
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jogamp.<module> (1/2) - rename task
- com.jogamp.opengl.impl -> jogamp.opengl
- com.jogamp.opengl.util.glsl.fixedfunc.impl -> jogamp.opengl.util.glsl.fixedfunc
- com.jogamp.nativewindow.impl -> jogamp.nativewindow
- com.jogamp.newt.impl -> jogamp.newt
This sorts implementation details from the top level, ie skipping the public 'com',
allowing a better seperation of public classes and implementation details
and also reduces strings.
This approach of public/private seperation is also used in the OpenJDK.
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