| Commit message (Collapse) | Author | Age | Files | Lines |
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GLProfile.computeProfileImpl(..) as of Bug 1084 is not the culprit here and its hardware criteria filter works.
The issue is commit 99a064327bf991318841c858d21d13e55d6b39db of Bug 1203,
in particular the change in GLProfile re:
"Merge computed EGL-Profile-Map (1) and Desktop-Profile-Map (2)
per device, instead of just using the last computation,
preserving and favoratizing the Desktop-Profile-Map."
Here the Desktop-Profile-Map overwrites the EGL-Profile-Map and hence
the software mapping gets used.
Indeed, this is a regression cause by the work of Bug 1203.
+++
Resolution is to revert the explicit 'union mapping'
and rely on an enhanced 'GLContextImpl.remapAvailableGLVersions(fromDevice, toDevice)' function.
Here the EGLDrawableFactory _already_ maps the EGL device's GL Versions to the 'host' device (e.g. X11).
This has to be refined so that the remap will not overwrite the 'host' device's already detected GL Versions.
That alone is enough, so that GLProfile can simply use the 'mappedEGLProfiles' of the 'host' device if detected, which already is a merged mapping of X11 host- and EGL sub-device.
In case no 'mappedEGLProfiles' are available, we simply use the 'mappedDesktopProfiles'.
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On OSX using CALayer for onscreen rendering,
the drawable is utilizing an offscreen FBO.
Hence we need to move the vsync-skip-operation criteria,
i.e. skip if offscreen, down to the implementation.
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Bail out if GL ES is requested ; Fix test case
*GLContext.createImpl(..) shall throw an GLException:
*GLContext.createContextARBImpl(..) shall return 0:
- Desktop implementation: if GL ES is requested
- EGL implementation: if GL Desktop is requested, but not available
Otherwise GLContextImpl may mistake a desktop context for an ES one.
+++
Fix unit test TestGLAutoDrawableFactoryGLProfileDeviceNEWT.test11ES2OnDesktop():
We have to query the factory by desired profile,
since the desktop factory cannot produce an GL ES context.
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Via GLDrawableFactory[Impl] the following details are considered
while GLContextImpl.mapGLVersions(..):
- hasOpenGLDesktopSupport
If false, skip OpenGL Desktop queries
- hasOpenGLESSupport
If false, skip OpenGL ES queries
- hasMajorMinorCreateContextARB
If false, reduce [maxMajor.maxMinor..minMajor.minMinor]
iteration, reducing to [maxMajor..minMajor],
usually only one query.
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(adding dummy methods)
Commits deff49c901915e007f43a1df1a0d217a786e9f06 and 6ab634654f58afcf4549fcd1a796a0f9fd13298c
changed/removed a few protected methods of public classes ..
Re-added dummy methods .. shall be removed for next 2.4.* version
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- GLProfile
- Add 'hasGL234OnEGLImpl' handling, i.e. GL* profiles on EGL devices
- Properly handle EGL's 'GLDynamicLookupHelper' queries for ES2, ES1 and GL* profiles,
i.e. allow each one to fail seperately.
- Merge computed EGL-Profile-Map (1) and Desktop-Profile-Map (2)
per device, instead of just using the last computation,
preserving and favoratizing the Desktop-Profile-Map.
- GLContextImpl.mapGLVersions(..): Map ES* profiles if having an EGLGraphicsDevice
and not disabled via GLProfile.disableOpenGLES.
- EGLContext
- createContextARBImpl(..): Use the EGL_CONTEXT_MINOR_VERSION_KHR if supported
- GLContext* accessibility: Remove unused entries, add newly used ones
- EGLDrawableFactory
- Fix a bug regarding detection of 'OpenGL' API for EGL
- SharedResource: Use detailed knowledge of each profile
- Only create one drawable and context for probing maximum,
utilizing 'GLContextImpl.MappedGLVersionListener'
to detect all mapped profiles for 'SharedResource' instance.
- Detect whether the probed/mapped device
can be mapped to the default-EGL-device, i.e.:
- current device is not the default-EGL-device
- default-EGL-device is valid and could be mapped (beforehand)
- same connection
In this case, no probing/mapping is performed
and the default-EGL-device mapped data being reused and remapped
to the requested device.
- When mapping/probing, attempt to use a surfaceless context first,
allowing same codepath for default-EGL-device and native-device (X11, ..).
This avoids using pbuffer if using default-EGL-device
and a dummy onscreen window if using a native-device (X11, ..).
If this fails, continue as usual ..
- default-EGL-device -> pbuffer
- native-device (X11, ..) -> dummy onscreen window
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- GLContextImpl
- add 'MappedGLVersion' type, preserving information from GL profile mapping
- add 'MappedGLVersion mapAvailableGLVersion(..)'
- add 'setMappedGLVersionListener(final MappedGLVersionListener mvl)',
allowing implementations to register successfully mapped profiled.
- add 'void remapAvailableGLVersions(final AbstractGraphicsDevice fromDevice, final AbstractGraphicsDevice toDevice)',
allowing implementations to fully map one-devices profiles to another one
avoiding a redundant profile mapping (probe operation).
- 'mapGLVersions(..)'
- disable desktop-core profile mapping if GLProfile.disableOpenGLDesktop
- disable desktop-desktop profile mapping if GLProfile.disableOpenGLDesktop
- EGLDrawableFactory
- remove jogl.debug.EGLDrawableFactory.QueryNativeTK,
since it shall not be used anymore.
- Use 'NativeWindowFactory.getDefaultDisplayConnection(..)'
for default EGLGraphicsDevcie
- add 'hasFullOpenGLAPISupport()'
- Use 'EGLSurface' return type if appropriate.
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and ctxOptions
- State-less operation during profile probing (mapGLVersions).
While probing the GLDrawable/GLProfile and GL instance
may not reflect the currently probed OpenGL profile.
