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path: root/src/jogl/classes/jogamp/opengl/egl/DesktopES2DynamicLibraryBundleInfo.java
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* Security: Apply security changes from GlueGenSven Gothel2013-06-211-3/+3
| | | | | | | | | GlueGen related commits - 23341a2df2d2ea36784a16fa1db8bc7385351a12 - 2d8e25398e929f553c4524e9c57f083d90ba4e08 - 8cabcd2de8b46c42dffcaaf46ccc2dc4d092ebba - f69831574d4927d03d40c330d0b047d8c89622a4 - eb842815498f5926828b49c48fffce22fc9586a2
* GLDynamicLibraryBundleInfo.shallLinkGlobal(): Defaults to 'true' now, ↵Sven Gothel2013-06-181-10/+0
| | | | | | | | allowing to remove specialized values. - Windows always used global - The OpenGL library is always available by all processes system wide. - Tested on OSX (was using local, previously).
* OpenGL ES/EGL OverhaulSven Gothel2012-02-131-0/+106
- GLProfile properly detects native EGL/ES1/ES2 on the 'desktop' device factory. This allows usage of Mesa's EGL/ES or Imageon's PVR emulation, etc. - GLProfile drops getDefaultDesktopDevice() and getDefaultEGLDevice() since both are aligned by getDefaultDevice(). - Fix GL_ARB_ES2_compatibility detection and utilize resulting isGLES2Compatible() where possible. This allows ES2 compatible desktop profiles to use core ES2 functionality (glShaderBinary() .. etc) even with a GL2ES2 desktop implementation. - EGLDrawable: If createSurface(..) fails (BAD_NATIVE_WINDOW) w/ surfaceHandle it uses windowHandle if available and differs. This allows the ANGLE impl. to work. - Properly order of EGL/ES library lookup: ES2: libGLESv2.so.2, libGLESv2.so, GLES20, GLESv2_CM EGL: libEGL.so.1, libEGL.so, EGL - *DynamicLookupHelper reference will be null if it's library is not complete (all tool libs, all glue libs and a ProcAddressFunc lookup function - if named). - Enhance GL version string (incl. ES2 compatible, hw/sw, ..) - GLBase: Fix docs and remove redundancies - Prepared (disabled) DesktopES2DynamicLibraryBundleInfo to be used for a real EGL/ES2 implementation within the desktop GL lib (AMD). Sadly it currenly crashed within eglGetDisplay(EGL_DEFAULT_DISPLAY), hence it's disabled.