aboutsummaryrefslogtreecommitdiffstats
path: root/src/jogl/classes/jogamp/opengl/egl/EGLES1DynamicLibraryBundleInfo.java
Commit message (Collapse)AuthorAgeFilesLines
* jogl: add missing @Override annotationsHarvey Harrison2013-10-171-0/+1
| | | | Signed-off-by: Harvey Harrison <[email protected]>
* jogl: remove all trailing whitespaceHarvey Harrison2013-10-171-14/+14
| | | | Signed-off-by: Harvey Harrison <[email protected]>
* Security: Apply security changes from GlueGenSven Gothel2013-06-211-2/+2
| | | | | | | | | GlueGen related commits - 23341a2df2d2ea36784a16fa1db8bc7385351a12 - 2d8e25398e929f553c4524e9c57f083d90ba4e08 - 8cabcd2de8b46c42dffcaaf46ccc2dc4d092ebba - f69831574d4927d03d40c330d0b047d8c89622a4 - eb842815498f5926828b49c48fffce22fc9586a2
* OpenGL ES/EGL OverhaulSven Gothel2012-02-131-3/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - GLProfile properly detects native EGL/ES1/ES2 on the 'desktop' device factory. This allows usage of Mesa's EGL/ES or Imageon's PVR emulation, etc. - GLProfile drops getDefaultDesktopDevice() and getDefaultEGLDevice() since both are aligned by getDefaultDevice(). - Fix GL_ARB_ES2_compatibility detection and utilize resulting isGLES2Compatible() where possible. This allows ES2 compatible desktop profiles to use core ES2 functionality (glShaderBinary() .. etc) even with a GL2ES2 desktop implementation. - EGLDrawable: If createSurface(..) fails (BAD_NATIVE_WINDOW) w/ surfaceHandle it uses windowHandle if available and differs. This allows the ANGLE impl. to work. - Properly order of EGL/ES library lookup: ES2: libGLESv2.so.2, libGLESv2.so, GLES20, GLESv2_CM EGL: libEGL.so.1, libEGL.so, EGL - *DynamicLookupHelper reference will be null if it's library is not complete (all tool libs, all glue libs and a ProcAddressFunc lookup function - if named). - Enhance GL version string (incl. ES2 compatible, hw/sw, ..) - GLBase: Fix docs and remove redundancies - Prepared (disabled) DesktopES2DynamicLibraryBundleInfo to be used for a real EGL/ES2 implementation within the desktop GL lib (AMD). Sadly it currenly crashed within eglGetDisplay(EGL_DEFAULT_DISPLAY), hence it's disabled.
* Minor edits.Sven Gothel2011-12-011-4/+0
|
* ES Library lookup order - Favor spec lib nameSven Gothel2011-09-301-6/+8
|
* DynamicLibraryBundle*: Use generics for better spec - following gluegen ↵Sven Gothel2011-08-311-20/+24
| | | | commit cfb9e118e020707842e6b5136b07f5ab149540c1
* Adapt to DynamicLibraryBundleInfo API change ; Remove non std EGL/ES libs ↵Sven Gothel2011-08-091-5/+0
| | | | (Android)
* EGL/Android: Favor driver's EGL/ES native library - Using Android's failsSven Gothel2011-08-061-0/+9
| | | | FIXME: find proper solution, instead of using hardcoded and non-std lib names
* fix jogl.all-mobile.jar/jogl_mobile configurationSven Gothel2011-08-051-11/+0
|
* Enable EGL/ES1/ES2 detection/test on desktop (using mesa's libraries)Sven Gothel2011-08-011-0/+3
| | | | | Ubuntu: sudo apt-get install mesa-utils-extra libegl1-mesa libegl1-mesa-drivers libgles1-mesa libgles2-mesa
* EGL: Set CTX_PROFILE_ES2_COMPAT if ES2; Allow any native device; Don't use ↵Sven Gothel2011-07-311-5/+0
| | | | | | | | | | | | | libGL.so; Cosmetics EGL: Set CTX_PROFILE_ES2_COMPAT if ES2; Allow any native device for EGL - EGLDrawableFactory::getIsDeviceCompatible() -> true always, impl. shall handle all native windowing toolkit layers, if available. Don't use libGL.so - desktop GL library is exclusive for desktop bindings
* Move implementation private files from com.jogamp.<module>.impl. to ↵Sven Gothel2011-02-091-2/+2
| | | | | | | | | | | | | | | jogamp.<module> (2/2) - edit files - com.jogamp.opengl.impl -> jogamp.opengl - com.jogamp.opengl.util.glsl.fixedfunc.impl -> jogamp.opengl.util.glsl.fixedfunc - com.jogamp.nativewindow.impl -> jogamp.nativewindow - com.jogamp.newt.impl -> jogamp.newt This sorts implementation details from the top level, ie skipping the public 'com', allowing a better seperation of public classes and implementation details and also reduces strings. This approach of public/private seperation is also used in the OpenJDK.
* Move implementation private files from com.jogamp.<module>.impl. to ↵Sven Gothel2011-02-081-0/+73
jogamp.<module> (1/2) - rename task - com.jogamp.opengl.impl -> jogamp.opengl - com.jogamp.opengl.util.glsl.fixedfunc.impl -> jogamp.opengl.util.glsl.fixedfunc - com.jogamp.nativewindow.impl -> jogamp.nativewindow - com.jogamp.newt.impl -> jogamp.newt This sorts implementation details from the top level, ie skipping the public 'com', allowing a better seperation of public classes and implementation details and also reduces strings. This approach of public/private seperation is also used in the OpenJDK.