Hence stateless operation by passing required information
is required for:
- GLDynamicLookupHelper must be fetched via
'major-version and contextOptions'.
- GLContextImpl.resetProcAddress(..)
- GLContextImpl.updateGLXProcAddressTable()
- GLContextImpl.setGLFunctionAvailability(..)
- ExtensionAvailabilityCache
TODO: Add replacement for GLProfile validation,
which is disabled right now.:
drawable.getGLProfile().verifyEquality(gl.getGLProfile())
The GLDrawable.GLProfile maybe less than GL's GLProfile
due to current context-version and options.
Hence we would need a 'GLProfile.bwCompatibleWith(GLProfile)'.
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[GLX|WGL]_EXT_swap_control_tear extensions support
asynchronous buffer swaps, i.e. adaptive Vsync.
<https://www.opengl.org/wiki/SwapInterval_aka_vsync#Adaptive_Vsync>
<https://www.opengl.org/registry/specs/EXT/wgl_swap_control_tear.txt>
<https://www.opengl.org/registry/specs/EXT/glx_swap_control_tear.txt>
<http://keithp.com/blogs/async_flip/>
The extensions utilizes a negative interval value,
enabling late swaps to occur without synchronization to the video frame.
Hence '-1' has new semantics, previously it was the 'default value'
of 'untouched vsync interval'.
New default is:
- 0 for unrealized context
- 1 for realized context
+++
It requires [GLX|WGL]_EXT_swap_control,
hence we shall ensure to use use this extension
in the implementation of GLContext.setSwapInterval(..).
+++
Mesa3D seems to support GLX_SGI_swap_control only.
+++
Implemented on Windows and X11.
+++
On GNU/Linux using NVidia driver w/ my setup(*), sadly the query
GLX.glXQueryDrawable(displayHandle, drawable.getHandle(), GLX.GLX_LATE_SWAPS_TEAR_EXT, val);
always returns zero here, indicating async vsync is not supported.
(Queried the attribute for every frame in windowed or fullscreen mode)
Fullscreen
(*)
- Debian 8
- Kernel 3.16
- KDE/Kwin
- GL Version 4.5 (Core profile, arb, compat[ES2, ES3, ES31], FBO, hardware) - 4.5.0 NVIDIA 355.06 [GL 4.5.0, vendor 355.6.0 (NVIDIA 355.06)]
- GL_RENDERER GeForce GTX 660/PCIe/SSE2
- Samsung U28D590 (DFP-4): Internal DisplayPort
+++
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>= 3.1' issues
This fix solves the described issues below.
Test cases added for onscreen and offscreen drawables,
the latter includes Window's bitmap special case.
GLContextImpl.createImpl(..): Fix NoARBCreateContext and '!ARB GL >= 3.1' issues:
=================================================================================
GLContextImpl.createImpl(..) implementation of X11GLXContext and WindowsWGLContext
wrongly handles the case of NoARBCreateContext.
Here the !ARB created context shall allow GL >= 3.1,
since ARB context creation is disabled and 'no mix' can occur.
The latter was already intended due to failure criteris 'createContextARBTried'
in:
if( glCaps.getGLProfile().isGL3() && createContextARBTried ) {
failure("createImpl ctx !ARB but ARB is used, profile > GL2 requested");
}
Further, WindowsWGLContext treats glCaps.isBitmap()
within the 'createContextARBTried=true' case, but it shall never
tried using the ARB context creation method.
This even lead to the issue of creating a 1.1 context,
but having the ProcAddressTable being still on the GL > 2 cached table.
This is due to 'setGLFunctionAvailability(..)'.
Ensure 'setGLFunctionAvailability(..)' is functional
====================================================
Caller shall either throws an exception if method returns false
or issues a state reset.
In case 'setGLFunctionAvailability(..)' throws an exception itself,
the states are no issue.
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GLContext
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sed -i 's/javax\.media\.opengl/com\.jogamp\.opengl/g' `grep -Rl "javax\.media\.opengl" src`
sed -i 's/javax\.media\.nativewindow/com\.jogamp\.nativewindow/g' `grep -Rl "javax\.media\.nativewindow" src`
sed -i 's/javax\/media\//com\/jogamp\//g' `grep -Rl "javax/media/" src`
sed -i 's/javax\/media\//com\/jogamp\//g' `grep -Rl "javax/media/" doc`
Manually edited all occurences within make/**
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already current
- GLContextImpl.makeCurrentImpl(): Remove redundant test whether context is already current
GLContext.makeCurrent() already verifies whether native makeCurrent can be skipped
by comparing against the thread-local current GLContext instance.
- Add X11GLXContext.glXReleaseContext(..) to simplify release call
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It has been experienced w/ Mesa 10.3.2 (EGL 1.4/Gallium)
that even though initial OpenGL context can be created w/o 'EGL_KHR_create_context',
switching the API via 'eglBindAPI(EGL_OpenGL_API)' the latter 'eglCreateContext(..)' fails w/ EGL_BAD_ACCESS.
Hence we require both: OpenGL API support _and_ 'EGL_KHR_create_context'.
FIXME: Evaluate this issue in more detail!
FIXME: Utilization of eglBindAPI(..) must be re-evaluated in case we mix ES w/ OpenGL, see EGL 1.4 spec.
This is due to new semantics, i.e. API is bound on a per thread base,
hence it must be switched before makeCurrent w/ different APIs, see:
eglWaitClient();
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- GLRendererQuirks.NoARBCreateContext is set static per device
- Property GLProfile.disableOpenGLARBContext sets static GLRendererQuirks.NoARBCreateContext
- Centralize handling in GLContextImpl.createContextARB(..)
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EGLDrawableFactory: Validate static EGL func-ptr, probe EGL/ES2 first
- Move EGL to public package
jogamp.opengl.egl.EGL -> com.jogamp.opengl.egl.EGL
- EGLDrawableFactory
- Validate static EGL func-ptr against EGL/ES2,
ignoring EGL/[ES|GL] collisions w/ diff. native EGL implementations
due to static EGL usage.
- Probe EGL/ES2 first
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framebuffer (Part 2); Bug 896: EGL_KHR_create_context (Part 1)
Bug 1068 - Allow GLContext creation and makeCurrent without default framebuffer (Part 2)
Implement surfaceless context on EGL and GLX/X11
utilizing *UpstreamSurfacelessHook as introduced in
commit 9ea218a5990b908e04235c407c0951c60df6ffba.
Surfaceless context is probed during GL profile probing by default.
If available, it will be used for offscreen FBO drawables.
If probing fails, or is disabled,
the new GLRendererQuirks.NoSurfacelessCtx is set.
- GLProfile.disableSurfacelessContext disables
surfaceless context probing, set property 'jogl.disable.surfacelesscontext'
Tested:
- Mesa/EGL works,
- Mesa + NVidia w/ GLX fail on GNU/Linux): Fails NoSurfacelessCtx
- TODO: Windows impl. and more tests
+++
Bug 896: EGL_KHR_create_context (Part 1)
- Detect EGL_KHR_create_context capability and utilize if available.
- Implement EGLContext.createContextARBImpl(..),
allowing native DEBUG context usage, where available.
- EGL implements SharedResourceRunner, i.e. probing profiles
on dedicated thread using common interface.
- Probe desktop profile/context ability
in EGLDrawableFactory SharedResourceRunner,
Where EGLGLnDynamicLibraryBundleInfo covers EGL + desktop GL.
- TODO: Tests w/ capable implementation
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c47bc86ae2ee268a1f38c5580d11f93d7f8d6e74)
- Change non static accesses to static members using declaring type
- Change indirect accesses to static members to direct accesses (accesses through subtypes)
- Add final modifier to private fields
- Add final modifier to method parameters
- Add final modifier to local variables
- Remove unnecessary casts
- Remove unnecessary '$NON-NLS$' tags
- Remove trailing white spaces on all lines
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- Map ES2 -> ES3 GLProfile, if available
- EGLDrawableFactory: Don't query ES2 if ES3 is available
- Fix queries and get methods (GL, GLContext and GLProfile):
- glES3.isGLES2()==true and glES3.getGLES2()!=null
- ctxES3.isGLES2()==true,
- glES3Profile.isGLES2()==true
- Enhance Unit test: TestGLProfile01NEWT
- Test all GLProfile availability combinations
based on implementing GLProfile
- Test all GLProfile's isGL*()
based on highest GLProfile identity
- Test all GL's isGL*()
based on highest GL identity.
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EGL_OPENGL_ES3_BIT_KHR
Add Quirk 'GLES3ViaEGLES2Config': ES3 Context is used via EGL_OPENGL_ES2_BIT and 'version 2' for create context attributes.
- GLContextImpl.setGLFunctionAvailability(..)'s ES version validation
only fails if requested major version == 1 and doesn't match.
Hence requesting major==2 and having version 3 is tolerated.
- GLContextImpl.setGLFunctionAvailability(..)'s Quirks:
requested-major < has-major -> Adding GLES3ViaEGLES2Config
- EGLDrawableFactory.mapAvailableEGLESConfig(..):
Reflects has-major version, i.e. GLES3ViaEGLES2Config situation where
an ES2 request leads to an ES3 version.
Note: All workarounds can be found via lookup of GLES3ViaEGLES2Config (as usual when using quirks).
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Validate isGLES*() usage and definition ; Add and use ShaderCode.createExtensionDirective(..)
- Fix GLES3 Profile Mapping, i.e. GL2ES2 queries and mappings
- GLProfile: Add GL2ES2 -> ES3 mapping
- EGLContext: Reuqest major '3' for ES3
- EGLGLCapabilities/EGLGraphicsConfiguration: Consider EGLExt.EGL_OPENGL_ES3_BIT_KHR
- Validate isGLES*() usage and definition
- Fix BuildComposablePipeline's isGLES() code
- For GLSL related queries use isGLES() instead of isGLES2(),
which would exclude ES3
- Add and use ShaderCode.createExtensionDirective(..)
- Supporting creating GLSL extension directives while reusing strings from GLExtensions
- Minor cleanup of GLContextImpl.setGLFuncAvail(..)
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and let it fail there instead of within impl. class, only pass the handle - simplifies and removes redundancy.
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strictMatch minor) and reuse isES; EGLContext: Use strictMatch for setGLFunctionAvailability() and handle failure; EGLDrawableFactory: Either detect ES3 or ES2.
- Cleanup branch using VersionNumber (fix 'Int' check strictMatch minor) and reuse isES
- EGLContext: Use strictMatch for setGLFunctionAvailability() and handle failure
On ES, we require strictMatch, cleanup if failing.
- EGLDrawableFactory: Either detect ES3 or ES2.
Both only available with proper EGL context creation for ES profiles (TODO)
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make it sticky; Only alias profiles if HW-Accelerated!
Only alias profiles if HW-Accelerated!
GLContextImpl.mapGLVersions(..) shall not map a higher profile to a lower if it is a software renderer.
+++
GLContextImpl.mapGLVersions(..) attempts to trigger GLRendererQuirks.GL4NeedsGL3Request if OSX 10.9
by creating a GL3 core context first.
+++
GLContextImpl.setGLFunctionAvailability():
- On OSX 10.9: Detect GLRendererQuirks.GL4NeedsGL3Request and make it sticky (per device)
while 'withinGLVersionsMapping'
- Merge sticky quirks w/ local quirks
+++
TestGearsES2NEWT: Add cmdline '-gl2' to force GL2 profile.
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Signed-off-by: Harvey Harrison <[email protected]>
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'isInit' flag.
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ES3 / GL4.3:
- Update all EGL, GLX, WGL and GL (desktop and mobile) khronos headers to latest version.
- GL3/gl3* -> GL/glcorearb*
- Explicitly preserve ES2_compatibility and ES3_compatibility in header,
most extension grouping was removed in new headers.
- Always load all GLHeader to ensure proper extension association across all profiles.
- Unified method signatures
- Added GL_EXT_map_buffer_range to core
- Using common 'glMapBufferImpl(..)' for all glMapBuffer(..) and glMapBufferRange(..) impl.
- Init necessary fields of GL instances via 'finalizeInit()' called by reflection, if exist.
This allows removing initialization checks, i.e. for all buffer validations.
- BuildStaticGLInfo: Can handle new GL header structure, i.e. one CPP extenstion block incl. define + funcs.
- GLJavaMethodBindingEmitter: Simply print the
- No GL duplication due to new intermediate interfaces, see below
- OO lineare inheritance (Added GL2ES3, GL3ES3 and GL4ES3 intemediates):
GLBase - GL - GL2ES2 - GLES2
GLBase - GL - GL2ES2 - GL2GL3 - [ GL2, GL3 ]
GLBase - GL - GL2ES2 - GL2ES3 - GL3ES3 - [ GL3 ]
GLBase - GL - GL2ES2 - GL2ES3 - GL3ES3 - GL4ES3 - [ GLES3, GL4, .. ]
- Expose 'usable' intermediate interfaces GL3ES3 and GL4ES3 in GLBase/GLProfile/GLContext
via is*() and get*().
- GLContext*:
- isGL3core() is true if [ GL4, GL3, GLES3 ] (added GLES3)
- Added ctxProfile argument to allow handling ES versions:
- getMaxMajor(..), getMaxMinor(..), isValidGLVersion(..) and decrementGLVersion(..)
- mapGLVersions(..) prepared for ES ARB/KHR validation
- EGLContext checks ES3 (via old ctx's GL_VERSION)
- ExtensionAvailabilityCache adds GL_ES_Version_X_Y for ES.
- Prelim tests w/ Mesa 9.1.3
GL Version 3.0 (ES profile, ES2 compat, ES3 compat, FBO, hardware) - OpenGL ES 3.0 Mesa 9.1.3 [GL 3.0.0, vendor 9.1.3 (Mesa 9.1.3)]
- TODO:
- Use KHR_create_context in EGLContext.createContextARBImpl(..)
- More tests (Mobile, ..)
+++
Misc:
- GLContext*:
- Complete glAllocateMemoryNV w/ glFreeMemoryNV.
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GlueGen related commits
- 23341a2df2d2ea36784a16fa1db8bc7385351a12
- 2d8e25398e929f553c4524e9c57f083d90ba4e08
- 8cabcd2de8b46c42dffcaaf46ccc2dc4d092ebba
- f69831574d4927d03d40c330d0b047d8c89622a4
- eb842815498f5926828b49c48fffce22fc9586a2
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Bug 719 - Windows BITMAP Offscreen Orientation is not propagated through API
Fix Bug 719 - Windows BITMAP Offscreen Orientation is not propagated through API
Depends on Bug 720, since cleaning up GLContextImpl* is required to move
property 'GLContext.isGLOrientationFlippedVertical()'
to 'GLDrawable.isGLOriented()' where it belongs!
Windows BITMAP GLDrawable impl. isGLOriented() shall return false,
while we keep the BITMAPINFOHEADER's height field negative
to remove the need for vertical flip when used w/ AWT or Windows, ..
Then property 'GLDrawable.isGLOriented()' has to be recognized throughout the
utility functions, i.e. TextureData's mustFlipVertically and hence TextureIO writer.
Fix Bug 720: Unify all platform specific GLContextImpl specializations
GLContextImpl shall have only _one_ unique platform derivative
to allow proper swapping of GLDrawables of any type via:
- 'GLAutoDrawable.setContext(GLContext newCtx, boolean destroyPrevCtx)', which calls
- 'GLContext.setGLDrawable(GLDrawable readWrite, boolean setWriteOnly)'
Exception: External context may be specialized.
All drawable specific property handling shall be provided
and implemented (if possible) via GLDrawable specializations.
- GLContext.isGLOrientationFlippedVertical() -> GLDrawable.isGLOriented()
- PNGImage.createFromData() takes 'isGLOriented' to properly handle vertical flipping simply by line ordering
- TextureIO's PNG writer passes TextureData's getMustFlipVertically() as isGLOriented to PNGImage.createFromData()
- GLReadBufferUtil respects GLDrawable's isGLOriented() when creating TextureData instance.
- Screenshot respects GLDrawable's isGLOriented()
- Screenshot is deprecated, use GLReadBufferUtil.
- Removed all PBuffer attributes, i.e. floatingPoint, RenderToTexture and RenderToTextureRectangle.
- Allows removal of special pbuffer handling in GLContext* implementations.
- Removed also from GLCapabilities*
- Removed from deprecated GLPbuffer
Impact:
- Low, users who desire to render into a texture shall use our FBO GLOffscreenDrawable.
- Only use case was the deprecated GLPbuffer
- floating point framebuffer technology is still patented anyways :)
- Removed Java2DGLContext, which was only used for OSX's GLJPanel Java2D bridge,
which is no more supported anyways.
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GL3/GEOMETRY_SHADER unit tests. ; Simplified GLContext version number
- Adding GEOMETRY_SHADER support in ShaderCode, adding core GL3/GEOMETRY_SHADER unit tests
Chuck Ritola reported in December 2012 that we lack support of GEOMETRY_SHADER
and he provided a test case.
The latter is cleaned up to use GL3 core profile features only
tesing a pass-through and the flip-XYZ geometry shader.
ShaderUtil is fixed.
- Simplified GLContext version number
The OpenGL major/minor version is now hold in a VersionNumber instance
to simplify usage. Also expose it via getGLVersionNumber() while marking
getGLVersionMajor() and getGLVersionMinor() deprecated.
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robost while detecting erroneous queried GL version
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getOffscreenContextReadBuffer(), .. ; Add GLFBODrawable API entries for multi buffering (no impl. yet); GLJPanel 1st simplification using offscreen drawable
- Cleanup GLContext special entries: getOffscreenContextPixelDataType(), getOffscreenContextReadBuffer(), .. ;
- add: getDefaultReadBuffer() (-> exposed via GLBase as well)
- add: isGLOrientationFlippedVertical()
- add: getDefaultPixelDataType()
- removed impl: getOffscreenContextPixelDataType()
- removed impl: getOffscreenContextReadBuffer()
- removed impl: offscreenImageNeedsVerticalFlip()
- Add GLFBODrawable API entries for multi buffering (no impl. yet);
- TODO: Add implementation code in GLFBODrawableImpl
- GLJPanel 1st simplification using FBO
- Use above new GL/GLContext entries
- Fix: getNativeSurface() and getHandle()
- TODO:
- Remove distinction of 'pbuffer' and 'software',
- Use GLDrawableFactory.createOffscreenDrawable(..)
- Use GL for FBO swapping
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Add GLRendererQuirks:
- Contains centralized 'tagged' workarounds for GL renderer bugs (quirks)
- Accessible via GLContext and GLDrawableFactory
- Initialized in GLContext.setAvailability*
-
Simplify GLGraphicsConfigurationUtil.fixOffscreenGLCapabilities(..) & use Quirks
- use quirks
- instead of passing booleans for each config, pass factory & device
Fix shared EGL/ES resources:
- GLProfile needs to initialize EGLDrawableFactory's shared resources before desktop,
so EGLDrawableFactory can use the fallback defaultDisplay & defaultSharedResource
for host mapped sharedResources (hack).
- If using defaultSharedResources for host mapped ones,
do not go through initialization cycles - simply map (sharedResource + context).
- EGLDrawableFactory: Use device's unique-key instead of connection only,
since the latter causes a collision (EGL-connection == X11-connection).
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GLOffscreenAutoDrawable.FBO and as an OffscreenLayerSurface's drawable (OSX) - Fix Bugs 569 and 599
Summary:
=========
The new FBObject based GLFBODrawable implementation allows the seamless utilization of
FBO offscreen rendering in single buffer, double buffer and MSAA mode.
The GLFBODrawable uses a parent drawable based on a
dummy surface to allow a GLOffscreenAutoDrawable.FBO creation
or a mutable surface supporting an existing offscreen layer surface (OSX CALayer).
Offscreen GLDrawable's and GLOffscreenAutoDrawable's can be selected via the
GLCapabilities. If simply !onscreen is selected in the caps instance w/o enabling FBO, PBuffer or Bitmap,
the factory will automatically choose regarding availability:
FBO > PBuffer > Bitmap
Double buffering is supported in MSAA more (intrinsic) and explicit in non MSAA.
It is preferred when delivering resources (texture id's or framebuffer names)
to a shared GLContext.
This is demonstrated in (emulates our OSX CALayer implementation):
TestFBOOffThreadSharedContextMix2DemosES2NEWT,
TestFBOOnThreadSharedContext1DemoES2NEWT
and with the OSX JAWT OffscreenLayerSurface itself. FBO is the preferred choice.
+++
Offscreen drawables can be resized while maintaining a bound GLContext (e.g. w/ GLAutoDrawable).
Previously both, drawable and context, needed to be destroyed and recreated at offscreen resize.
Common implementation in GLDrawableHelper is used in the implementations
(NEWT's GLWindow, AWT GLCanvas, SWT GLCanvas).
+++
Tested:
=======
Manually run all unit tests on:
- Linux x86_64 NVidia/AMD/Mesa3d(ES)
- OSX x86_64 NVidia
- Windows x86_64 NVidia
- Android arm Mali-400/Tegra-2
No regressions.
Disclaimer:
===========
This feature is committed almost in one patch.
Both previous commits were introducing / fixing the capabilities behavior:
90d45928186f2be99999461cfe45f76a783cc961
9036376b7806a5fc61590bf49404eb71830de92f
I have to appologize for the huge size and impact (files and platforms) of this commit
however, I could not find a better way to inject this feature in one sane piece.
NativeWindow Details:
=====================
Complete decoupling of platform impl. detail of surfaces
implementing ProxySurface. Used to generalize dummy surfaces and EGL surfaces
on top of a native platform surface.
- ProxySurface.UpstreamSurfaceHook -> UpstreamSurfaceHook
- abstract class ProxySurface -> interface ProxySurface + ProxySurfaceImpl
- Misc. implementations
JOGL Details:
=====================
FBOObject: API Change / Simplification & Usability
- Removed reference counter to remove complexity, allow user to choose.
- Add 'dispose' flag for detachColorbuffer(..), allowing to keep attachment alive
- Fix equals operation of Attachment
- Check pre-exising GL errors
- Interface Colobuffer gets lifecycle methods
- Add static factory methods to create Attachments w/o FBObject instance
- Reset:
- Clip min size to 1
- Keep alive samplingSink, i.e. don't issue resetMSAATexture2DSink(..).
It gets called at syncFramebuffer()/use(..) later on before actual usage.
This allows the consumer to utilize the GL_FRONT buffer until (e.g.) swap.
- misc bugfixes
GLOffscreenAutoDrawable: API Change
- Reloc and interfacing
- class com.jogamp.opengl.OffscreenAutoDrawable -> javax.media.opengl.*
interfaces GLOffscreenAutoDrawable extends GLAutoDrawable
GLOffscreenAutoDrawable.FBO extends GLOffscreenAutoDrawable, GLFBODrawable
- Added general implementation and FBO specialization
- Replacing GLPBuffer (deprecated) .. usable for any offscreen GLDrawable via factory
GLAutoDrawable:
- Add 'GLDrawable getDelegatedDrawable()'
- Refine documentation of setContext(..), remove disclaimer and fixme tags
GLDrawableFactory:
- Refine API doc and it's selection mechanism for offscreen.
- Add createOffscreenDrawable(..)
- Add createOffscreenAutoDrawable(..)
- Add canCreateFBO(..)
- Mark createGLPbuffer(..) deprectated
Mark GLPBuffer deprecated
New: GLFBODrawable extends GLDrawable
GLCanvas (AWT and SWT): Add offscreen resize support w/o GLContext recreation
GLAutoDrawableBase .. GLWindow:
- Add offscreen resize support w/o GLContext recreation
- Remove double swapBuffer call
-
GLBase/GLContext:
- Add:
- boolean hasBasicFBOSupport()
- boolean hasFullFBOSupport()
- int getMaxRenderbufferSamples()
- boolean isTextureFormatBGRA8888Available()
GLContext: Fix version detection and hasGLSL()
- Version detection in setGLFunctionAvailability(..)
- Query GL_VERSION ASAP and parse it and compare w/ given major/minor
- Use parsed version if valid and lower than given _or_ given is invalid.
- Use validated version for caching (procaddr, ..), version number, etc.
- Fix hasGLSL()
Since 'isGL2ES2()' is true if 'isGL2()'
and the latter simply alows GL 1.*, we confine the result to a GL >= 2.0
on desktops. FIXME: May consider GL 1.5 w/ extensions.
- return isGL2ES2();
+ return isGLES2() ||
+ isGL3() ||
+ isGL2() && ctxMajorVersion>1 ;
GLDrawableImpl:
- Add 'associateContext(GLContext, boolean)' allowing impl.
to have a (weak) reference list of bound context.
This is was pulled up from the OSX specific drawable impl.
- swapBuffersImpl() -> swapBuffersImpl(boolean doubleBuffered)
and call it regardless of single buffering.
This is required to propagate this event to impl. properly,
i.e. FBODrawable requires a swap notification.
- Clarify 'contextMadeCurrent(..)' protocol
GLDrawableHelper:
- Add resize and recreate offscreen drawable util method
- Simplify required init/reshape calls for GLEventListener
-
GLGraphicsConfigurationUtil:
- fixWinAttribBitsAndHwAccel: Reflect sharede context hw-accel bits
- OSX has no offscreen bitmap, use pbuffer
- use proper offscreen auto selection if offscreen and no modes are set
EGL Context/Drawable/DrawableFactory: Abstract native platform code out of base classes
- Use EGLWrappedSurface w/ UpstreamSurfaceHook to handle upstream (X11, WGL, ..)
lifecycle - in case the EGL resource is hooked up on it.
Invisible dummy surfaces: All platforms
- size is now reduced to 64x64 and decoupled of actual generic mutable size
- fix device lifecycle, no more leaks
+++
OSX
====
Enable support for GLFBODrawableImpl in offscreen CALayer mode
- NSOpenGLImpl: hooks to calayer native code
- calayer code:
- allows pbuffer and texures (FBO)
- decouple size and draw calls avoiding flickering
- enable auto resize of calayer tree
MacOSXCGLContext:
- NSOpenGLImpl:
- Fix false pbuffer 'usage', validate the pointer
- If !pbuffer, copy other window mode bits of caps
-
MacOSXCGLGraphicsConfiguration:
- Only assume pbuffer if !onscreen
- Remove reference of native pixelformat pointer
Native code:
- use 'respondsToSelector:' query before calling 'new' methods
avoiding an error message where unsuported (prev. OSX versions)
- if monitor refresh-rate is queried 0, set to default 60hz
- add missing NSAutoreleasePool decoration
+++
Android / NEWT:
===============
Issue setVisible(..) w/o wait, i.e. queue on EDT,
@Android surfaceChanged() callback. Otherwise we could deadlock:
setVisible(..) -> EDT -> setVisibleImpl(..) -> 'GL-display'.
the latter may may cause havoc while Android-EDT is blocked [until it's return].
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changes for GLDrawableFactory ..
- EGLDrawableFactory ES1/ES2 detection for !pbuffer
- isEGLContextAvailable(..) -> mapAvailableEGLESConfig(..)
- handle case where no pbuffer configuration is available (nokia n9 meego ..).
in such case, assume availability if onscreen profile is avail.
- EGLDrawableFactory.getOrCreateEGLSharedResource(..)
- avoid double creation attempt (similar to SharedResourceRunner)
- EGLGraphicsConfiguration.EGLConfig2Capabilities(..) respect EGL.EGL_CONFIG_CAVEAT's EGL.EGL_SLOW_CONFIG
- if EGL.EGL_SLOW_CONFIG -> no hw accel.
- Fix GLContext.getRequestMajorAndCompat(..): Proper handling of ES1 and ES2
- Add abstract GLDrawableFactory.isComplete(): Only if true use the factory for 'getFactory(..)' avoid using incomplete ones.
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EGLDisplay's eglInitialize(..) fails ; Fix EGLDrawableFactory.getEGLSurface()
- EGLDisplayUtil: Workaround (latest) PVR 540 EGL regression where 3nd EGLDisplay's eglInitialize(..) fails
In this case and if eglGetDisplay(..) fails w/ a non EGL_DEFAULT_DEVICE, fall back to EGL_DEFAULT_DEVICE - always.
This workaround actually simplifies handling both cases.
- Fix EGLDrawableFactory.getEGLSurface()
Tests whether a given NativeSurface w/ EGLGraphicsDevice and EGLGraphicsConfiguration
has a valid EGL Surface. Only if true, reuse the whole NativeSurface,
otherwise construct the missing pieces (device, config and use a WrappedSurface for EGL).
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- New FBObject implementation handling FBO and it's attachments *** API CHANGE: Util -> Core ***
while it's size and sample-count can be reconfigured on the fly.
- com.jogamp.opengl.util.FBObject -> com.jogamp.opengl.FBObject
- agnostic to texture unit
- separate attachments using OO hierarchy reflecting FBO
- handling MSAA and blitting
- no FBO destruction for reconfig (attach/detach)
- New GLFBODrawableImpl impl. an FBObject based GLDrawable
- Instantiated by a dummy native surface (onscreen and invisible)
hooked up to a dummy GLDrawable, which is the delegation for context creation.
- Utilizies ProxySurface.UpstreamSurfaceHook for dummy surface
avoiding specialization for native platforms.
- TODO: Allow to utilize common surface interface as a
dummy-surface to supporting API seperation of
windowing/GL. The latter allows impl. of createGLDrawable(NativeSurface)
with FBO.
- New OffscreenAutoDrawable (extends GLAutoDrawableDelegate)
for all offscreen drawables. Shall replace GLPbuffer.
- New GLCapabilities*.isFBO() / setFBO(boolean) to request FBO offscreen,
similar to isPBuffer(). Rule: if both are requested, FBO shall be favored.
- GLContext adds raw FBO availability query (min. FBO avail),
FBObject contains fine grained queries (TODO: Move parts to GLContext for efficiency).
- Add framebuffer tracking, allowing fast querying:
- GLBase/GLContext:
public int getBoundFramebuffer(int target);
public int getDefaultDrawFramebuffer();
public int getDefaultReadFramebuffer();
- GLContextImpl
public final void setBoundFramebuffer(int target, int framebufferName)
.. called by GL impl bind framebuffer
- GL: getDefaultDrawFramebuffer(), getDefaultReadFramebuffer()
Adding default framebuffer queries being issued by
GL.glBindFramebuffer(target, 0) w/ a default framebuffer, o.e. zero.
This allows a transparent use of a custom FBO even in case the applications
attempts to reset FBO to zero.
Value flow: GL <- GLContext <- GLDrawable,
- GLCapabilities handle fbo/pbuffer seperate, don't disable the other
- GLContext/GL track read/write framebuffer to be queried by FBObject
to determine whether to bind/unbind a framebuffer
- Test cases for multiple FBO w/ and w/o MSAA
Other Features:
- New interface ProxySurface.UpstreamSurfaceHook,
allowing to hook an upstream surface of unknown type
providing lifecycle and information (size, ..) callbacks.
Used for all new dummy NativeSurface impl and SWT GLCanvas.
- GLContext -> GLDrawable propagation context/drawable lifecycle
via ProxySurface.UpstreamSurfaceHook allowing dynamic resources
to react (create, init, ..)
- contextRealized()
- contextMadeCurrent()
- SurfaceChangeable -> MutableSurface
currently only contains setting the surface handle.
TODO: May need to move ProxySurface.UpstreamSurfaceHook -> MutableSurface.UpstreamSurfaceHook,
allowing other impl. classes (NEWT OffscreenWindow) to utilize the new
upstream hookup mechanism - will allow FBO/Dummy window to work.
- SWT GLCanvas using ProxySurface.UpstreamSurfaceHook for proper size
propagation.
- New GLAutoDrawable::getUpstreamWidget(), allowing GLEventListener
to fetch the owning Java side UI element (NEWT, SWT, AWT, ..).
- GLDrawableFactory: Removed createOffscreenSurface() - unused and not GL related
- EGLDrawableFactory handles device/profile avail. mapping
while actually creating context/drawable.
This allows us to learn whether the ES context is software/hardware as well as FBO avail.
- EGLDrawable: Removed secret buckets of EGL configs :)
Employ native surface (X11, WGL, ..) to EGL 'mapping' in
EGLDrawableFactory utilizing new EGLUpstreamSurfaceHook (implements ProxySurface.UpstreamSurfaceHook).
Other Bugs:
- Add CTX_OPTION_DEBUG to ctx/extension cache key since only a debug ctx
may expose the ARB debug capability.
This bug caused lack of ARB/AMD debug functionality.
- Fix GLProfile deadlock (debug mode, w/ EGL/ES, no X11),
dump availability information _after_ lock.
- ImmModeSink draw(): Use GL's glDrawElements(..), don't cast for GL2ES1.
Fixes use for GL2ES2.
- Fix KeyEvent.getKeyChar() comment (-> only stable for keyTyped(..))
Misc:
- Refined alot of API doc
- New GLExtensions holds commonly used GL extension strings,
allows better referencing and usage lookup.
- Move GL (interface) decl. to GLBase
- GLBuffers: Cleanup API doc (format, types)
- TextureIO: Add PAM and PPM static suffix identifier
- GLCapabilities getNumSamples() returns 0 if sampleBuffers is disabled, this seems to be more natural.
- finalized a lot
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GL[Auto]Drawable/GLContext re-association (switch) incl. unit test.
- GLContext adds FBO availability to profile mapping
- GLContext added 'GLDrawable setGLDrawable(GLDrawable readWrite, boolean setWriteOnly)'
allowing to set the write GLDrawable. This method enables switching context/drawable.
Fix GL[Auto]Drawable/GLContext re-association (switch) incl. unit test
Commit eed8508ae1132e5f45f788e9cb3f3d5a1050ac70 impl. of GLAutoDrawable's setContext(..)
enabled proper setting of the GLAutoDrawable context incl. updating the context's drawables.
Test covers:
- remove/set (GLContext, GLEventListener) of GL[Auto]Drawable
- switch (GLContext, GLEventListener) of 2 GLAutoDrawables
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and desktop (undefined).
*GLContext.setSwapIntervalImpl: Simple return success, set state in GLContext.
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4.0.3, Pandaboard ES, PowerVR SGX 540 Bug
GLContextImpl: Expose GL_RENDERER for impl.
- This allows reusing the 'early' string.
EGLContext workaround Android 4.0.3, Pandaboard ES, PowerVR SGX 540 Bug
- On mentioned platform, the app crashes when eglSwapInterval() has been called.
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*GraphicsConfiguration) ; ...
NativeVisualID: New interface for Capabilities implementations,
allowing retrieval of the native 'visual id'.
Impl. by WGL, X11 and EGL.
JAWTWindow.lockSurface()
- Detect surfaceHandle change an return LOCK_SURFACE_CHANGED (see: LOCK_SURFACE_CHANGED)
EGLDrawable:
- Impl. updateHandle() (see: LOCK_SURFACE_CHANGED)
- use NativeVisualID for EGLGraphicsConfiguration selection to respect a native 'visual id'
EGLContext.createContextImpl: Use NIO for attributes
EGLDisplayUtil: Enhance eglGetDisplay w/ DEBUG code and NativeSurface / EGL_DEFAULT_DISPLAY variation
EGL, XGL, WGL GraphicsConfiguration:
- Don't set ALPHA_SIZE and STENCIL_SIZE if not requested in attribute list
for context creation.
- toString() shows proper identification, eg.: egl, x11, win32 ..
EGLGraphicsConfigurationFactory:
Daisy chain GraphicsConfigurationFactory for native device type (currently only X11).
This allows choosing the EGLGraphicsConfiguration and hence native visual id based on EGL
when invoked via the factory model (generic).
In case EGLGraphicsConfigurationFactory is not suitable or doesn't produce a native visual id,
it falls back the the original one.
X11AWTGraphicsConfigurationFactory and X11Window:
Use generic NativeVisualID which allows EGLGraphicsConfiguration implicit.
*GraphicsConfiguration's DEBUG flag is pushed up to DefaultGraphicsConfiguration
LOCK_SURFACE_CHANGED:
- commit 006e9fe402a0a47b45fd2c4af51296aef895e8b5
- commit a0177c8a1048683e5d43f4712f8f9e37091d4e85
Impact:
- Fixes EGL/GLES (wrapper/native) usage on X11, proper Xvisual selection w/ EGL
- Fixes EGL/GLES (wrapper/native) usage on Windows, ANGLE works w/ NEWT and forced ES2
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Added EGLDisplayUtil helper class managing the lifecycle of the EGL display handle recursively.
This class is required, due to implementation bugs within EGL where EGL.eglTerminate(long)
does not mark the resource for deletion when still in use, bug releases them immediatly.
This fixes unit test com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrentNEWT
on Linux ARM w/ Omap4 and Tegra2.
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massive '!!!' occurence
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ExtensionAvailabilityCache regression / enhancement:
- Set context version (w/o string) before caching.
This is required since we query the ctx version.
Regression from 4011e70eed8c88aee0fcd051a50ab3f15bb94f68
- Remove GLContextImpl state. Only use the passed value at initialization.
- Defined initialization, due to the 'new' cache/instantiation logic
Remove redundant GLContext profile bits:
- CTX_OPTION_ANY: implicit if !CTX_OPTION_FORWARD
- CTX_IMPL_ACCEL_HARD: implicit if !CTX_IMPL_ACCEL_SOFT
Cache key (ProcAddressTable, Extensions):
- Mask out GLContext.CTX_OPTION_DEBUG | GLContext.CTX_IMPL_ES2_COMPAT,
since they don't influence the cached values.
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(and clean up)
- GLContext
- Expose isFunctionAvailable(), isExtensionAvailable(),
getPlatformExtensionCount(), getGLExtensionCount()
- sort methods a bit
ExtensionAvailabilityCache:
- Favor StringBuilder instead of StringBuffer (faster)
- Resuse set's
- Hold dedicated counts of extensions, platform and GL
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Bug caused using wrong extension cache and probably the wrong procAddress table.
- do not reuse local field value if not cached
- issue resetState() after each createContextARBMapVersionsAvailable(..) query
- remove cache entry for extension (copy/paste bug)
- resetState() shall clean platform extProcAddressTable in specializations
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- GLProfile properly detects native EGL/ES1/ES2 on the 'desktop' device factory.
This allows usage of Mesa's EGL/ES or Imageon's PVR emulation, etc.
- GLProfile drops getDefaultDesktopDevice() and getDefaultEGLDevice()
since both are aligned by getDefaultDevice().
- Fix GL_ARB_ES2_compatibility detection and utilize
resulting isGLES2Compatible() where possible.
This allows ES2 compatible desktop profiles to use core ES2 functionality
(glShaderBinary() .. etc) even with a GL2ES2 desktop implementation.
- EGLDrawable: If createSurface(..) fails (BAD_NATIVE_WINDOW) w/ surfaceHandle
it uses windowHandle if available and differs.
This allows the ANGLE impl. to work.
- Properly order of EGL/ES library lookup:
ES2: libGLESv2.so.2, libGLESv2.so, GLES20, GLESv2_CM
EGL: libEGL.so.1, libEGL.so, EGL
- *DynamicLookupHelper reference will be null if it's library is not complete
(all tool libs, all glue libs and a ProcAddressFunc lookup function - if named).
- Enhance GL version string (incl. ES2 compatible, hw/sw, ..)
- GLBase: Fix docs and remove redundancies
- Prepared (disabled) DesktopES2DynamicLibraryBundleInfo
to be used for a real EGL/ES2 implementation within the desktop GL lib (AMD).
Sadly it currenly crashed within eglGetDisplay(EGL_DEFAULT_DISPLAY),
hence it's disabled.
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